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Run: 2026-03-11-01KKFKBPYAESEMYZF9FATSV30B
Run Details
Model:
Stealth: Healer Alpha
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
20.9s
Cost:
$0.000000
Provider:
Stealth
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.03%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
58.21%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
99.24%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
86.51%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
60.04%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.55%
Sentence opener variety
(details)
25.84%
Adverb-first sentence starts
(details)
64.96%
Pronoun-first sentence starts
(details)
45.27%
Subject-first sentence starts
(details)
38.76%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
58.33%
Useless dialogue additions
(details)
13.64%
Dialogue tag variety (said vs. fancy)
(details)
78.6683%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The slick pavement gleamed under
the streetlight as Quinn’s polished shoe found no purchase.
She went down hard, her
left palm scraping against wet asphalt, her right hand instinctively protecting the gun in its holster. Ahead, the figure—a wraith in a dark hoodie—vaulted over a bin and vanished around the corner of a narrow alley. “Bastard,”
she hissed, the word a
sharp expulsion of breath.
She pushed up, her worn
leather
watch
digging into her wrist, its cracked face showing the relentless march past two in the morning.
Her knee protested, a dull
throb
from an old fall, but she ignored it. The suspect was a ghost. One minute he
was picking
a lock on a service door in Soho, the next he’d spotted her and
was sprinting
.
Now he was gone, swallowed
by the labyrinthine dark.
She rounded the corner into
the alley, her torch beam cutting a frantic wedge through the drizzle. Nothing.
Just brick walls slick with
grime, overflowing dumpsters, and the distant, tinny wail of a siren.
The air smelled of wet
cardboard and stale beer. A dead end. No, not quite.
Her torch found it: a
rusted fire escape, its lowest rung a good metre off the ground. She didn’t hesitate.
She jumped, her fingers closing
around the cold, gritty metal, and hauled herself up with a grunt. Her shoulder muscles burned. At the top, she peered over the parapet onto the roof. The city sprawled before her, a glittering, rain-smeared circuit board. And there he was. Thirty yards away, leaping a gap between buildings with a fluid, unnatural grace.
He landed on the next
rooftop without breaking stride.
Quinn swore again, louder this
time.
She gave chase, her feet
slapping against the gritty tar paper.
He was fast, but she
was
methodical
.
She didn’t try to match
his leaps; she
scanned
for the fire escape ladders and service doors she knew would be there. Up one roof, down a set of stairs, across a narrow connecting bridge.
He glanced back, the brief
movement showing a pale, sharp-featured face.
His eyes caught the light
from the city below for an instant—dark, almost black—and then he was moving again, heading towards the edge of the block. Towards the brighter lights of Camden High Street. A foolish move, heading for people and witnesses. Unless you knew where you
were going
. Quinn gained on him as they descended back to street level via a
chaotic
zig-zag of stairs and ladders. He hit the pavement running, weaving through the scattered late-night crowd. A pair of clubbers laughed, spilling from a doorway, and he shouldered past them without a word. Quinn followed, her hand hovering near her weapon. “Police!”
she barked, but it was
swallowed by the bass thump from a nearby venue and the general city hum. The suspect ducked into the warren of side streets around the market stalls, now shuttered and silent.
He moved with certainty, not
panic. He had a plan.
He slipped behind the skeletal
frame of a dismantled stall and disappeared. Quinn slowed, her breath coming in sharp clouds. She advanced, her torch sweeping the shadows. An alcove, piled with discarded pallets. Beyond it, a narrow passage leading down. Not a service alley. The air changed. The
familiar
smell of rain and exhaust faded, replaced by something else. Ozone, yes, but also damp earth, and something faintly metallic, like old blood. The passage descended steeply, the brick walls giving way to rough-hewn stone. The sound of the city above muted, as if a heavy blanket had
been thrown
over it. All she could hear was the drip-drip of water from a crack in the ceiling and her own heartbeat, a steady, disciplined drum against her ribs. She knew this place. Or rather, she knew of it. Whispers in the station, overheard in pubs. The Veil Market. She’d dismissed it as urban legend, a fancy for the drugged and the desperate. Her partner, Morris, had been the opposite. He’d believed. He’d chased a
whisper
into a night just like this one and never come back. The passage ended at a thick wooden door, scarred and ancient. No handle, just a heavy iron ring. It was
slightly
ajar. A faint, flickering light spilled from the crack, along with the murmur of voices and the clink of glass. She drew her weapon, the SIG Sauer feeling solid and real in her hand. The rulebook said call for backup. The rulebook also said to secure a perimeter. The rulebook had nothing about following a suspect into a mythical underground market beneath Camden. She pushed the door. It swung inward without a sound. The sight that greeted her stole the breath from her lungs. It was a cavernous space, clearly the old platform and tunnels of a disused Tube station. But it had
been transformed
. A
chaotic
, vibrant bazaar sprawled across the tiled floor and up into the side tunnels. Lanterns hung from exposed pipes, casting a warm, unsteady glow. Stalls, built from everything from old doors to shipping crates,
were heaped
with impossible wares. One displayed jars of shimmering
dust that seemed to move on its own
. Another offered weapons—curved blades, a crossbow with a scope—arranged on a
velvet
cloth. A hunched figure in a thick coat haggled with a vendor over a bottle of liquid that swirled with miniature lightning storms.
The air was thick with
the smell of incense, strange spices, and that underlying metallic tang. People milled about, a diverse and unsettling crowd. Some wore modern streetwear, others wore robes, one woman had skin that glinted like polished mahogany. All of them fell silent as Quinn stepped inside, their faces turning towards her in unison.
The silence was deafening
, a sudden vacuum where the murmurs had been. She stood in the doorway, her gun a useless
weight
in her hand. These people weren’t going to scatter at the sight of a badge. They
were staring
at her with ancient, knowing eyes. The suspect
was gone
, vanished into the shifting crowd. A man detached himself from the nearest stall. He was tall and thin, wearing a tailored waistcoat over a stained t-shirt. His hair
was slicked
back, and he had the look of a fox. He approached her
slowly
, his hands held open and empty. “Detective,”
he said, his voice a dry rustle
. He didn’t ask how he knew. “You’re a long way from the High Street.” “Where did he go?” Quinn kept her voice level, her stance firm. She didn’t lower the weapon. “The one you were chasing?” The man smiled, showing teeth that were just a little too sharp. “He’s a customer. He came for a purchase. The Market is a place of transaction, not detention.” “I’m taking him in.” Quinn
scanned
the crowd, looking for the dark hoodie. It was impossible. The market
seemed to
breathe and shift, the lanes between stalls rearranging themselves when she
wasn’t looking
directly at them. “Are you?” The man’s smile didn’t falter. “You have no authority here, Detective Quinn. Your badge is a piece of plastic in this place. Your laws are children’s stories. Here, we trade in different currencies.” Her hand tightened on the grip of her gun. The memory of Morris flashed, sharp and painful. The unexplained circumstances. The body found in a canal, his eyes wide with a terror that had nothing to do with the water. The official report had cited misadventure. She’d always known it was a lie. “Who are you?” she asked, her gaze fixed on the fox-faced man. “I am the keeper of this particular door. And you are trespassing.” He gestured around the cavern. “Every patron here pays an entry fee. A token. Yours would be… curiosity. And a debt to a ghost you cannot name.” His eyes, a flat, unsettling amber, held hers. “Your partner, DS Morris. He paid his fee. He received his answers. They just weren’t the ones he wanted.” Quinn felt a cold knot form in her
stomach
. It was a trap. He
was trying
to spook her. But the certainty in his tone, the absolute lack of guile, it rattled her. “You knew him?” The question slipped out, a crack in her professional armour. “Many know of him. He asked questions that broke the surface. Like you.” The man’s expression shifted to something almost pitying. “You shouldn’t be here, detective. The answers you seek are not on sale in this stall. They are in the deeper wards, and they cost far more than you are willing to pay.” “Move aside.” Quinn stepped forward, intending to push past him and plunge into the market after her quarry. The man didn’t move, but his posture changed, becoming a wall. “I will not. To enter the Market proper from this threshold, you must have a token. A bone token, to be precise. It is the only currency the gatekeeper recognises.” “And if I don’t have one?” Quinn challenged, though she already sensed the absurd answer. “Then you are a guest. And guests must observe the most basic rule of hospitality.” He leaned in, his voice dropping to a conspiratorial
whisper
that still carried across the sudden, intense
silence
of the watching crowd. “They must leave by the same way they came.” Quinn looked past him, into the impossible, teeming heart of the underground bazaar. The suspect was in there. The answers about Morris, about the clique she’d been circling for months, were in there. All of it, a breath away. She looked back at the man, at his unblinking amber eyes, and at the sea of silent, waiting faces behind him. They were all waiting to see if she knew the cost of a different door. Her knuckles were white on the gun. The rain still dripped from the crack in the ceiling of the passage behind her, a metronome counting down the seconds of a choice she hadn’t known she’d have to make. The fox-faced man smiled, and this time it showed all his teeth.
created_at
"2026-03-11T23:22:54.824Z"
3/11/2026, 11:22:54 PM
model
"openrouter/healer-alpha"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1288
moderation_latency
(null)
generation_time
20696
tokens_prompt
4663
tokens_completion
2869
native_tokens_prompt
4209
native_tokens_completion
2453
native_tokens_completion_images
(null)
native_tokens_reasoning
374
native_tokens_cached
6
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773271374-sZxMgHmQjXteRfz6ImaO"
upstream_id
"gen-1773271374-sZxMgHmQjXteRfz6ImaO"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Stealth"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
1
adverbTags
0
"He gestured around [around]"
dialogueSentences
22
tagDensity
0.682
leniency
1
rawRatio
0.067
effectiveRatio
0.067
94.03%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1675
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
58.21%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1675
totalAiIsms
14
found
0
word
"throb"
count
1
1
word
"methodical"
count
1
2
word
"scanned"
count
2
3
word
"chaotic"
count
2
4
word
"familiar"
count
1
5
word
"whisper"
count
2
6
word
"velvet"
count
1
7
word
"silence"
count
2
8
word
"weight"
count
1
9
word
"stomach"
count
1
highlights
0
"throb"
1
"methodical"
2
"scanned"
3
"chaotic"
4
"familiar"
5
"whisper"
6
"velvet"
7
"silence"
8
"weight"
9
"stomach"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"silence was deafening"
count
1
1
label
"air was thick with"
count
1
highlights
0
"The silence was deafening"
1
"The air was thick with"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
131
matches
(empty)
99.24%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
131
filterMatches
0
"watch"
hedgeMatches
0
"try to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
138
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1669
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1431
uniqueNames
10
maxNameDensity
0.84
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Quinn
12
Soho
1
Camden
2
High
1
Street
1
Veil
1
Market
1
Morris
3
Sauer
1
Tube
1
persons
0
"Quinn"
1
"Morris"
places
0
"Soho"
1
"Camden"
2
"High"
3
"Street"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
108
glossingSentenceCount
1
matches
0
"dust that seemed to move on its own"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1669
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
138
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
31
mean
53.84
std
31.61
cv
0.587
sampleLengths
0
55
1
82
2
101
3
95
4
60
5
102
6
127
7
58
8
84
9
10
10
120
11
68
12
43
13
44
14
22
15
17
16
34
17
36
18
35
19
53
20
12
21
66
22
33
23
13
24
54
25
18
26
41
27
15
28
46
29
75
30
50
86.51%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
7
totalSentences
131
matches
0
"was gone"
1
"was swallowed"
2
"been thrown"
3
"been transformed"
4
"were heaped"
5
"was gone"
6
"was slicked"
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
7
totalVerbs
225
matches
0
"was picking"
1
"was sprinting"
2
"were going"
3
"was deafening"
4
"were staring"
5
"wasn’t looking"
6
"was trying"
60.04%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
6
semicolonCount
1
flaggedSentences
4
totalSentences
138
ratio
0.029
matches
0
"Ahead, the figure—a wraith in a dark hoodie—vaulted over a bin and vanished around the corner of a narrow alley."
1
"She didn’t try to match his leaps; she scanned for the fire escape ladders and service doors she knew would be there."
2
"His eyes caught the light from the city below for an instant—dark, almost black—and then he was moving again, heading towards the edge of the block."
3
"Another offered weapons—curved blades, a crossbow with a scope—arranged on a velvet cloth."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1445
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.02491349480968858
lyAdverbCount
7
lyAdverbRatio
0.004844290657439446
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
138
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
138
mean
12.09
std
6.9
cv
0.57
sampleLengths
0
14
1
21
2
20
3
10
4
23
5
14
6
5
7
21
8
9
9
17
10
1
11
16
12
9
13
3
14
3
15
17
16
3
17
17
18
4
19
11
20
10
21
4
22
13
23
9
24
6
25
11
26
7
27
22
28
13
29
11
30
26
31
8
32
8
33
7
34
19
35
11
36
17
37
8
38
20
39
17
40
6
41
4
42
12
43
8
44
7
45
6
46
7
47
4
48
3
49
12
48.55%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.34782608695652173
totalSentences
138
uniqueOpeners
48
25.84%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
129
matches
0
"Just brick walls slick with"
ratio
0.008
64.96%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
50
totalSentences
129
matches
0
"She went down hard, her"
1
"she hissed, the word a"
2
"She pushed up, her worn"
3
"Her knee protested, a dull"
4
"She rounded the corner into"
5
"Her torch found it: a"
6
"She didn’t hesitate."
7
"She jumped, her fingers closing"
8
"Her shoulder muscles burned."
9
"He landed on the next"
10
"She gave chase, her feet"
11
"He was fast, but she"
12
"She didn’t try to match"
13
"He glanced back, the brief"
14
"His eyes caught the light"
15
"He hit the pavement running,"
16
"she barked, but it was"
17
"He moved with certainty, not"
18
"He had a plan."
19
"He slipped behind the skeletal"
ratio
0.388
45.27%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
107
totalSentences
129
matches
0
"The slick pavement gleamed under"
1
"She went down hard, her"
2
"she hissed, the word a"
3
"She pushed up, her worn"
4
"Her knee protested, a dull"
5
"The suspect was a ghost."
6
"She rounded the corner into"
7
"The air smelled of wet"
8
"A dead end."
9
"Her torch found it: a"
10
"She didn’t hesitate."
11
"She jumped, her fingers closing"
12
"Her shoulder muscles burned."
13
"The city sprawled before her,"
14
"He landed on the next"
15
"Quinn swore again, louder this"
16
"She gave chase, her feet"
17
"He was fast, but she"
18
"She didn’t try to match"
19
"He glanced back, the brief"
ratio
0.829
38.76%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
129
matches
0
"Now he was gone, swallowed"
ratio
0.008
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
61
technicalSentenceCount
3
matches
0
"The sight that greeted her stole the breath from her lungs."
1
"One displayed jars of shimmering dust that seemed to move on its own."
2
"A hunched figure in a thick coat haggled with a vendor over a bottle of liquid that swirled with miniature lightning storms."
58.33%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
2
matches
0
"he said, his voice a dry rustle"
1
"Quinn kept, her stance firm"
13.64%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
3
fancyTags
0
"she hissed (hiss)"
1
"she barked (bark)"
2
"Quinn challenged (challenge)"
dialogueSentences
22
tagDensity
0.227
leniency
0.455
rawRatio
0.6
effectiveRatio
0.273
78.6683%