Run: 2026-03-18-01KM1G326VVBCH0S8G4DBNFH3D

Run Details

Duration:
1m 3s
Cost:
$0.002993
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The man's shoulder connected with her ribs and Harlow Quinn tasted copper. Thirty feet ahead now, disappearing into the alley's mouth like a rat fleeing a sinking ship. She didn't think. She ran. Three rules for following a suspect into Soho's underbelly: maintain visual contact, call it in when possible, never let them split you from your backup. Backup was two blocks behind. Morris had been backup once. Morris was ash and paperwork now. The rain came down in silver sheets, turning the cobblestones into mirrors that shattered under her boots. The suspect vaulted a rusted fence with the easy grace of someone who'd done it before. A delivery truck's headlights caught him mid-leap, illuminating a face she knew from seven months of surveillance photographs. Marcus Vane. Bookkeeper for the clique. Missing for eighteen days. Quinn cleared the fence in a graceless scramble that left skin on the rusted wire. The Saint Christopher medallion at her throat swung like a pendulum as she hit the ground running, her lungs burning with the cold air and something else. Something that remembered dying. The alley spat them out onto a side street she'd never seen before. Impossible. She'd walked every lane in this borough for eighteen years. But the buildings here hunched wrong, their windows dark and depthless, and the street signs bore names that hurt to read. The rain fell differently here too. Thicker. Smelled of copper and roses. Vane glanced back. Saw her. Laughed. Then he stopped at a doorway that shouldn't exist and pressed his palm against a symbol carved into the rotting wood. The door rippled like water. Vane stepped through without breaking stride, without looking back again. Quinn skidded to a halt two feet from the threshold. Her hand found her service weapon by instinct, but iron against her palm felt strange here. Wrong frequency. The symbol on the door pulsed with a sickly luminescence that cast her shadow in directions the rain didn't account for. Through the doorway, she caught glimpses of a cavernous space. Market stalls. Moving figures. The distant clatter of something that might have been coin or bone. A bone token hung from a frayed cord around Vane's neck as he'd passed her in the observation window of the bank three weeks ago. He'd worn it under his shirt. She'd noted it then, filed it away in the section of her brain that dealt with the inexplicable. The section that had grown too large since Morris. Her earpiece crackled. Static. Then a voice. "Quinn, we've got your signal. Location's showing... strange. Can you confirm visual?" She couldn't. She didn't know where she was. The street signs had shifted when she wasn't looking. Her phone showed no signal, no GPS, no time. The device in her hand might as well have been a smooth stone. Behind her, something moved in the rain. Footsteps that matched her own. Someone else who'd followed the chase down the rabbit hole. The doorway pulsed again, waiting. Morris had followed something too. A lead. A shadow. A door that shouldn't have opened. She'd found his notebook three weeks after they declared him dead, hidden in his locker with a symbol on the cover that matched the one carved into this impossible threshold. His final note had been two words: "They're real." Quinn holstered her weapon. She reached up and unclasped the Saint Christopher medallion she'd worn for three years. The metal felt warm against her fingers, despite the cold rain. Morris had given it to her the day she'd made detective. For protection, he'd said. She hadn't understood then. She was beginning to. She pressed the medallion against the symbol on the door. The threshold swallowed her whole. She landed hard on stone worn smooth by centuries of feet. The air here tasted different. Spices she couldn't name. Something sweet underneath, like decay left to ripen. The cavern opened around her in layers of shadow and firelight, and everywhere, everywhere, there were people. No. Not people. Figures that wore human shapes like ill-fitting coats. Faces that caught the torchlight at angles that made her eyes water. Hands with too many fingers, or none at all, reaching across stalls piled high with goods that gleamed and pulsed and whispered. Vane stood thirty feet ahead, frozen mid-step. He'd felt her arrival like a stone dropped in still water. His eyes found hers across the impossible expanse, and for the first time since she'd spotted him in that bank window, Marcus Vane looked afraid. "Detective Quinn." His voice carried strangely here, layered with echoes that came from nowhere. "You shouldn't be here." "Funny." She started walking. The crowd parted around her like water around a stone. "I've heard that a lot lately." "Most humans who enter the Veil don't leave the same way." "Most humans don't have questions that need answers." She stopped three feet from him. Close enough to see the sweat beading on his forehead despite the market's chill. "You ran. That means you know something worth running from." "I know many things." Vane's hand drifted toward his collar. Toward the bone token. "Knowledge has a price in this place, Detective. Currency isn't always coin." "Then name your price." He laughed again, but it came out wrong. Fractured. "You don't have what I need." "Try me." The crowd had stopped moving. The whispers had stopped too. Every figure in the market, every impossible shape and human shell, had turned to watch them. The silence pressed against Quinn's eardrums like deep water. Vane leaned closer. His breath smelled of something burnt. "You want to know about your partner. About what really happened." Quinn's hand twitched toward her holster. Old instinct. Useless here. "Morris came here looking for answers," Vane continued. "He found something else. Something that offered him a deal. His life for the truth. He took it." A smile crawled across Vane's face. "Would you like to make the same bargain?" The medallion burned cold against her palm. Outside, the footsteps she'd heard were getting closer. Someone else had followed her through the door. "I don't deal," Quinn said. "I investigate." "Even when investigation means entering places you can't control? Breaking rules that have stood for centuries?" Vane gestured at the watching crowd. "These are old powers, Detective. Old rules. Your badge means nothing here. Your gun means nothing. Only the old laws apply." "Then enlighten me about these old laws." "You entered this market through a marked door. That makes you a seeker. Seekers are granted safe passage to ask three questions and receive three answers. After that..." He shrugged. "You're either a customer or a corpse." Three questions. Morris had asked more than three. Morris had asked until the asking consumed him. The footsteps had stopped. Someone stood at the threshold behind her. Someone human, if the shadow they cast meant anything. Someone with a weapon drawn. Quinn had one chance. One choice. Ask the questions that mattered, the questions that had haunted her for three years, and pray the answers didn't come with Morris's price tag. Or turn back. Walk through the door. Return to the world where she could pretend none of this existed. Morris had faced this moment. Morris had chosen. What choice would he have wanted her to make? "One question," she said. Her voice didn't shake. Thirty years of training held even when everything else threatened to collapse. "Right now. The market owes me one." Vane's eyes narrowed. "Greedy. Most seekers save their questions." "Most seekers are dead. Ask Morris if you don't believe me." The name landed like a slap. Something flickered across Vane's face. Recognition. Fear. Hunger. "Morris." He tested the word. "DS Morris. The one who walked into the Raven's Nest and demanded an audience with the Inner Circle." "I want to know what happened to him. In this place. The night he died." Vane smiled. It reached his eyes but didn't warm them. "Second question's free then, since you've named him." He stepped closer, close enough that she could see the pulse jumping in his throat. "Morris didn't die here, Detective. Morris died in the world above, three weeks after his visit, when whatever he learned in this market caught up with him." "Liar." "Truth. The market takes payment for knowledge, but the payment doesn't always come due immediately. Your partner learned secrets about powers that don't appreciate being studied. He was marked." Vane touched his own chest. "We all are, in the end." "Quinn." The voice came from behind her. Familiar. Female. Unfriendly. "Step away from the mark." She turned. Detective Sergeant Chen stood at the threshold, service weapon raised, face carved from stone. Behind her, two uniformed officers. All three had followed her through the door. All three wore expressions of barely contained terror. "Quinn, what the hell is this place?" "The Veil Market." Vane's voice slithered from behind her. "And I'm afraid your Detective's visit has broken the neutrality pact. Every customer here has just watched a police officer enter with a drawn weapon." The whispers started again. Louder. Angrier. Chen holstered her weapon, but too late. The damage was done. The crowd was shifting, closing in, their human shapes rippling into something older and hungrier. Vane grabbed Quinn's arm. His grip burned like ice. "Last question," he hissed. "Ask it now or lose it forever." Chen's voice cut through the growing chaos. "Quinn, we need to leave. Now." The market's walls were breathing. The floor was cracking. Something was rising from between the cobblestones, something vast and patient and utterly without mercy. Quinn had seconds. Maybe less. She had one question left. The choice would define everything.
created_at"2026-03-18T22:12:05.475Z" 3/18/2026, 10:12:05 PM
model"minimax/minimax-m2.7-20260318"
app_id182717
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latency841
moderation_latency(null)
generation_time63353
tokens_prompt4663
tokens_completion2823
native_tokens_prompt4098
native_tokens_completion2288
native_tokens_completion_images(null)
native_tokens_reasoning228
native_tokens_cached4093
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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provider_responses
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endpoint_id"471cf4ea-3548-4dd7-9f86-8c0f9c21d3ca"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"His voice carried strangely [strangely]"
dialogueSentences45
tagDensity0.378
leniency0.756
rawRatio0.059
effectiveRatio0.044
93.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1612
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"utterly"
count1
highlights
0"really"
1"utterly"
60.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Chen"
1"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1612
totalAiIsms14
found
0
word"shattered"
count1
1
word"pulsed"
count3
2
word"footsteps"
count3
3
word"echoes"
count1
4
word"chill"
count1
5
word"fractured"
count1
6
word"silence"
count1
7
word"flickered"
count1
8
word"pulse"
count1
9
word"familiar"
count1
highlights
0"shattered"
1"pulsed"
2"footsteps"
3"echoes"
4"chill"
5"fractured"
6"silence"
7"flickered"
8"pulse"
9"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences165
matches
0"looked afraid"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences165
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences193
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1612
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1214
uniqueNames13
maxNameDensity1.4
worstName"Vane"
maxWindowNameDensity3.5
worstWindowName"Vane"
discoveredNames
Harlow1
Quinn10
Soho1
Vane17
Saint2
Christopher2
Morris10
Marcus2
Close1
Three2
Familiar1
Sergeant1
Chen3
persons
0"Harlow"
1"Quinn"
2"Vane"
3"Saint"
4"Christopher"
5"Morris"
6"Marcus"
7"Three"
8"Sergeant"
9"Chen"
places
0"Soho"
globalScore0.8
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1612
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences193
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean23.03
std16.73
cv0.727
sampleLengths
033
125
216
361
446
557
66
736
849
926
1058
117
1212
1339
1422
155
1654
1752
1810
195
2045
213
2242
2343
2418
2520
2611
2738
2826
294
3015
312
3235
3320
3410
3540
3623
377
3843
397
4037
4116
4225
4349
448
459
4627
479
4811
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences165
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs223
matches
0"wasn't looking"
1"was beginning"
2"were getting"
3"was shifting"
4"were breathing"
5"was cracking"
6"was rising"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences193
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1217
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.029580936729663106
lyAdverbCount7
lyAdverbRatio0.005751848808545604
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences193
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences193
mean8.35
std6.8
cv0.814
sampleLengths
012
116
23
32
425
55
65
76
817
916
1018
112
124
134
1415
1527
164
1713
181
1910
2021
216
221
235
243
252
261
2721
285
2910
3010
3116
322
3321
3410
352
362
3712
3825
396
4018
419
423
431
443
4512
462
476
489
499
61.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.43005181347150256
totalSentences193
uniqueOpeners83
51.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences129
matches
0"Then he stopped at a"
1"Then a voice."
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences129
matches
0"She didn't think."
1"She'd walked every lane in"
2"Her hand found her service"
3"He'd worn it under his"
4"She'd noted it then, filed"
5"Her earpiece crackled."
6"She didn't know where she"
7"Her phone showed no signal,"
8"She'd found his notebook three"
9"His final note had been"
10"She reached up and unclasped"
11"She hadn't understood then."
12"She was beginning to."
13"She pressed the medallion against"
14"She landed hard on stone"
15"He'd felt her arrival like"
16"His eyes found hers across"
17"His voice carried strangely here,"
18"She started walking"
19"She stopped three feet from"
ratio0.217
49.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount106
totalSentences129
matches
0"The man's shoulder connected with"
1"She didn't think."
2"Backup was two blocks behind."
3"Morris had been backup once."
4"Morris was ash and paperwork"
5"The rain came down in"
6"The suspect vaulted a rusted"
7"A delivery truck's headlights caught"
8"Bookkeeper for the clique."
9"Quinn cleared the fence in"
10"The Saint Christopher medallion at"
11"Something that remembered dying."
12"The alley spat them out"
13"She'd walked every lane in"
14"The rain fell differently here"
15"Vane glanced back."
16"The door rippled like water."
17"Vane stepped through without breaking"
18"Quinn skidded to a halt"
19"Her hand found her service"
ratio0.822
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"She'd noted it then, filed it away in the section of her brain that dealt with the inexplicable."
1"She'd found his notebook three weeks after they declared him dead, hidden in his locker with a symbol on the cover that matched the one carved into this impossi…"
2"Faces that caught the torchlight at angles that made her eyes water."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Vane continued (continue)"
1"he hissed (hiss)"
dialogueSentences45
tagDensity0.089
leniency0.178
rawRatio0.5
effectiveRatio0.089
83.8289%