Run: 2026-04-24-01KQ091F9MBDZDCHRM931D9XNY

Run Details

Duration:
46.8s
Cost:
$0.015948
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots hammered the wet pavement. Ahead, the suspect's silhouette carved through the rain, dodging between streetlamps that smeared orange across the slick tarmac. "Herrera!" The man didn't slow. He vaulted a bin, sending it clattering into the road. A taxi swerved. Horn blared. Quinn kept running. Three weeks of surveillance. Three weeks of watching the former paramedic slip through Soho's shadows, patching up people who shouldn't exist. Three weeks of files that went nowhere and superiors who wanted results. Tonight, she'd caught him leaving The Raven's Nest through a side door, medical bag in hand, blood on his collar. His blood or someone else's. She rounded the corner onto Chalk Farm Road. The rain hit harder here, driving sideways, blurring the shop fronts into watercolour smears. Herrera's trainers splashed through a puddle, and she marked the direction. Camden Lock. He was heading for the canal path. Stupid. She knew these streets. Eighteen years of London beats meant she could predict every cut-through, every dead end. He was running blind. Except he wasn't. He turned sharp left, disappearing down a service alley she'd never noticed. Chain-link fence. Rusted signage for a pawnbroker long dead. Quinn followed, fingers brushing her radio but not keying it. Not yet. Backup would want explanations she couldn't give. The alley narrowed. Brick walls pressed close, glistening with rain and something else. Quinn's torch caught it. Symbols. Painted in something dark and old, high enough that most people would never look up. She'd seen marks like these before. Three years ago. A warehouse in Deptford. Morris lying on the concrete, eyes wide, mouth open, no wounds, no weapon, just emptiness where life had been. She kept moving. The alley opened onto a vacant lot. Rubble and weeds and the shell of a demolished building. Herrera stood at the far edge, next to a gap in the fence that shouldn't have been there. Beyond it, stairs descended into darkness. Old Tube station access, the kind the Transport Museum forgot. "End of the line." Quinn levelled her torch at his back. "Turn around slowly." Herrera didn't turn. Rain plastered his dark curls flat. His medical bag hung heavy at his hip. "You don't want to follow me down there, Detective." "And you don't want to give me orders." She closed the distance between them. Ten metres. Eight. "Turn around." He did. Warm brown eyes met hers. No panic. No sweat despite the chase. The scar on his forearm caught the torchlight as he raised his hands, and around his neck, a Saint Christopher medallion glinted. "You've been watching us," he said. "The Nest. Tommy and the others. Weeks now." "Months, actually." She stopped five metres out. Close enough to read his face, far enough to react. "You're harder to track than the rest. No address. No phone. No paper trail since the NHS sacked you." "License revoked. There's a difference." "Unauthorized treatments." She let the word hang. "On patients who weren't exactly human." The rain drummed against rubble. A distant train rattled somewhere underground. Herrera's jaw tightened, and his hand drifted toward his pocket. "Slowly," Quinn warned. He pulled out a token. Bone, she realised. Carved with symbols she didn't recognise, worn smooth by countless fingers. The kind of thing that would end up in an evidence bag, that would make the CSI team scratch their heads and the CPS drop charges. "This isn't a police matter." Herrera held the token like a talisman. "What's down there, it's not for you. Not for your world." "My world?" A laugh escaped her, sharp and joyless. "My world includes a dead partner and questions nobody will answer. So you'll forgive me if I don't take career advice from a disgraced medic." Something shifted in his expression. Recognition, maybe. Or calculation. "Morris," he said quietly. "That was your partner. Three years back." Quinn's grip tightened on her torch. "How do you know that?" "Because things like that, they leave traces. Ripples." He gestured toward the stairs. "Down there, you'll find answers. But you won't like them, and you won't be able to unsee them." She should radio for backup. She should cuff him, drag him to the station, and spend the next eight hours in an interview room. Standard procedure. The path she'd walked for eighteen years. But standard procedure hadn't solved Morris's death. Standard procedure had closed the file, issued a grief counsellor, and moved on. While she'd spent three years waking at 3 a.m., reaching for the phone to call him, remembering too late that he was gone. Herrera turned and descended the first step. "You can't enter without a token," he said over his shoulder. "The Market doesn't let just anyone walk in." "Then how were you planning to explain the bones in your pocket?" He paused. Looked back. The ghost of a smile crossed his face. "You're not going to let this go." "Eighteen years, Herrera. I don't let things go." The stairwell swallowed him. Quinn counted to three. Her training screamed at her to call this in, to wait for uniform, to do this by the book. The book hadn't saved Morris. She approached the gap in the fence. The stairs descended into amber light that flickered like candle flames, impossible for an abandoned station. The air rising from below carried strange scents: burnt sage, copper, something sweet and rotten. Quinn ducked through the gap and started down. The steps were slick with moisture that wasn't rain. The walls pressed close, decorated with more symbols, these ones glowing faintly, pulsing like a heartbeat. Seventeen steps. Eighteen. Nineteen. The station opened below her like a wound in the earth. Camden Town, or what remained of it. The platforms stretched into darkness, but the ticket hall had become something else. Stalls lined the concourse, draped in fabrics that shifted colours as she watched. Vendors hawked goods from wooden carts: bottled light, preserved organs, scrolls that whispered as you passed. The Veil Market. She'd heard the name in whispers around Soho, always accompanied by glances over shoulders. An underground bazaar that moved with the moon, selling things that defied explanation. She'd filed it under urban legend, another myth from the city's margins. Not a myth. Here. Real. Herrera stood ten metres ahead, talking to a woman whose teeth were filed to points. She looked up, met Quinn's gaze, and grinned. Quinn's hand found her warrant card. The leather felt thin against whatever lived in this place. Her radio crackled with static, dead for the first time in years. The pointed woman said something to Herrera. He turned. When he saw Quinn on the platform edge, his face fell. "You followed." "You invited." She stepped forward, and the market's attention shifted. Dozens of eyes, some human, some decidedly not, tracked her progress. "Now, are we going to have that chat about unauthorized medical practice, or should I find someone else to talk to?" A stall nearby exploded. Glass rained across the concourse. Screams erupted, human and otherwise. Quinn spun, hand dropping to her baton, and saw what had caused it. Two figures emerged from the smoke. Tall, thin, wearing suits that hung wrong on their frames. Their faces were wrong too, like photographs stretched beyond recognition, features sliding toward symmetry but never arriving. One of them pointed at Herrera. "Harvester." Its voice sounded like gravel in a blender. "You've been busy." The former paramedic stepped backward, medical bag clutched to his chest. The Saint Christopher medallion swung wild. Quinn moved toward him without thinking, placing herself between Herrera and the things wearing suits. "Gentlemen." She kept her voice level. "Whatever dispute you have, I suggest we take it up at the station." Both figures turned their attention to her. Those wrong faces twisted further, and she felt something cold press against her mind, pushing, probing. She pushed back. The pressure vanished. The things staggered, surprised. Quinn's heart hammered against her ribs. She had no idea what she'd just done, only that it had worked, and now two impossible creatures were staring at her like she'd grown a second head. Herrera grabbed her arm. "Move," he hissed. "Now." The market erupted into chaos.
created_at"2026-04-24T17:36:44.359Z" 4/24/2026, 5:36:44 PM
model"z-ai/glm-5.1-20260406"
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tokens_completion2752
native_tokens_prompt4193
native_tokens_completion2300
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native_tokens_reasoning466
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"he said quietly [quietly]"
dialogueSentences37
tagDensity0.405
leniency0.811
rawRatio0.067
effectiveRatio0.054
92.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1362
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1362
totalAiIsms5
found
0
word"glistening"
count1
1
word"standard"
count3
2
word"flickered"
count1
highlights
0"glistening"
1"standard"
2"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences145
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences145
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences167
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1362
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
83.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1120
uniqueNames24
maxNameDensity1.34
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Soho2
Raven1
Nest1
Chalk1
Farm1
Road1
Lock1
London1
Deptford1
Tube1
Transport1
Museum1
Herrera11
Ten1
Saint2
Christopher2
Close1
Quinn15
Morris3
Town1
Veil1
Market1
Dozens1
Three4
persons
0"Raven"
1"Museum"
2"Herrera"
3"Saint"
4"Christopher"
5"Close"
6"Quinn"
7"Morris"
8"Market"
places
0"Soho"
1"Chalk"
2"Farm"
3"Road"
4"London"
5"Deptford"
6"Town"
7"Three"
globalScore0.83
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"sounded like gravel in a blender"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1362
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences167
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean19.74
std14.19
cv0.719
sampleLengths
024
11
222
353
45
542
623
73
840
933
1032
113
1251
1314
1417
159
1619
1736
1814
1936
205
2113
2221
233
2445
2523
2634
279
2811
2911
3031
3133
3243
337
3419
3512
3612
377
388
3927
405
4138
428
4329
4411
4549
463
4739
485
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences145
matches
0"was gone"
1"were filed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs215
matches
0"was heading"
1"was running"
2"were staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences167
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1122
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.022281639928698752
lyAdverbCount4
lyAdverbRatio0.0035650623885918
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences167
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences167
mean8.16
std5.73
cv0.702
sampleLengths
06
118
21
34
410
53
62
73
84
917
1012
1120
125
138
1414
1511
162
177
181
194
2014
214
223
2312
242
257
2610
272
287
293
3010
314
321
3315
346
353
364
3719
383
397
4010
4118
426
4310
4411
453
463
476
488
499
74.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.48502994011976047
totalSentences167
uniqueOpeners81
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences121
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences121
matches
0"He vaulted a bin, sending"
1"His blood or someone else's."
2"She rounded the corner onto"
3"He was heading for the"
4"She knew these streets."
5"He was running blind."
6"He turned sharp left, disappearing"
7"She'd seen marks like these"
8"She kept moving."
9"His medical bag hung heavy"
10"She closed the distance between"
11"She stopped five metres out"
12"She let the word hang"
13"He pulled out a token."
14"he said quietly"
15"He gestured toward the stairs"
16"She should radio for backup."
17"She should cuff him, drag"
18"he said over his shoulder"
19"Her training screamed at her"
ratio0.256
63.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences121
matches
0"Quinn's boots hammered the wet"
1"The man didn't slow."
2"He vaulted a bin, sending"
3"A taxi swerved."
4"Quinn kept running."
5"Tonight, she'd caught him leaving"
6"His blood or someone else's."
7"She rounded the corner onto"
8"The rain hit harder here,"
9"Herrera's trainers splashed through a"
10"He was heading for the"
11"She knew these streets."
12"He was running blind."
13"He turned sharp left, disappearing"
14"Quinn followed, fingers brushing her"
15"Backup would want explanations she"
16"The alley narrowed."
17"Brick walls pressed close, glistening"
18"Quinn's torch caught it."
19"She'd seen marks like these"
ratio0.793
41.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences121
matches
0"While she'd spent three years"
ratio0.008
36.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount7
matches
0"Ahead, the suspect's silhouette carved through the rain, dodging between streetlamps that smeared orange across the slick tarmac."
1"Three weeks of watching the former paramedic slip through Soho's shadows, patching up people who shouldn't exist."
2"The kind of thing that would end up in an evidence bag, that would make the CSI team scratch their heads and the CPS drop charges."
3"The stairs descended into amber light that flickered like candle flames, impossible for an abandoned station."
4"Vendors hawked goods from wooden carts: bottled light, preserved organs, scrolls that whispered as you passed."
5"An underground bazaar that moved with the moon, selling things that defied explanation."
6"Those wrong faces twisted further, and she felt something cold press against her mind, pushing, probing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
95.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Quinn warned (warn)"
1"he hissed (hiss)"
dialogueSentences37
tagDensity0.135
leniency0.27
rawRatio0.4
effectiveRatio0.108
88.9746%