Run: 2026-03-15-01KKS2PZRQDD9XHPREG47S66CN

Run Details

Duration:
33.9s
Cost:
$0.010208
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted a skip and Quinn followed, her boots splashing through oily puddles as she hit the alley at full stride. Three blocks since the sighting outside that condemned warehouse in Kentish Town. The figure moved with unnatural fluidity, weaving between bins and fire escapes like they'd memorised every crack in the pavement. Quinn's worn leather watch caught the streetlight as she reached for her radio. Dead signal. The old buildings here ate transmissions for breakfast. She cut left down a narrow passage that stank of piss and rotting vegetables. Her lungs burned. Forty-one wasn't twenty-five, no matter how many mornings she spent at the gym. The suspect's silhouette appeared at the far end, dark coat flapping, then disappeared around a corner. Quinn rounded it and stopped. A stairwell yawned open where brick wall should have been. Faded Transport for London signage. Camden Town, this direction. Closed since the Blitz, according to council records. Except someone had pried the gate off its hinges recently, the metal edges gleaming where rust had been scraped away. Footprints in the dust. Fresh. Leading down. She clicked her torch on. The beam cut through darkness that seemed to swallow the light rather than reflect it. Stone steps descended in a tight spiral, the walls slick with condensation and something else. She touched the surface. Slimy. Warm. Wrong. Everything about this felt wrong, and Quinn had learned to trust that feeling three years ago in a basement not unlike this one. The night DS Morris stopped breathing for no medical reason anyone could explain. The night the official report listed cardiac arrest and Quinn stopped believing in coincidence. She descended anyway. Sixteen steps. Seventeen. Eighteen. The temperature dropped with each one, her breath fogging in the torch beam. At the bottom, the passage opened into what looked like an old ticket hall. Black-and-white photographs hung crooked on the walls, though no one had maintained this place in decades. Maps too, yellowed and curling at the edges. She didn't recognise any of the locations. The footprints continued across cracked tile, then vanished. Quinn swept her torch in a slow arc. Empty. The silence pressed against her eardrums, thick and expectant. She could hear her own heartbeat, the rasp of her breathing, the creak of old infrastructure settling. Then she heard voices. A low murmur from somewhere ahead. She moved toward it, staying close to the wall, her hand resting on her extendable baton. The ticket hall gave way to a wider space, and Quinn stopped dead. Stalls stretched into the darkness, their makeshift canopies strung with lights that glowed in colours she couldn't quite name. Not LED. Not flame. Something else. Figures moved between them, some human, some not quite. A tall woman with skin like polished obsidian examined a glass vial. Something with too many limbs haggled over a stack of leather-bound books. A man in a tweed jacket that had seen better centuries sniffed at a pouch of something that shimmered. The Veil Market. Quinn had heard whispers. Half-drunk informants muttering about a place where you could buy things that didn't exist. She'd filed it under urban legend, same as she filed the Morris case under closed. The suspect stood at a stall near the far wall, back to her, talking to a wiry figure behind the counter. She couldn't hear the words over the ambient murmur, but she saw the exchange. Something small and white passed from the stallholder's hand to the suspect's palm. Bone. Quinn stepped forward. Her boot scraped tile. The market didn't go quiet. That would have been too easy. Instead, dozens of eyes turned toward her in perfect unison, like a flock of birds spotting a predator. The obsidian woman's gaze lingered longest, her lips curving into something that wasn't quite a smile. The suspect turned. Quinn finally saw their face. Young. Early twenties. Olive skin, dark curly hair matted with rain. A scar ran along his left forearm, visible where his sleeve had ridden up. Around his neck, a Saint Christopher medallion caught the strange light. "Detective." Not a question. His accent was Spanish, softened by London years. "You're a long way from Kentish Town." "Tomás Herrera." Quinn pulled out her baton. The extendable shaft locked with a satisfying click. "We've got questions about the Whitmore deaths. Three bodies, all with the same unknown substance in their systems. All last seen in your postcode." "I treat people. I don't kill them." "Treatment that leaves needle marks in unusual places. Treatment that doesn't show up in any medical database." Quinn advanced two steps. The crowd parted around her, giving her a wide berth she didn't ask for. "Your NHS license was revoked for a reason." "You don't understand what you've walked into." "Try me." Herrera glanced at the bone token in his hand, then at something over Quinn's shoulder. His expression shifted. Not fear, she realised. Warning. "That's far enough, Detective." A new voice. Female. Behind her. Quinn turned slowly. A woman stood at the entrance she'd come through. Tall, sharp jaw, close-cropped hair that might have been salt-and-pepper if the light were normal. She wore a suit that cost more than Quinn's monthly salary and held herself with the kind of posture that spoke of military training. Quinn knew that posture. She saw it in the mirror every morning. "You're blocking the only exit." Quinn kept her voice level. "That's a mistake." "Is it?" The woman stepped forward. The crowd continued its browsing, utterly indifferent. "This is neutral ground. You brought a weapon into neutral ground. That's a violation that has consequences." "I'm a police officer. This is London. You can't seriously think some underground flea market exists outside the law." The woman smiled. It didn't reach her eyes. "Detective Quinn. Eighteen years of decorated service. Partner died three years ago, cause listed as cardiac arrest despite being twenty-nine and fit." She tilted her head. "You've been looking for answers in all the wrong places. Now you've found one, and you're standing in it with a baton and an attitude." The hairs on Quinn's arms rose. She shifted her weight, recalculating. The woman knew things. Things that weren't in any file she'd ever seen. "Who are you?" "Someone who's going to give you a choice." The woman extended her hand. In her palm sat a bone token, identical to Herrera's. "Walk away. Forget tonight. Go back to your life, your cases, your comfortable ignorance." "And if I don't?" The woman's smile widened. Behind her, the entrance passage darkened. Not from shadows. From something moving in it, filling the space like smoke given weight and intention. "Then you stay. And you learn what killed your partner." Quinn's grip tightened on the baton. Her heart hammered against her ribs. Three years of dead ends, of whispers and looks and cases that didn't add up, and here was a door she could finally open. The darkness in the passage pulsed.
created_at"2026-03-15T15:44:22.825Z" 3/15/2026, 3:44:22 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2299
moderation_latency(null)
generation_time33797
tokens_prompt4663
tokens_completion2341
native_tokens_prompt4193
native_tokens_completion1932
native_tokens_completion_images(null)
native_tokens_reasoning506
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01020768
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"20260315234423a3b41e0ff4444992"
is_byokfalse
latency2299
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773589462-5Gk006trZ4BoTRlgah1f"
upstream_id"20260315234423a3b41e0ff4444992"
total_cost0.01020768
cache_discount(null)
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
91.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1160
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"utterly"
count1
highlights
0"slowly"
1"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1160
totalAiIsms10
found
0
word"gleaming"
count1
1
word"silence"
count1
2
word"shimmered"
count1
3
word"perfect"
count1
4
word"predator"
count1
5
word"database"
count1
6
word"weight"
count2
7
word"comfortable"
count1
8
word"pulsed"
count1
highlights
0"gleaming"
1"silence"
2"shimmered"
3"perfect"
4"predator"
5"database"
6"weight"
7"comfortable"
8"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences115
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1160
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount949
uniqueNames14
maxNameDensity2
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn19
Kentish1
Town2
Transport1
London2
Blitz1
Morris2
Veil1
Market1
Saint1
Christopher1
Spanish1
Female1
Herrera2
persons
0"Quinn"
1"Blitz"
2"Morris"
3"Market"
4"Saint"
5"Christopher"
6"Spanish"
7"Herrera"
places
0"Kentish"
1"Town"
2"London"
globalScore0.499
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount5
matches
0"darkness that seemed to swallow the light rather than reflect it"
1"looked like an old ticket hall"
2"quite name"
3"not quite"
4"quite a smile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1160
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences129
matches
0"trust that feeling"
1"knew that posture"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean26.36
std19.53
cv0.741
sampleLengths
054
123
246
35
447
57
641
71
850
965
108
1135
1226
1313
1477
1536
1648
171
187
1945
2044
2119
2239
237
2443
257
262
2723
2810
2951
3012
3113
3230
3319
348
3551
3624
373
3837
394
4027
4110
4236
436
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences115
matches
0"been scraped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences129
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount958
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.028183716075156576
lyAdverbCount9
lyAdverbRatio0.009394572025052192
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean8.99
std6.49
cv0.722
sampleLengths
022
112
220
313
42
58
614
73
813
916
105
1110
125
134
148
1520
164
171
182
195
2015
2115
224
231
241
251
2623
2713
2814
293
302
311
321
3313
3414
3516
368
377
388
398
401
419
4217
434
446
4516
4613
4719
482
492
80.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.49612403100775193
totalSentences129
uniqueOpeners64
69.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences96
matches
0"Then she heard voices."
1"Instead, dozens of eyes turned"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences96
matches
0"She cut left down a"
1"Her lungs burned."
2"She clicked her torch on."
3"She touched the surface."
4"She descended anyway."
5"She didn't recognise any of"
6"She could hear her own"
7"She moved toward it, staying"
8"She'd filed it under urban"
9"She couldn't hear the words"
10"Her boot scraped tile."
11"His accent was Spanish, softened"
12"His expression shifted."
13"She wore a suit that"
14"She saw it in the"
15"It didn't reach her eyes."
16"She tilted her head"
17"She shifted her weight, recalculating."
18"Her heart hammered against her"
ratio0.198
58.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences96
matches
0"The suspect vaulted a skip"
1"The figure moved with unnatural"
2"Quinn's worn leather watch caught"
3"The old buildings here ate"
4"She cut left down a"
5"Her lungs burned."
6"The suspect's silhouette appeared at"
7"Quinn rounded it and stopped."
8"A stairwell yawned open where"
9"Camden Town, this direction."
10"Footprints in the dust."
11"She clicked her torch on."
12"The beam cut through darkness"
13"Stone steps descended in a"
14"She touched the surface."
15"Everything about this felt wrong,"
16"The night DS Morris stopped"
17"The night the official report"
18"She descended anyway."
19"The temperature dropped with each"
ratio0.802
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"She moved toward it, staying close to the wall, her hand resting on her extendable baton."
1"A man in a tweed jacket that had seen better centuries sniffed at a pouch of something that shimmered."
2"Half-drunk informants muttering about a place where you could buy things that didn't exist."
3"The obsidian woman's gaze lingered longest, her lips curving into something that wasn't quite a smile."
4"Tall, sharp jaw, close-cropped hair that might have been salt-and-pepper if the light were normal."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.7982%