Run: 2026-04-24-01KQ05P4959H6M5AT27B2BRXFP

Run Details

Duration:
53.9s
Cost:
$0.001657
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"You think you can slip past me?" Quinn barked, her boots slapping the slick curb as she closed the distance. The suspect—a lanky figure in a torn coat—veered into a narrow alley, the neon glow from a distant sign flickering over his hurried steps. She lunged, her leather wristwatch flashing against the streetlight, the second hand ticking like a metronome. Beside her, the rain‑slick pavement reflected fractured shards of colour from the shop fronts. The alley narrowed, walls bruised with graffiti, and the suspect’s silhouette disappeared behind a rusted door plastered with a faded green neon sign. The door creaked as he shoved it open, a gasp of stale air escaping. Quinn’s pulse surged; she followed, the heel of her boot striking the broken tile floor. A faint hum vibrated through the stone, an undercurrent of something forbidden. "Hold on!" she called out, but the echo swallowed her words. The suspect slipped through a concealed gap between two shelving units, the space narrowing to a crawl. She crouched, muscles tensing, then wriggled forward, her shoulders scraping the low ceiling. The passage opened into a dim corridor lined with crates stacked haphazardly, their surfaces etched with sigils and runes that pulsed faintly. The air grew heavier, tinged with copper and old incense. A flickering lantern swung overhead, casting jittery shadows that danced across the faces of the patrons—pale men in trench coats, a woman with scarred hands, a teenage boy clutching a battered leather satchel. Their eyes followed Quinn’s entrance, a mixture of curiosity and menace. "The market's not for the faint‑hearted," one of them muttered, his voice a rasp that seemed to scrape the walls. He disappeared into the crowd, leaving Quinn alone amidst the clatter of barter. She pushed onward, each step a calculated stride. The suspect reappeared at a far end, leaning against a wall of barrels. He lifted a chipped glass bottle, its contents swirling like dark oil. "Running out of time, detective?" he sneered, his accent clipped, the words dripping with sarcasm. Quinn's jaw tightened. "You know why I'm here," she replied, voice low, every syllable a blade. "You have something I need." He chuckled, a hollow sound that reverberated through the cavernous space. "You think the Veil Market will hand over its secrets to a cop?" He lifted the bottle, pouring a viscous liquid onto the floor. The surface fizzed, releasing a metallic scent that made Quinn's stomach curl. The floor beneath her shifted, a hidden panel sliding open, revealing a yawning shaft of darkness leading further down. The faint glow from the lanterns flickered over the edge, casting a line of light like a promise. A figure emerged from the shadows—a man in a dark coat, his face half‑hidden by a wide brimmed hat. He held a bone token, the chipped ivory glinting in the dim. He tipped his hat, revealing a scar that ran across his cheek. "Detective Quinn," he said, voice smooth as polished stone. "Welcome to the Veil." Quinn's eyes narrowed. "I wasn't invited." He smiled, a flash of teeth. "Invitation is a luxury. Survival is the price." The suspect stepped back, shoving a crate toward Quinn. "Your choice," he hissed. "Leave now, or follow." The sound of a distant siren wailed through the tunnels, a hollow echo that seemed to mock the underground. Quinn glanced at the crate, then at the yawning darkness beyond. The market thrummed with hidden dangers—unseen eyes, cursed artefacts, whispers of ancient pacts. She inhaled sharply, the copper sting of the air filling her lungs. Her left wristwatch ticked louder, a reminder of the ticking clock above ground. "Tomás," she muttered under her breath, recalling the name of the paramedic who once saved her from a similar night. A voice cut through the murmurs, low and urgent. "Detective," the hat‑clad man said, stepping closer. His hand rested on the bone token, fingers brushing the surface. "You have a chance to walk away, but the city’s veins run through this place. The truth you chase lies beneath." Quinn's gaze flicked to the crates lining the walls—boxes of forbidden herbs, vials of amber liquid, a silver dagger gleaming with etched symbols. The market's heart beat in rhythm with the city above, each transaction a pulse of hidden power. She shifted weight onto her boots, feeling the uneven ground beneath. The suspect's eyes glinted with a feral anticipation, as if waiting for her decision. "The Veil isn't for police," he whispered, stepping back toward the darkness. "But you already crossed the line." Quinn clenched her jaw, the worn leather of her watch strap tightening. "And if I cross, what then?" she asked, voice steady, the edge of terror masked by resolve. The hat‑clad man tilted his head. "You get answers. Or you become another ghost in these tunnels." A sudden clang reverberated—a barrel tipped over, scattering metallic shards across the floor. The market’s patrons turned, their faces a mosaic of suspicion and hunger. At that moment, a door at the far end slammed open, revealing a narrow stairwell bathed in a pale, eerie light. Beyond, the promise of the city’s surface beckoned like a distant shore. The suspect raised a hand, his fingers curling around the bottle as if ready to pour its contents onto Quinn. He hesitated, then dropped the bottle onto the stone floor. The liquid seeped into cracks, spreading like ink. "The Veil doesn't forgive," he muttered, his voice a rasp. "You’ll pay for every secret you pry." Quinn's eyes flicked to the cracked tile, watching the liquid darken faster, a symbol of something alive stirring underneath. She felt the weight of the decision settle like a stone in her gut. A whisper of footsteps approached from the darkness—a group of cloaked figures moving with deliberate slowness. Their chants rose, a low hum that resonated through the stone walls, vibrating the very air. Quinn's mind calculated. She could turn back, fight her way to the surface, let the suspect slip away, and lose the thread of the case that had haunted her since the day DS Morris vanished. Or she could plunge deeper, risk the unknown, and perhaps finally unmask the darkness that had claimed her partner. The hat‑clad man lifted his hand, the bone token glinting. "Your choice, detective. The market opens to those who dare." Quinn stepped forward, the cold stone biting her boots. Her breath steadied as she reached for the token, the bone smooth against her palm. The market's lights flickered, casting fleeting images of faces she had never seen, each one a story of desperation and hope. A sudden crash echoed—a crate toppled, scattering a pile of parchment across the floor. One of the pages fluttered open, revealing a sketch of a map—streets above, tunnels below, marked with a red X at a point deep within the Veil. She snatched the page, the ink smudged by the spreading liquid, but the X remained vivid. It pointed to a chamber rumored to house a relic tied to the unsolved deaths of officers across the force. The suspect stared, his face a mask of panic. He lunged toward the exit, the darkness swallowing his silhouette. Quinn's hand tightened around the bone token, the weight of the decision anchoring her. She turned, the hat‑clad man nodding once, his eyes reflecting the lantern's glow. "Welcome to the Veil, Detective Quinn." His voice faded as the market's walls seemed to close in, the shadows pressing tighter. The air crackled, the metallic scent intensifying as a low rumble grew beneath her feet. The market's heartbeat quickened, the whispers turning into urgent murmurs. Quinn stepped deeper, the torchlight of the lantern sweeping across rows of forbidden wares, each stall a portal to a world she had only ever chased from the street above. Her boots thudded against the stone, echoing off the walls, a rhythm that matched the ticking of her watch. At the far end of the corridor, a heavy iron door loomed, its surface scarred by countless attempts to force it open. The lock, an intricate mechanism of twisted metal and bone, glinted ominously. She placed the bone token into the keyhole, the token chilling her palm. The lock clicked, the door groaning as it swung inward, revealing a chamber bathed in a sickly pale light. The air inside pulsed, a low thrum that seemed to reverberate through her bones. Within, a pedestal stood, atop it a small, obsidian box humming with an inner glow. Around it, the floor was littered with torn photographs—faces of missing officers, their eyes empty, their names etched in a trembling hand. Quinn’s breath caught. The box radiated a force that tugged at the edges of her mind, a whisper of power that promised answers and danger in equal measure. A sudden crash reverberated behind her—metal against stone. The market's patrons flooded the doorway, eyes glinting with a feral hunger. The hat‑clad figure emerged, his grin widening. "Now," he said, his voice a low growl, "you see why the Veil hides what it does." Quinn's fingers tightened around the token as the door slammed shut behind her, sealing the darkness around the obsidian box. The market’s walls seemed to pulse, the lantern's flame flickering in time with her racing heartbeat. She stared at the box, the promise of the truth within, the danger of the unknown pressing from all sides. The decision hung in the stale, copper‑laden air—step forward into the unknown, or retreat to the surface, leaving the mystery to fester. The sound of a distant gunshot rang through the tunnels, a stark reminder that the city above still breathed violence. Quinn lifted her chin, the worn leather watch on her wrist catching the pale light. She pushed the box aside, revealing a concealed compartment that glimmered with a faint, eerie light. Inside lay a single, tarnished badge—identical to the one that had vanished with DS Morris. The metal clinked as she lifted it, the weight of decades of unsolved cases settling in her palm. A voice rose from the shadows, echoing with an ancient cadence. "You have found what you sought, detective." Quinn turned, eyes locked on the hat‑clad figure, his hand still resting on the bone token. The market's patrons closed in, their breaths shallow, their intentions unreadable. She raised the badge, the metal reflecting the faint glow. "I didn't come here for glory," she said, voice steady despite the tremor in her hands. "I came for answers." The figure chuckled, a sound that reverberated like a distant drum. "Answers come at a price." Before Quinn could react, a sudden flash of light erupted from the box, a blinding surge that washed over the chamber, scattering the patrons like ash. The floor trembled, the lanterns sputtering out, plunging the space into darkness. A deep, resonant roar rose from below, the market's foundations cracking. The iron door shuddered, threatening to give way. Quinn clutched the badge, the bone token clinking against her palm, and felt a surge of resolve. The Veil's secrets had just begun to surface, and she would plunge into the abyss to grasp them—no matter the cost.
created_at"2026-04-24T16:38:06.905Z" 4/24/2026, 4:38:06 PM
model"openai/gpt-oss-120b"
app_id182717
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latency610
moderation_latency(null)
generation_time53744
tokens_prompt4663
tokens_completion3673
native_tokens_prompt4196
native_tokens_completion3093
native_tokens_completion_images(null)
native_tokens_reasoning776
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0016568
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endpoint_id"8b516897-c13e-4925-afc3-44fa86608fe9"
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is_byokfalse
latency517
model_permaslug"openai/gpt-oss-120b"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.552
leniency1
rawRatio0
effectiveRatio0
94.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1866
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"very"
count1
highlights
0"sharply"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1866
totalAiIsms56
found
0
word"fractured"
count1
1
word"pulse"
count3
2
word"vibrated"
count1
3
word"echo"
count2
4
word"etched"
count3
5
word"pulsed"
count2
6
word"tinged"
count1
7
word"amidst"
count1
8
word"calculated"
count2
9
word"reverberated"
count4
10
word"stomach"
count1
11
word"flickered"
count2
12
word"glinting"
count3
13
word"reminder"
count2
14
word"flicked"
count2
15
word"gleaming"
count1
16
word"weight"
count4
17
word"anticipation"
count1
18
word"resolve"
count2
19
word"mosaic"
count1
20
word"whisper"
count2
21
word"footsteps"
count1
22
word"resonated"
count1
23
word"fleeting"
count1
24
word"echoed"
count1
25
word"fluttered"
count1
26
word"quickened"
count1
27
word"echoing"
count2
28
word"loomed"
count1
29
word"intricate"
count1
30
word"chilling"
count1
31
word"racing"
count1
32
word"stark"
count1
33
word"unreadable"
count1
34
word"trembled"
count1
highlights
0"fractured"
1"pulse"
2"vibrated"
3"echo"
4"etched"
5"pulsed"
6"tinged"
7"amidst"
8"calculated"
9"reverberated"
10"stomach"
11"flickered"
12"glinting"
13"reminder"
14"flicked"
15"gleaming"
16"weight"
17"anticipation"
18"resolve"
19"mosaic"
20"whisper"
21"footsteps"
22"resonated"
23"fleeting"
24"echoed"
25"fluttered"
26"quickened"
27"echoing"
28"loomed"
29"intricate"
30"chilling"
31"racing"
32"stark"
33"unreadable"
34"trembled"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes narrowed"
1"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences119
matches
0"a surge of resolve"
46.82% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount5
narrationSentences119
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1851
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
81.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1675
uniqueNames3
maxNameDensity1.37
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn23
Morris2
Veil2
persons
0"Quinn"
1"Morris"
places
0"Veil"
globalScore0.813
windowScore0.833
62.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences114
glossingSentenceCount4
matches
0"rasp that seemed to scrape the walls"
1"echo that seemed to mock the underground"
2"as if waiting for her decision"
3"thrum that seemed to reverberate through her bones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1851
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences132
matches
0"runes that pulsed"
62.31% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean31.37
std11.55
cv0.368
sampleLengths
044
153
241
328
445
544
633
733
815
921
1047
1137
1243
1313
146
1514
1617
1743
1825
1920
2048
2140
2225
2318
2429
2517
2625
2733
2838
2917
3033
3132
3254
3320
3445
3541
3636
3733
3834
3925
4049
4134
4246
4337
4428
4527
4617
4736
4842
4920
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences119
matches
0"was littered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs293
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount1
flaggedSentences15
totalSentences132
ratio0.114
matches
0"The suspect—a lanky figure in a torn coat—veered into a narrow alley, the neon glow from a distant sign flickering over his hurried steps."
1"Quinn’s pulse surged; she followed, the heel of her boot striking the broken tile floor."
2"A flickering lantern swung overhead, casting jittery shadows that danced across the faces of the patrons—pale men in trench coats, a woman with scarred hands, a teenage boy clutching a battered leather satchel."
3"A figure emerged from the shadows—a man in a dark coat, his face half‑hidden by a wide brimmed hat."
4"The market thrummed with hidden dangers—unseen eyes, cursed artefacts, whispers of ancient pacts."
5"Quinn's gaze flicked to the crates lining the walls—boxes of forbidden herbs, vials of amber liquid, a silver dagger gleaming with etched symbols."
6"A sudden clang reverberated—a barrel tipped over, scattering metallic shards across the floor."
7"A whisper of footsteps approached from the darkness—a group of cloaked figures moving with deliberate slowness."
8"A sudden crash echoed—a crate toppled, scattering a pile of parchment across the floor."
9"One of the pages fluttered open, revealing a sketch of a map—streets above, tunnels below, marked with a red X at a point deep within the Veil."
10"Around it, the floor was littered with torn photographs—faces of missing officers, their eyes empty, their names etched in a trembling hand."
11"A sudden crash reverberated behind her—metal against stone."
12"The decision hung in the stale, copper‑laden air—step forward into the unknown, or retreat to the surface, leaving the mystery to fester."
13"Inside lay a single, tarnished badge—identical to the one that had vanished with DS Morris."
14"The Veil's secrets had just begun to surface, and she would plunge into the abyss to grasp them—no matter the cost."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1690
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.01893491124260355
lyAdverbCount7
lyAdverbRatio0.004142011834319527
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean14.02
std6.13
cv0.437
sampleLengths
020
124
216
314
423
514
615
712
811
917
1013
1122
1210
1333
1411
1520
1613
178
1813
1912
2015
213
2213
235
2411
2524
2612
2719
2818
2919
3012
3112
329
334
343
353
366
378
389
394
404
4119
4211
4313
4412
4513
4620
479
487
4911
40.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.24242424242424243
totalSentences132
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences118
matches(empty)
ratio0
84.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences118
matches
0"She lunged, her leather wristwatch"
1"she called out, but the"
2"She crouched, muscles tensing, then"
3"Their eyes followed Quinn’s entrance,"
4"He disappeared into the crowd,"
5"She pushed onward, each step"
6"He lifted a chipped glass"
7"he sneered, his accent clipped,"
8"she replied, voice low, every"
9"He chuckled, a hollow sound"
10"He lifted the bottle, pouring"
11"He held a bone token,"
12"He tipped his hat, revealing"
13"he said, voice smooth as"
14"He smiled, a flash of"
15"She inhaled sharply, the copper"
16"Her left wristwatch ticked louder,"
17"she muttered under her breath,"
18"His hand rested on the"
19"She shifted weight onto her"
ratio0.339
6.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences118
matches
0"Quinn barked, her boots slapping"
1"The suspect—a lanky figure in"
2"She lunged, her leather wristwatch"
3"The alley narrowed, walls bruised"
4"The door creaked as he"
5"Quinn’s pulse surged; she followed,"
6"A faint hum vibrated through"
7"she called out, but the"
8"The suspect slipped through a"
9"She crouched, muscles tensing, then"
10"The passage opened into a"
11"The air grew heavier, tinged"
12"A flickering lantern swung overhead,"
13"Their eyes followed Quinn’s entrance,"
14"He disappeared into the crowd,"
15"She pushed onward, each step"
16"The suspect reappeared at a"
17"He lifted a chipped glass"
18"he sneered, his accent clipped,"
19"Quinn's jaw tightened."
ratio0.907
42.37% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences118
matches
0"Before Quinn could react, a"
ratio0.008
61.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences88
technicalSentenceCount10
matches
0"She crouched, muscles tensing, then wriggled forward, her shoulders scraping the low ceiling."
1"A flickering lantern swung overhead, casting jittery shadows that danced across the faces of the patrons—pale men in trench coats, a woman with scarred hands, a…"
2"He chuckled, a hollow sound that reverberated through the cavernous space."
3"The suspect's eyes glinted with a feral anticipation, as if waiting for her decision."
4"Their chants rose, a low hum that resonated through the stone walls, vibrating the very air."
5"She turned, the hat‑clad man nodding once, his eyes reflecting the lantern's glow."
6"Her boots thudded against the stone, echoing off the walls, a rhythm that matched the ticking of her watch."
7"The box radiated a force that tugged at the edges of her mind, a whisper of power that promised answers and danger in equal measure."
8"The market’s walls seemed to pulse, the lantern's flame flickering in time with her racing heartbeat."
9"She pushed the box aside, revealing a concealed compartment that glimmered with a faint, eerie light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount9
matches
0"she called out, but the echo swallowed her words"
1"them muttered, his voice a rasp that seemed to scrape the walls"
2"she replied, voice low, every syllable a blade"
3"he said, voice smooth as polished stone"
4"she asked, voice steady, the edge of terror masked by resolve"
5"he muttered, his voice a rasp"
6"His voice faded, the shadows pressing tighter"
7"he said, his voice a low growl,"
8"she said, voice steady despite the tremor in her hands"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount8
fancyTags
0"Quinn barked (bark)"
1"she called out (call out)"
2"them muttered (mutter)"
3"he sneered (sneer)"
4"he hissed (hiss)"
5"she muttered (mutter)"
6"he whispered (whisper)"
7"he muttered (mutter)"
dialogueSentences29
tagDensity0.483
leniency0.966
rawRatio0.571
effectiveRatio0.552
68.3097%