Run: 2026-03-18-01KM0A28QCWQ9WE64H27EV7YK3

Run Details

Duration:
28.6s
Cost:
$0.002509
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pavement slicked under Quinn’s boots as she lunged past a parked black cab, the rain hammering against her skull like nails in a coffin lid. The suspect—a wiry figure in a waterproof jacket—darted left down a narrow alley between two boarded-up shops, their movements too precise to be random, too fast to be human. She recognised that gait. *Tommy’s crew*. The same loose-limbed stride she’d seen on CCTV footage outside the off-licence on the night of the double murder in Kilburn. She risked a glance over her shoulder. Empty. No backup. No backup because the brass thought this was routine. *Wasting your time, Detective.* Well, she’d wasted enough time already. The alley opened into a wider street, the neon glow of a pub’s sign reflecting in the puddles like shattered blood vessels. The suspect hadn’t slowed. Quinn’s lungs burned, but she forced her legs to eat the distance, her leather watch digging into her wrist with every stride. Eighteen years on the force, and her body still remembered what her mind refused to forget—*Morris would’ve kept up.* Ahead, the suspect skidded to a halt outside a boarded-up Tube station, their head swivelling like a meerkat’s. Then they turned—and Quinn saw the face for the first time. Not Tommy’s blustering lieutenant, not some hired muscle. *Silas.* The owner of The Raven’s Nest. The man who poured her whisky neat whenever she walked through his door, who always had a napkin under his glass, who asked after Morris’s wife in a voice that wasn’t quite sympathy. Silas’s dark eyes locked onto hers for half a second too long before he ducked into the station entrance. A gap in the boarded-up doors, just wide enough to slip through. Quinn didn’t hesitate. She vaulted over a rusted bike rack and crashed through the same gap, her shoulder scraping against splintered wood. Inside, the air smelled of damp concrete and something older—something that made her skin prickle. A weak torchlight flickered fifty feet ahead, illuminating a set of stairs descending into darkness. Silas’s silhouette vanished around the bend. The staircase was narrow, the steps worn smooth by decades of shoes Quinn couldn’t begin to imagine. Her torch was still in her car. *Stupid, stupid.* She pulled out her phone, the torch app struggling in the oppressive gloom. The screen cast jagged shadows that danced like the figures on the old Tube maps still clinging to the walls. Halfway down, the torch died. She stuffed the phone back in her pocket and kept moving, her fingers brushing the cold, damp tunnel walls. The air grew thicker. Not just damp—*alive.* The scent of burning herbs, of old coins, of something metallic that didn’t belong anywhere human. Then she heard it—the murmur of voices, the clink of glass, the occasional laugh that sounded too sharp, too knowing. She rounded the final bend and nearly collided with a figure stepping off the last stair. A man in a long, ragged coat, his face half-hidden beneath a wide-brimmed hat. His gloved hand shot out and gripped her wrist. His skin was ice. “Bone token,” he said, voice like dry leaves. Not a question. Quinn’s mind raced. She didn’t have one. Didn’t even know what it looked like. Then Silas’s voice cut through the dark, sharp as a blade—"Let her through, Elias." Elias stepped aside, his grip unrelenting for a second longer before releasing her. She wrenched her arm free and descended the final steps. The Veil Market spread before her. Stalls huddled together in the abandoned station’s cavernous space, their makeshift roofs sagging under the weight of wet fabric. Strange lights flickered from jars filled with things Quinn didn’t want to identify, their glow painting the faces of the market-goers in sickly hues—deep purple, bruise-blue, the colour of bad veins. A woman with too many rings on her fingers whispered to a man whose shadow stretched twice as long as it should have. A stall selling jars of liquid suspended tiny, still-beating hearts. Another, draped in black cloth, sold knives that hummed when held. Silas was already ten feet ahead, weaving between the crowd with the ease of long familiarity. Quinn kept her distance, but the press of bodies made her visibility fluctuate—now she could see the crown of his head, now the back of a bulky coat obscured him. Ahead, the stalls thinned out into wider walkways, ending in a massive archway covered in sigils. Guards stood at its mouth, their coats longer than necessary, their faces unreadable. The kind of men who didn’t clock in or out. Quinn’s pulse hammered in her throat. This wasn’t just a chase anymore. This was a threshold. Beyond that archway, the rules changed. The laws she knew didn’t apply. She’d seen the aftermath of people who’d wandered into places like this—their bodies found days later in sealed rooms, mouths sewn shut, eyes replaced with coins. Silas reached the archway. A guard stepped forward, hands folded. They exchanged words Quinn couldn’t hear over the noise of the market—laughter, the tinkling of a glass ornament stall, the wheezing of an accordion playing some off-key tune in a corner. Then Silas pulled a bone token from his pocket, its surface carved with spirals that made Quinn’s eyes ache if she looked at it too long. The guard took it, examined the carvings, then nodded. The archway shimmered, the air wavering like heat off pavement. Quinn’s instincts screamed. Once Silas passed through, that doorway would seal. She wouldn’t get another chance. She lurched forward, shoving past a woman carrying a basket of what looked like finger bones. The woman hissed a curse, but Quinn was already running. Silas had vanished through the archway. The guard’s head snapped toward her, eyes widening. “Bone token,” he barked. “I don’t—” Quinn started. The guard’s hand shot to his belt. Not a gun. Something worse—a curved blade that looked like it belonged in a museum display case. Quinn backpedalled, hands raised. “Wait—Silas! He’s with me. Detective Harlow Quinn. Met Policing.” The guard’s expression didn’t change. “No exception for coppers.” Around them, the market’s noise had stilled. Faces turned. Some curious. Some expectant. Like vultures waiting for her to bleed. Quinn’s mind raced. *Think like Morris. He’d have a contingency.* She dropped her voice, let it carry the weight of authority she’d used on uniformed officers thousands of times. “I’m here on official business. Metropolitan Police. I need to speak to whoever’s in charge.” The guard studied her. “You ain’t got no token.” “Then make an exception.” “Doesn’t work like that.” Quinn’s eyes flicked to the archway. It still shimmered. Still open. Silas’s absence pulsed in the air like a breath held. Then—movement. A ripple in the crowd. A man in a long grey coat stepped forward, his silver hair tied back in a tight ponytail. He carried a cane with a raven’s head at its tip. The cane tapped twice against the floor. The guard straightened. “Mr Veyne.” Veyne. The name settled in Quinn’s gut like a stone. She’d heard whispers of him in the station—*fixer, information broker, someone who knows where the bodies are buried.* Veyne’s pale gaze locked onto hers. “Detective Quinn. We’ve been expecting you.” The crowd parted further. Veyne didn’t look at the guard. Didn’t need to. The man melted back into the shadows. Quinn’s skin prickled. *Expecting? How the hell do they know my name?* Veyne gestured with his cane. The shimmering archway pulsed, then solidified. The doorway was gone. Quinn’s options narrowed to one sharp point. She stepped toward Veyne. “Where’s Silas?” “Following a lead.” Veyne’s voice was smooth as oil. “That night you visited my establishment, the one where you asked about cliques and missing persons, Silas was… distracted.” Quinn’s memory flashed—her sitting at the bar in The Raven’s Nest, the scent of whisky and old paper, Silas polishing a glass with deliberate slowness. *He’d been watching her.* Testing her. “He knew Morris,” she said. “Knew him well enough to mourn him properly.” Veyne’s lips curled. Not quite a smile. “Morris was… complex.” “Complex.” Quinn’s fingers twitched. “He was a good copper. Thorough. Didn’t drink on the job.” “No.” Veyne’s cane tapped again. “He drank before the job. Always before. Would you like to know what he was working on three nights before he died?” Quinn’s breath caught. *No. No, no, no.* Before she could stop herself, she reached for Veyne’s arm. Her posture wasn’t a request. It was a demand. Veyne didn’t flinch. “The market doesn’t give refunds, Detective.” Quinn lowered her hand. “Then what does it sell?” “Secrets.” Veyne tapped his temple with one bony finger. “And remedies.” Her stomach twisted. “Remedies for what?” Veyne’s smile finally surfaced, delicate and terrifying. “For curses. For visions. For lovers who won’t stay buried.” He leaned in. The scent of bergamot and rot washed over her. “For detectives who see too much.” Quinn’s pulse roared in her ears. Silas had led her here for a reason. Veyne knew things about Morris’s death. Things that might finally explain why the official report called it a tragic accident during a routine stop-and-search. She made her choice. “I’m going in,” she said. Veyne’s eyes gleamed. “Then you’ll need a token.” She held out her hand. Veyne didn’t reach for it. Instead, he circled her, his cane dragging lightly on the damp floor. “Not many humans leave here unchanged.” He stopped behind her. His breath was cool on her neck. “But you—you’re already half-gone. Grief does that. The dark finishes the job.” Quinn clenched her jaw. “I didn’t come here for philosophy.” “No.” Veyne’s voice dropped to a whisper. “You came for a ghost.” He pressed something into her palm. Cold. Heavy. Quinn looked down. A bone token. Carved with spirals identical to Silas’s. Veyne stepped back. “The market remembers your entrance. It won’t let you leave the same way.” The archway flickered back into existence, its shimmering surface distorting the figures on the other side. Quinn raised the token. Her reflection in its polished surface was distorted—her jaw too sharp, her eyes too dark. She stepped through.
created_at"2026-03-18T11:07:33.509Z" 3/18/2026, 11:07:33 AM
model"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency455
moderation_latency(null)
generation_time28497
tokens_prompt4663
tokens_completion3672
native_tokens_prompt4300
native_tokens_completion3107
native_tokens_completion_images(null)
native_tokens_reasoning877
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0025092
router(null)
provider_responses
0
endpoint_id"f5ed6283-4e17-457d-98cd-2ec0c318171d"
id"cdae610007f1489aaa1045ef1331754a"
is_byokfalse
latency447
model_permaslug"mistralai/mistral-small-2603" 1/1/2603, 12:00:00 AM
provider_name"Mistral"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773832053-xlre861mxoccHJWRHrD4"
upstream_id"cdae610007f1489aaa1045ef1331754a"
total_cost0.0025092
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Veyne’s cane tapped again [again]"
dialogueSentences37
tagDensity0.297
leniency0.595
rawRatio0.091
effectiveRatio0.054
97.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1695
totalAiIsmAdverbs1
found
0
adverb"lightly"
count1
highlights
0"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.25% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1695
totalAiIsms25
found
0
word"shattered"
count1
1
word"flickered"
count3
2
word"oppressive"
count1
3
word"gloom"
count1
4
word"raced"
count2
5
word"weight"
count2
6
word"unreadable"
count1
7
word"pulse"
count2
8
word"aftermath"
count1
9
word"shimmered"
count2
10
word"wavering"
count1
11
word"lurched"
count1
12
word"flicked"
count1
13
word"pulsed"
count2
14
word"complex"
count2
15
word"stomach"
count1
16
word"whisper"
count1
highlights
0"shattered"
1"flickered"
2"oppressive"
3"gloom"
4"raced"
5"weight"
6"unreadable"
7"pulse"
8"aftermath"
9"shimmered"
10"wavering"
11"lurched"
12"flicked"
13"pulsed"
14"complex"
15"stomach"
16"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences167
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences167
filterMatches
0"watch"
1"know"
hedgeMatches
0"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences191
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords49
totalWords1681
ratio0.029
matches
0"Tommy’s crew"
1"Wasting your time, Detective."
2"Morris would’ve kept up."
3"Silas."
4"Stupid, stupid."
5"alive."
6"Think like Morris. He’d have a contingency."
7"fixer, information broker, someone who knows where the bodies are buried."
8"Expecting? How the hell do they know my name?"
9"He’d been watching her."
10"No. No, no, no."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions79
wordCount1468
uniqueNames16
maxNameDensity1.91
worstName"Quinn"
maxWindowNameDensity6
worstWindowName"Veyne"
discoveredNames
Quinn28
Kilburn1
Well1
Ahead2
Tube2
Tommy2
Raven2
Nest2
Morris4
Silas13
Let1
Elias1
Veil1
Market1
Veyne17
Testing1
persons
0"Quinn"
1"Tube"
2"Tommy"
3"Raven"
4"Morris"
5"Silas"
6"Elias"
7"Veyne"
places
0"Kilburn"
globalScore0.546
windowScore0
46.91% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences97
glossingSentenceCount4
matches
0"quite sympathy"
1"looked like"
2"looked like finger bones"
3"looked like it belonged in a museum displ"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1681
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences191
matches
0"recognised that gait"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean22.72
std18.87
cv0.831
sampleLengths
082
129
267
338
439
531
622
736
859
924
1043
1143
1211
1314
1414
1523
166
1794
1846
1939
2054
2167
2219
2316
2426
2514
264
274
2824
2913
309
3120
3210
3334
349
354
364
3721
3842
395
4028
4112
4220
4312
4415
457
466
4728
4831
4913
98.96% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences167
matches
0"are buried"
1"was gone"
2"was distorted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs258
matches
0"was already running"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences16
totalSentences191
ratio0.084
matches
0"The suspect—a wiry figure in a waterproof jacket—darted left down a narrow alley between two boarded-up shops, their movements too precise to be random, too fast to be human."
1"Eighteen years on the force, and her body still remembered what her mind refused to forget—*Morris would’ve kept up.*"
2"Then they turned—and Quinn saw the face for the first time."
3"Inside, the air smelled of damp concrete and something older—something that made her skin prickle."
4"Not just damp—*alive.* The scent of burning herbs, of old coins, of something metallic that didn’t belong anywhere human."
5"Then she heard it—the murmur of voices, the clink of glass, the occasional laugh that sounded too sharp, too knowing."
6"Then Silas’s voice cut through the dark, sharp as a blade—\"Let her through, Elias.\""
7"Strange lights flickered from jars filled with things Quinn didn’t want to identify, their glow painting the faces of the market-goers in sickly hues—deep purple, bruise-blue, the colour of bad veins."
8"Quinn kept her distance, but the press of bodies made her visibility fluctuate—now she could see the crown of his head, now the back of a bulky coat obscured him."
9"She’d seen the aftermath of people who’d wandered into places like this—their bodies found days later in sealed rooms, mouths sewn shut, eyes replaced with coins."
10"They exchanged words Quinn couldn’t hear over the noise of the market—laughter, the tinkling of a glass ornament stall, the wheezing of an accordion playing some off-key tune in a corner."
11"Something worse—a curved blade that looked like it belonged in a museum display case."
12"Then—movement."
13"She’d heard whispers of him in the station—*fixer, information broker, someone who knows where the bodies are buried.*"
14"Quinn’s memory flashed—her sitting at the bar in The Raven’s Nest, the scent of whisky and old paper, Silas polishing a glass with deliberate slowness."
15"Her reflection in its polished surface was distorted—her jaw too sharp, her eyes too dark."
93.11% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount707
adjectiveStacks1
stackExamples
0"same loose-limbed stride"
adverbCount29
adverbRatio0.04101838755304102
lyAdverbCount1
lyAdverbRatio0.0014144271570014145
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences191
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences191
mean8.8
std6.98
cv0.793
sampleLengths
026
129
24
32
421
57
61
72
89
910
1022
114
1222
1319
1418
1511
168
171
186
1933
2019
2112
223
2319
2415
2515
266
2717
287
2915
3020
315
3219
334
3419
3520
3616
3714
389
394
408
413
423
434
447
4514
4613
4710
486
4919
47.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.33507853403141363
totalSentences191
uniqueOpeners64
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences149
matches
0"Then they turned—and Quinn saw"
1"Then she heard it—the murmur"
2"Then Silas’s voice cut through"
3"Then Silas pulled a bone"
4"Once Silas passed through, that"
5"Instead, he circled her, his"
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences149
matches
0"She recognised that gait."
1"She risked a glance over"
2"She vaulted over a rusted"
3"Her torch was still in"
4"She stuffed the phone back"
5"She rounded the final bend"
6"His gloved hand shot out"
7"His skin was ice."
8"he said, voice like dry"
9"She didn’t have one."
10"She wrenched her arm free"
11"She’d seen the aftermath of"
12"They exchanged words Quinn couldn’t"
13"She wouldn’t get another chance."
14"She lurched forward, shoving past"
15"He’d have a contingency.*"
16"She dropped her voice, let"
17"It still shimmered."
18"He carried a cane with"
19"She’d heard whispers of him"
ratio0.221
57.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount120
totalSentences149
matches
0"The pavement slicked under Quinn’s"
1"The suspect—a wiry figure in"
2"She recognised that gait."
3"The same loose-limbed stride she’d"
4"She risked a glance over"
5"The alley opened into a"
6"The suspect hadn’t slowed."
7"Quinn’s lungs burned, but she"
8"The owner of The Raven’s"
9"The man who poured her"
10"Silas’s dark eyes locked onto"
11"A gap in the boarded-up"
12"Quinn didn’t hesitate."
13"She vaulted over a rusted"
14"A weak torchlight flickered fifty"
15"Silas’s silhouette vanished around the"
16"The staircase was narrow, the"
17"Her torch was still in"
18"The screen cast jagged shadows"
19"Halfway down, the torch died."
ratio0.805
33.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences149
matches
0"Before she could stop herself,"
ratio0.007
48.52% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount7
matches
0"Inside, the air smelled of damp concrete and something older—something that made her skin prickle."
1"She stuffed the phone back in her pocket and kept moving, her fingers brushing the cold, damp tunnel walls."
2"Then she heard it—the murmur of voices, the clink of glass, the occasional laugh that sounded too sharp, too knowing."
3"She’d seen the aftermath of people who’d wandered into places like this—their bodies found days later in sealed rooms, mouths sewn shut, eyes replaced with coin…"
4"Then Silas pulled a bone token from his pocket, its surface carved with spirals that made Quinn’s eyes ache if she looked at it too long."
5"She’d heard whispers of him in the station—*fixer, information broker, someone who knows where the bodies are buried.*"
6"Things that might finally explain why the official report called it a tragic accident during a routine stop-and-search."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"he barked (bark)"
dialogueSentences37
tagDensity0.108
leniency0.216
rawRatio0.25
effectiveRatio0.054
81.6380%