Run: 2026-04-24-01KPZV6K8RZ38CYYB62M8CT73P

Run Details

Duration:
29.5s
Cost:
$0.085485
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boot hit a puddle and sent brown water up her trouser leg. She didn't slow. Thirty metres ahead, the suspect cut left down an alley off Camden High Street, a black hood slick with rain, a satchel bouncing hard against his hip. She'd clocked him outside the Raven's Nest an hour ago, passing something to a woman with teeth that caught the streetlight wrong. By the time Quinn had crossed the road, the woman was gone and the man was walking too fast for a Tuesday. Now he was running. "Police! Stop where you are!" He didn't. They never did. Her radio crackled against her collarbone, Dispatch asking for her twenty. She pressed the button with her thumb without breaking stride. "Quinn. Foot pursuit. Male, IC4, six foot, black hoodie, brown satchel. Heading north from Buck Street. Request backup." "Received, Detective. Nearest unit ten minutes out." Ten minutes. She could lose three suspects in ten minutes. The alley stank of bin juice and old curry. Her boots hit something soft and she didn't look down. Ahead, the man vaulted a low wall into a market courtyard, and her knees remembered she was forty-one. She took the wall anyway. The leather watch on her wrist caught on the brick and she felt the strap give, but it held. "Oi!" A vendor packing up a stall of bootleg DVDs ducked as the hooded man shoved past. "Bleedin' lunatic!" "Which way?" Quinn shouted. The vendor jerked a thumb over his shoulder without looking up. She ran. Rain came harder now, sheets of it slanting under the awnings, turning every surface into a mirror of sodium yellow. Her lungs began to burn, that old familiar burn she'd first learned chasing toerags across Hackney Marshes eighteen years back. Some things didn't change. Suspects always ran. She always followed. He went left at the lock-up, right past the shuttered tattoo parlour, and then, at a gap between two buildings she'd never noticed in fifteen years of working this patch, he vanished. Quinn stopped. Water ran off her nose. She wiped it with the back of her hand and approached the gap the way she'd approach a dog she didn't know. Slow. Shoulders loose. Hand resting near her baton, though the Met didn't let her carry anything heavier without three forms and a prayer. The gap was barely wider than her shoulders. Iron railings on one side, brickwork on the other, and at the end, a set of stone steps going down. Steps that shouldn't be there. She knew this stretch. She'd walked it a hundred times. There was supposed to be a wall. "Bollocks," she muttered. Three years ago, Morris had said something similar. Right before he'd gone down a staircase that wasn't on any map. Right before she'd come back up alone, with blood on her sleeve that wasn't hers and a report she couldn't make sense of even now. She crouched at the top of the steps. Listened. Under the hiss of the rain, something else. Music, maybe. A low thrum that didn't quite match any rhythm she knew. And a smell drifting up from the dark, wet stone, old smoke, and something sweet that made her back teeth ache. She keyed the radio again. "Quinn to Dispatch. Suspect has gone to ground. I'm off Buck Street, between the lock-up and the tattoo parlour. Request backup hold at my last position." Static. "Dispatch, do you copy." The static thickened, curdled, became something that sounded almost like breathing before snapping clean off. The radio light died. She tapped it. Nothing. "Brilliant." She drew her torch instead. The beam cut down the steps, catching on damp brickwork and something scratched into the wall at head height. A mark. A circle, and inside it, the clean outline of a finger bone. Her stomach did a slow, cold turn. She'd seen that mark before. On the wall where Morris had last stood. In the margins of a notebook she'd taken from a flat in Whitechapel last autumn, a flat whose tenant had walked out of the custody suite through a locked door and had never been found. She'd filed the notebook as evidence and never mentioned the symbol, because there was no box on any form for *small drawing of finger bone, possibly occult, possibly nothing, possibly the thing that took my partner.* At the foot of the stairs, far below, a door opened. Light spilled up, warm and wrong, the colour of tallow. Voices carried with it, a murmur of a crowd, the clink of something metal, and then the door closed again and the dark came back. Quinn's hand went to her jacket pocket. She felt the shape of her warrant card, her phone, her keys. And, tucked behind the lining where she'd kept it since the night Morris didn't come home, a small piece of yellowed bone on a piece of waxed string. She'd taken it off the floor of a flat in Bethnal Green six months ago and told herself she'd hand it in. She hadn't. Tommy Herrera's voice drifted back to her from a conversation she shouldn't have been having with a paramedic who shouldn't have been in her investigation. *If you ever find yourself at one of those doors, Detective, don't go through without a token. And don't go through alone.* She'd laughed at him. She wasn't laughing now. Rain hammered her back. Somewhere above her, on the real street, a siren passed going the wrong way. Her radio was dead. Backup was ten minutes out, which meant it might as well be ten years. And down there, in the warm wrong light, was a man with a satchel who'd just handed something to a woman with predator's teeth outside Silas' bar. Quinn weighed it. Regulations said hold position. Regulations said wait for backup. Regulations said don't enter unfamiliar premises alone, especially ones that weren't on any map the Met had ever drawn. Regulations had lost her Morris. She thumbed the safety off her baton, pulled the bone token from her pocket and closed her fist around it until the edges bit her palm. The sweet smell from below grew stronger. Somewhere in the dark, that low thrum shifted and became, for one clear instant, the sound of someone calling her name. She took the first step down.
created_at"2026-04-24T13:34:52.198Z" 4/24/2026, 1:34:52 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency854
moderation_latency(null)
generation_time29369
tokens_prompt4663
tokens_completion1568
native_tokens_prompt6522
native_tokens_completion2115
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.085485
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
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is_byokfalse
latency854
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1057
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1057
totalAiIsms4
found
0
word"familiar"
count1
1
word"sense of"
count1
2
word"stomach"
count1
3
word"predator"
count1
highlights
0"familiar"
1"sense of"
2"stomach"
3"predator"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences91
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords38
totalWords1057
ratio0.036
matches
0"small drawing of finger bone, possibly occult, possibly nothing, possibly the thing that took my partner."
1"If you ever find yourself at one of those doors, Detective, don't go through without a token. And don't go through alone."
97.22% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions1
matches
0"Her radio crackled against her collarbone, Dispatch asking for her twenty."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount988
uniqueNames19
maxNameDensity0.61
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Regulations"
discoveredNames
Camden1
High1
Street1
Raven1
Nest1
Quinn6
Tuesday1
Dispatch1
Hackney1
Marshes1
Met2
Three1
Morris4
Whitechapel1
Bethnal1
Green1
Herrera1
Detective1
Regulations4
persons
0"Quinn"
1"Dispatch"
2"Met"
3"Three"
4"Morris"
5"Herrera"
6"Detective"
7"Regulations"
places
0"Camden"
1"High"
2"Street"
3"Raven"
4"Hackney"
5"Marshes"
6"Whitechapel"
7"Bethnal"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"quite match any rhythm she knew"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1057
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences98
matches
0"seen that mark"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean25.17
std23.54
cv0.935
sampleLengths
016
171
24
35
45
521
618
77
810
961
1019
114
1211
132
1450
1532
162
1750
1850
193
2045
219
2242
235
2426
251
264
2723
281
2938
307
3184
3246
3371
3447
358
3663
373
3828
395
4054
416
93.70% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences91
matches
0"was gone"
1"was supposed"
2"been found"
76.54% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs162
matches
0"was walking"
1"was running"
2"wasn't laughing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount894
adjectiveStacks1
stackExamples
0"bouncing hard against his"
adverbCount24
adverbRatio0.026845637583892617
lyAdverbCount4
lyAdverbRatio0.0044742729306487695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.79
std8.84
cv0.819
sampleLengths
013
13
227
322
422
54
65
72
83
911
1010
1118
127
132
148
159
1610
1718
185
1919
2017
212
224
2311
242
2520
2620
274
283
293
3032
312
325
3322
341
352
3620
378
3820
395
404
416
427
433
448
4512
4625
478
481
498
72.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4897959183673469
totalSentences98
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences77
matches
0"Right before he'd gone down"
1"Right before she'd come back"
2"Somewhere above her, on the"
3"Somewhere in the dark, that"
ratio0.052
74.55% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences77
matches
0"She didn't slow."
1"She'd clocked him outside the"
2"They never did."
3"Her radio crackled against her"
4"She pressed the button with"
5"She could lose three suspects"
6"Her boots hit something soft"
7"She took the wall anyway."
8"Her lungs began to burn,"
9"She always followed."
10"He went left at the"
11"She wiped it with the"
12"She knew this stretch."
13"She'd walked it a hundred"
14"She crouched at the top"
15"She keyed the radio again."
16"She tapped it."
17"She drew her torch instead."
18"Her stomach did a slow,"
19"She'd seen that mark before."
ratio0.364
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences77
matches
0"Quinn's boot hit a puddle"
1"She didn't slow."
2"She'd clocked him outside the"
3"They never did."
4"Her radio crackled against her"
5"She pressed the button with"
6"She could lose three suspects"
7"The alley stank of bin"
8"Her boots hit something soft"
9"She took the wall anyway."
10"The leather watch on her"
11"A vendor packing up a"
12"The vendor jerked a thumb"
13"Rain came harder now, sheets"
14"Her lungs began to burn,"
15"Some things didn't change."
16"She always followed."
17"He went left at the"
18"Water ran off her nose."
19"She wiped it with the"
ratio0.714
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences77
matches
0"By the time Quinn had"
1"Now he was running."
2"And, tucked behind the lining"
3"*If you ever find yourself"
ratio0.052
86.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount3
matches
0"She'd clocked him outside the Raven's Nest an hour ago, passing something to a woman with teeth that caught the streetlight wrong."
1"The static thickened, curdled, became something that sounded almost like breathing before snapping clean off."
2"Regulations said don't enter unfamiliar premises alone, especially ones that weren't on any map the Met had ever drawn."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Quinn shouted (shout)"
1"she muttered (mutter)"
dialogueSentences10
tagDensity0.2
leniency0.4
rawRatio1
effectiveRatio0.4
92.5333%