Run: 2026-03-12-01KKFQXXGP38EWGXDVKNTZ2HXG

Run Details

Duration:
1m 33s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain turned the alley into a river. Quinns’ trainers slapped against the slick cobblestones, each step a deliberate splash that sent icy water up her shins. Ahead, the fleeing figure in the dark hoodie—a ghost in the downpour—vaulted a overflowing bin with fluid ease. Quinn followed, her jaw set, the worn leather of her watchband already soaked through against her wrist. This wasn't a suspect anymore. This was prey. He’d been at Silas’ bar, The Raven’s Nest, nursing a whisky and exchanging whispers with a weasel-faced man in a corner booth. Quinn, two stools down, had caught the glint of the transaction. Not money. Something small, bone-white, passed with the quickness of a card trick. She’d shown her warrant card, and the chase had begun. The hoodie ducked left, skidding around a corner. Quinn rounded it just as a dumpster lid crashed down, a deafening clang of metal designed to startle or maim. She sidestepped, her shoulder brushing the damp brick, never breaking stride. Amateurs made noise. Professionals made choices. This one was somewhere in between. He cut across Dean Street, weaving through the sparse, rain-hating traffic. Headlights smeared across his reflective stripes. Quinn’s lungs burned, a familiar fire she fed with discipline. She gained two metres. Three. The green neon sign of The Raven’s Nest blazed ahead, a sodden beacon. He wasn't heading away from the bar. He was circling back. Or he was heading for something else. The hoodie plunged down a steep, narrow staircase between a kebab shop and a launderette, a staircase that shouldn’t have been there. Quinn hesitated for a half-step, the map of Soho in her head refusing to match the reality. The entrance was a black maw, exhaling warm, stale air that smelled of rust and ozone. The roar of the city softened, replaced by a deep, subterranean hum. She descended, one hand skimming the cold, sweating wall. The stairs ended at a heavy, iron-reinforced arch. Beyond it, light flickerednot electric, but the uneven pulse of torches and lanterns. And sound, a murmur of barter and strange dialects that didn’t belong to London. The scent hit her next: damp earth, unfamiliar spices, the copper tang of fresh blood. The Veil Market. The brief on it was legend, the kind of thing old coppers whispered about in the smoking lounge. A black market that moved every full moon, peddling things that didn't exist in any evidence locker. Quinn had dismissed it as fantasy, another underworld myth. But here was the archway, carved with symbols that made her eyes water if she looked too long. The hoodie was gone, swallowed by the throng. Quinn stepped through. It was a cacophony of impossible commerce. Stalls made from rotting Tube carriages and draped with moth-eaten velvet lined the decommissioned platform. A woman with eyes like polished obsidian sold jars of whispering mist. A man whose fingers ended in tiny, clicking scorpions offered maps drawn on skin. The air vibrated with a low-frequency hum that set Quinn’s teeth on edge. She pushed into the crowd, her Met Police warrant card a useless talisman here. These people traded in secrets and bone, not in paperwork. Her target’s dark hoodie was a ripple in a sea of moving shapes. She lost sight, gained it, lost it again near a stall selling teeth of various sizes laid out on a black cloth. "Looking for someone, Detective?" The voice was calm, professional, and directly to her left. Quinn spun, her hand instinctively going to the empty holster under her jacket. Tomás Herrera stood there, holding a small vial of luminous blue liquid. He looked out of place and perfectly at home, his Saint Christopher medallion catching the odd light. The scar on his forearm, a pale line against his olive skin, was partially visible beneath a rolled-up sleeve. "Herrera. What are you doing here?" "Procurement. Silas needs something for a client." He tucked the vial into a worn leather satchel. "You, however, are far from your jurisdiction. This place doesn't recognise it." "My suspect came down here." "Then your suspect is either very brave or very foolish. Or both." Tomás’s gaze was steady, warm brown eyes assessing her with a clinician’s precision. "What did he take?" "A bone token. For entry, I presume." Tomás’s eyebrows rose a fraction. "And you followed. Without one." He didn’t phrase it as a question. "That’s either admirable or suicidal. The market has rules." "Rules can be bent." "Not these. The bone keeps you anchored. Without one, the place gets… ideas." He gestured vaguely at the shifting crowds. "It finds your fears. Your doubts. Peels them open." "I don't have time for folklore, Herrera." "Then look properly." His voice dropped, losing its professional veneer, gaining an urgent edge. "That man you’re chasing. Did you see his face? His hands?" Quinn replayed the chase. The fleeting glimpses. The hoodie pulled low. The hands gripping the bin lid had been pale, the fingers too long. "I saw enough." "You saw what he wanted you to see. A decoy. A lure." Tomás took a step closer, the smell of medicinal herbs and rain-soaked wool rising from him. "Someone wants you down here, Detective. Someone who knows you’d follow without thinking. Someone who knows about Morris." The name hit her like a physical blow. Cold, sharp, deep in the chest. Her partner. Three years gone. The case file had ‘unexplained’ stamped on it in red ink. "That’s not relevant." "Everything in this market is relevant. It feeds on relevance. On significance." He looked over her shoulder, his expression tightening. "And the person you’re chasing just turned around. He’s coming back this way." Quinn pivoted. Twenty metres away, the dark hoodie was indeed moving against the flow of the crowd, coming directly towards her. But the figure moved wrong. The fluid grace from the chase was gone. This was a lurch, a puppet on tangled strings. As it drew nearer, under the flickering torchlight, she saw the face was wrong. Too smooth. Like wax. The eyes were solid black, reflecting the market’s light like polished stones. It wasn’t her suspect. It was something else wearing his clothes. "What in God’s name…" "Not God’s name," Tomás murmured, his hand closing around her elbow. His grip was firm, the medic’s strength. "A homunculus. A flesh golem. Cheap magic. It’s been used to draw you out. To get you alone." The thing in the hoodie stopped ten paces away. Its waxen head tilted with a sickening crack. A sound came from it, not a voice, but a recording played backwards, a buzz of static and distorted syllables that scraped at the inside of Quinn’s skull. It raised one too-long hand. Behind it, from the same archway she’d entered, more figures emerged. Not lurching like the first. These moved with purpose, fanning out with coordinated precision. They wore the anonymous grey of maintenance workers, but their faces were hidden behind featureless, smooth masks of dark clay. They didn’t hold weapons. They held length of thick, rusted chain. The market crowd, as if on a silent signal, melted back. Stalls shuttered. Lanterns dimmed. The bustling bazaar became an empty, echoing stage in the space of five heartbeats. Quinn and Tomás stood alone in a rough circle of cobblestones, the waxen thing before them, the masked figures closing in from behind. "There’s your jurisdiction, Detective," Tomás said, his voice barely a whisper, his hand sliding from her elbow to the handle of a small, sharp-looking scalpel he produced from his sleeve. "Welcome to the deep end." The thing in the hoodie took a jerking step forward. The chains behind them rattled, a sound like dry bones dancing.
created_at"2026-03-12T00:42:45.684Z" 3/12/2026, 12:42:45 AM
model"openrouter/hunter-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency51625
moderation_latency(null)
generation_time92830
tokens_prompt4663
tokens_completion2390
native_tokens_prompt4209
native_tokens_completion1994
native_tokens_completion_images(null)
native_tokens_reasoning374
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773276165-4TcEpzCkd9qoAhc4xeo3"
upstream_id"gen-1773276165-4TcEpzCkd9qoAhc4xeo3"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"He gestured vaguely [vaguely]"
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0.091
effectiveRatio0.074
88.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1283
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"very"
count2
highlights
0"perfectly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1283
totalAiIsms16
found
0
word"glint"
count1
1
word"familiar"
count1
2
word"beacon"
count1
3
word"maw"
count1
4
word"flickered"
count1
5
word"electric"
count1
6
word"pulse"
count1
7
word"cacophony"
count1
8
word"velvet"
count1
9
word"vibrated"
count1
10
word"fleeting"
count1
11
word"lurch"
count1
12
word"lurching"
count1
13
word"echoing"
count1
14
word"whisper"
count1
15
word"dancing"
count1
highlights
0"glint"
1"familiar"
2"beacon"
3"maw"
4"flickered"
5"electric"
6"pulse"
7"cacophony"
8"velvet"
9"vibrated"
10"fleeting"
11"lurch"
12"lurching"
13"echoing"
14"whisper"
15"dancing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences103
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences103
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1280
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1022
uniqueNames16
maxNameDensity1.27
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn13
Dean1
Street1
Raven1
Nest1
Soho1
London1
Veil1
Market1
Tube1
Met1
Police1
Herrera1
Saint1
Christopher1
Tomás7
persons
0"Quinn"
1"Raven"
2"Nest"
3"Police"
4"Herrera"
5"Saint"
6"Christopher"
7"Tomás"
places
0"Dean"
1"Street"
2"Soho"
3"London"
globalScore0.864
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount0
matches(empty)
43.75% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.563
wordCount1280
matches
0"not electric, but the uneven pulse of torches"
1"not a voice, but a recording played backwards, a buzz of static"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean30.48
std21.71
cv0.712
sampleLengths
070
156
251
356
47
567
659
73
862
98
103
1161
1259
134
1423
1548
166
1728
185
1929
207
2126
224
2329
247
2525
2624
273
2846
2930
303
3133
3243
3341
344
3536
3645
375
3856
3952
4035
4121
95.04% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences103
matches
0"was gone"
1"was gone"
2"were hidden"
35.39% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs162
matches
0"wasn't heading"
1"was circling"
2"was heading"
3"was indeed moving"
96.02% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences2
totalSentences122
ratio0.016
matches
0"Ahead, the fleeing figure in the dark hoodie—a ghost in the downpour—vaulted a overflowing bin with fluid ease."
1"Beyond it, light flickered—not electric, but the uneven pulse of torches and lanterns."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount167
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.023952095808383235
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean10.49
std6.4
cv0.61
sampleLengths
08
119
218
317
45
53
622
711
82
911
1010
118
1220
1311
143
153
166
1711
186
1910
204
211
2213
237
244
257
2622
2717
2816
2912
309
318
3213
3314
3415
353
3618
3717
389
3918
408
413
427
4315
4412
4514
4613
4714
4810
4913
54.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.38524590163934425
totalSentences122
uniqueOpeners47
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences95
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences95
matches
0"He’d been at"
1"She’d shown her warrant card,"
2"She sidestepped, her shoulder brushing"
3"He cut across Dean Street,"
4"She gained two metres."
5"He wasn't heading away from"
6"He was circling back."
7"She descended, one hand skimming"
8"It was a cacophony of"
9"She pushed into the crowd,"
10"Her target’s dark hoodie was"
11"She lost sight, gained it,"
12"He looked out of place"
13"He tucked the vial into"
14"He didn’t phrase it as"
15"He gestured vaguely at the"
16"His voice dropped, losing its"
17"He looked over her shoulder,"
18"It wasn’t her suspect."
19"It was something else wearing"
ratio0.274
23.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences95
matches
0"The rain turned the alley"
1"Quinn followed, her jaw set,"
2"This wasn't a suspect anymore."
3"This was prey."
4"He’d been at"
5"Quinn, two stools down, had"
6"Something small, bone-white, passed with"
7"She’d shown her warrant card,"
8"The hoodie ducked left, skidding"
9"Quinn rounded it just as"
10"She sidestepped, her shoulder brushing"
11"Amateurs made noise."
12"Professionals made choices."
13"This one was somewhere in"
14"He cut across Dean Street,"
15"Headlights smeared across his reflective"
16"Quinn’s lungs burned, a familiar"
17"She gained two metres."
18"The green neon sign of"
19"He wasn't heading away from"
ratio0.874
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"She sidestepped, her shoulder brushing the damp brick, never breaking stride."
1"The hoodie plunged down a steep, narrow staircase between a kebab shop and a launderette, a staircase that shouldn’t have been there."
2"The entrance was a black maw, exhaling warm, stale air that smelled of rust and ozone."
3"A sound came from it, not a voice, but a recording played backwards, a buzz of static and distorted syllables that scraped at the inside of Quinn’s skull."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"He looked over, his expression tightening"
1"Tomás murmured, his hand closing around her elbow"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Tomás murmured (murmur)"
dialogueSentences27
tagDensity0.074
leniency0.148
rawRatio0.5
effectiveRatio0.074
79.0159%