NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-24-01KQ0AZW2VKDEAZQ2KS4V7D2F1
Run Details
Model:
Z.AI GLM 5.1
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 42s
Cost:
$0.015044
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.09%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.09%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
72.19%
Sentence opener variety
(details)
81.30%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
37.24%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.3302%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots hammered wet cobblestones. Quinn's lungs burned.
The figure ahead carved through
the fog, dark coat billowing, faster than anyone had a right to be after a three-block sprint through Soho. "Stop! Metropolitan Police!" The suspect didn't slow. Didn't even glance back.
Just cut left down an
alley slick with rain and god knew what else. Quinn followed.
Her worn leather watch slapped
against her wrist with each stride, a metronome counting down seconds she didn't have. The alley narrowed.
Brick walls pressed close, glistening
like raw muscle in the amber glow of a distant streetlamp.
Somewhere above, a window slammed
shut.
The suspect vanished around a
corner. She pushed harder. Her shoulder clipped a dustbin. Pain flared, hot and bright, but she kept moving. Turned the corner. Empty. No. Not empty.
A door at the far
end, rusted iron barely visible against the darker dark. It hung open a crack.
A sliver of light bled
through, pale and flickering. Not
electric
. Not steady. Quinn's hand found her radio. Static. Of course. Soho's dead zones were legendary, and this alley might as well have been a black hole for signals. She drew her baton instead.
The metal extended with a
satisfying snap.
The door groaned as she
pushed it wider. Stairs descended into the earth, ancient stone worn smooth by centuries of feet. The air rising from below carried strange scents: burnt herbs, copper, something sweet and rotten underneath. A staircase to nowhere. A staircase to somewhere she hadn't known existed until thirty seconds ago. Her phone buzzed. A text from dispatch, signal catching for just a moment. *Camden reports suspicious activity near abandoned station. Possible connection to your case.* Camden. She was in Soho. The suspect had
been spotted
in Soho. But the text mentioned Camden, and these stairs led down, and underground paths connected everything in this city if you knew where to
look
. Quinn started down. The stairs spiralled. Deeper. The walls shifted from brick to older stone, then to curved tiles that gleamed like the inside of a throat. Victorian infrastructure. The kind of thing that showed up on no official survey, existed only in rumour and the fever dreams of city planners. Graudal noise rose to meet her. Murmurs. Chatter. The clink of glass and coin. A market's heartbeat, buried beneath the streets. The staircase ended at an archway. Beyond it, the tunnel opened into a vast space, an abandoned Tube station transformed into something else entirely. Platforms stretched in both directions, lined with stalls and carts and makeshift tables. Candles floated overhead, unsupported, casting pools of honeyed light across faces both human and not. The Veil Market.
She'd heard the name in
interrogations. Read it in case files that
got redacted
before her eyes. A myth. A ghost story suspects told when they wanted to make the Met
look
foolish. Not a myth. Here. Real. Quinn pressed herself against the archway's shadow and
scanned
the crowd.
Her suspect was nowhere in
sight, but the market sprawled in multiple directions, tunnels branching off into darkness. Dozens of escape routes. Hundreds of places to hide. A woman at the nearest stall examined a jar containing something that
pulsed
. The vendor, a man with too many fingers on each hand, counted coins that weren't any currency Quinn recognised. She needed to move. Needed to find her suspect before the trail went cold. But every instinct honed over eighteen years screamed that stepping into that market unprepared would be suicide.
Her hand went to the
Saint Christopher medallion she didn't wear. A habit from another life, before she'd stopped believing in protection from higher powers. Three years ago, DS Morris had walked into a situation just like this one. An unknown location. A suspect who moved too fast, knew too much. She'd followed protocol. Called for backup. Waited.
They'd found Morris three days
later. What was left of him. The memory curdled in her gut. Quinn stepped through the archway. The market swallowed her. Bodies pressed close, carrying odours of incense and sweat and things she couldn't name. A vendor thrust a vial toward her face. "Blood of a basilisk! Cures what ails you, detective." She didn't stop. Didn't ask how he knew her profession. In a place like this, information was currency, and someone had already paid for her name. The crowd parted
slightly
as she moved deeper. Coincidence or design, she couldn't tell. Her sharp jaw was set, her salt-and-pepper hair cropped close enough to broadcast her identity even in this dim light. Military precision in her stride. She knew how she looked. Knew it was both weapon and liability here. A stall selling weapons caught her eye. Knives with edges that
shimmered
in the candlelight. A
gun that seemed to breathe
. The vendor watched her pass with milky eyes and a knowing smile. "Looking for something specific, officer?" "Someone." The word came out before she could stop it. "Ah." The vendor's smile widened. "That kind of shopping costs extra." She moved on. The tunnels branched again, and she chose the darker path, the one where the floating candles grew sparse and the crowd thinned to
figures that slunk
rather than walked.
Her suspect had come this
way. She
could feel
it. The same instinct that had led her through a hundred chases, a hundred dark alleys, a hundred doors that shouldn't open but did. The tunnel narrowed. The stalls here sold different wares. Books with covers that moved. Bottles labelled in languages that shifted as she read them. A cage in the corner held something small and luminescent, whimpering. "Help me." Quinn froze. The voice was
familiar
. Too
familiar
. She turned. A figure stood in an alcove, half-hidden by hanging curtains. Olive skin. Dark curly hair. A scar running along his left forearm. Tomás Herrera. "The paramedic."
Her voice was flat
. "Ex-paramedic." He didn't smile. His hand went to the Saint Christopher medallion at his throat, a gesture she recognised from somewhere. "You shouldn't be here." "I'm tracking a suspect." "Your suspect is gone. Been gone. You followed breadcrumbs." The words landed like stones in still water. Breadcrumbs. A trail laid specifically for her. "Why?" "Because someone wanted you below ground." Tomás glanced down the tunnel. "Because there are things the police aren't meant to see." "I've seen plenty." "Not like this." His warm brown eyes held something she couldn't read. Pity, maybe. Or warning. "The market moves every full moon. Tonight's the last night here. By dawn, this station will be empty. No evidence. No witnesses. Just another abandoned tunnel the council forgot." "Then I'd better work fast." She moved past him, deeper into the dark. His hand caught her arm. "Quinn." The familiarity startled her. They'd never met formally, but her name had clearly travelled through channels she wasn't privy to. "Whatever happened to your partner, Morris—" "Don't." "It wasn't human. What took him. What's down here isn't human either. Some of it is friendly. Some of it remembers what you people did to its kind, centuries back. And some of it..." He trailed off. "Some of it what?" His grip tightened on her arm. "Some of it is why I lost my medical license. Because I tried to help the wrong patient. Because the wrong patient bit back." A sound
echoed
from deeper in the tunnel. Not
footsteps
. Something heavier. Something that scraped the walls as it moved. Tomás released her. His hand went back to his medallion. "That's what your suspect was running toward." His voice was barely a
whisper
. "Not away from." The scraping grew louder. Closer. The floating candles nearest to them
flickered
and died. Something
was coming
.
created_at
"2026-04-24T18:10:49.07Z"
4/24/2026, 6:10:49 PM
model
"z-ai/glm-5.1-20260406"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2695
moderation_latency
(null)
generation_time
101527
tokens_prompt
4663
tokens_completion
2501
native_tokens_prompt
4193
native_tokens_completion
2085
native_tokens_completion_images
(null)
native_tokens_reasoning
460
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0150442
router
(null)
provider_responses
0
endpoint_id
"9b3b28f6-5691-483e-946a-c99728f61737"
id
"45b125d2d401415a901c4835a1fce5d8"
is_byok
false
latency
2695
model_permaslug
"z-ai/glm-5.1-20260406"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777054249-2A5Mcj3uNPvLEct6PPZR"
session_id
(null)
api_type
"completions"
id
"gen-1777054249-fmbocf5wIQ7eXbUSRHgf"
upstream_id
"45b125d2d401415a901c4835a1fce5d8"
total_cost
0.0150442
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
27
tagDensity
0.259
leniency
0.519
rawRatio
0
effectiveRatio
0
96.09%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1279
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.09%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1279
totalAiIsms
12
found
0
word
"glistening"
count
1
1
word
"electric"
count
1
2
word
"scanned"
count
1
3
word
"pulsed"
count
1
4
word
"shimmered"
count
1
5
word
"could feel"
count
1
6
word
"familiar"
count
2
7
word
"echoed"
count
1
8
word
"footsteps"
count
1
9
word
"whisper"
count
1
10
word
"flickered"
count
1
highlights
0
"glistening"
1
"electric"
2
"scanned"
3
"pulsed"
4
"shimmered"
5
"could feel"
6
"familiar"
7
"echoed"
8
"footsteps"
9
"whisper"
10
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
151
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
151
filterMatches
0
"watch"
1
"look"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
169
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
12
totalWords
1279
ratio
0.009
matches
0
"Camden reports suspicious activity near abandoned station. Possible connection to your case."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
1095
uniqueNames
13
maxNameDensity
0.73
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Soho"
discoveredNames
Soho
4
Camden
3
Tube
1
Veil
1
Market
1
Met
1
Quinn
8
Saint
2
Christopher
2
Morris
2
Herrera
1
Pity
1
Tomás
3
persons
0
"Camden"
1
"Market"
2
"Met"
3
"Quinn"
4
"Saint"
5
"Christopher"
6
"Morris"
7
"Herrera"
8
"Tomás"
places
0
"Soho"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
76
glossingSentenceCount
1
matches
0
"gun that seemed to breathe"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1279
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
169
matches
0
"figures that slunk"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
64
mean
19.98
std
14.84
cv
0.743
sampleLengths
0
31
1
3
2
22
3
46
4
6
5
20
6
1
7
35
8
26
9
12
10
53
11
13
12
12
13
36
14
3
15
48
16
21
17
52
18
36
19
5
20
38
21
32
22
31
23
25
24
33
25
11
26
6
27
5
28
26
29
9
30
26
31
52
32
33
33
5
34
10
35
11
36
32
37
33
38
35
39
2
40
8
41
24
42
2
43
6
44
25
45
4
46
9
47
15
48
1
49
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
151
matches
0
"been spotted"
1
"got redacted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
196
matches
0
"was coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
169
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1099
adjectiveStacks
0
stackExamples
(empty)
adverbCount
40
adverbRatio
0.036396724294813464
lyAdverbCount
9
lyAdverbRatio
0.00818926296633303
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
169
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
169
mean
7.57
std
6.39
cv
0.844
sampleLengths
0
4
1
3
2
24
3
3
4
4
5
4
6
14
7
2
8
19
9
3
10
16
11
6
12
6
13
3
14
5
15
9
16
3
17
1
18
1
19
2
20
14
21
5
22
9
23
2
24
2
25
5
26
1
27
2
28
18
29
5
30
7
31
8
32
13
33
16
34
4
35
12
36
3
37
10
38
7
39
5
40
1
41
4
42
7
43
24
44
3
45
3
46
1
47
20
48
2
49
22
72.19%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.46153846153846156
totalSentences
169
uniqueOpeners
78
81.30%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
123
matches
0
"Just cut left down an"
1
"Somewhere above, a window slammed"
2
"Dark curly hair."
ratio
0.024
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
123
matches
0
"Her worn leather watch slapped"
1
"She pushed harder."
2
"Her shoulder clipped a dustbin."
3
"It hung open a crack."
4
"She drew her baton instead."
5
"Her phone buzzed."
6
"She was in Soho."
7
"She'd heard the name in"
8
"Her suspect was nowhere in"
9
"She needed to move."
10
"Her hand went to the"
11
"She'd followed protocol."
12
"They'd found Morris three days"
13
"She didn't stop."
14
"Her sharp jaw was set,"
15
"She knew how she looked."
16
"She moved on."
17
"Her suspect had come this"
18
"She could feel it."
19
"Her voice was flat"
ratio
0.244
37.24%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
104
totalSentences
123
matches
0
"Boots hammered wet cobblestones."
1
"Quinn's lungs burned."
2
"The figure ahead carved through"
3
"The suspect didn't slow."
4
"Her worn leather watch slapped"
5
"The alley narrowed."
6
"Brick walls pressed close, glistening"
7
"The suspect vanished around a"
8
"She pushed harder."
9
"Her shoulder clipped a dustbin."
10
"Pain flared, hot and bright,"
11
"A door at the far"
12
"It hung open a crack."
13
"A sliver of light bled"
14
"Quinn's hand found her radio."
15
"Soho's dead zones were legendary,"
16
"She drew her baton instead."
17
"The metal extended with a"
18
"The door groaned as she"
19
"Stairs descended into the earth,"
ratio
0.846
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
123
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
2
matches
0
"The kind of thing that showed up on no official survey, existed only in rumour and the fever dreams of city planners."
1
"The same instinct that had led her through a hundred chases, a hundred dark alleys, a hundred doors that shouldn't open but did."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.3302%