Run: 2026-03-12-01KKHZFQ3MAN71VCZGVZR4S05F

Run Details

Duration:
21.7s
Cost:
$0.025348
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's hand closed on empty air. The suspect twisted left, slamming a shoulder into a pedestrian who cursed and stumbled aside. She powered forward, boots slapping wet pavement, the sharp tang of adrenaline flooding her mouth. Eighteen years on the force had taught her when a chase turned personal. This one had. "Met Police! Stand still!" The man glanced back, eyes wide with something sharper than fear. Recognition, maybe. He clutched a small canvas bag to his chest and veered toward Camden High Street, dodging between clusters of late drinkers spilling from pubs. Quinn followed, years of drills keeping her breathing controlled despite the burn in her thighs. Her worn leather watch bounced against her wrist with each stride. He was fast, but she was relentless. The gap narrowed. Twenty metres. Fifteen. She saw the scar on his forearm when he reached up to vault a low barrier, a jagged line that spoke of old violence. Familiar somehow. She had seen that mark in case files connected to her partner's disappearance. Morris. The name rose unbidden, but she shoved it down. Focus on the now. The suspect ducked into a side passage between two shuttered shops, the kind of narrow cut-through that smelled of piss and old takeaways. Quinn took the corner tight, nearly colliding with a stack of crates. A rat skittered away from her foot. He was heading for the old access point. She knew the rumours about what lay beneath Camden, the places normal policing couldn't touch. Her gut tightened. The man disappeared down a flight of concrete steps half-hidden behind an overflowing skip. Quinn reached the top and hesitated for two heartbeats. Below, faint green light pulsed from deeper within. The entrance to the Veil Market. Bone token required. Supernatural black market. The sort of place her superiors dismissed as urban legend. The sort of place where Morris had last been seen, three years ago, before the screams started. She took the steps two at a time. The air changed immediately, growing thick with the scent of burning herbs and something metallic. Copper. Blood. Recent. Low voices muttered in languages that hurt to hear. Quinn's sharp jaw clenched as she emerged into the converted underground platform. Stalls lined the old tracks where trains once ran. Their canvas awnings hung heavy, strung with odd lanterns that gave off no heat. The suspect weaved through the crowd ahead, head down. Quinn pushed after him, earning glares from vendors whose eyes held unnatural colours. A woman with too many fingers offered her a vial of swirling liquid from a cluttered table of small glass bottles. "Memory wipe, officer? Half price for the bold." Quinn ignored her, eyes locked on the canvas bag. Whatever was inside had made this man run from the Raven's Nest all the way here. She had spotted him leaving Silas' bar twenty minutes earlier, his movements too furtive to ignore. The market stretched further than she expected. Abandoned Tube carriages had been converted into shops. One sold maps that shifted when you weren't looking. Another offered alchemical powders in delicate paper packets. Buyers haggled in hushed tones, their hands making gestures that bent light. The suspect glanced back again. Their eyes met across twenty feet of supernatural commerce. He looked younger close up, barely past thirty, with short curly dark hair and olive skin glistening with sweat. Tomás Herrera. Not the paramedic himself, but someone connected. The scar matched the one Herrera carried from a knife attack, a detail from sealed reports Quinn had read at 3 a.m. for six straight months. Interesting. Herrera, or whoever this was, ducked behind a stall selling what appeared to be taxidermy owls with human eyes. Quinn accelerated, knocking into a tall figure who hissed at her. The crowd parted reluctantly. These people knew a cop when they saw one, even if she had no jurisdiction here. "Move," she snapped at a cluster of buyers blocking her path. They did, but slowly, their expressions promising future consequences. Quinn didn't care. She rounded the stall and found the suspect trying to force open a rusted maintenance door at the far end of the platform. His hands shook as he fumbled with a bone token, the small carved fragment slipping in his fingers. She grabbed his shoulder and spun him around, slamming him against the curved tile wall. The canvas bag dropped between them. Something inside clinked like glass. "Enough running." His warm brown eyes darted left and right, searching for allies. Up close, the resemblance to Herrera was unmistakable. Same birthplace listed in the files, same medical background before the license revocation. This had to be family. Cousin, perhaps. "You don't understand what you're interrupting, Detective Quinn." His voice carried traces of Seville, soft consonants that didn't match the panic in his face. She kept one hand on his chest, feeling his heart hammer against her palm. "Try me." He glanced at the bag. "Morris. Your partner. He didn't die clean like they told you." The words landed like a punch. Quinn's grip tightened, her military bearing the only thing keeping her from reacting visibly. Three years of dead ends, of official reports that read like fiction. Now this man, this connected man, spoke the name like a weapon. "What do you know?" A commotion rose behind them. Vendors shouted. Footsteps approached from multiple directions. The market's security, if such a thing existed here, had noticed the disturbance. Quinn kept her focus on the suspect, but she felt the shift in the crowd like static before a storm. "I know enough to get us both killed if we stay here." He nodded toward the bag. "Take it. Look inside when you're somewhere safe. But don't, for God's sake, open it here." She reached for the bag with her free hand. As her fingers closed around the rough canvas, the suspect's expression changed from fear to calculation. He moved faster than she expected, driving an elbow into her ribs. The impact drove the air from her lungs. She staggered but didn't fall. Two large men, one with tattoos that moved across his skin like living ink, closed in from the left. A woman with silver hair and sharper teeth than nature intended blocked the right. The market's response time was impressive. Quinn pulled her warrant card, holding it up like a shield. "Metropolitan Police. This doesn't concern you." The man with moving tattoos laughed, a sound like gravel in a blender. "Surface laws don't apply here, Detective. You crossed the line when you entered without proper invitation." The suspect used the distraction to slip sideways, but Quinn caught his wrist. The scar on his forearm stood out pale against his skin. She twisted, applying pressure until he gasped. "Tell me about Morris." "Not here," he hissed through clenched teeth. "The Nest. Tomorrow night. Ask for Tomás. He'll know what to do with you." More figures emerged from between stalls. Some carried objects that hummed with power. Others simply looked hungry. Quinn's instincts screamed at her to retreat, but the bag in her left hand felt heavier than it should. Something inside called to the part of her that had never accepted Morris's official cause of death. She made her decision. Pushing the suspect hard toward the approaching group, she created a momentary gap. He stumbled into the tattooed man, buying her three seconds. Quinn snatched the bag and ran for the nearest exit, a narrow service tunnel marked with symbols that hurt her eyes to look at directly. Shouts followed her. The sound of pursuit echoed off the curved walls. Her boots pounded ancient concrete as she climbed a spiraling metal staircase that hadn't seen proper maintenance since the war. The bag bounced against her thigh. Whatever was inside shifted and clinked with every step. The stairs opened into a forgotten maintenance room filled with dusty equipment. Quinn kicked through a loose panel and emerged into an alley behind the market's hidden entrance. Rain had begun again, but she barely noticed. The streets above Camden felt both safer and infinitely more dangerous now. She didn't stop running until she reached the relative shelter of a loading bay three blocks away. There, behind a row of industrial bins, she finally crouched and opened the bag with trembling fingers. Inside lay three items. A small glass vial containing what looked like dried blood. A folded piece of paper with coordinates and a date. And Morris's badge, the one officially listed as lost in the line of duty. Quinn stared at the metal, her reflection distorted in its scratched surface. The sound of footsteps approaching from the market direction reached her ears. They had followed her out. She stood slowly, badge in one hand, the other reaching for the weapon she wasn't supposed to carry off duty. The market's guardians rounded the corner, their unnatural eyes reflecting the distant streetlights. The man with moving tattoos stepped forward, cracking his knuckles. "You should have stayed below, Detective." Quinn slid the badge into her pocket alongside her own. Her sharp jaw tightened as she assessed her options. Five against one. Bad odds even for her. "Funny," she said, voice steady with military precision. "I was about to say the same to you." The first attacker lunged. Quinn met him halfway, the night erupting into violence as the contents of the bag burned against her leg like a promise of truths she might not survive learning.
created_at"2026-03-12T21:33:17.819Z" 3/12/2026, 9:33:17 PM
model"x-ai/grok-4.20-beta-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency10561
moderation_latency(null)
generation_time21556
tokens_prompt4663
tokens_completion2461
native_tokens_prompt4172
native_tokens_completion4082
native_tokens_completion_images0
native_tokens_reasoning2188
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.025348
router(null)
provider_responses
0
endpoint_id"33f49f24-a0de-4dcf-872d-ca514e83fbae"
id"4740feb3-d218-c0a0-1866-da183129f92b"
is_byokfalse
latency271
model_permaslug"x-ai/grok-4.20-beta-20260309"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773351197-kFR0BJMPETH0MfDpbUAb"
upstream_id"4740feb3-d218-c0a0-1866-da183129f92b"
total_cost0.025348
cache_discount0.007488
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.278
leniency0.556
rawRatio0
effectiveRatio0
90.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1579
totalAiIsmAdverbs3
found
0
adverb"reluctantly"
count1
1
adverb"slowly"
count2
highlights
0"reluctantly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1579
totalAiIsms7
found
0
word"familiar"
count1
1
word"pulsed"
count1
2
word"jaw clenched"
count1
3
word"glistening"
count1
4
word"footsteps"
count2
5
word"echoed"
count1
highlights
0"familiar"
1"pulsed"
2"jaw clenched"
3"glistening"
4"footsteps"
5"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences143
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences143
filterMatches
0"watch"
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1579
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
80.65% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1442
uniqueNames12
maxNameDensity1.39
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Herrera"
discoveredNames
Camden3
High1
Street1
Veil1
Market1
Morris4
Raven1
Nest1
Tube1
Herrera4
Quinn20
Seville1
persons
0"Market"
1"Morris"
2"Herrera"
3"Quinn"
places
0"Camden"
1"High"
2"Street"
3"Veil"
4"Raven"
5"Seville"
globalScore0.807
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount2
matches
0"from reacting visibly"
1"looked like dried blood"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.633
wordCount1579
matches
0"Not the paramedic himself, but someone connected"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences157
matches
0"seen that mark"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean30.96
std19.36
cv0.625
sampleLengths
052
14
263
352
41
555
649
747
88
962
1043
118
1241
1344
1468
151
1650
1711
1853
1926
202
2139
228
2330
242
2516
2644
274
2845
2933
3050
3139
3217
3329
3431
354
3621
3753
384
3948
4047
4148
4234
4338
4429
4533
4610
476
4827
4917
97.90% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences143
matches
0"been seen"
1"been converted"
2"was, ducked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs254
matches
0"was heading"
1"weren't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount548
adjectiveStacks1
stackExamples
0"Below, faint green light pulsed"
adverbCount17
adverbRatio0.03102189781021898
lyAdverbCount3
lyAdverbRatio0.005474452554744526
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean10.06
std5.88
cv0.585
sampleLengths
06
115
215
313
43
54
611
72
824
915
1011
117
123
132
141
1524
162
1713
181
199
204
2123
2212
237
248
2515
263
2714
289
298
306
313
323
3310
3417
358
3615
371
381
391
409
4112
429
4314
449
4513
4621
478
489
4916
71.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.445859872611465
totalSentences157
uniqueOpeners70
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences131
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences131
matches
0"She powered forward, boots slapping"
1"He clutched a small canvas"
2"Her worn leather watch bounced"
3"He was fast, but she"
4"She saw the scar on"
5"She had seen that mark"
6"He was heading for the"
7"She knew the rumours about"
8"Her gut tightened."
9"She took the steps two"
10"Their canvas awnings hung heavy,"
11"She had spotted him leaving"
12"Their eyes met across twenty"
13"He looked younger close up,"
14"she snapped at a cluster"
15"They did, but slowly, their"
16"She rounded the stall and"
17"His hands shook as he"
18"She grabbed his shoulder and"
19"His warm brown eyes darted"
ratio0.282
47.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences131
matches
0"Quinn's hand closed on empty"
1"The suspect twisted left, slamming"
2"She powered forward, boots slapping"
3"This one had."
4"The man glanced back, eyes"
5"He clutched a small canvas"
6"Quinn followed, years of drills"
7"Her worn leather watch bounced"
8"He was fast, but she"
9"The gap narrowed."
10"She saw the scar on"
11"She had seen that mark"
12"The name rose unbidden, but"
13"The suspect ducked into a"
14"Quinn took the corner tight,"
15"A rat skittered away from"
16"He was heading for the"
17"She knew the rumours about"
18"Her gut tightened."
19"The man disappeared down a"
ratio0.824
38.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences131
matches
0"Now this man, this connected"
ratio0.008
90.34% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences68
technicalSentenceCount5
matches
0"The suspect twisted left, slamming a shoulder into a pedestrian who cursed and stumbled aside."
1"His voice carried traces of Seville, soft consonants that didn't match the panic in his face."
2"Quinn's grip tightened, her military bearing the only thing keeping her from reacting visibly."
3"Something inside called to the part of her that had never accepted Morris's official cause of death."
4"Her boots pounded ancient concrete as she climbed a spiraling metal staircase that hadn't seen proper maintenance since the war."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount2
matches
0"She had, his movements too furtive to ignore"
1"she said, voice steady with military precision"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she snapped (snap)"
1"he hissed (hiss)"
dialogueSentences18
tagDensity0.167
leniency0.333
rawRatio0.667
effectiveRatio0.222
84.2610%