Run: 2026-03-18-01KM0824K424M8JYAPHGD9EQF6

Run Details

Duration:
19.9s
Cost:
$0.001919
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The tunnel’s mouth yawned dark ahead, the old Tube station’s mouth dripping with the night’s filth. Detective Quinn’s boots skidded on the rain-slick platform tiles, her breath coming in sharp, controlled bursts. Two days of tailing Tomás Herrera and the bastard thought he could lose himself in London’s underbelly? Not while she still drew breath. She ducked under a sagging strip of warning tape that fluttered like a death shroud. The air shifted—thicker, warmer, laced with the scent of damp stone and something else. Something sharp and metallic beneath the usual underground sourness. Blood, maybe. Or alchemy. Herrera’s trail led right down those stairs, the ones that twisted into darkness. The station sign above had long been smashed to hell, the tiles cracked and missing in places, but she knew where the Veil Market hid. Camden’s abandoned platform wasn’t its usual stop—it followed the moon like a hungry thing—but tonight was full moon. If Herrera was heading there, he was walking straight into a den of stolen secrets. Quinn’s leather watch strap bit into her wrist as she unlatched it. She pressed a button on the clasp, and a hidden compartment slid open. Inside lay a small, iron bone token—cold and smooth against her fingers. Borrowed from forensics after the last time she'd dipped into this hellscape. No warrant, no paperwork. Just the bare minimum of plausible deniability. A shadow moved below. A flicker of fabric. She caught it in the corner of her eye—dark green, the kind of workwear paramedics wear. Not a uniform. Not hers. Quinn lunged for the staircase, her fingers brushing the wall for balance. The paint peeled like sunburnt skin. Halfway down, the air turned to syrup—heavy, unnatural. The acoustics shifted too. A cough from below echoed like thunder. A whisper became a shout. At the bottom, a metal door stood ajar, its rusted frame groaning in the underground draft. A dim, amber glow spilled out, just enough to paint the edges of the corridor beyond in sickly light. The kind of light that clung to things like fog. She pushed through. The Veil Market sprawled beneath the city like a sleeping beast. Stalls lined a warren of ancient brick arches, their wares glowing under muted lanterns—vials of swirling violet liquid, jars of eyes that blinked when no one watched, a stall draped in crow feathers selling whispered prophecies written on cigarette papers. The crowd was a mix of everything that didn’t belong in the daylight: elves in long coats, hulking figures with too many limbs, a woman who looked exactly like a Victorian governess except for the fangs. And there, slipping between two stalls, was Herrera. He moved with purpose, not like someone running, but like someone returning home. Quinn kept her hand near her baton. No guns down here. Not unless she wanted to start a war with things she didn’t understand. She adjusted her grip on the bone token, feeling its weight. She tucked it into her coat pocket. Standard entry charm—made of human bone, blessed by a corrupt priest in Stoke Newington. It let you pass, but didn’t make you invisible. A stallkeeper’s eyes—glowing faintly yellow—locked onto her. His stall was piled with old keys, rusted and bent. “Rare set,” he rasped. “Open doors you didn’t know existed.” Quinn didn’t slow. “Not interested.” He grinned, teeth too sharp. “Everyone’s interested, Detective. Even you.” She ignored the jab. The market pulsed with energy, chaotic and electric. The crowd wasn’t just watching her walk in—it was circling. Assessing. A street urchin with too-sharp knees darted past, brushing her coat. Her fingers tightened reflexively. When she looked down, a flyer had been slipped into her pocket. No, not a flyer—a map. Hand-drawn, ink bleeding in places. In the top corner, in smudged pencil: *The Nest. Midnight. Bring the bone.* Quinn crumpled it without breaking stride. Herrera was already halfway across the market square, his curly hair bouncing as he wove between a booth selling bottled shadows and another where a man in a waistcoat sat carving sigils into silver rings. Quinn doubted he’d noticed the map. He wouldn’t have slipped it to her if he had. She reached into her coat, thumb brushing the cold steel of her extendable baton. One hit. Two. She could bring him in clean. No dramatics. Just a quiet arrest in front of twelve kinds of supernatural beings. Then the market stallkeeper’s voice cut through the hum again, clearer now. “You’re following the medic,” he called. Not a question. A statement. “He doesn’t work for you anymore.” Quinn stopped. She turned slowly. The stallkeeper was packing up, rolling his keys into a black velvet bag. “Last month he treated a man with no face. Used stitches that didn’t match human flesh.” A pause. “Silas doesn’t like loose threads.” Quinn’s jaw tightened. Silas. Silas owned The Raven’s Nest. Silas funded the Veil Market. Silas played god in the spaces between the cracks. And Herrera was his physician. She should call it in. Get a unit. IC3 Tactical. Tactical Entry and Containment Unit. They had necromancers on standby. She’d made the call before. But the last time she’d waited for backup, Morris had bled out on a rooftop in Whitechapel, clutching a gun that wouldn’t fire. And the thing that took him—it hadn’t been human. No bullet, no knife wound. Just silence and a whisper in the dark that still woke her up three years on. Herrera disappeared around a corner, behind a curtain of beads that shimmered like oil on water. Quinn took a step forward—then heard it. A slow, wet gurgle. Like something drowning. She pivoted, baton snapping out. A figure lay slumped against the base of a support column. A young man, his skin pale as parchment, his lips blue. His chest rose in shallow, panicked breaths. One arm was twisted at an impossible angle. Broken. Beside him, a puddle of dark liquid spread over the stone. It didn’t smell like alcohol. It smelled like copper and decay. Quinn dropped to her knees. No pulse. No breathing. She pressed two fingers to his throat anyway—instinct. His skin was ice cold. Then, from the shadows, a voice. “You’re too late.” Quinn’s spine locked. She didn’t turn around. Herrera stepped into the dim light, his Saint Christopher medallion catching the glow. His face was unreadable. Not guilty. Not apologetic. Just—empty. “He wasn’t breathing when I got here,” Herrera said. “But he was warm. Still.” Quinn stood, wiping her fingers on her trousers. The man’s wrist was marked—three small puncture wounds, arranged in a triangle. Deliberate. Darkened skin around them. Like burns from the inside. “What the actual hell is this?” she asked. Herrera didn’t flinch. “Silas’s work.” “Silas doesn’t do resurrection stunts.” “He doesn’t need to.” Herrera’s calm was infuriating. “He just needs someone willing.” Quinn stepped closer. The dying man’s eyes fluttered—once. Just a flicker. Like a candle before it goes out. “He’s fading,” she said. “No. He’s becoming.” “Becoming what?” Herrera exhaled through his nose. “Part of the market. Part of the flow. The dead don’t stay dead here. They get recycled. Feeds the system. Keeps it alive.” Quinn’s mind flashed to Morris. To the way he’d looked when they’d found him. The way his skin still held warmth. The way his soul had just… slipped away. “You’re telling me Silas turns people into batteries?” Herrera didn’t answer. He didn’t need to. The dead man on the floor made a sound—a wet, rattling choke. His back arched. Bones cracked. Not breaking. *Reforming.* Quinn stumbled back as the body convulsed, then stilled. The skin darkened further, veins black beneath the surface. Then, slowly, the fingers twitched. Stretched. Bent. No longer human. Quinn’s baton was in her hand before she realised she’d drawn it. Herrera lifted his palms. “I didn’t do this.” “Then who the fuck did?” “You really want to ask *that* upstairs? In front of *them*?” He meant Silas. The clique. The conspiracy she’d been weaving for two years. Above them, a deep, resonant gong echoed through the tunnels. The market stilled. Heads turned. The dealings paused. Even the flickering lanterns dimmed. Silas was calling the hive to attention. Quinn’s pulse hammered. Herrera’s medallion caught a flicker of light as he swallowed. “He knows we’re here,” Herrera said. “And he invited us,” Quinn replied. Herrera’s voice dropped. “Detective. You don’t follow me into The Nest. You *survive* Silas.” The air thickened. The market’s hum turned into a low, resonant drone. The beads at the end of the corridor rattled. Not from wind. From intention. Something was coming. Herrera took a step back. “Quinn—” She didn’t let him finish. She charged forward—straight past him, baton raised, straight into the darkness behind the curtained archway. Herrera’s voice followed, strained: “You don’t know where you’re going!” Quinn didn’t stop. She knew where morality lived. Down here, it was rotting.
created_at"2026-03-18T10:32:32.127Z" 3/18/2026, 10:32:32 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency629
moderation_latency(null)
generation_time19750
tokens_prompt4663
tokens_completion2470
native_tokens_prompt4300
native_tokens_completion2124
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0019194
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"656ce5d8abff45e4897b25ce7c01528c"
is_byokfalse
latency629
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773829952-FjkC9rC1AdcUUMLxIlvr"
upstream_id"656ce5d8abff45e4897b25ce7c01528c"
total_cost0.0019194
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.276
leniency0.552
rawRatio0
effectiveRatio0
89.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1498
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1498
totalAiIsms24
found
0
word"fluttered"
count2
1
word"flicker"
count3
2
word"echoed"
count2
3
word"whisper"
count2
4
word"hulking"
count1
5
word"weight"
count1
6
word"standard"
count1
7
word"charm"
count1
8
word"pulsed"
count1
9
word"chaotic"
count1
10
word"electric"
count1
11
word"velvet"
count1
12
word"silence"
count1
13
word"shimmered"
count1
14
word"pulse"
count2
15
word"unreadable"
count1
16
word"warmth"
count1
17
word"charged"
count1
highlights
0"fluttered"
1"flicker"
2"echoed"
3"whisper"
4"hulking"
5"weight"
6"standard"
7"charm"
8"pulsed"
9"chaotic"
10"electric"
11"velvet"
12"silence"
13"shimmered"
14"pulse"
15"unreadable"
16"warmth"
17"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences185
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences185
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences204
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords10
totalWords1478
ratio0.007
matches
0"The Nest. Midnight. Bring the bone."
1"Reforming."
2"that"
3"them"
4"survive"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions73
wordCount1311
uniqueNames22
maxNameDensity1.53
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Herrera"
discoveredNames
Tube1
Quinn20
Tomás1
Herrera19
London1
Veil3
Market3
Victorian1
Stoke1
Newington1
Nest2
Raven1
Tactical2
Entry1
Containment1
Unit1
Morris2
Whitechapel1
Saint1
Christopher1
Silas6
Like3
persons
0"Quinn"
1"Tomás"
2"Herrera"
3"Market"
4"Raven"
5"Morris"
6"Saint"
7"Christopher"
8"Silas"
places
0"London"
1"Stoke"
globalScore0.737
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount1
matches
0"smelled like copper and decay"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.677
wordCount1478
matches
0"not like someone running, but like someone returning home"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences204
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean19.97
std19.25
cv0.964
sampleLengths
055
142
271
360
429
542
645
73
887
98
1013
1165
1227
135
1410
1573
166
1751
1837
1912
2017
212
223
2336
2423
255
2625
2753
2823
297
305
3138
3222
3322
346
353
367
3722
3814
3930
408
415
425
4313
4418
454
463
472
4828
4929
97.68% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences185
matches
0"been smashed"
1"was piled"
2"been slipped"
3"was twisted"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs226
matches
0"was heading"
1"was walking"
2"was circling"
3"wasn’t just watching"
4"was packing"
5"was calling"
6"was coming"
7"was rotting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount20
semicolonCount0
flaggedSentences18
totalSentences204
ratio0.088
matches
0"The air shifted—thicker, warmer, laced with the scent of damp stone and something else."
1"Camden’s abandoned platform wasn’t its usual stop—it followed the moon like a hungry thing—but tonight was full moon."
2"Inside lay a small, iron bone token—cold and smooth against her fingers."
3"She caught it in the corner of her eye—dark green, the kind of workwear paramedics wear."
4"Halfway down, the air turned to syrup—heavy, unnatural."
5"Stalls lined a warren of ancient brick arches, their wares glowing under muted lanterns—vials of swirling violet liquid, jars of eyes that blinked when no one watched, a stall draped in crow feathers selling whispered prophecies written on cigarette papers."
6"Standard entry charm—made of human bone, blessed by a corrupt priest in Stoke Newington."
7"A stallkeeper’s eyes—glowing faintly yellow—locked onto her."
8"The crowd wasn’t just watching her walk in—it was circling."
9"No, not a flyer—a map."
10"And the thing that took him—it hadn’t been human."
11"Quinn took a step forward—then heard it."
12"She pressed two fingers to his throat anyway—instinct."
13"Just—empty."
14"The man’s wrist was marked—three small puncture wounds, arranged in a triangle."
15"The dying man’s eyes fluttered—once."
16"The dead man on the floor made a sound—a wet, rattling choke."
17"She charged forward—straight past him, baton raised, straight into the darkness behind the curtained archway."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1334
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.035982008995502246
lyAdverbCount8
lyAdverbRatio0.005997001499250375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences204
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences204
mean7.25
std5.94
cv0.82
sampleLengths
016
116
217
36
415
514
69
72
82
913
1025
1118
1215
1312
1413
1512
1612
174
187
194
204
2116
223
232
2412
256
268
274
287
295
3016
3119
3210
333
3411
3540
3636
378
3813
397
404
4113
4211
437
4414
459
467
4710
484
496
43.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.31862745098039214
totalSentences204
uniqueOpeners65
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount9
totalSentences149
matches
0"Just the bare minimum of"
1"Just a quiet arrest in"
2"Then the market stallkeeper’s voice"
3"Just silence and a whisper"
4"Then, from the shadows, a"
5"Just a flicker."
6"Then, slowly, the fingers twitched."
7"No longer human."
8"Even the flickering lanterns dimmed."
ratio0.06
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences149
matches
0"She ducked under a sagging"
1"She pressed a button on"
2"She caught it in the"
3"She pushed through."
4"He moved with purpose, not"
5"She adjusted her grip on"
6"She tucked it into her"
7"It let you pass, but"
8"His stall was piled with"
9"He grinned, teeth too sharp."
10"She ignored the jab."
11"Her fingers tightened reflexively."
12"He wouldn’t have slipped it"
13"She reached into her coat,"
14"She could bring him in"
15"She turned slowly."
16"She should call it in."
17"They had necromancers on standby."
18"She’d made the call before."
19"She pivoted, baton snapping out."
ratio0.221
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences149
matches
0"The tunnel’s mouth yawned dark"
1"Detective Quinn’s boots skidded on"
2"She ducked under a sagging"
3"The air shifted—thicker, warmer, laced"
4"Something sharp and metallic beneath"
5"Herrera’s trail led right down"
6"The station sign above had"
7"Camden’s abandoned platform wasn’t its"
8"Quinn’s leather watch strap bit"
9"She pressed a button on"
10"A shadow moved below."
11"A flicker of fabric."
12"She caught it in the"
13"Quinn lunged for the staircase,"
14"The paint peeled like sunburnt"
15"Halfway down, the air turned"
16"The acoustics shifted too."
17"A cough from below echoed"
18"A whisper became a shout."
19"A dim, amber glow spilled"
ratio0.718
67.11% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences149
matches
0"If Herrera was heading there,"
1"To the way he’d looked"
ratio0.013
84.55% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount4
matches
0"She ducked under a sagging strip of warning tape that fluttered like a death shroud."
1"Stalls lined a warren of ancient brick arches, their wares glowing under muted lanterns—vials of swirling violet liquid, jars of eyes that blinked when no one w…"
2"The crowd was a mix of everything that didn’t belong in the daylight: elves in long coats, hulking figures with too many limbs, a woman who looked exactly like …"
3"But the last time she’d waited for backup, Morris had bled out on a rooftop in Whitechapel, clutching a gun that wouldn’t fire."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences29
tagDensity0.207
leniency0.414
rawRatio0
effectiveRatio0
84.5448%