Run: 2026-04-24-01KPZV3HC6HQEDSBNEEBQYZ4RS

Run Details

Duration:
33.8s
Cost:
$0.086060
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots hit the pavement hard enough to shoot pain up her shins, but the olive-skinned bastard was still twenty yards ahead and widening the gap. "Herrera! Stop!" He didn't. They never did. Rain hammered Old Compton Street sideways, turning the neon into a smeared watercolour of pinks and greens. Quinn's jacket was already a sponge. Her radio crackled against her collarbone, Dispatch asking for a position she didn't have time to give. Tomás Herrera cut left down an alley she hadn't clocked. She followed, shoulder clipping a bin, sending something glass rolling into a puddle. A cat shrieked. Somewhere a door slammed. "Metropolitan Police! On the ground!" He laughed. Actually laughed, the sound ricocheting off wet brick. The scar on his forearm flashed white under a security light as he vaulted a low railing. Eighteen years on the job and Quinn still hated runners. Hated the way her knees complained now, hated the fact that twenty-nine-year-old former paramedics apparently trained like bloody marathoners. She hit the railing shoulder-first, rolled over it rather than vaulted, came up slipping. Her left hand slapped concrete to keep her upright. The watch face cracked against the kerb. Morris had given her that watch. She filed the damage under *later*. Herrera was already across Charing Cross Road, weaving between a night bus and a minicab that blared its horn long enough to wake the dead. Quinn went through the gap half a second later, close enough to feel the wing mirror graze her hip. "Stop running and we talk!" "No we don't!" His accent thickened under adrenaline. Seville, not London. "You don't want to talk, Detective. You want a cage!" Fair point. She wanted him in a box with a tape recorder and no lawyer for as long as the PACE codes would let her. She wanted to know what he'd been carrying out of that flat in Bloomsbury where a woman had bled out three hours ago with symbols carved into her sternum. She wanted to know why his name kept surfacing in the margins of Morris's old case files, the ones she still read at three in the morning when the gin ran out. He darted north. She cut the corner, gaining a yard. The Saint Christopher medallion bounced against his chest as he looked back. Wide eyes. Good. Let him be afraid. "Herrera. Knees. Hands behind your head. Last time I ask politely." "Politely?" He skidded round a scaffolding pole and kept going. "You broke my door!" "You ran out the window!" They blurred through Seven Dials, past a clutch of drunks too pissed to register the chase, past a kebab shop venting lamb-smoke into the wet air. Her lungs burned. Her radio was useless now, the earpiece knocked loose somewhere back at the railing. He was heading north. Consistently north. Not random. He had a destination. That was when she should have called it in. Stopped. Flagged a unit. Let uniforms flood the area and sweep him up in a perimeter. She kept running. Tottenham Court Road thinned into backstreets she half-knew. Warren Street. Euston Road roared across their path and Herrera went straight through it, palm out to a taxi that screamed to a halt. Quinn used the same gap, hand raised in apology she didn't feel. Camden. He was running them toward Camden. By the time they hit the canal path her sides were cramping and her mouth tasted of copper. Herrera was slowing too, favouring his left leg. Good. Something had caught up with him. "Tommy." She used his first name for the first time, flat and conversational, the way she'd been taught in the negotiation modules she'd never respected. "You're a medic. You know how this ends. Heart rate like yours, in this cold. Stop now." "Former medic." "Stop anyway." He glanced back, and for a fraction of a second she thought he might. Then his face changed, something settling into it. Resolve. Or relief. He turned off the canal path and ducked into the maw of a derelict Tube entrance she'd walked past a hundred times without seeing. Plywood hoardings. A faded sign half-scraped off. Someone had pushed the panel aside to make a gap just wide enough for a man. Quinn slowed. The gap exhaled. That was the only word for it. A breath of warm air in the cold rain, carrying smells that had no business in a disused station. Cardamom. Scorched iron. Something floral and rotten, like lilies left in a vase too long. Her hand went to her Airwave. Dead, water-logged or just out of range, she couldn't tell. She pulled her phone. One bar, flickering. *Pursuit on foot, vicinity Camden Town, suspect entered derelict Underground entrance off towpath, request backup.* Send. The little arrow spun. Kept spinning. Inside the gap, footsteps descended. Metal on metal. Going down. A long way down, by the sound. Quinn stood in the rain and counted. Eighteen years. A commendation from the Commissioner. A DS who'd gone into a basement in Whitechapel and never come back out, and a file on her desk that made no sense no matter how she rearranged it. Circles within circles. Names that showed up and then didn't, as if the system itself forgot them. Herrera's was one of those names. Morris had gone through a door like this one. She was sure of it now, the way you become sure of things at forty-one that you'd laughed at at twenty-five. "Ma'am?" She turned. A kid, maybe nineteen, hood up, cycling past on the towpath. He'd stopped. He was staring at the gap, then at her. "You don't want to go in there," he said. "Police business." "Yeah." He nodded, slow. "Still." He pushed off and pedalled away faster than he'd arrived. Quinn looked at her phone. The arrow was still spinning. No message had sent. The screen flickered once and showed No Service. She drew her baton. Extended it with a snap that sounded obscenely loud. Her torch clicked on, the beam cutting a weak white cone into the dark beyond the plywood. Somewhere below, a bell rang. Not a tube bell. Something older. Brass and low, the kind of sound that carried further than it should. She stepped through the gap.
created_at"2026-04-24T13:33:11.955Z" 4/24/2026, 1:33:11 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1552
moderation_latency(null)
generation_time33727
tokens_prompt4663
tokens_completion1581
native_tokens_prompt6522
native_tokens_completion2138
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.08606
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
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is_byokfalse
latency1548
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
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request_id"req-1777037591-mBaDG90pM7WGX9QgWOja"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.278
leniency0.556
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1043
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1043
totalAiIsms4
found
0
word"resolve"
count1
1
word"maw"
count1
2
word"footsteps"
count1
3
word"flickered"
count1
highlights
0"resolve"
1"maw"
2"footsteps"
3"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences113
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords16
totalWords1043
ratio0.015
matches
0"later"
1"Pursuit on foot, vicinity Camden Town, suspect entered derelict Underground entrance off towpath, request backup."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount963
uniqueNames27
maxNameDensity0.83
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Old1
Compton1
Street2
Dispatch1
Herrera5
Quinn8
Charing1
Cross1
Road3
Seville1
London1
Bloomsbury1
Morris3
Saint1
Christopher1
Seven1
Dials1
Court1
Camden3
Tube1
Airwave1
Town1
Underground1
Send1
Commissioner1
Whitechapel1
Service1
persons
0"Dispatch"
1"Herrera"
2"Quinn"
3"Morris"
4"Saint"
5"Christopher"
6"Dials"
places
0"Old"
1"Compton"
2"Street"
3"Charing"
4"Cross"
5"Road"
6"Seville"
7"London"
8"Bloomsbury"
9"Seven"
10"Court"
11"Camden"
12"Town"
13"Commissioner"
14"Whitechapel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"mer paramedics apparently trained like bloody"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1043
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean21.73
std18.47
cv0.85
sampleLengths
026
12
25
340
430
55
627
729
842
944
105
1121
1286
1329
1411
1514
165
1743
1812
1925
203
2144
227
2333
2442
252
262
2725
2847
292
3044
3123
3215
331
346
3517
3667
3730
381
3924
409
412
425
4310
4422
4530
4624
475
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences113
matches
0"been taught"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs177
matches
0"was heading"
1"was running"
2"were cramping"
3"was slowing"
4"was staring"
5"was still spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences126
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount974
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03593429158110883
lyAdverbCount5
lyAdverbRatio0.00513347022587269
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean8.28
std7.25
cv0.876
sampleLengths
026
12
22
33
417
56
617
710
813
93
104
115
122
138
1417
1510
1619
1714
189
197
206
216
2225
2319
245
258
263
2710
282
2923
3029
3132
323
337
3412
352
361
374
3811
3910
404
415
4226
433
4414
454
462
472
484
499
75.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.48412698412698413
totalSentences126
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences88
matches
0"Somewhere a door slammed."
1"Actually laughed, the sound ricocheting"
2"Then his face changed, something"
3"Somewhere below, a bell rang."
ratio0.045
74.55% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences88
matches
0"They never did."
1"Her radio crackled against her"
2"She followed, shoulder clipping a"
3"She hit the railing shoulder-first,"
4"Her left hand slapped concrete"
5"She filed the damage under"
6"His accent thickened under adrenaline"
7"She wanted him in a"
8"She wanted to know what"
9"She wanted to know why"
10"He darted north."
11"She cut the corner, gaining"
12"He skidded round a scaffolding"
13"They blurred through Seven Dials,"
14"Her lungs burned."
15"Her radio was useless now,"
16"He was heading north."
17"He had a destination."
18"She kept running."
19"He was running them toward"
ratio0.364
62.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences88
matches
0"Quinn's boots hit the pavement"
1"They never did."
2"Quinn's jacket was already a"
3"Her radio crackled against her"
4"Tomás Herrera cut left down"
5"She followed, shoulder clipping a"
6"A cat shrieked."
7"The scar on his forearm"
8"She hit the railing shoulder-first,"
9"Her left hand slapped concrete"
10"The watch face cracked against"
11"Morris had given her that"
12"She filed the damage under"
13"Herrera was already across Charing"
14"Quinn went through the gap"
15"His accent thickened under adrenaline"
16"Seville, not London."
17"She wanted him in a"
18"She wanted to know what"
19"She wanted to know why"
ratio0.795
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"By the time they hit"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"Herrera was already across Charing Cross Road, weaving between a night bus and a minicab that blared its horn long enough to wake the dead."
1"A breath of warm air in the cold rain, carrying smells that had no business in a disused station."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"He nodded, slow"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences18
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
89.1796%