Run: 2026-03-15-01KKS2R2RK0CYTZSDZKEZJBDB5

Run Details

Duration:
19.8s
Cost:
$0.009301
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted a refuse bin and Quinn's boot caught the rim, sending her shoulder-first into brick. She pushed off, tasted copper, and ran harder. Rain hammered the pavement. Neon bled into puddles, turning Berwick Street into a smear of colour and shadow. The figure ahead moved with practised ease, weaving between late-night pedestrians who barely looked up from their phones. Quinn counted three alleys he could disappear down. He chose none of them. "Metropolitan Police! Stop!" He didn't stop. He never did. Four weeks of this. Four weeks of finding his fingerprints at scenes that made her forensic techs request transfers. Four weeks of waking at 3 AM to DS Morris's face in her dreams, that same wrong expression, that same wrong angle of his neck. The suspect ducked left. Quinn followed. The street narrowed. Georgian townhouses gave way to shuttered shops, their iron grates pulled down like closed eyelids. She recognised the route now. Camden. He was heading for Camden. Her watch caught the lamplight as she pumped her arms. The leather strap had warped from years of sweat and rain, moulded to the exact shape of her wrist. Eighteen years of wearing it, and she still wound it every morning. Habit. Discipline. The same discipline that kept her running when her lungs burned and her left knee, the one she'd buggered in training, sent spikes up her thigh. The suspect glanced back. Dark hair plastered to his forehead. Young. Mid-twenties. She'd never gotten a clear look at his face, always just impressions. Sharp features. Pale skin. Eyes that caught light wrong. He rounded a corner. Quinn sprinted after him and nearly collided with a brick wall. Dead end. Rubbish bags stacked against damp brick, reeking of rot and chip grease. She spun. Nothing. The rain filled the alley with white noise. "Damn it." Her torch swept the walls. Fire escape. Drainage grate. A door set into the brick, painted the same dull grey, handle removed. If she'd blinked, she'd have missed it. She pressed her palm flat against the wood. No vibration. No sound of footsteps beyond. The door wasn't locked. It swung inward on silent hinges, revealing a staircase that descended into black. The smell hit her immediately, earthy and metallic, like old blood and wet stone. Not sewage. Not the typical stench of London's underbelly. Something else entirely. Quinn pulled her radio from her belt. "Dispatch, this is Detective Quinn, badge number seven-seven-four-one. I'm in pursuit of a suspect, heading underground near Camden High Street. Requesting backup." Static crackled. Then nothing. She thumped the radio against her thigh. Reception underground was always spotty, but this felt deliberate. Like the signal had been swallowed. She holstered the radio and drew her service weapon. The weight felt wrong in her hand. Not the weapon itself, but the situation. Everything about this case had felt wrong from the start. The first body had appeared in January. A businessman found in his Canary Wharf office, every bone in his body intact but rearranged. His skeleton had been turned inside out without breaking the skin. The forensic report still sat on her desk, thick with question marks and frustrated margins. Then came the second. The third. Each one impossible in a different way. And at each scene, those same fingerprints. Partial matches to nothing in the database. A ghost. She knew about ghosts. Three years ago, DS Morris had taught her that ghosts were real, right before he became one. Quinn descended the stairs. Her boots found each step before she committed her weight, old training kicking in. The darkness pressed close. Her torch cut a narrow beam through it, illuminating rough-hewn walls that gave way to tiled surfaces. Old Underground tiles. Victorian, maybe older. This wasn't a maintenance tunnel. This was something else. The staircase levelled out into a corridor. Her footsteps echoed despite her care. The air changed, grew warmer, carried new scents beneath the metallic undertone. Incense. Something sweet and cloying, like rotting flowers. And voices, distant, echoing from multiple directions. She rounded a bend and stopped. The corridor opened into a space that shouldn't exist. An abandoned Tube station, by the look of the platform edges and the tiled arches, but transformed. Stalls carved from salvaged materials lined the platform, their awnings a patchwork of fabrics that seemed to shift colour in her torch beam. Candles burned in elaborate holders, hundreds of them, casting dancing shadows that made the space feel alive. The crowd moved between stalls in a slow, purposeful flow, and something about their silhouettes struck her as wrong. Too many shapes. Too many angles. The Veil Market. The name surfaced from a file she'd read once and dismissed as fantasy, a footnote in Morris's case notes from his final investigation. He'd circled it three times, underlined it, written "REAL" in capital letters beside it. She'd thought he'd lost his mind. A figure brushed past her, and she caught a glimpse of its profile. Not human. The bone structure was wrong, the eyes too far apart, reflecting her torch like a cat's. It didn't acknowledge her, just continued toward the stalls as if she were nothing more than another customer. Her gun hand trembled. She steadied it through force of will. The suspect stood fifty metres ahead, at the edge of the crowd. He'd stopped running. He was watching her now, that wrong light still catching in his eyes, and for the first time she saw his expression clearly. Amusement. He raised his hand, palm up, and something glinted between his fingers. A token. White, curved, roughly the size of a coin. Bone. He said something she couldn't hear over the murmur of the market, and the crowd around him turned. Dozens of faces, human and otherwise, all looking in her direction. Quinn's finger tightened on the trigger. A hand closed around her wrist from behind.
created_at"2026-03-15T15:44:58.664Z" 3/15/2026, 3:44:58 PM
model"z-ai/glm-5-turbo-20260315"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2019
moderation_latency(null)
generation_time19650
tokens_prompt4663
tokens_completion1993
native_tokens_prompt4193
native_tokens_completion1650
native_tokens_completion_images(null)
native_tokens_reasoning375
native_tokens_cached6
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.009300672
router(null)
provider_responses
0
endpoint_id"9ce3b132-3a17-4fea-8092-0e8e519ed32b"
id"2026031523445946063ef3d5eb4c5a"
is_byokfalse
latency2019
model_permaslug"z-ai/glm-5-turbo-20260315"
provider_name"Z.AI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773589498-Oe6R2ur5h3qRKMnCeoEO"
upstream_id"2026031523445946063ef3d5eb4c5a"
total_cost0.009300672
cache_discount0.00000576
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount982
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount982
totalAiIsms10
found
0
word"footsteps"
count2
1
word"weight"
count2
2
word"database"
count1
3
word"echoed"
count1
4
word"echoing"
count1
5
word"dancing"
count1
6
word"structure"
count1
7
word"trembled"
count1
highlights
0"footsteps"
1"weight"
2"database"
3"echoed"
4"echoing"
5"dancing"
6"structure"
7"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences120
filterMatches
0"watch"
1"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords982
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount954
uniqueNames14
maxNameDensity0.73
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn7
Berwick1
Street1
Morris3
Camden2
London1
January1
Canary1
Wharf1
Underground1
Tube1
Veil1
Market1
Four3
persons
0"Quinn"
1"Morris"
places
0"Berwick"
1"Street"
2"London"
3"January"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount1
matches
0"fabrics that seemed to shift colour in her torch beam"
98.17% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.018
wordCount982
matches
0"Not the weapon itself, but the situation"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean27.28
std19.88
cv0.729
sampleLengths
025
149
23
350
46
529
669
733
829
911
102
1129
1215
1343
147
1522
1626
1733
1849
1929
2021
2154
2240
236
2485
256
2640
276
2849
2911
3038
311
3223
3329
346
358
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences120
matches
0"been swallowed"
1"been turned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs157
matches
0"was heading"
1"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences123
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount958
adjectiveStacks1
stackExamples
0"same dull grey, handle"
adverbCount31
adverbRatio0.032359081419624215
lyAdverbCount7
lyAdverbRatio0.007306889352818371
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean7.98
std6.14
cv0.77
sampleLengths
017
18
24
314
418
58
65
73
83
93
104
1115
1225
134
142
153
1615
175
181
195
2010
2119
2212
231
241
2526
264
276
281
291
3012
312
322
335
344
3511
362
3712
382
391
408
412
425
432
442
4513
467
478
482
495
66.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.44715447154471544
totalSentences123
uniqueOpeners55
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences96
matches
0"Then came the second."
1"Too many shapes."
2"Too many angles."
ratio0.031
99.17% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences96
matches
0"She pushed off, tasted copper,"
1"He chose none of them."
2"He didn't stop."
3"He never did."
4"She recognised the route now."
5"He was heading for Camden."
6"Her watch caught the lamplight"
7"She'd never gotten a clear"
8"He rounded a corner."
9"Her torch swept the walls."
10"She pressed her palm flat"
11"It swung inward on silent"
12"She thumped the radio against"
13"She holstered the radio and"
14"His skeleton had been turned"
15"She knew about ghosts."
16"Her boots found each step"
17"Her torch cut a narrow"
18"Her footsteps echoed despite her"
19"She rounded a bend and"
ratio0.302
69.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences96
matches
0"The suspect vaulted a refuse"
1"She pushed off, tasted copper,"
2"Neon bled into puddles, turning"
3"The figure ahead moved with"
4"Quinn counted three alleys he"
5"He chose none of them."
6"He didn't stop."
7"He never did."
8"The suspect ducked left."
9"The street narrowed."
10"Georgian townhouses gave way to"
11"She recognised the route now."
12"He was heading for Camden."
13"Her watch caught the lamplight"
14"The leather strap had warped"
15"The same discipline that kept"
16"The suspect glanced back."
17"She'd never gotten a clear"
18"Eyes that caught light wrong."
19"He rounded a corner."
ratio0.781
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences96
matches
0"If she'd blinked, she'd have"
ratio0.01
84.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount3
matches
0"It swung inward on silent hinges, revealing a staircase that descended into black."
1"Stalls carved from salvaged materials lined the platform, their awnings a patchwork of fabrics that seemed to shift colour in her torch beam."
2"Candles burned in elaborate holders, hundreds of them, casting dancing shadows that made the space feel alive."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.7543%