NC Bench
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Run: 2026-04-24-01KQ00XK3CYGXMZ80V7SE0Q4N0
Run Details
Model:
GPT-OSS 120B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 11s
Cost:
$0.000640
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.54%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
2.71%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
48.67%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
72.41%
Name drop frequency
(details)
47.26%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.55%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.79%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.23%
Subject-first sentence starts
(details)
57.47%
Subordinate conjunction sentence starts
(details)
34.16%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
73.6261%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Stop!"
Harlow lunged, her leather watch
clinking against the suspect's wrist as she seized his coat.
He yanked free, a glint
of bone‑white token flashing from his pocket. Water rushed under his boots, splattering the cracked pavement.
He bolted toward the dim
archway between two shuttered storefronts. Harlow sprinted after, muscles coiled, breath sharp.
The alley stretched, graffiti smeared
like warning signs.
A low hum rose from
beneath the street, a reverberating
thrum that seemed to pulse with the city’s hidden veins
. A hand brushed her shoulder, hard and urgent. "Tomás!" He stood there, shoulders hunched, a Saint Christopher medallion hanging from a frayed cord around his neck.
His olive skin glistened under
the flickering neon of a distant sign, the scar on his left forearm catching the light. "You see him?"
he asked, eyes flicking to
the fleeing figure. "I saw the token,"
Harlow replied, voice clipped
. "He's heading down."
She pointed to the iron
grate half‑covered by a rusted crate.
The grate led to a
staircase that disappeared into darkness. "The market's down there,"
Tomás muttered, half‑to himself
. "Never set foot in it. It… changes." "Then we change with it."
They dropped the crate, revealing
the iron steps.
Harlow descended first, her boots
echoing
against the stone.
The air grew cooler, a
faint metallic scent mingling with the dampness that clung to the walls.
Tomás followed, his medallion jingling
softly
, a small, reassuring chime. At the bottom, a vaulted tunnel opened onto a bustling subterranean bazaar. Lanterns hung from low arches, casting amber pools over stalls piled with strange goods: glass bottles filled with swirling smoke, leather‑bound tomes
etched
in languages no one recognised, and rows of
knives that seemed to hum
. The crowd moved like a river of shadows, each figure wrapped in layered cloaks, faces half‑hidden behind masks. A vendor shouted, "Enchanted charms! Protection against... unseen!" Tomás slipped between stalls, his eyes
scanning
for
familiar
faces.
He paused at a stall
where a gaunt woman sold silver coils. "Do you know where he went?"
he asked her, voice low
. She glanced up, eyes glittering. "The back room. Only those with a token get in. You shouldn't be here, doctor." "Doctor?" Harlow snapped, stepping into view. Her coat whipped around her, the
weight
of her gun a
familiar
comfort at her hip. The woman smirked. "Detective Quinn. I heard about your last… loss." Harlow’s jaw tightened. "Morris?"
she whispered, barely audible
. The woman’s smile faded. "He vanished in this market once. The Veil swallows those who look too deep." "Where's the back room?" Harlow demanded. The woman gestured toward a narrow passage lined with old maps of the city, the paper brittle and stained. A heavy wooden door stood at its end, iron bolts
glinting
. Tomás moved ahead, hand on his medallion. "We go together." They pushed through the door. Inside, the room was dim, the walls lined with shelves holding glass jars of phosphorescent liquid. In the centre, a
marble
slab bore a shallow indentation, as if something had
been placed
there recently. The suspect stood before it, the bone token clenched in his fist.
He turned, eyes wild, a
half‑smile twisting his face. "You shouldn't have followed," he hissed. Harlow stepped forward, gun raised. "Drop the token."
He laughed, a sound that
echoed
off the stone. "You think this is about a simple theft? It's a gateway." The token
pulsed
, faintly luminous. A low vibration filled the room, making the jars tremble. Tomás lunged, trying to snatch the token, but the suspect pushed him back, the force sending Tomás sprawling onto the cold floor. The medallion slipped from his neck, clattering against the
marble
. Harlow fired. The gun cracked, the bullet striking the slab. A surge of white light erupted, blinding for an instant. When the glare faded, the token lay on the floor, ironically still glowing, and the suspect
was gone
, his outline dissolved into thin mist. "Where?" Tomás rasped, picking up his medallion, his hand shaking. Harlow knelt, fingers brushing the token.
It was warm, humming with
an unseen power. "Something's wrong,"
she said, eyes narrowing
. "He's opened something." From the shadows behind the shelves, a figure emerged, cloaked in tattered fabric, eyes hidden behind a veil of black. The figure’s hand lifted, palm hovering over the token. "Harlow Quinn."
She steadied her gun, heart
pounding
against her ribs like a drum. The breath of the underground
seemed to
press in on her, the market’s murmurs turning into a low, guttural chant. Tomás rose, clutching his medallion, his voice low. "We don't belong here." The cloaked figure smiled, though no mouth could be seen. "You already belong. The Veil chooses its own." A sudden, sharp crack split the air. The slab beneath the token split, revealing a yawning
darkness that seemed to swallow the light
. From it, a force surged, pushing Harlow backward.
She stumbled, the gun slipping
from her grip, clattering onto the stone. The token spun, hovering midair, then plummeted toward the abyss. Tomás lunged, catching the token just before it vanished.
He held it high, the
medallion ringing against his palm. "Don't—" The figure raised a hand, fingers splayed, and the darkness rippled, forming a vortex that
began to
draw the entire room inward. Shelves cracked, glass
shattered
, and a scream rose from unseen
depths
. Harlow grabbed the pistol, pulling it to her shoulder, eyes fixed on the vortex. The cloaked figure stepped forward, the veil parting to reveal a pale, angular face, eyes like twin voids. "Welcome to the market's heart,"
the voice hissed, each syllable dripping with ancient malice
. "You have the choice—step in, or
watch
everything you love dissolve." A sudden, unseen
weight
slammed against Harlow's chest, a pressure that knotted her ribs. The ground
trembled
, dust falling from the ceiling. She stared at the token, its glow flickering, half‑consumed by darkness. Tomás whispered, "We have to decide now."
Before Harlow could answer, a
brick wall of midnight black surged from the vortex, barreling toward them. She raised the gun, firing into the abyss. Bullets vanished, absorbed by the void. The cloaked figure laughed, a hollow sound that
reverberated
through the stone. "Your time is short." A sudden, blinding flash illuminated the room, and the vortex expanded, swallowing the shelves, the jars, the
very
air itself. Harlow felt herself pulled, her feet leaving the ground, the world turning into a swirling chaos of shadows and light. She clung to the edge of the darkness, the token trembling in Tomás's hand, the medallion jangling against his chest. Their eyes met, a silent agreement passing between them. The vortex roared louder, the sound deafening. A final, guttural roar
echoed
as the market’s heart
pulsed
, and the darkness surged forward, ready to claim them. "No." Harlow's voice broke the howl, raw and fierce, as she reached forward, fingers closing around the edge of the void. The chapter ended as the darkness engulfed them, the silent scream of the underground market swallowed whole, leaving only the
echo
of a gunshot and the faint
glint
of a bone token suspended in the abyss.
created_at
"2026-04-24T15:14:48.572Z"
4/24/2026, 3:14:48 PM
model
"openai/gpt-oss-120b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
276
moderation_latency
(null)
generation_time
71016
tokens_prompt
4663
tokens_completion
2969
native_tokens_prompt
4183
native_tokens_completion
2512
native_tokens_completion_images
(null)
native_tokens_reasoning
1046
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.000640417
router
(null)
provider_responses
0
endpoint_id
"85835306-dba3-4334-87bc-ab9ffa5c9c62"
id
"chatcmpl-RjmSkIdqdoQkYAxiySLL6hDr"
is_byok
false
latency
87
model_permaslug
"openai/gpt-oss-120b"
provider_name
"DeepInfra"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777043688-SIjV5OqjoQyQatPLqkff"
session_id
(null)
api_type
"completions"
id
"gen-1777043688-88vzhXJShpoFaBST1LtI"
upstream_id
"chatcmpl-RjmSkIdqdoQkYAxiySLL6hDr"
total_cost
0.000640417
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
32
tagDensity
0.469
leniency
0.938
rawRatio
0
effectiveRatio
0
91.54%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1182
totalAiIsmAdverbs
2
found
0
adverb
"softly"
count
1
1
adverb
"very"
count
1
highlights
0
"softly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
2.71%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1182
totalAiIsms
23
found
0
word
"glint"
count
2
1
word
"pulse"
count
1
2
word
"echoing"
count
1
3
word
"etched"
count
1
4
word
"scanning"
count
1
5
word
"familiar"
count
2
6
word
"weight"
count
2
7
word
"glinting"
count
1
8
word
"marble"
count
2
9
word
"echoed"
count
2
10
word
"pulsed"
count
2
11
word
"pounding"
count
1
12
word
"shattered"
count
1
13
word
"depths"
count
1
14
word
"trembled"
count
1
15
word
"reverberated"
count
1
16
word
"echo"
count
1
highlights
0
"glint"
1
"pulse"
2
"echoing"
3
"etched"
4
"scanning"
5
"familiar"
6
"weight"
7
"glinting"
8
"marble"
9
"echoed"
10
"pulsed"
11
"pounding"
12
"shattered"
13
"depths"
14
"trembled"
15
"reverberated"
16
"echo"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
91
matches
(empty)
48.67%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
5
narrationSentences
91
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
108
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1181
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
72.41%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
29
wordCount
1031
uniqueNames
4
maxNameDensity
1.55
worstName
"Harlow"
maxWindowNameDensity
2.5
worstWindowName
"Harlow"
discoveredNames
Saint
1
Christopher
1
Harlow
16
Tomás
11
persons
0
"Saint"
1
"Christopher"
2
"Harlow"
3
"Tomás"
places
(empty)
globalScore
0.724
windowScore
0.833
47.26%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
73
glossingSentenceCount
3
matches
0
"thrum that seemed to pulse with the city’s hidden veins"
1
"knives that seemed to hum"
2
"darkness that seemed to swallow the light"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1181
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
108
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
21.47
std
13.47
cv
0.627
sampleLengths
0
37
1
45
2
8
3
1
4
38
5
11
6
11
7
21
8
15
9
5
10
44
11
66
12
8
13
22
14
11
15
20
16
22
17
11
18
8
19
18
20
6
21
30
22
10
23
39
24
21
25
6
26
8
27
20
28
15
29
32
30
44
31
10
32
14
33
9
34
29
35
2
36
32
37
12
38
18
39
31
40
22
41
19
42
1
43
33
44
32
45
25
46
33
47
7
48
31
49
16
97.55%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
91
matches
0
"been placed"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
217
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
108
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1031
adjectiveStacks
0
stackExamples
(empty)
adverbCount
16
adverbRatio
0.015518913676042677
lyAdverbCount
6
lyAdverbRatio
0.005819592628516004
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
108
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
108
mean
10.94
std
6.39
cv
0.584
sampleLengths
0
16
1
12
2
9
3
10
4
7
5
8
6
20
7
8
8
1
9
17
10
21
11
11
12
8
13
3
14
11
15
10
16
8
17
7
18
5
19
8
20
9
21
17
22
10
23
12
24
36
25
18
26
8
27
10
28
12
29
11
30
5
31
15
32
6
33
16
34
3
35
8
36
3
37
5
38
4
39
14
40
6
41
19
42
11
43
7
44
3
45
5
46
16
47
18
48
12
49
9
56.79%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.35185185185185186
totalSentences
108
uniqueOpeners
38
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
87
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
87
matches
0
"He yanked free, a glint"
1
"He bolted toward the dim"
2
"He stood there, shoulders hunched,"
3
"His olive skin glistened under"
4
"he asked, eyes flicking to"
5
"She pointed to the iron"
6
"They dropped the crate, revealing"
7
"He paused at a stall"
8
"he asked her, voice low"
9
"She glanced up, eyes glittering."
10
"Her coat whipped around her,"
11
"she whispered, barely audible"
12
"They pushed through the door."
13
"He turned, eyes wild, a"
14
"He laughed, a sound that"
15
"It was warm, humming with"
16
"she said, eyes narrowing"
17
"She steadied her gun, heart"
18
"She stumbled, the gun slipping"
19
"He held it high, the"
ratio
0.276
0.23%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
80
totalSentences
87
matches
0
"Harlow lunged, her leather watch"
1
"He yanked free, a glint"
2
"Water rushed under his boots,"
3
"He bolted toward the dim"
4
"Harlow sprinted after, muscles coiled,"
5
"The alley stretched, graffiti smeared"
6
"A low hum rose from"
7
"A hand brushed her shoulder,"
8
"He stood there, shoulders hunched,"
9
"His olive skin glistened under"
10
"he asked, eyes flicking to"
11
"Harlow replied, voice clipped"
12
"She pointed to the iron"
13
"The grate led to a"
14
"Tomás muttered, half‑to himself"
15
"They dropped the crate, revealing"
16
"Harlow descended first, her boots"
17
"The air grew cooler, a"
18
"Tomás followed, his medallion jingling"
19
"Lanterns hung from low arches,"
ratio
0.92
57.47%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
87
matches
0
"Before Harlow could answer, a"
ratio
0.011
34.16%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
7
matches
0
"A low hum rose from beneath the street, a reverberating thrum that seemed to pulse with the city’s hidden veins."
1
"The air grew cooler, a faint metallic scent mingling with the dampness that clung to the walls."
2
"Lanterns hung from low arches, casting amber pools over stalls piled with strange goods: glass bottles filled with swirling smoke, leather‑bound tomes etched in…"
3
"The slab beneath the token split, revealing a yawning darkness that seemed to swallow the light."
4
"She stumbled, the gun slipping from her grip, clattering onto the stone."
5
"A sudden, unseen weight slammed against Harlow's chest, a pressure that knotted her ribs."
6
"Harlow felt herself pulled, her feet leaving the ground, the world turning into a swirling chaos of shadows and light."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
5
matches
0
"he asked, eyes flicking to the fleeing figure"
1
"Harlow replied, voice clipped"
2
"he asked, voice low"
3
"she said, eyes narrowing"
4
"the voice hissed, each syllable dripping with ancient malice"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
8
fancyTags
0
"Tomás muttered (mutter)"
1
"A vendor shouted (shout)"
2
"Harlow snapped (snap)"
3
"she whispered (whisper)"
4
"Harlow demanded (demand)"
5
"he hissed (hiss)"
6
"the voice hissed (hiss)"
7
"Tomás whispered (whisper)"
dialogueSentences
32
tagDensity
0.375
leniency
0.75
rawRatio
0.667
effectiveRatio
0.5
73.6261%