Run: 2026-03-18-01KM0AG1ZCSA7WVFJ3DBQVH2PX

Run Details

Duration:
13.4s
Cost:
$0.010478
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter’s boot sank into moss that yielded like wet skin. She jolted, hissed through her teeth, and yanked her foot free before the dark could swallow the sole whole. Ahead, the oak standing stones rose from the clearing in a crooked ring, each trunk thick as a church pillar and split with age. Wildflowers crowded their roots, white and red and bruised purple, too fresh for a place this cut off from the world. The Heartstone Pendant thumped once against her chest. Rory hooked a finger under the silver chain and dragged the crimson gem out from beneath her jumper. Its faint inner glow had sharpened to a pulse, warm as a held breath. She stared at it, then at the ring of stones, and let out a thin laugh that died halfway out of her mouth. “Of course.” She stepped further in, slow this time, careful where she placed her feet. The grove closed around her in a hush so complete it seemed staged. No traffic. No dogs. No distant hum from the park. Only the soft drag of her shoes through the flowers and, somewhere beyond the trees, a sound like someone tapping a fingernail against glass. Tick. She stopped. The sound came again, from her left. Tick. Rory turned. Nothing. Branches. Dark undergrowth. A thicket of hawthorn twisting around a fallen stone. Her bright blue eyes swept the edge of the clearing and caught on a pale shape between the trunks, gone before she could focus on it. “Fine,” she muttered. “You can stop that.” The pendant warmed against her palm. She lifted it, and the crimson gem gave one hard pulse, aimed towards the northern side of the ring. She followed it. The ground changed as she crossed the centre of the grove. Moss gave way to packed earth, then to a slick patch of black stone half-buried under roots. Her torch beam skimmed over an ancient spiral carved into it, the grooves filled with something pale and chalky. Bone dust, maybe. Or old lichen. The tapping came again, closer now. Rory swung the torch round. The beam caught an empty patch of flowers, then the glint of something silver and small at the base of a tree. A coin, she thought at first. No. A button. No, a tooth. She crouched, and the pendant swung forward. The gem’s glow brightened until it stained her fingers red. The object at the roots was a polished pebble, smooth as glass, with a slit cut through the middle. An eye. Her stomach tightened. She straightened too fast, clipped her shoulder on a branch, and swore. The torch beam quivered across the grove. For one stupid second, every standing stone looked like a person with their head turned away. A gust moved through the trees. Leaves whispered overhead. Flowers bent low, then sprang upright again. Something laughed. Rory froze. It came from behind the nearest oak, soft and wet, not loud enough to be real. She held her breath and listened until the silence pressed into her ears. Then, from the far side of the grove, another sound answered. A woman humming. Not a tune Rory knew. Not even a proper melody. A thread of notes, sweet in the throat and wrong in the spacing, as if someone had stitched together the memory of a lullaby from bits found in a dream. The pendant burned warm against her chest. “Show yourself.” The humming cut off. Rory did not move. Her torch light trembled against the nearest standing stone, and for a heartbeat she saw a face there, not carved into the bark but pressed into it, as if the tree had once swallowed someone and never finished the job. A hollow mouth. A single eye slitted open. Then the beam shifted and the face vanished. She forced herself to breathe through her nose. Slow. Measured. Practical. Panic was for people who had not grown up with enough sense to notice when a room had gone wrong. This place had gone wrong. She took out her phone, flicked the screen on. No signal. No surprise there. The battery icon winked at her from the corner, smug and full. She opened the camera, pointed it towards the black stone, and saw herself reflected faintly in the glass, pale and narrow-eyed, the torch in one hand, the pendant in the other. Behind her in the screen, something stood between two oaks. Rory spun. Nothing. Her pulse hammered hard enough to blur the edges of the clearing. She checked the screen again. There, at the edge of the image, the shape lingered. Tall. Thin. Wrongly still. She lowered the phone. The shape stood in the grove, exactly where the camera had shown it. It had the outline of a person, if a person had been stretched too far and taught to wear darkness like a coat. Long arms hung at its sides. Its head tilted at an angle that made her teeth ache. No face. Just a suggestion of one, a patch of deeper black where features ought to have been. Rory took one step back. Then another. The pendant pulsed hard in her hand, and the thing moved. Not towards her. Around her. The flowers shivered as it passed, but no stems bent. No leaves crushed. It moved with the strange grace of a thought, circling the clearing on silent feet. Rory turned with it, keeping the torch beam on the darkness where she guessed it might be. Her own breath sounded too loud, clipped and careful. “Not in the mood,” she said, because the silence demanded something and she refused to give it fear. “Take the hint.” A crack sounded from the far side of the grove. She flinched, beam snapping round. A rabbit burst from under the roots, white as milk, ears flat against its back. It crossed the clearing in a frantic blur and vanished between the stones. Rory’s shoulders loosened a fraction. Then the rabbit stopped dead. It stood in the grass just beyond the ring, facing her. Its body shook. One eye rolled wildly. The other fixed on something behind Rory. No. Not behind. Above. She looked up. The standing stone nearest her had changed. It was not a tree anymore, not properly. The bark had split open in narrow seams and pale fingers had begun to press out from beneath it, one joint at a time, as if the stone wore a skin and something inside had decided it was done waiting. The gaps widened. Resin or sap glistened black in the torch light. Rory stumbled back so hard she nearly lost her footing. The rabbit gave a strangled squeal and bolted, but not away from the grove. Straight towards the trees. Straight into the dark shape circling the edge of the clearing. The thing reached down. The rabbit vanished. No crunch. No tear. Just gone. Rory’s mouth went dry. She backed away until her calf met another stone. Her skin prickled where it touched the cold surface. The pendant had grown hot enough to sting. Its crimson glow spilled over her knuckles in a deep red wash. Something whispered her name. Not loudly. Not near her ear. From all around. “Aurora.” She whipped round. The grove had gone still. Too still. Even the flowers held their heads up rigid, as if listening. The whisper came again, threaded through the branches. “Rory.” Her father used to say that only people who wanted something from you used your name twice. She had never heard him sound so sensible. She swallowed and forced her voice steady. “I’m not here for a chat.” A shape moved behind the nearest oak. A hand, perhaps. Or a branch. It disappeared before she could fix on it. The pendant pulsed once, twice, pulling at the chain as if it wanted to drag her forward. Rory looked down. The gem had turned a darker shade, almost black at its core, and the warmth it gave off had become a pressure, a tug, a warning. Near a Hel portal, it had done this before. She remembered the first time she had felt the throb through the metal, remembered the way the world had bent around a place it did not want to show her. She had come here because the pendant had led her. Because someone had left clues wrapped around her life like wire. Because if something in Richmond Park had opened, she wanted to know who had the key. A sharp knock came from the stone at her back. Three quick raps. She jerked away from it, nearly tripped, and caught herself on the bark of the nearest oak. Her hand scraped over something damp and ropey. She looked down and nearly retched. No bark. A seam. The standing stone had split along the back, and beneath the split, flesh moved. A mouth opened in the trunk with a sigh of wet wood. Rory tore her hand free, nails tearing on whatever had held her. The torch dropped, clattered against the roots, and its beam skidded crazily over the grove. For one jolting instant she saw too much at once, fragments instead of a whole, the dark figure at the treeline, the rabbit’s pale eye on the grass, shapes in the standing stones that were not stone at all. Then the torch rolled and its light pinned the thing behind the trees. It had changed. It no longer stood at a distance. It hung there, half folded between trunks, head cocked, face still blank save for a thin mouth that had not been there before. The mouth widened, and something long and wet slid out over its teeth. Rory’s pulse slammed against her ribs. She snatched for the torch, fingers slick, and the pendant flared hot enough to make her flinch. The grove answered. Every standing stone gave a soft groan. Roots shifted under her boots. The flowers all turned at once, their heads swivelling in a slow, dead imitation of attention, and from somewhere beneath the earth came a second voice, low and hungry, speaking in a language that scraped at the edges of her hearing. Then the mouth in the tree behind her opened wider and something cold and wet wrapped around her wrist, right over the old crescent scar, and pulled.
created_at"2026-03-18T11:15:05.349Z" 3/18/2026, 11:15:05 AM
model"openai/gpt-5.4-mini-20260317"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1322
moderation_latency(null)
generation_time13181
tokens_prompt4560
tokens_completion2571
native_tokens_prompt4064
native_tokens_completion2227
native_tokens_completion_images0
native_tokens_reasoning97
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0104775
router(null)
provider_responses
0
endpoint_id"9ee065b2-3d1c-43bc-bdd7-28af3b148282"
id"resp_07e641a49c5a71ae0169ba89396ed48194ae09c08ef4900ea4"
is_byokfalse
latency217
model_permaslug"openai/gpt-5.4-mini-20260317"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773832505-lxyiVYpQdR3lA1Ddyscu"
upstream_id"resp_07e641a49c5a71ae0169ba89396ed48194ae09c08ef4900ea4"
total_cost0.0104775
cache_discount0.002592
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1723
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1723
totalAiIsms17
found
0
word"pulse"
count4
1
word"glint"
count1
2
word"stomach"
count1
3
word"quivered"
count1
4
word"silence"
count2
5
word"trembled"
count1
6
word"measured"
count1
7
word"flicked"
count1
8
word"pulsed"
count2
9
word"whisper"
count1
10
word"warmth"
count1
11
word"throb"
count1
highlights
0"pulse"
1"glint"
2"stomach"
3"quivered"
4"silence"
5"trembled"
6"measured"
7"flicked"
8"pulsed"
9"whisper"
10"warmth"
11"throb"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences186
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences186
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences193
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1723
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1699
uniqueNames7
maxNameDensity0.94
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Carter1
Heartstone1
Pendant1
Rory16
Hel1
Richmond1
Park1
persons
0"Carter"
1"Pendant"
2"Rory"
places
0"Hel"
1"Richmond"
2"Park"
globalScore1
windowScore1
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount3
matches
0"seemed staged"
1"looked like a person with their head turn"
2"as if listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.58
wordCount1723
matches
0"not carved into the bark but pressed into it, as if the tree had once swallowed someone"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences193
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs99
mean17.4
std19.51
cv1.121
sampleLengths
011
164
28
355
42
560
61
72
87
91
1041
117
1225
133
1453
156
1627
176
183
193
2036
212
223
2335
246
2510
262
272
2840
293
3040
317
322
334
3460
3531
365
3757
3810
392
401
4131
424
4313
4458
457
4611
475
4854
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences186
matches
0"been stretched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs271
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences193
ratio0
matches(empty)
95.39% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1701
adjectiveStacks0
stackExamples(empty)
adverbCount77
adverbRatio0.04526748971193416
lyAdverbCount12
lyAdverbRatio0.007054673721340388
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences193
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences193
mean8.93
std8.14
cv0.912
sampleLengths
011
119
224
321
48
518
614
723
82
913
1013
112
122
136
1424
151
162
177
181
192
201
211
222
239
2426
253
264
276
2819
293
3011
3117
3219
333
343
356
365
3722
386
391
402
413
427
4310
4419
452
463
4712
487
4916
40.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.29533678756476683
totalSentences193
uniqueOpeners57
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences149
matches
0"Only the soft drag of"
1"Then, from the far side"
2"Then the beam shifted and"
3"Just a suggestion of one,"
4"Then the rabbit stopped dead."
5"Even the flowers held their"
6"Then the torch rolled and"
7"Then the mouth in the"
ratio0.054
91.14% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount48
totalSentences149
matches
0"She jolted, hissed through her"
1"Its faint inner glow had"
2"She stared at it, then"
3"She stepped further in, slow"
4"Her bright blue eyes swept"
5"She lifted it, and the"
6"She followed it."
7"Her torch beam skimmed over"
8"She crouched, and the pendant"
9"Her stomach tightened."
10"She straightened too fast, clipped"
11"It came from behind the"
12"She held her breath and"
13"Her torch light trembled against"
14"She forced herself to breathe"
15"She took out her phone,"
16"She opened the camera, pointed"
17"Her pulse hammered hard enough"
18"She checked the screen again."
19"She lowered the phone."
ratio0.322
64.03% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount118
totalSentences149
matches
0"Aurora Carter’s boot sank into"
1"She jolted, hissed through her"
2"Wildflowers crowded their roots, white"
3"The Heartstone Pendant thumped once"
4"Rory hooked a finger under"
5"Its faint inner glow had"
6"She stared at it, then"
7"She stepped further in, slow"
8"The grove closed around her"
9"The sound came again, from"
10"A thicket of hawthorn twisting"
11"Her bright blue eyes swept"
12"The pendant warmed against her"
13"She lifted it, and the"
14"She followed it."
15"The ground changed as she"
16"Moss gave way to packed"
17"Her torch beam skimmed over"
18"Bone dust, maybe."
19"The tapping came again, closer"
ratio0.792
67.11% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences149
matches
0"Because someone had left clues"
1"Because if something in Richmond"
ratio0.013
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount6
matches
0"Aurora Carter’s boot sank into moss that yielded like wet skin."
1"Her torch light trembled against the nearest standing stone, and for a heartbeat she saw a face there, not carved into the bark but pressed into it, as if the t…"
2"Its head tilted at an angle that made her teeth ache."
3"The bark had split open in narrow seams and pale fingers had begun to press out from beneath it, one joint at a time, as if the stone wore a skin and something …"
4"For one jolting instant she saw too much at once, fragments instead of a whole, the dark figure at the treeline, the rabbit’s pale eye on the grass, shapes in t…"
5"The flowers all turned at once, their heads swivelling in a slow, dead imitation of attention, and from somewhere beneath the earth came a second voice, low and…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she said, because the silence demanded something and she refused to give it fear"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0.5
effectiveRatio0.222
86.9073%