Run: 2026-03-11-01KKFJE95H0XX3Q3X6ZF410VD2

Run Details

Duration:
25.1s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn’s boot struck the curb, sending a spray of rainwater into the air. She snapped her head toward the shadow that flicked past the neon sign of a closed café. “Stop!” she yelled, voice cutting through the hiss of traffic. The figure lurched sideways, colliding with a metal bin that clanged like a warning bell. Harlow closed the distance, her leather watch ticking against her wrist as she ran. Rain slicked the cobbles, turning each step into a slip‑and‑slide gamble. She shouted again, “Police! Halt!” The suspect glanced over his shoulder, eyes wide, breath fogging in the cold night. He wore a dark hood pulled low, the fabric soaked and clinging to his neck. In his gloved hand he clutched a small leather pouch that seemed to pulse faintly, as if something inside breathed. Harlow’s lungs burned. She pushed harder, feeling the sting of rain on her cheeks, the metallic tang of ozone from a nearby tram line. The suspect darted into a narrow alley, his silhouette swallowing the weak glow of a flickering streetlamp. “Hey!” she called, her voice echoing off brick walls. He didn’t answer. Instead he slammed a fist against a rusted fire escape, sending a shower of orange rust down the bricks. The ladder shuddered, then gave way with a groan, spilling him onto the wet ground below. Harlow skidded to a halt at the edge of the drop. Rain poured into the gap, turning the alley into a thin waterfall. She peered down, her heart hammering against her ribs. Below, the suspect scrambled toward a recessed doorway half hidden by a stack of cardboard boxes. He fumbled with the pouch, pulling out a bone‑white token etched with strange runes. He pressed it against a slab of stone set into the wall. A low hum rose from the stone, vibrating through the soles of Harlow’s boots. The slab shifted, revealing a yawning blackness that swallowed the alley’s dim light. The suspect slipped inside, disappearing without a sound. The stone slid back into place, leaving only a faint outline where the door had been. Harlow crouched at the edge, listening. The rain pattered on the stone, a steady rhythm that masked any other noise. She could hear her own breath, short and sharp, and the distant wail of a siren fading toward the east. She pressed her palm to the cold stone, feeling the residual vibration thrumming through her fingertips. The token lay where the suspect had dropped it, glinting dully in the rain‑slicked gloom. A voice, low and familiar, whispered from the darkness beyond the doorway. “You shouldn’t have followed him.” Harlow’s eyes snapped to the source. A figure emerged from the shadows, shoulders hunched, a medallion catching the weak light of a distant lantern. Saint Christopher’s visage glinted against the man’s olive skin. Tomás Herrera stepped forward, his scarred forearm flexing as he crossed his arms. The smell of antiseptic clung to him, mingling with the wet earth and something sweeter—perhaps incense. “You know what’s down there,” he said, tone flat, no hint of panic. Harlow straightened, rain dripping from the brim of her cap. “I’m not letting him get away.” Tomás’s gaze flicked to the bone token in her hand. “That’s not just a key. It’s a invitation. The Veil Market doesn’t welcome coppers.” She swallowed, the rain cooling her throat. “I need to know what he’s after.” Tomás shifted his weight, the medallion tapping against his chest. “You’ve seen what happens when folk poke where they shouldn’t. Three years ago, DS Morris vanished down a similar hole. No trace, just rumors.” Her jaw tightened. The memory of Morris’s empty desk flashed behind her eyes, the case file still open on her desk, the words “unexplained circumstances” underlined in red. “Morris was my partner,” she said, voice barely louder than the rain. Tomás nodded once, his expression unreadable. “Then you know the risk.” He reached into his coat and produced a second token, identical to the first, but warm to the touch. He placed it gently in Harlow’s palm. “Take it. If you go down, you’ll need this to get back out.” Harlow closed her fingers around the token, feeling a faint pulse thrumming against her skin, like a heartbeat. “The market moves every full moon,” Tomás continued. “Tonight’s the night. The entrance shifts, but the token stays true to the current location.” She glanced back at the black maw of the doorway. Beyond it, the sound of distant chanting drifted up, low and rhythmic, accompanied by the occasional clink of metal on stone. A cold wind gusted from the opening, carrying with it the scent of damp copper and something metallic—blood, perhaps, or iron. Harlow inhaled, feeling the rain on her face, the weight of the watch on her wrist, the sudden certainty that stepping forward would change everything. She looked at Tomás, whose eyes held a quiet plea. “Stay up here if you want to live,” he said. She met his gaze, the rain slicing her vision into silver shards. “Then I’ll go down.” She slipped the token into the slot beside the stone. The slab shuddered, then slid aside with a sigh of ancient gears. Darkness yawned wider, swallowing the alley’s weak light. Harlow stepped forward, her boot touching the slick stone of the stairwell that descended into blackness. The air grew colder, each breath tasting of wet stone and old metal. Behind her, Tomás whispered, “Be careful.” His voice faded as the stone sealed shut, leaving only the echo of her own footsteps and the relentless drip of water from above. The stairwell twisted downward, walls slick with moss and grime. Faint phosphorescent fungi clung to the bricks, casting a sickly green glow that made the shadows dance. At the bottom, a vaulted chamber opened up—a cavernous space lit by dozens of hanging lanterns made of bone and glass. Stalls lined the walls, their wares glimmering under the light: vials of liquid that shifted colour, blades etched with sigils, pouches that seemed to breathe. A murmur of voices rose, low and urgent, speaking in tongues Harlow didn’t recognize. The scent of spices, incense, and something iron-rich flooded her nostrils. She moved slowly, eyes scanning for the suspect. He stood near a stall where a cloaked figure handed over a small crystal that pulsed with inner light. Harlow’s hand drifted to the grip of her sidearm, feeling the familiar weight reassure her against the unseen threats lurking in the crowd. She took a step forward, the lantern light catching the rain‑still droplets on her coat, and the market seemed to hold its breath. Then a sharp crack split the air—a stone slab elsewhere in the market gave way, sending a shower of dust and debris into the lantern-lit gloom. A guttural snarl rose from the darkness beyond the stalls, followed by the frantic scramble of feet. Harlow’s pulse hammered. She glanced at the suspect, who had frozen, eyes wide, the crystal clutched tight in his fist. The decision hung in the rain‑soaked air like a taut wire. She could retreat, sealing herself back in the world of sirens and streetlights, or she could press deeper into the unknown, following the suspect into a place where the rules of her precinct meant nothing. The market’s whispers grew louder, the lanterns flickering as if reacting to her hesitation. In the distance, a bell tolled—low, solemn, marking the passage of time beneath the city. Harlow tightened her grip on her weapon, felt the bone token warm against her palm, and stepped into the throbbing heart of the Veil Market, the stone door sealing shut behind her with a final, resonant click.
created_at"2026-03-11T23:06:50.446Z" 3/11/2026, 11:06:50 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency705
moderation_latency(null)
generation_time25016
tokens_prompt4679
tokens_completion3167
native_tokens_prompt4299
native_tokens_completion2805
native_tokens_completion_images(null)
native_tokens_reasoning1114
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-8e957a6a78a91dde"
is_byokfalse
latency231
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773270410-VMYtRCtjD8gC2Lj6A9vN"
upstream_id"chatcmpl-8e957a6a78a91dde"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"She shouted again [again]"
dialogueSentences18
tagDensity0.5
leniency1
rawRatio0.111
effectiveRatio0.111
92.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1283
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"slowly"
count1
highlights
0"gently"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1283
totalAiIsms27
found
0
word"flicked"
count2
1
word"lurched"
count1
2
word"pulse"
count3
3
word"echoing"
count1
4
word"etched"
count2
5
word"glinting"
count1
6
word"gloom"
count2
7
word"familiar"
count2
8
word"weight"
count3
9
word"unreadable"
count1
10
word"maw"
count1
11
word"rhythmic"
count1
12
word"echo"
count1
13
word"footsteps"
count1
14
word"dance"
count1
15
word"scanning"
count1
16
word"crystal"
count2
17
word"pulsed"
count1
highlights
0"flicked"
1"lurched"
2"pulse"
3"echoing"
4"etched"
5"glinting"
6"gloom"
7"familiar"
8"weight"
9"unreadable"
10"maw"
11"rhythmic"
12"echo"
13"footsteps"
14"dance"
15"scanning"
16"crystal"
17"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
74.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences84
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1278
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
80.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1154
uniqueNames8
maxNameDensity1.39
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Tomás"
discoveredNames
Quinn1
Harlow16
Christopher1
Herrera1
Morris1
Tomás7
Veil1
Market1
persons
0"Quinn"
1"Harlow"
2"Christopher"
3"Herrera"
4"Morris"
5"Tomás"
6"Market"
places(empty)
globalScore0.807
windowScore0.833
51.32% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount3
matches
0"pouch that seemed to pulse faintly, as if something inside breathed"
1"pouches that seemed to breathe"
2"as if reacting to her hesitation"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1278
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean26.63
std17.73
cv0.666
sampleLengths
031
110
240
35
490
59
638
732
842
927
1024
1140
1231
1312
145
1533
1629
1713
1816
1924
2014
2134
2228
2312
2411
2526
2613
2718
2823
2977
3010
3110
3212
334
3430
3529
366
3724
3827
3946
4025
4127
4272
4337
4411
4535
4629
4737
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences84
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs189
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences93
ratio0.054
matches
0"The smell of antiseptic clung to him, mingling with the wet earth and something sweeter—perhaps incense."
1"A cold wind gusted from the opening, carrying with it the scent of damp copper and something metallic—blood, perhaps, or iron."
2"At the bottom, a vaulted chamber opened up—a cavernous space lit by dozens of hanging lanterns made of bone and glass."
3"Then a sharp crack split the air—a stone slab elsewhere in the market gave way, sending a shower of dust and debris into the lantern-lit gloom."
4"In the distance, a bell tolled—low, solemn, marking the passage of time beneath the city."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1161
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.018949181739879414
lyAdverbCount8
lyAdverbRatio0.0068906115417743325
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean13.74
std6.56
cv0.477
sampleLengths
014
117
210
315
414
511
65
714
815
920
103
1121
1217
139
143
1519
1616
1711
1812
199
2016
2114
2212
2314
2413
258
2616
276
2814
2920
3016
3115
3212
335
346
3518
369
3713
3816
3913
4010
416
4210
4314
447
457
4610
4724
483
4925
46.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3118279569892473
totalSentences93
uniqueOpeners29
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences82
matches
0"Instead he slammed a fist"
1"Then a sharp crack split"
ratio0.024
83.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences82
matches
0"She snapped her head toward"
1"she yelled, voice cutting through"
2"She shouted again,"
3"He wore a dark hood"
4"She pushed harder, feeling the"
5"she called, her voice echoing"
6"He didn’t answer."
7"She peered down, her heart"
8"He fumbled with the pouch,"
9"He pressed it against a"
10"She could hear her own"
11"She pressed her palm to"
12"he said, tone flat, no"
13"She swallowed, the rain cooling"
14"Her jaw tightened."
15"she said, voice barely louder"
16"He reached into his coat"
17"He placed it gently in"
18"She glanced back at the"
19"She looked at Tomás, whose"
ratio0.341
14.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences82
matches
0"Harlow Quinn’s boot struck the"
1"She snapped her head toward"
2"she yelled, voice cutting through"
3"The figure lurched sideways, colliding"
4"Harlow closed the distance, her"
5"Rain slicked the cobbles, turning"
6"She shouted again,"
7"The suspect glanced over his"
8"He wore a dark hood"
9"Harlow’s lungs burned."
10"She pushed harder, feeling the"
11"The suspect darted into a"
12"she called, her voice echoing"
13"He didn’t answer."
14"The ladder shuddered, then gave"
15"Harlow skidded to a halt"
16"Rain poured into the gap,"
17"She peered down, her heart"
18"He fumbled with the pouch,"
19"He pressed it against a"
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
49.18% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount8
matches
0"She snapped her head toward the shadow that flicked past the neon sign of a closed café."
1"In his gloved hand he clutched a small leather pouch that seemed to pulse faintly, as if something inside breathed."
2"The slab shifted, revealing a yawning blackness that swallowed the alley’s dim light."
3"Harlow stepped forward, her boot touching the slick stone of the stairwell that descended into blackness."
4"Faint phosphorescent fungi clung to the bricks, casting a sickly green glow that made the shadows dance."
5"Stalls lined the walls, their wares glimmering under the light: vials of liquid that shifted colour, blades etched with sigils, pouches that seemed to breathe."
6"Harlow’s hand drifted to the grip of her sidearm, feeling the familiar weight reassure her against the unseen threats lurking in the crowd."
7"The market’s whispers grew louder, the lanterns flickering as if reacting to her hesitation."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount5
matches
0"she yelled, voice cutting through the hiss of traffic"
1"she called, her voice echoing off brick walls"
2"he said, tone flat, no hint of panic"
3"empty desk flashed, the case file still open on her desk, the words"
4"she said, voice barely louder than the rain"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"she yelled (yell)"
1"She shouted again (shout)"
2"Tomás continued (continue)"
3"Behind her Tomás whispered (whisper)"
dialogueSentences18
tagDensity0.444
leniency0.889
rawRatio0.5
effectiveRatio0.444
72.1095%