Run: 2026-03-18-01KM085E50NT91W250JNA9XNDZ

Run Details

Duration:
38.2s
Cost:
$0.004083
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The alley reeked of wet cardboard and old piss. Quinn’s boots slipped on the slick cobblestones, her breath coming sharp and controlled through the downpour. Three metres ahead, the suspect—a wiry bastard in a black hoodie—ducking around the corner into the neon-lit sprawl of Soho. “Stop!” Quinn barked, her voice swallowed by the rain. She wasn’t about to lose him. Not again. Not like Morris, not in another damned alley where the rules didn’t apply. Her leather watch glinted as she raised her fist to pound on the white door beside her. It swung open before she could strike, spilling dim light and the musk of spilled ale over the threshold. A man in a stained apron filled the frame, his eyes darting between her and the darkness beyond. “Shut,” he growled. “No one in.” Quinn flashed her warrant card, the metal cold in her palm. “Metropolitan Police. I’m chasing a suspect through here. He came this way—just now.” The bartender’s jaw tightened like a vice. “Not my problem.” She stepped forward, her shoulder brushing his. The moment she crossed the threshold, the door swung shut behind her with a metallic thud that echoed like a gunshot. The Raven’s Nest was alive with the low hum of murmured conversation and the clink of glasses. Someone laughed—a sound too bright, too sharp for a place this grim. Quinn ignored them all, her gaze locked on the narrow corridor at the back where a bookshelf stood slightly ajar. A sliver of dim light leaked from the gap. That had to be it. The secret room. A woman in a sequined dress blocked her path, her perfume cloying over the stench of spilled liquor. “Evening, Detective,” the woman purred, her fingers trailing along the bar. “Looking for someone special tonight?” Quinn sidestepped her without slowing. “Piss off.” The corridor was narrower than she remembered, the air thick with the scent of old paper and something metallic, like blood left too long in a sink. She pressed her ear to the bookshelf but heard only the distant echo of scuffling footsteps and the creak of floorboards—someone moving fast. No time for stealth. She shoved the heavy oak shelf aside with a crash, revealing the hidden doorway. A sliver of yellow light spilled into the corridor, illuminating a narrow staircase descending into darkness. The steps were worn smooth by time, the walls slick with moisture. She could feel the cold seeping through her gloves, through her clothes. Quinn’s fingers tightened on the banister as she descended. The air grew colder, the scent of damp earth and something older—like rotting roots and rusted iron—filling her lungs. The staircase ended in a narrow tunnel, the walls lined with flickering gas lamps that cast long, wavering shadows. The heat from the lamps did nothing to cut the chill. A shout echoed ahead. “Oi! This market’s got rules!” Quinn broke into a run, her boots pounding against the uneven stone. The tunnel opened into a vast chamber, the ceiling lost in swirling smoke and darkness. Stalls lined the edges, crammed close enough that their canopies nearly touched. A stall draped in black velvet displayed vials of thick, swirling liquid—some the colour of fresh blood, others the sickly green of bile. A sign in peeling gold leaf read: *A Drop to See the Unseen. Guaranteed.* A man with too many teeth grinned at her from behind a mountain of shrivelled apples. “Something for the eyes, love? Or the heart?” She ignored him, pressing forward. The air tasted of ozone and burnt sugar, the bonfire at the centre spewing smoke that coiled lazily toward the ceiling. Someone nearby was roasting meat on a skewer, the scent rich and greasy, but under that lay the metallic tang of old coins and something faintly floral—like funeral roses left to wilt. Cheap trick. The suspect’s hoodie bobbed between two stalls, near a man selling music boxes that played lullabies when wound. But not the kind of music box for children. These played tunes that made her teeth ache. She lengthened her stride, shoulder-checking a stall selling thick ropes braided with silver thread. The vendor—a hunched figure with fingers like gnarled roots—hissed after her. “Watch it! These ain’t for the likes of you.” She didn’t break stride. The crowd thinned as she neared the back of the chamber. A rickety wooden platform stood against the far wall, and on it, a group of figures stood, their faces obscured by hoods. One of them turned, just a flicker of pale cheek in the firelight. Quinn’s hand twitched near her holster. The suspect reached the platform. One of the hooded figures raised a bone token toward the ceiling. A low, rhythmic chanting began, the words guttural and unfamiliar. The bonfire flared higher, casting monstrous shadows against the curved walls. A hand clamped over her mouth. She reacted on instinct, driving her elbow back into her assailant’s ribs. The grip loosened just enough for her to spin, her palm slamming into the man’s throat. She had him against the wall before he could blink, her forearm pressing into his trachea. “Tomás.” Herrera’s dark eyes widened, his olive skin pale in the firelight. His Saint Christopher medallion swung violently between them. “Take it easy, Detective.” Quinn didn’t loosen her grip. “You trying to lose me another partner?” His voice was quiet but firm. “I was just about to stop you.” Her pulse hammered in her ears. The hooded figures weren’t looking at her anymore. Their chanting grew louder, the bone token glinting as it was passed between them. She was out of options. “Tomás,” she said without looking back. “Tell me why I shouldn’t follow.” His scarred forearm flexed as he rubbed his throat. “Because you’ll walk into a world that eats people like you.”
created_at"2026-03-18T10:34:20.212Z" 3/18/2026, 10:34:20 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency531
moderation_latency(null)
generation_time38126
tokens_prompt4663
tokens_completion6817
native_tokens_prompt4300
native_tokens_completion5730
native_tokens_completion_images(null)
native_tokens_reasoning5269
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.004083
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"568a040b43d4477199c9f8a58aeaad0a"
is_byokfalse
latency521
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773830060-78D9e5Xuj3FQ6Locb9nB"
upstream_id"568a040b43d4477199c9f8a58aeaad0a"
total_cost0.004083
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
89.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount975
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"lazily"
count1
highlights
0"slightly"
1"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount975
totalAiIsms13
found
0
word"echoed"
count2
1
word"echo"
count1
2
word"footsteps"
count1
3
word"could feel"
count1
4
word"wavering"
count1
5
word"chill"
count1
6
word"pounding"
count1
7
word"velvet"
count1
8
word"flicker"
count1
9
word"rhythmic"
count1
10
word"pulse"
count1
11
word"glinting"
count1
highlights
0"echoed"
1"echo"
2"footsteps"
3"could feel"
4"wavering"
5"chill"
6"pounding"
7"velvet"
8"flicker"
9"rhythmic"
10"pulse"
11"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences75
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords7
totalWords966
ratio0.007
matches
0"A Drop to See the Unseen. Guaranteed."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
98.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount877
uniqueNames10
maxNameDensity1.03
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Soho1
Morris1
Quinn9
Raven1
Nest1
Drop1
See1
Unseen1
Saint1
Christopher1
persons
0"Morris"
1"Quinn"
2"Raven"
3"Saint"
4"Christopher"
places
0"Soho"
1"See"
globalScore0.987
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount966
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean23
std18.49
cv0.804
sampleLengths
045
19
238
337
46
524
610
728
866
918
1016
115
122
1350
144
1554
1658
179
1839
1937
2024
2158
222
2335
2425
259
264
2746
286
2938
306
3144
321
3319
344
355
367
3713
3828
395
4012
4120
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences75
matches
0"was passed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs144
matches
0"was roasting"
1"weren’t looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences7
totalSentences89
ratio0.079
matches
0"Three metres ahead, the suspect—a wiry bastard in a black hoodie—ducking around the corner into the neon-lit sprawl of Soho."
1"Someone laughed—a sound too bright, too sharp for a place this grim."
2"She pressed her ear to the bookshelf but heard only the distant echo of scuffling footsteps and the creak of floorboards—someone moving fast."
3"The air grew colder, the scent of damp earth and something older—like rotting roots and rusted iron—filling her lungs."
4"A stall draped in black velvet displayed vials of thick, swirling liquid—some the colour of fresh blood, others the sickly green of bile."
5"Someone nearby was roasting meat on a skewer, the scent rich and greasy, but under that lay the metallic tang of old coins and something faintly floral—like funeral roses left to wilt."
6"The vendor—a hunched figure with fingers like gnarled roots—hissed after her."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount887
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.02254791431792559
lyAdverbCount8
lyAdverbRatio0.009019165727170236
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean10.85
std6.32
cv0.582
sampleLengths
09
116
220
39
46
52
613
717
819
918
103
113
1211
1313
147
153
167
1721
1817
1912
2020
219
225
233
2418
2511
265
275
282
2927
3023
314
3214
3316
3412
3512
369
3719
3819
3911
404
415
4212
4315
4412
4523
4613
471
4816
498
59.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.39325842696629215
totalSentences89
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences71
matches
0"She wasn’t about to lose"
1"Her leather watch glinted as"
2"It swung open before she"
3"She stepped forward, her shoulder"
4"She pressed her ear to"
5"She shoved the heavy oak"
6"She could feel the cold"
7"She ignored him, pressing forward."
8"She lengthened her stride, shoulder-checking"
9"She didn’t break stride."
10"She reacted on instinct, driving"
11"She had him against the"
12"His Saint Christopher medallion swung"
13"His voice was quiet but"
14"Her pulse hammered in her"
15"Their chanting grew louder, the"
16"She was out of options."
17"she said without looking back"
18"His scarred forearm flexed as"
ratio0.268
2.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences71
matches
0"The alley reeked of wet"
1"Quinn’s boots slipped on the"
2"Quinn barked, her voice swallowed"
3"She wasn’t about to lose"
4"Her leather watch glinted as"
5"It swung open before she"
6"A man in a stained"
7"Quinn flashed her warrant card,"
8"The bartender’s jaw tightened like"
9"She stepped forward, her shoulder"
10"The moment she crossed the"
11"The Raven’s Nest was alive"
12"Someone laughed—a sound too bright,"
13"Quinn ignored them all, her"
14"A sliver of dim light"
15"That had to be it."
16"The secret room."
17"A woman in a sequined"
18"the woman purred, her fingers"
19"Quinn sidestepped her without slowing."
ratio0.915
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"The moment she crossed the threshold, the door swung shut behind her with a metallic thud that echoed like a gunshot."
1"The staircase ended in a narrow tunnel, the walls lined with flickering gas lamps that cast long, wavering shadows."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"the woman purred, her fingers trailing along the bar"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Quinn barked (bark)"
1"he growled (growl)"
dialogueSentences18
tagDensity0.167
leniency0.333
rawRatio0.667
effectiveRatio0.222
77.4278%