Run: 2026-04-24-01KQ0G01D4Y0PGW95NQTZ7MF2S

Run Details

Duration:
34.0s
Cost:
$0.089435
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bastard was fast. Quinn's boots slammed through a puddle deep enough to swallow her ankles, rainwater sluicing cold down into her socks, and still she gained a half-yard on him. Herrera, with that stupid saint medallion bouncing against his collarbone, cut left at the off-licence on Delancey Street and nearly went down on the slick kerb. He didn't. He ran on. "Metropolitan Police! Stop running and this stays civilised!" He didn't answer. They never did. She keyed her radio on the move. "Quinn to control. Foot pursuit, male IC3, mid-twenties, dark jacket, heading south on Delancey towards Camden High Street. Require backup at, Jesus, Christ, at my location." The radio hissed back something she didn't catch. A bus heaved past on her right, throwing up a sheet of filthy spray that plastered her trouser leg to her shin. She didn't slow. Eighteen years on the job had taught her a few useful things, and one of them was that a runner always slowed first. Always. He was slowing. Tommy Herrera. Paramedic. Struck off the register eighteen months ago for reasons the General Medical Council had redacted so thoroughly the file looked like a ransom note. She'd come to his flat tonight for a quiet word, a voluntary chat about the blood evidence at the Dalston scene, and he'd gone out the kitchen window before her second knock. Innocent men did not go out kitchen windows. "Herrera! Tommy! Last warning!" He looked back. She caught one flash of his face under a streetlamp, warm brown eyes gone white at the edges, the scar on his forearm pale against olive skin as he pumped his arms. Terror, yes. But not of her. He kept checking his left, over his shoulder, past her, as if she were the second worst thing on the street tonight. That gave her pause. She filed it and ran on. Camden High Street spilled out ahead in all its Friday-night neon and noise. Kebab shops sweating grease into the damp air. A clutch of drunks outside The World's End arguing about a taxi. Herrera wove between them, elbowed a tall lad in a leather jacket, vaulted a bollard and kept going. Quinn went round the drunks. "Move, move, police!" One of them called her something unoriginal. She clocked the face and forgot it in the same breath. Her watch strap slapped wet against her left wrist, the worn leather darkened almost black by the rain. She'd had this watch since Hendon. She'd had the limp in her left knee since Hendon, too. The knee was complaining. The watch kept ticking. Herrera cut right into the mouth of an alley she hadn't known was there. She had to brake hard, almost overshot, and skidded round the corner into a passage so narrow her shoulders brushed brick on both sides. Wheelie bins. A security light that had given up years ago. The stench of old frying oil and something sweeter underneath, something fungal. At the end of the alley: a gated archway, the padlock hanging open, the gate swinging. He'd had a key. She went through. Stone steps, slick with algae, dropping steeply into the dark. An old District line roundel lay half-buried in rubbish at the second landing. Camden, disused. She knew this station in the vague way every copper knew the city's dead arteries, from briefings and maps and the occasional jumper. Officially sealed since nineteen-ninety-something. Officially. Officially, she thought, and rain ran off her nose onto her lip. Down there, a long way down, she could hear him still running. And something else. A low hum she felt in her molars more than she heard. A pressure in the ears, like a plane starting its descent. Her radio coughed. "Quinn, say again your location, you're breaking up." "Camden Tube, disused. South entrance off, off Delancey." She pressed the transmit button harder than it needed. "Descending into the station. Send backup." Static. Then worse than static: a voice that was not her controller's saying, very politely, something in a language she didn't know. She took her thumb off the button. Eighteen years. Two commendations. One dead partner. Morris had gone into a basement in Whitechapel three years ago and come out in a body bag with an expression on his face she still couldn't describe in her reports. She'd written natural causes because natural causes was what the pathologist had ruled, and she'd stopped sleeping through the night the week after. She had not told anyone why. She had not told anyone about the handprint burned into the plaster above the body, a handprint with seven fingers. And here she was. Another basement. Another stairwell. Another door her gut was telling her not to open. Down the steps, a long way below, a green glow flickered into life. Not neon. Something colder. It stuttered once, twice, then steadied. Figures were moving across it in silhouette. Too many figures for an abandoned station at this hour. Some of them were the wrong shape. She drew her baton. Useless, probably. Comforting, definitely. "Control, Quinn." She kept her voice flat. "Disregard last. I'm, stand by." She clicked off before they could argue. The smart play was to wait at the top of the stairs. Containment. Call in dogs, call in TSG, call in anyone with a warrant card and a torch. The smart play was never to set foot past that archway until she had six other warm bodies doing it with her. The smart play had buried Morris. She thought of Herrera's face under the streetlamp. Not her, he'd been looking at. Past her. Whatever he was running to down there, he was running from something worse up here. Or he was running to it, and pretending. Her boot found the first step. Water had pooled in the dip worn by a century of commuters, and she watched her own reflection fragment in the green-tinted puddle, salt-and-pepper hair plastered to her skull, jaw set, eyes she didn't quite recognise. "Sod it," she said, to no one, and started down. Ten steps in, the hum became a pulse. Twenty steps in, she could smell the market, iron and incense and something that might have been roasting meat if meat smelled of burnt sugar. Thirty steps in, a hand closed around her wrist in the dark, and a voice she knew said, very close to her ear, "Detective, if you take one more step without a token, they'll eat you. Smile. Pretend you know me." Tomás Herrera's Saint Christopher medallion pressed cold against her cheek. Behind them, at the bottom of the stairs, something turned to look.
created_at"2026-04-24T19:38:17.577Z" 4/24/2026, 7:38:17 PM
model"anthropic/claude-4.7-opus-20260416"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2457
moderation_latency(null)
generation_time33645
tokens_prompt4663
tokens_completion1725
native_tokens_prompt6522
native_tokens_completion2273
native_tokens_completion_images(null)
native_tokens_reasoning58
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
usage0.089435
router(null)
provider_responses
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endpoint_id"0fa65117-00d9-4835-808d-9b68041d9ce4"
id"bf25cdaa-464c-403f-9139-210a647ac2a3"
is_byokfalse
latency919
model_permaslug"anthropic/claude-4.7-opus-20260416"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
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request_id"req-1777059497-Wlm5WFmgR1kdB80xrOYT"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
90.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1106
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1106
totalAiIsms3
found
0
word"flickered"
count1
1
word"comforting"
count1
2
word"pulse"
count1
highlights
0"flickered"
1"comforting"
2"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences103
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences103
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1106
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1016
uniqueNames21
maxNameDensity0.59
worstName"Herrera"
maxWindowNameDensity1.5
worstWindowName"Officially"
discoveredNames
Delancey1
Street2
Herrera6
General1
Medical1
Council1
Dalston1
High1
Friday-night1
World1
End1
Hendon2
District1
Static1
Whitechapel1
Morris2
Ten1
Tomás1
Saint1
Christopher1
Officially3
persons
0"Herrera"
1"Council"
2"Morris"
3"Ten"
4"Tomás"
5"Saint"
6"Christopher"
7"Officially"
places
0"Delancey"
1"Street"
2"Dalston"
3"High"
4"World"
5"Whitechapel"
globalScore1
windowScore1
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"looked like a ransom note"
1"quite recognise"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1106
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"was that a"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean25.72
std22.58
cv0.878
sampleLengths
04
158
28
36
433
557
63
759
88
94
1063
1110
1251
138
1418
1543
1661
1716
184
193
2053
2112
2238
2311
2423
2522
267
277
2880
2918
3047
318
3212
337
3451
356
3631
378
3842
3910
4074
4110
4212
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences103
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs156
matches
0"was slowing"
1"was complaining"
2"was telling"
3"were moving"
4"was running"
5"was running"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1025
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.033170731707317075
lyAdverbCount9
lyAdverbRatio0.00878048780487805
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean10.05
std8.76
cv0.871
sampleLengths
04
127
226
32
43
58
63
73
87
926
108
1122
123
1323
141
153
162
171
1824
1932
208
214
223
2332
242
254
2622
274
286
2913
308
3112
3218
335
343
357
3611
3718
386
3911
404
414
4214
4324
442
459
4612
4716
484
493
76.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.5181818181818182
totalSentences110
uniqueOpeners57
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences84
matches
0"Officially sealed since nineteen-ninety-something."
1"Officially, she thought, and rain"
2"Then worse than static: a"
3"Too many figures for an"
ratio0.048
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences84
matches
0"He ran on."
1"He didn't answer."
2"They never did."
3"She keyed her radio on"
4"She didn't slow."
5"He was slowing."
6"She'd come to his flat"
7"He looked back."
8"She caught one flash of"
9"He kept checking his left,"
10"She filed it and ran"
11"She clocked the face and"
12"Her watch strap slapped wet"
13"She'd had this watch since"
14"She'd had the limp in"
15"She had to brake hard,"
16"He'd had a key."
17"She went through."
18"She knew this station in"
19"Her radio coughed."
ratio0.381
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences84
matches
0"The bastard was fast."
1"Quinn's boots slammed through a"
2"Herrera, with that stupid saint"
3"He ran on."
4"He didn't answer."
5"They never did."
6"She keyed her radio on"
7"The radio hissed back something"
8"A bus heaved past on"
9"She didn't slow."
10"He was slowing."
11"She'd come to his flat"
12"Innocent men did not go"
13"He looked back."
14"She caught one flash of"
15"He kept checking his left,"
16"That gave her pause."
17"She filed it and ran"
18"Camden High Street spilled out"
19"Kebab shops sweating grease into"
ratio0.75
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"A bus heaved past on her right, throwing up a sheet of filthy spray that plastered her trouser leg to her shin."
1"Then worse than static: a voice that was not her controller's saying, very politely, something in a language she didn't know."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"She pressed (press)"
dialogueSentences11
tagDensity0.182
leniency0.364
rawRatio0.5
effectiveRatio0.182
87.8702%