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Run: 2026-04-24-01KQ08WMNZ10QWJ0Z5YBMDRCKX
Run Details
Model:
MoonshotAI: Kimi K2.6
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
4m 35s
Cost:
$0.053523
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
69.43%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
99.57%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
89.02%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.40%
Sentence opener variety
(details)
29.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
8.25%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.8304%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Stop. Police."
Her boots hammered the sodden
pavement. The hooded figure veered left, threading between a shuttered off-licence and a Vietnamese restaurant.
Rain blurred the Camden High
Street lamps into smeared halos.
Quinn's cropped salt-and-pepper hair matted
to her skull. She ran with military precision, shoulders square, each stride eating the distance. Eighteen years of service and the chase still sent the same sharp current through her jaw.
The suspect ducked into an
alley.
The stench of rotting vegetables
and stagnant water hit her. She didn't slow.
Her left wrist ached beneath
the worn leather strap. A phantom
pulse
.
She had memorised the gait
of the figure ahead, the particular swing of the right arm, the way it favoured the left knee.
This runner had fled the
Brixton warehouse three nights ago.
The warehouse where they had
found Morris's blood, but no body.
The alley dead-ended at a
rusted gate. The padlock hung open.
The suspect slipped through and
vanished down a spiral staircase. Quinn reached the threshold. Darkness yawned below.
A faded Transport for London
sign marked the entrance as an abandoned service stair.
Water dripped into some unfathomable
depth. She checked her
watch
. 02:14. Morris had died at 02:14.
She had studied the coroner's
report enough times to feel sick at the coincidence. She descended. The stairs corkscrewed deep. The air turned stagnant, thick with black mould and damp concrete. Paint peeled from the walls in leprous sheets. At the bottom, a service corridor stretched into blackness, lit by a single buzzing filament. An industrial green door stood ajar. Discordant music drifted through, strings plucked at random. Voices. Many of them. Quinn drew her extendable baton, kept it low. She pushed through. The Veil Market opened before her like a fever dream.
She had raided drug dens
in Deptford and fight clubs in Limehouse, but nothing compared. The abandoned platform hosted a bazaar of impossible commerce. Crimson
silk
canopies draped over iron stalls. Merchants in charcoal robes and venetian masks haggled over jars that
pulsed
with violet light. The smell hit her in layers, copper first, then myrrh, then something acrid and
electric
that stung her nostrils. Overhead, the old Tube tracks served as rafters, hung with chains and dried herbs that swayed in a wind that had no source. The suspect moved twenty yards ahead, threading between a stall of silvered apples and another with teeth laid out by size. Quinn advanced.
Her boots scraped the tiled
floor. Heads turned. A vendor with milky, blind eyes tracked her passage. Quinn had no bone token, no invite, no understanding of this place.
She had a job to
finish. "Police."
Her voice carried above the
din. "Stay where you are." The market didn't freeze. A few patrons laughed, low and wet. The suspect glanced back. A young woman, pale, dark rings under her eyes, wearing an oversized parka.
She smiled, showing too many
teeth, and ducked behind a curtain of hanging clock parts. Quinn gave chase.
She shoved past a hunched
figure selling what
smelled like burning hair
. The curtain parted onto a narrower passage, former staff corridors, now lined with cages. Inside one, something with too many joints pressed against the bars. Quinn refused to look directly at it. The passage opened into a secondary chamber, an old electrical room. Steam rose from corroded pipes. The suspect stood in the centre. Waiting. "Hands on your head. Turn around." The suspect obeyed. Slow. Theatrical. The parka fell open. Beneath, a medical scrub top, bloodstained at the hem. The face was wrong. Not young. Not old.
Features that seemed to slide at the edges, like wet clay
. "You followed the bread crumbs." Its voice was two voices, overlapping. "Detective Quinn. How is your wrist?" Quinn's
stomach
tightened. She didn't touch the
watch
. "On the ground. Now." "Your Morris screamed for eleven minutes. Did you know that? The recording exists. I have a copy. Would you like to hear it?" Quinn lunged. A scarred forearm blocked her path. "Don't." Tomás Herrera stepped from the shadow of a transformer box. Olive skin, dark curls plastered to his skull. Quinn recognised him from the surveillance photos. The clique's medic. The Saint Christopher medallion at his throat caught the steam-light. "Move, Herrera." "You can't strike it." Tommy kept his body between her and the thing in the parka.
His hands were red to
the wrists, surgical gloves still on. "It wants you to. It feeds on the impact." The figure giggled. The sound made Quinn's fillings ache. "What the hell is this?" "The Veil Market." Tommy didn't take his eyes off the creature. "And you walked in without a token. Do you understand what you've done?" "I understand you're interfering with an arrest." "No." Tommy's scarred left forearm tensed. "You're not the
predator
here. You never were." The creature reached into its parka.
It produced a Dictaphone, old
model, the kind the Met used to issue. Quinn knew the serial number.
She knew the scratch on
the casing. Morris's recorder. "Shall I play it?" Quinn surged forward. Tommy grabbed her shoulder.
His fingers dug in with
surprising strength. "Listen to me." He hissed the words. "It isn't real. It's a fetch. Bait. You need to run." The recorder clicked. Static hissed. Then a man's voice, hoarse, broken. "Harlow? Harlow, the walls are breathing. I can't find the—" Quinn ripped free of Tommy's grip. She swung the baton at the creature's skull. The fetch caught the weapon. Its hand folded around the steel like warm taffy. The face split open,
not into a mouth but into a cavity lined with needle-thin digits
. Tommy swore in Spanish. He yanked Quinn backward by her collar. "I said run!" Too late. The cages along the corridor rattled. The steam pipes burst, scalding water spraying across the floor. The market bell tolled, deep and resonant. The blind vendors from the main hall appeared in the doorway, moving in
perfect
synchronization. Their milky eyes had opened. The irises and whites had fused into black. The fetch pointed at Quinn with a finger that bent backward. "Uninvited," it sang. The floor beneath her boots
began to
crack. Not concrete. Bone. White and yellowed and ancient, knitting itself into a spiral pattern that glowed with a sickly phosphorescence. The spiral tightened around her feet. Quinn hacked at it with the baton. Chips flew. More bone rose to replace it. Tommy tore the medallion from his neck and pressed it into her palm. The metal burned cold. "Hold this. Do not let go." "What is happening?" "You asked about Morris." Tommy pulled a scalpel from his pocket, held it like he meant to use it on the air itself. "Welcome to what he saw." The black-eyed vendors advanced. The fetch
began to
laugh with Morris's voice. And the bone spiral beneath Quinn's boots erupted upward, twisting into jaws.
created_at
"2026-04-24T17:34:06.035Z"
4/24/2026, 5:34:06 PM
model
"moonshotai/kimi-k2.6-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1888
moderation_latency
(null)
generation_time
274606
tokens_prompt
4663
tokens_completion
13907
native_tokens_prompt
4163
native_tokens_completion
12392
native_tokens_completion_images
(null)
native_tokens_reasoning
12082
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.05352285
router
(null)
provider_responses
0
endpoint_id
"90b5957c-b5ba-485a-9b23-d3e9a8abffc1"
id
"chatcmpl-69eba98ec6229b5034df4658"
is_byok
false
latency
1888
model_permaslug
"moonshotai/kimi-k2.6-20260420"
provider_name
"Moonshot AI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777052046-7wp5dfCqNTBRx31lgO1j"
session_id
(null)
api_type
"completions"
id
"gen-1777052046-xnpnhA8Qbz8xLwrPgsAr"
upstream_id
"chatcmpl-69eba98ec6229b5034df4658"
total_cost
0.05352285
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
28
tagDensity
0.071
leniency
0.143
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1145
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
69.43%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1145
totalAiIsms
7
found
0
word
"pulse"
count
1
1
word
"silk"
count
1
2
word
"pulsed"
count
1
3
word
"electric"
count
1
4
word
"stomach"
count
1
5
word
"predator"
count
1
6
word
"perfect"
count
1
highlights
0
"pulse"
1
"silk"
2
"pulsed"
3
"electric"
4
"stomach"
5
"predator"
6
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
132
matches
(empty)
99.57%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
132
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
157
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1145
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
991
uniqueNames
21
maxNameDensity
1.82
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Vietnamese
1
Camden
1
High
1
Street
1
Brixton
1
Morris
4
Transport
1
London
1
Veil
1
Market
1
Deptford
1
Limehouse
1
Tube
1
Quinn
18
Herrera
1
Saint
1
Christopher
1
Dictaphone
1
Met
1
Tommy
8
Spanish
1
persons
0
"Morris"
1
"Market"
2
"Tube"
3
"Quinn"
4
"Herrera"
5
"Saint"
6
"Christopher"
7
"Met"
8
"Tommy"
places
0
"Camden"
1
"High"
2
"Street"
3
"London"
4
"Deptford"
5
"Limehouse"
6
"Spanish"
globalScore
0.592
windowScore
0.5
89.02%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
2
matches
0
"smelled like burning hair"
1
"Features that seemed to slide at the edges, like wet clay"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.873
wordCount
1145
matches
0
"not into a mouth but into a cavity lined with needle-thin digits"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
157
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
18.47
std
20.12
cv
1.089
sampleLengths
0
2
1
66
2
75
3
21
4
51
5
2
6
56
7
11
8
10
9
88
10
21
11
37
12
11
13
43
14
63
15
7
16
6
17
37
18
17
19
12
20
23
21
2
22
6
23
1
24
38
25
2
26
4
27
23
28
9
29
9
30
5
31
3
32
8
33
13
34
7
35
1
36
5
37
8
38
33
39
4
40
14
41
3
42
4
43
11
44
11
45
10
46
14
47
30
48
11
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
132
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
177
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
157
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
998
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.017034068136272545
lyAdverbCount
2
lyAdverbRatio
0.002004008016032064
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
157
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
157
mean
7.29
std
4.82
cv
0.661
sampleLengths
0
2
1
6
2
14
3
10
4
8
5
12
6
16
7
6
8
10
9
3
10
9
11
3
12
23
13
10
14
11
15
7
16
4
17
10
18
4
19
3
20
14
21
6
22
4
23
1
24
5
25
14
26
2
27
4
28
11
29
8
30
15
31
6
32
8
33
1
34
3
35
8
36
3
37
10
38
15
39
9
40
7
41
15
42
19
43
23
44
21
45
2
46
6
47
2
48
9
49
12
59.40%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.41025641025641024
totalSentences
156
uniqueOpeners
64
29.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
114
matches
0
"Then a man's voice, hoarse,"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
114
matches
0
"Her boots hammered the sodden"
1
"She ran with military precision,"
2
"She didn't slow."
3
"Her left wrist ached beneath"
4
"She had memorised the gait"
5
"She checked her watch."
6
"She had studied the coroner's"
7
"She pushed through."
8
"She had raided drug dens"
9
"Her boots scraped the tiled"
10
"She had a job to"
11
"Her voice carried above the"
12
"She smiled, showing too many"
13
"She shoved past a hunched"
14
"Its voice was two voices,"
15
"She didn't touch the watch."
16
"His hands were red to"
17
"It produced a Dictaphone, old"
18
"She knew the scratch on"
19
"His fingers dug in with"
ratio
0.219
8.25%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
103
totalSentences
114
matches
0
"Her boots hammered the sodden"
1
"The hooded figure veered left,"
2
"Rain blurred the Camden High"
3
"Quinn's cropped salt-and-pepper hair matted"
4
"She ran with military precision,"
5
"The suspect ducked into an"
6
"The stench of rotting vegetables"
7
"She didn't slow."
8
"Her left wrist ached beneath"
9
"A phantom pulse."
10
"She had memorised the gait"
11
"This runner had fled the"
12
"The warehouse where they had"
13
"The alley dead-ended at a"
14
"The padlock hung open."
15
"The suspect slipped through and"
16
"Quinn reached the threshold."
17
"Darkness yawned below."
18
"A faded Transport for London"
19
"Water dripped into some unfathomable"
ratio
0.904
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
114
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"White and yellowed and ancient, knitting itself into a spiral pattern that glowed with a sickly phosphorescence."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"it sang (sing)"
dialogueSentences
28
tagDensity
0.036
leniency
0.071
rawRatio
1
effectiveRatio
0.071
86.8304%