Run: 2026-04-24-01KQ046PVMVDYT1HFP51ZS2PEK

Run Details

Duration:
14.3s
Cost:
$0.001283
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain lashed against Detective Harlow Quinn's face as she sprinted through the backstreets of Soho. Her breath came in ragged bursts, the metallic tang of blood from her split lip mixing with the smell of wet pavement. Ahead, the suspect—a wiry figure in a dark hooded jacket—vanished around a corner near a derelict theatre. "Stop! Metropolitan Police!" Quinn yelled, though the words were swallowed by the storm. Her worn leather watch slapped against her wrist with each stride. Three years since Morris, and she still chased shadows. This one led somewhere interesting. The suspect hadn't just run—they'd evaporated into the alley walls like mist. The alley opened into a wider thoroughway, its cobblestones slick underfoot. Empty storefronts blinked with dead neon signs. Where had they gone? Quinn scanned the area, her hand resting on the grip of her service pistol. Then she saw it—a barely perceptible distortion in the air near a boarded-up shopfront, like heat rising from pavement on a summer's day. The Veil Market. She'd heard whispers about this place in the supernatural underworld. Illegal markets that moved with the moon. Sold things that ought not to exist. And entry required a bone token—something the suspect clearly possessed. A decision point. Protocol demanded backup, but the storm had already scrambled communications. Follow the suspect into unknown territory or wait for reinforcements who might never come? The distortion rippled again. A glimpse of shadow-market stalls beyond, displaying goods that made her stomach clench. Creatures scuttled in cages. Glowing jars pulsed with unknown contents. And at the center of it all, the suspect haggled with a cloaked figure over a small, white object that looked suspiciously like— A human finger. Quinn's training warred with instinct. The regulations screamed retreat. Her gut screamed pursuit. Morris had taught her to trust her instincts, especially when the laws of physics seemed optional. She stepped forward. The air grew thick, smelling of ozone and decay. The rain stopped abruptly as if hitting an invisible ceiling. The boarded-up shopfront dissolved into an archway marked by faded chalk symbols. Three rules for surviving supernatural markets: 1. Never touch the merchandise. 2. Always know your exit. 3. Some debts can't be paid with money. The suspect turned, their face momentarily visible in the shifting gaslight. Not who she expected. A woman with eyes too old for her youthful face, holding the finger like it was a precious jewel. "Detective Quinn," the woman said, her voice like dry leaves scraping stone. "I've been expecting you." The tattoo on her wrist—a stylized raven—matched the one in Morris's case file. The same one found at three other crime scenes where victims had disappeared without a trace. "The finger," Quinn said, raising her pistol. "What is it?" "A key," the woman smiled, showing too many teeth. "To something far more valuable than your life." Behind her, the market bustled with activity. Creatures that shouldn't exist bartered with humans who should know better. A barrel of what looked like eyeballs rolled past her feet. A cage whispered promises of forbidden knowledge. "The Raven's Nest sends its regards," the woman continued. "Your partner made such interesting discoveries before his... accident." Quinn's finger tightened on the trigger. Morris had been investigating the Raven's Nest before his death. The bar with its secret back room. Its green neon sign that seemed to watch passersby. "You'll never find what we're hiding," the woman taunted. "Not here. Not anywhere." Quinn took a step forward. The market seemed to lean in, watching. Waiting. Somewhere in this labyrinth of forbidden goods and dangerous beings was the truth about Morris. And she'd walk through hell to find it. "Try me," Quinn said, her voice steady despite the tremor in her hands.
created_at"2026-04-24T16:12:13.061Z" 4/24/2026, 4:12:13 PM
model"z-ai/glm-4.5-air"
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generation_time14141
tokens_prompt4663
tokens_completion1020
native_tokens_prompt4198
native_tokens_completion809
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00128346
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latency2640
model_permaslug"z-ai/glm-4.5-air"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.583
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount628
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount628
totalAiIsms3
found
0
word"scanned"
count1
1
word"stomach"
count1
2
word"pulsed"
count1
highlights
0"scanned"
1"stomach"
2"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
77.92% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences66
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords621
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
79.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount570
uniqueNames9
maxNameDensity1.4
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn8
Soho1
Morris5
Veil1
Market1
Raven1
Nest1
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Market"
4"Raven"
places
0"Soho"
globalScore0.798
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount4
matches
0"seemed optional"
1"as if hitting an invisible ceiling"
2"looked like eyeballs rolled past her feet"
3"sign that seemed to watch passersby"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount621
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences71
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean27
std14.84
cv0.55
sampleLengths
054
113
237
359
43
534
627
750
83
929
1034
1124
1234
1316
1429
1510
1617
1736
1818
1932
2013
2136
2213
99.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences66
matches
0"were swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs97
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences6
totalSentences71
ratio0.085
matches
0"Ahead, the suspect—a wiry figure in a dark hooded jacket—vanished around a corner near a derelict theatre."
1"The suspect hadn't just run—they'd evaporated into the alley walls like mist."
2"Then she saw it—a barely perceptible distortion in the air near a boarded-up shopfront, like heat rising from pavement on a summer's day."
3"And entry required a bone token—something the suspect clearly possessed."
4"And at the center of it all, the suspect haggled with a cloaked figure over a small, white object that looked suspiciously like—"
5"The tattoo on her wrist—a stylized raven—matched the one in Morris's case file."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount580
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.029310344827586206
lyAdverbCount6
lyAdverbRatio0.010344827586206896
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean8.75
std5.11
cv0.584
sampleLengths
015
122
217
313
411
59
65
712
811
97
104
1114
1223
133
1410
157
167
1710
183
1910
2014
214
2213
234
246
2523
263
275
284
294
3016
313
329
3310
3412
356
361
374
381
394
401
417
4211
434
4419
4512
464
4713
4816
497
79.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5294117647058824
totalSentences68
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences62
matches
0"Then she saw it—a barely"
1"Always know your exit."
2"Somewhere in this labyrinth of"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount6
totalSentences62
matches
0"Her breath came in ragged"
1"Her worn leather watch slapped"
2"She'd heard whispers about this"
3"Her gut screamed pursuit."
4"She stepped forward."
5"Its green neon sign that"
ratio0.097
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences62
matches
0"Rain lashed against Detective Harlow"
1"Her breath came in ragged"
2"Quinn yelled, though the words"
3"Her worn leather watch slapped"
4"This one led somewhere interesting."
5"The suspect hadn't just run—they'd"
6"The alley opened into a"
7"Quinn scanned the area, her"
8"The Veil Market."
9"She'd heard whispers about this"
10"A decision point."
11"Protocol demanded backup, but the"
12"The distortion rippled again."
13"A glimpse of shadow-market stalls"
14"Creatures scuttled in cages."
15"A human finger."
16"Quinn's training warred with instinct."
17"The regulations screamed retreat."
18"Her gut screamed pursuit."
19"Morris had taught her to"
ratio0.71
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount2
matches
0"A glimpse of shadow-market stalls beyond, displaying goods that made her stomach clench."
1"And at the center of it all, the suspect haggled with a cloaked figure over a small, white object that looked suspiciously like—"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Quinn yelled, though the words were swallowed by the storm"
1"Quinn said, her voice steady despite the tremor in her hands"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Quinn yelled (yell)"
1"the woman continued (continue)"
2"the woman taunted (taunt)"
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
79.9645%