Run: 2026-03-18-01KM08D34PW2C95ZYGKB8ZGP7F

Run Details

Duration:
14.5s
Cost:
$0.011387
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory shoved through the curtain of bramble and stopped dead when the trees gave way. The clearing sat ahead of her like a held breath. Ancient oak standing stones ringed it in a loose crown, their bark split with age, their roots fused into the earth as if they had grown there by choice. Wildflowers crowded every patch of open ground, white and blue and blood-red, too fresh for a place that should have been crushed flat by deer and mud. Her pendant gave one small, hot pulse against her throat. She caught it in her palm. “Not now.” The crimson stone throbbed again, warm as a heartbeat. She loosened the chain from under her collar and let it hang. The faint inner glow tightened, then dimmed, as if something inside the grove had noticed her noticing it. Rory slipped her phone back into her pocket. No signal. Of course. She shifted the rucksack on her shoulder and listened. No traffic. No distant dog. No human noise at all. Only the small sounds, the ones that made the place feel occupied in a way roads and houses never did. A leaf turning over itself. A branch ticking against stone. Something wet, somewhere behind the trees, dragging slowly through grass. She had followed the instructions on the scrap of paper twice already. Richmond Park. Oak stones. Go alone. Bring the pendant. Come at night, and do not bring iron. The last part had made her laugh, once, in the kitchen of her flat above Silas’ bar, until she had stared at the note long enough for the laugh to curdle in her mouth. Now she stood with her trainers sunk in moss and the note folded in her back pocket like a threat. A shape moved at the edge of the clearing. Rory turned. Nothing. Her hand went to the small torch clipped to her belt. She thumbed it on. A cone of pale light cut over the flowers and the stones, over bark split with age and lichen like old bruises. Her beam caught a white foxglove stem bending away, though no breeze touched it. She swept the light lower. Footprints. Not hers. Too many. Bare feet, shallow dents in the damp earth, circling the clearing in a staggered line. Some looked old. Some looked fresh enough to shine with moisture. Rory crouched and touched the edge of one print. Cold mud clung to her fingertip. She rubbed it between thumb and forefinger. Fine grit. Something pale, almost chalky, mixed through it. “Brilliant,” she muttered. A faint rustle came from behind the nearest standing stone. She rose too fast, pendant knocking once against her sternum. “Who’s there?” No answer. The rustle came again, then stopped. Rory took a step sideways, keeping the light trained on the stone. The bark on its face twisted into grooves that almost looked carved, though age had blurred any lines that might once have meant something. At the base, half hidden in moss, lay a row of tiny white objects. Teeth. She stared. They were not fox teeth. Not rabbit. Human, if her gut could be trusted. A few still carried the pink stain of old gum. Rory straightened slowly and backed away from the stone. The air around the pendant tightened. It grew warm enough to sting. She lifted it from her chest and held it in front of her. The crimson gem brightened in one steady pulse, then another, like a signal sent through fog. “Ah,” she whispered. “So that’s what you wanted.” Something answered from deeper in the grove. Not a voice. A movement. A figure stood between two oaks at the far edge of the clearing. Rory snapped her torch up. The beam struck a tall shape, pale as peeled birch, with a head tipped at an angle far too neat to be natural. No face. Not properly. Just a smooth, blank front where features should have been, as if skin had grown over everything and forgotten to stop. It wore a long dark coat that hung limp from narrow shoulders, and its hands rested at its sides, fingers too long, joints bent the wrong way. Rory’s mouth dried. The shape bowed once. Then the torch light slid across empty branches. She pivoted, light jerking, heart slamming against her ribs. The clearing showed nothing but flowers, stones and the line of trees, all still as painted scenery. A laugh rose somewhere nearby. Not loud. A child’s laugh, cut off midway through a breath. Rory held the torch with both hands and turned in a slow circle. “Very funny.” The flowers nearest her trembled. Not from wind. From steps. She moved to the centre of the grove, where the grass thinned around a cracked slab of stone. Symbols had been scratched into it, deep enough that moss had filled the grooves. Her pendant gave one sharp, excited pulse. She looked down. A circle. A broken line. A shape like a key turned into a thorn. She knew that mark. She had seen it once, in a ledger Eva had shoved under her nose after a long shift and too much coffee, in the margin beside the word portal, written in a hand that looked like it had been forced through pain. Hel. Rory swallowed. The pendant burned against her palm. “Right,” she said into the silence. “If you’re here, come out. I’m done playing torch-and-hide.” A twig snapped behind her. She spun. Nothing. Then another sound, close to her ear, a soft inhale that raised the hairs on her neck. Rory whirled again and stumbled back hard enough to crack her shoulder against the standing stone behind her. The bark scraped through her jacket. A whisper passed through the clearing, not a word but the shape of one, countless mouths speaking around her at once. It came from the flowers, the stones, the trees, the earth under her feet. She clamped a hand over her mouth. The whisper stopped. Her torch beam shook across the grass. At the edge of its light, something pale moved low to the ground. Too quick to make out properly. A hand. A face. A patch of skin. It vanished beneath the flowers before she could focus. Rory tore the rucksack off one shoulder and dug inside with one hand. The leather pouch of herbs she had ignored all week, the cheap lighter, the small bottle of holy water Yu-Fei insisted she carry whenever she did “one of her idiot jobs,” all came up in a frantic handful. Her fingers closed around the lighter. A wet sound came from the stone at her back. She froze. It sounded like someone smiling with too many teeth. Slowly, she turned her head. The bark behind her had changed. She had seen rough wood, laced with moss. Now the surface showed a deep line where none had been, a seam splitting down the centre of the standing stone, as if something inside it had pressed outward and found room to breathe. The groove widened a fraction. Dark liquid beads gathered there, black as ink, and slid down to soak into the moss below. Rory stepped away from it. The pendant flared hot enough to make her gasp. A voice came from the seam in the stone. Soft. Familiar. “Rory.” Every muscle in her body locked. No one knew that voice in London. Not here. Not in a grove hidden inside a park. Not with that calm, low note that belonged to someone who had once stood at her kitchen sink and peeled an orange like they had all the time in the world. “Eva?” The seam opened a little wider. A pale hand pressed against the bark from the inside. Five fingers. Long nails. Too many knuckles. Rory dragged in a breath and backed away so quickly her heel caught a root. She pitched sideways, caught herself on the stone, and heard the whispering start again, louder now, circling her in a ring of breathless, almost-words. “Eva,” she said, sharper this time, and the name tasted wrong. The hand withdrew. Then a face pushed into the seam. It looked like Eva in the first brutal second, the kind of mistake panic made. Same dark hair. Same slash of a mouth. Same narrow chin. Then the features slid, as if they had been painted on skin too thin to hold them. The eyes opened sideways. The smile split too wide. Teeth crowded the lips in pale rows. Rory staggered back and nearly dropped the torch. “You’re not her.” The thing inside the stone smiled wider. The grove answered with a chorus of soft cracks. Rory’s torch beam jerked to the trees. Thin trunks bent inward at impossible angles. Shapes clustered behind them, half seen and gone, all of them tall and white-limbed and still. A woman in a dress of leaves. A boy with antlers branching from his skull. A dog, perhaps, though its head turned too far round to be any dog she knew. The pendant hammered warmth into her palm. She looked down. The crimson stone glowed brighter than before, and beneath its surface something moved, a shadow passing through the gem as if a door had opened inside it. A thread of light stretched from the pendant to the cracked slab in the centre of the clearing. Rory stared at it. “Of course.” The thread tightened. The slab groaned. Her boots skidded on grass as the stone began to lift from one side. Not by much. Enough to expose a seam beneath it, a black slit from which cold air leaked in a slow, rotten breath. The flowers around it bent low, petals folding inward as if bowing. The voice from the standing stone returned, now layered with many others beneath it. “Come closer.” Rory backed towards the grove edge, pulse pounding hard enough to blur the world. Her heel struck something solid. She looked down. A child stood behind her. It was small, no higher than her waist, wearing a little white dress stained at the hem with mud. Its face had no eyes. Only smooth skin and a mouth stitched shut with black thread. It tilted its head towards her pendant, and the stitches began to twitch. Rory swung the torch hard. Light splashed across the child and through it. No body. Only a shape made of darker dark, a gap in the air wearing a child’s outline. The thing opened its mouth. The stitches snapped. A shriek tore through the grove. Every standing stone answered at once. The bark split. The roots heaved. Flowers burst up around Rory’s boots in a frenzy of stems and petals, pressing at her ankles, climbing her shins like grasping hands. The beam of her torch flailed wildly as she hurled herself back, tripped over the root she had missed earlier, and hit the ground hard. The pendant ripped from her grip. It skidded across the grass and came to rest at the edge of the lifted slab, glowing like a fresh wound. Rory scrambled towards it, one hand outstretched. The black slit under the stone widened with a deep, hungry crack. And from inside, something reached up.
created_at"2026-03-18T10:38:31.087Z" 3/18/2026, 10:38:31 AM
model"openai/gpt-5.4-mini-20260317"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2004
moderation_latency(null)
generation_time14249
tokens_prompt4560
tokens_completion2803
native_tokens_prompt4064
native_tokens_completion2429
native_tokens_completion_images0
native_tokens_reasoning110
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0113865
router(null)
provider_responses
0
endpoint_id"9ee065b2-3d1c-43bc-bdd7-28af3b148282"
id"resp_0b5082f1dfa3690f0169ba80a734d88190bedf3ecddb4f7b46"
is_byokfalse
latency288
model_permaslug"openai/gpt-5.4-mini-20260317"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773830311-HtaB6jqoZ2OTIXkbjNDG"
upstream_id"resp_0b5082f1dfa3690f0169ba80a734d88190bedf3ecddb4f7b46"
total_cost0.0113865
cache_discount0.002592
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
86.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1868
totalAiIsmAdverbs5
found
0
adverb"slowly"
count3
1
adverb"very"
count1
2
adverb"quickly"
count1
highlights
0"slowly"
1"very"
2"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1868
totalAiIsms12
found
0
word"pulse"
count4
1
word"throbbed"
count1
2
word"trembled"
count1
3
word"silence"
count1
4
word"whisper"
count2
5
word"familiar"
count1
6
word"warmth"
count1
7
word"pounding"
count1
highlights
0"pulse"
1"throbbed"
2"trembled"
3"silence"
4"whisper"
5"familiar"
6"warmth"
7"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences205
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences205
filterMatches
0"feel"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences215
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1868
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
92.02% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1811
uniqueNames5
maxNameDensity1.16
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Park1
Eva2
Yu-Fei1
London1
Rory21
persons
0"Eva"
1"Yu-Fei"
2"Rory"
places
0"Park"
1"London"
globalScore0.92
windowScore1
67.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences121
glossingSentenceCount4
matches
0"looked like it had been forced through pa"
1"sounded like someone smiling with too many"
2"looked like Eva in the first brutal secon"
3"as if bowing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.535
wordCount1868
matches
0"not a word but the shape of one, countless mouths speaking around her at on"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences215
matches
0"knew that mark"
1"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs110
mean16.98
std18.85
cv1.11
sampleLengths
015
176
26
32
439
521
610
740
829
934
1020
119
122
131
1451
155
161
1730
1831
193
2010
2112
222
2356
241
2526
269
2741
288
297
305
3113
325
3375
343
354
368
3726
3816
3913
402
415
425
4342
4414
454
4642
471
482
496
98.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences205
matches
0"been crushed"
1"been scratched"
2"been forced"
3"been painted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs279
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences215
ratio0
matches(empty)
95.82% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount268
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.04477611940298507
lyAdverbCount2
lyAdverbRatio0.007462686567164179
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences215
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences215
mean8.69
std7.53
cv0.867
sampleLengths
015
110
229
327
410
56
62
79
812
918
108
112
122
139
142
153
165
1720
185
195
2010
2112
222
232
242
253
268
2734
2820
299
302
311
3211
334
3422
3514
365
371
382
392
4015
413
428
439
446
457
462
477
483
4910
39.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats23
diversityRatio0.2744186046511628
totalSentences215
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount11
totalSentences168
matches
0"Only the small sounds, the"
1"Just a smooth, blank front"
2"Then the torch light slid"
3"Then another sound, close to"
4"Too quick to make out"
5"Slowly, she turned her head."
6"Too many knuckles."
7"Then a face pushed into"
8"Then the features slid, as"
9"Only smooth skin and a"
10"Only a shape made of"
ratio0.065
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences168
matches
0"Her pendant gave one small,"
1"She caught it in her"
2"She loosened the chain from"
3"She shifted the rucksack on"
4"She had followed the instructions"
5"Her hand went to the"
6"She thumbed it on."
7"Her beam caught a white"
8"She swept the light lower."
9"She rubbed it between thumb"
10"She rose too fast, pendant"
11"They were not fox teeth."
12"It grew warm enough to"
13"She lifted it from her"
14"It wore a long dark"
15"She pivoted, light jerking, heart"
16"She moved to the centre"
17"Her pendant gave one sharp,"
18"She looked down."
19"She knew that mark."
ratio0.238
67.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount132
totalSentences168
matches
0"Rory shoved through the curtain"
1"The clearing sat ahead of"
2"Wildflowers crowded every patch of"
3"Her pendant gave one small,"
4"She caught it in her"
5"The crimson stone throbbed again,"
6"She loosened the chain from"
7"The faint inner glow tightened,"
8"Rory slipped her phone back"
9"She shifted the rucksack on"
10"A leaf turning over itself."
11"A branch ticking against stone."
12"Something wet, somewhere behind the"
13"She had followed the instructions"
14"The last part had made"
15"A shape moved at the"
16"Her hand went to the"
17"She thumbed it on."
18"A cone of pale light"
19"Her beam caught a white"
ratio0.786
59.52% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences168
matches
0"Now she stood with her"
1"Now the surface showed a"
ratio0.012
31.25% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount10
matches
0"Ancient oak standing stones ringed it in a loose crown, their bark split with age, their roots fused into the earth as if they had grown there by choice."
1"Wildflowers crowded every patch of open ground, white and blue and blood-red, too fresh for a place that should have been crushed flat by deer and mud."
2"The faint inner glow tightened, then dimmed, as if something inside the grove had noticed her noticing it."
3"Just a smooth, blank front where features should have been, as if skin had grown over everything and forgotten to stop."
4"It wore a long dark coat that hung limp from narrow shoulders, and its hands rested at its sides, fingers too long, joints bent the wrong way."
5"She had seen it once, in a ledger Eva had shoved under her nose after a long shift and too much coffee, in the margin beside the word portal, written in a hand …"
6"Now the surface showed a deep line where none had been, a seam splitting down the centre of the standing stone, as if something inside it had pressed outward an…"
7"The crimson stone glowed brighter than before, and beneath its surface something moved, a shadow passing through the gem as if a door had opened inside it."
8"The flowers around it bent low, petals folding inward as if bowing."
9"Flowers burst up around Rory’s boots in a frenzy of stems and petals, pressing at her ankles, climbing her shins like grasping hands."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
dialogueSentences15
tagDensity0.267
leniency0.533
rawRatio0.5
effectiveRatio0.267
87.3999%