Run: 2026-03-18-01KM1H4E4YQ785SJY0G6F1GE31

Run Details

Duration:
1m 27s
Cost:
$0.003416
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect cut left through the takeaway, plates shattering behind him. Quinn vaulted the counter without breaking stride. Eighteen years on the force had taught her that the bad ones always ran south. Toward the river, toward the docks, toward whatever hole they thought would swallow them whole. This one had different ideas. She burst onto Camden High Street, rain immediately soaking through her coat. The figure ahead ducked into the underpass, trainers slapping wet concrete. Young. Male. Fast. The bone token glinted at his wrist, visible even from twenty metres back. Quinn had seen tokens like that before. Crime scene photographs. Victims' wrists. Burned into the skin like brand marks. Not this time. The suspect disappeared into the tunnel. Quinn followed, hand on her warrant card, the other reaching for her radio. Static. Of course. These old stations never worked where they needed to. She emerged into the derelict Camden station, officially condemned three years ago after the structural damage. Council blamed squatters. The police report mentioned something about "unusual electrical activity." Everyone knew what that meant. Everyone pretended they didn't. Her torch cut through the darkness. Graffiti covered every surface, but not the usual gang tags. Symbols. Wards. Protective marks in languages that shouldn't exist outside textbooks. The suspect had stopped at the far end, breathing hard. Cornered. "Metropolitan Police." Quinn's voice echoed through the station. "On your knees. Hands where I can see them." He laughed. Actually laughed. "You're out of jurisdiction, Detective." He held up his wrist, the bone token catching the torchlight. "This is Veil territory now." "That so?" "You followed me in. That makes this a negotiation, not an arrest." Quinn took a step closer. The concrete beneath her feet felt wrong, spongy somehow. The air tasted of copper and old incense. "Negotiation implies I want something from you." "Your life." He smiled. "That's usually enough." A sound echoed from somewhere deeper in the station. Footsteps. Multiple sets. Coming closer. "Here's what's going to happen," the suspect continued, backing toward the tunnel entrance. "I'm going to walk through that door. You're going to stay here with your pretty torch and your Metropolitan Police badge. And in the morning, you're going to file a report about a fleeing suspect you lost in an abandoned building. Simple. Clean. Everyone survives." "And the girl in Bermondsey? The one you carved that symbol into?" His smile faltered. "She'll survive too. Eventually. Assuming no infection sets in. Which, given your standards of hygiene, seems unlikely." Quinn's hand moved to her holster. "Last chance." "You can't shoot an unarmed man in cold blood." "I can if he runs." The footsteps grew louder. The temperature dropped. Frost crept along the platform edge. "You really don't understand." The suspect shook his head. "This isn't my world. You're the intruder here. You followed me home." The tunnel door behind him began to open, ancient hinges groaning in protest. Quinn had a decision to make. Follow the suspect into whatever nightmare waited beyond that door, or retreat to the surface and file a report that would end her career. Quinn from three years ago would have walked away. She would have respected the boundaries, the protocols, the thin blue line that kept the supernatural and the mundane neatly separated. Quinn from three years ago had also stood over Morris's body and accepted the official story. Accident. Tragic accident. No witnesses. Nothing to investigate. Her partner had been carved with the same symbol. The same backwards Greek nonsense that everyone agreed was just graffiti, just teenage vandalism, just coincidence. "Quinn." The suspect's voice had changed. Uncertainty now. "Whatever you're thinking, don't." She holstered her weapon and walked toward him. "What are you doing?" "Negotiating." The door finished opening. Figures emerged from the darkness beyond, their outlines wrong somehow. Too tall. Too thin. Faces obscured by hoods or masks or things that weren't masks at all. "Human." One of them spoke, its voice like wind through dead leaves. "You bring a human to our threshold." "She followed me." The suspect's confidence had evaporated completely. "I didn't bring her. I swear." "Words." The figure drifted closer. "Words are cheap. The old laws are clear. Blood for blood. Token for token. What do you offer for this trespass?" Quinn stepped in front of the suspect. Stupid. Tactically indefensible. Morris would have called her an idiot. Morris was dead. "I'm not trespassing." She reached into her coat and pulled out her warrant card. Old laminated one. The new digital ones didn't work down here anyway. "I'm pursuing a suspect in a murder investigation." A ripple went through the assembled figures. Murder was apparently something even the Veil took seriously. "The girl isn't dead," the suspect protested. "Not yet. But you left her bleeding in a bathtub with a symbol carved into her arm. That's attempted murder in my book." "We don't recognise your laws." "I'm not here to be recognised." Quinn held up the warrant card. "This is a token of passage. Issued by the Metropolitan Police. Recognised by the Crown. Which means you're obligated to hear my case." Silence. The temperature continued to drop. "The detective quotes our own protocols." That wind-through-leaves voice again, but with something new. Interest. "Entertaining. What case?" "This man is wanted for assault, attempted murder, and desecration of private property. I have forty-eight hours to bring him before a magistrate. I intend to do exactly that." "And if we refuse?" Quinn smiled. It wasn't a nice smile. "Then I file a report about an illegal gathering in a condemned building. I include everything I've seen tonight. Every symbol. Every face. Every one of you." "You'd expose yourself." "I'd expose you. The Veil Market operates in secret because secrecy keeps it safe. I just walked in through an unlocked door because some idiot ran through without checking his six." She looked at the suspect. "No offense." "None taken," he whispered. "Massive offense. I'm telling everyone." "Tell them. But first, you're coming with me. These people can witness the transaction if they want. Makes it official." Another ripple through the crowd. Whispered consultation in languages Quinn didn't recognise. Then the tall figure spoke again. "The human speaks with our voice. Knows our ways. This is... unexpected." "I told you," the suspect muttered. "She followed me. She's been watching us for months." "Months." The figure leaned closer to Quinn. Close enough that she could smell something ancient beneath the decay. Something that reminded her of Morris's grave. "Then you know what happens to those who watch too closely." "I know what happened to my partner." Quinn didn't flinch. "I know the official story was garbage. I know someone carved him with the same symbol this idiot used on his victim. And I know that whatever's happening in the Veil, it's bleeding into my city now." "Careful, Detective." "I'm always careful. It's the rest of you that need to worry." The crowd parted. A path opened between Quinn and the tunnel leading deeper underground, toward the actual market she realised. The one that moved every full moon. The one that sold things that shouldn't exist. Or toward the exit. Back to the rain and the real world and the career she was definitely going to lose for this. "Choose," the figure said. "The market or the magistrate. But choose now, before the hour changes and our patience expires with it." Quinn looked at the suspect. He looked back at her with something that might have been respect, might have been fear. "What happens if I take option one? The market?" "You find what you're really looking for. The truth about your partner. The meaning of the symbols. The people who gave orders." The figure's hood shifted, revealing nothing beneath. "Or you find yourself carved with something worse." "And option two?" "You arrest him. You file your report. You attend your tribunal for bringing shame to the uniform. And your partner's murder stays buried forever." Quinn thought about Morris. About the funeral she hadn't been allowed to attend. About the three years of silence and official denials and being told to let it go. She thought about the girl in Bermondsey, still in hospital, still refusing to speak about what happened in that bathroom. She thought about the bone token at the suspect's wrist. "Silas," she said. "Silas runs the Raven's Nest. I need to speak with him." The crowd went silent. "Unexpected," the figure repeated. "The human knows names." "I know a lot of things. Question is whether you want them spoken out loud or sorted out quietly." The suspect started to move toward the exit. One of the figures blocked his path. "He's my prisoner," Quinn said. "That was the agreement." "Was it?" "I don't make offers I can't back up." The figure considered this. Then it nodded, a gesture that seemed wrong on a body that shape. "Take him. But know this, Detective." It drifted closer again, close enough that Quinn could feel the cold radiating from whatever it was. "Silas owes debts in this market. Debts you cannot repay. If you walk through that door, you become part of those ledgers. Permanently." "Then I guess I better start reading the fine print." The crowd parted fully. A path to the surface. A path to the market. And somewhere in between, the truth about Morris and the symbol and everything she'd been chasing for three years. Quinn grabbed the suspect's arm and started walking toward the exit. "Wait." The figure's voice stopped her. "The girl. The one in Bermondsey." "What about her?" "She woke up an hour ago. Started speaking in languages no one could identify. Said she needed to speak with you." A pause. "Said she'd been waiting. That you would come. That you always come." Quinn's grip tightened on the suspect's arm. "Where is she now?" "Still in hospital. But not for long. Her family has made... arrangements. The kind that don't require police involvement." The market could wait. The truth about Morris could wait. But if the girl had information, if she'd been targeted for a reason, if she'd somehow been waiting for Quinn specifically "I'm going to need that bone token," Quinn said. "Officially." The suspect looked at her, then at the crowd, then back at her. "You're insane." "I've been told." The figure extended a hand, palm up. Waiting. "One token. For passage when you need it. And a favour, to be called at our discretion." "Absolutely not." "Then we keep the girl. And you lose both of them." Quinn thought about the hospital. About Morris. About every choice that had led her to this moment, standing in an abandoned tube station surrounded by things that shouldn't exist, holding a suspect's arm and bargaining with forces she barely understood. "Done." She pulled the token from the suspect's wrist. He yelped. She didn't care. The bone was warm in her hand, lighter than it should have been. Ancient. Patient. "Congratulations, Detective." The figure's voice seemed almost pleased. "You've just bought yourself a seat at the table. I hope you know how to negotiate." "I've been doing it my whole career. You people aren't that different from the rest of London's criminals." A sound went through the crowd. Laughter? It was hard to tell. "We'll see," the figure said. "Now go. The girl won't wait forever. None of them do." Quinn dragged the suspect toward the exit, the token burning cold against her palm, the weight of her choice settling into her bones like the first drops of rain before the storm. Behind her, the market doors closed with a sound like a coffin lid.
created_at"2026-03-18T22:30:19.047Z" 3/18/2026, 10:30:19 PM
model"minimax/minimax-m2.7-20260318"
app_id182717
external_user(null)
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cancelledfalse
latency3709
moderation_latency(null)
generation_time86466
tokens_prompt4663
tokens_completion3333
native_tokens_prompt4098
native_tokens_completion2641
native_tokens_completion_images(null)
native_tokens_reasoning160
native_tokens_cached4093
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00341628
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provider_responses
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endpoint_id"471cf4ea-3548-4dd7-9f86-8c0f9c21d3ca"
id"060a5a7b03de02d7115a902c4f776827"
is_byokfalse
latency3709
model_permaslug"minimax/minimax-m2.7-20260318"
provider_name"Minimax"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount1
adverbTags
0"The figure's voice seemed almost [almost]"
dialogueSentences95
tagDensity0.263
leniency0.526
rawRatio0.04
effectiveRatio0.021
92.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1943
totalAiIsmAdverbs3
found
0
adverb"really"
count2
1
adverb"completely"
count1
highlights
0"really"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1943
totalAiIsms10
found
0
word"echoed"
count2
1
word"footsteps"
count2
2
word"silence"
count2
3
word"grave"
count1
4
word"could feel"
count1
5
word"absolutely"
count1
6
word"weight"
count1
highlights
0"echoed"
1"footsteps"
2"silence"
3"grave"
4"could feel"
5"absolutely"
6"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences155
filterMatches(empty)
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences221
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1943
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions24
unquotedAttributions0
matches(empty)
31.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1097
uniqueNames13
maxNameDensity2.37
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Camden2
High1
Street1
Quinn26
Morris8
Greek1
Uncertainty1
Old1
Veil1
Silence1
Interest1
Close1
Bermondsey1
persons
0"Quinn"
1"Morris"
2"Old"
3"Veil"
4"Close"
places
0"Camden"
1"High"
2"Street"
3"Bermondsey"
globalScore0.315
windowScore0.333
56.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount3
matches
0"Murder was apparently something even the"
1"seemed wrong on a body that shape"
2"seemed almost pleased"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1943
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences221
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs112
mean17.35
std12.53
cv0.722
sampleLengths
018
135
239
319
43
531
637
727
811
917
104
1121
122
1312
1422
157
167
1714
1858
1912
203
2117
228
239
245
2513
2621
2713
2860
2924
3025
3112
328
334
341
3531
3619
3715
3826
3917
403
4134
4216
437
4423
455
4635
476
4818
4929
96.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences155
matches
0"been carved"
1"been allowed"
2"being told"
3"been targeted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences221
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount768
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.022135416666666668
lyAdverbCount7
lyAdverbRatio0.009114583333333334
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences221
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences221
mean8.79
std7.6
cv0.865
sampleLengths
011
17
215
315
45
512
611
71
81
91
1013
117
123
132
147
153
166
1713
181
192
209
2116
223
2314
244
256
2610
271
281
299
3010
311
328
339
342
352
3616
375
382
3912
405
419
428
437
444
453
469
471
482
492
69.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.45248868778280543
totalSentences221
uniqueOpeners100
55.56% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences120
matches
0"Then the tall figure spoke"
1"Then it nodded, a gesture"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences120
matches
0"She burst onto Camden High"
1"She emerged into the derelict"
2"Her torch cut through the"
3"He held up his wrist,"
4"His smile faltered."
5"She would have respected the"
6"Her partner had been carved"
7"She holstered her weapon and"
8"She reached into her coat"
9"It wasn't a nice smile."
10"She looked at the suspect"
11"He looked back at her"
12"She thought about the girl"
13"She thought about the bone"
14"It drifted closer again, close"
15"She pulled the token from"
16"She didn't care."
17"It was hard to tell."
ratio0.15
47.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences120
matches
0"The suspect cut left through"
1"Quinn vaulted the counter without"
2"This one had different ideas."
3"She burst onto Camden High"
4"The figure ahead ducked into"
5"The bone token glinted at"
6"Quinn had seen tokens like"
7"Crime scene photographs."
8"The suspect disappeared into the"
9"Quinn followed, hand on her"
10"These old stations never worked"
11"She emerged into the derelict"
12"Council blamed squatters."
13"The police report mentioned something"
14"Everyone pretended they didn't."
15"Her torch cut through the"
16"Graffiti covered every surface, but"
17"The suspect had stopped at"
18"Quinn's voice echoed through the"
19"He held up his wrist,"
ratio0.825
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences120
matches(empty)
ratio0
75.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount3
matches
0"She would have respected the boundaries, the protocols, the thin blue line that kept the supernatural and the mundane neatly separated."
1"About every choice that had led her to this moment, standing in an abandoned tube station surrounded by things that shouldn't exist, holding a suspect's arm and…"
2"Quinn dragged the suspect toward the exit, the token burning cold against her palm, the weight of her choice settling into her bones like the first drops of rai…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount1
matches
0"He held up, the bone token catching the torchlight"
97.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"The police report (report)"
1"the suspect continued (continue)"
2"them spoke (speak)"
3"he whispered (whisper)"
4"the figure repeated (repeat)"
dialogueSentences95
tagDensity0.095
leniency0.189
rawRatio0.556
effectiveRatio0.105
86.5299%