Run: 2026-04-25-01KQ2E9Z677HVTQM7BJHP8JJPM

Run Details

Duration:
24.0s
Cost:
$0.000593
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect’s heels hit the wet pavement like a heartbeat. Quinn matched the rhythm, her worn leather soles slapping against slick cobblestones as she rounded the corner into Archer Street. Rain plastered her collar to her neck. The kind of London rain that found its way through every seam, every gap, every carefully planned layer. She’d stopped caring about being dry three blocks ago. The figure ahead ducked into an alley. Quinn followed. “Metropolitan Police. Stop running.” A laugh echoed back. High pitched. Wrong. The sound bounced off brick walls in ways that didn’t match the alley’s geometry. Quinn’s hand went to her hip. The weight of her service weapon sat familiar against her palm. Eighteen years and she still checked for it like a nervous habit. The alley ended at a dead wall. Graffiti covered every surface. Layers upon layers of tags and symbols, some fresh, some faded to ghosts of their former selves. The suspect stood in the centre, back to her. “Turn around. Slowly.” “You don’t want to follow me down here, Detective.” The voice slid through the air like oil. Wrong timbre. Wrong pitch. Quinn’s fingers tightened on the grip. “I said turn around.” The figure turned. What faced her wasn’t entirely human. The eyes caught the alley’s dim light and reflected it back, amber flecks swimming in irises that dilated too fast. The smile revealed teeth filed to points. “Last chance.” The creature tapped the brick wall behind it. Stone rippled. Where solid mortar had been, a doorway materialised, its edges glowing faintly green. “The Veil Market doesn’t welcome your kind.” Quinn’s jaw tightened. The file in her breast pocket felt heavier than paper should. DS Morris. Three years ago. Same kind of doorway. Same kind of creature. He’d gone through. He hadn’t come back. “What did you take from the Raven’s Nest?” “Nothing the owner didn’t owe.” The creature’s hand dipped into its coat and emerged with a small leather pouch. “Silas has been skimming the market for months. I’m just collecting interest.” “The owner filed a report.” “Silas filed a lie.” The creature stepped backwards into the doorway’s glow. The green light consumed its edges, blurring its form. “Come see for yourself. If you have the stomach for it.” The wall began to seal. Quinn moved. She hit the opening shoulder-first, the world folding around her like a clenched fist. The transition stole her breath. One moment she was in the alley, rain and exhaust fumes and the distant wail of sirens. The next she was somewhere else entirely. The smell hit first. Incense. Blood. Something metallic and old that clung to the back of her throat. The passage opened into a cavernous space, old Victorian tilework giving way to rough-hewn stone. The abandoned Tube station hummed with activity. The Veil Market. Stalls lined the old platform, their wares displayed under flickering gaslight. Quinn spotted jars of preserved eyes, weapons that seemed to shift in her peripheral vision, cages filled with things that whispered. The creature from the alley moved through the crowd, its loping gait eating ground. “Stop her.” Quinn flashed her badge at a cluster of vendors. “Police. That woman stole property.” A vendor selling vials of coloured liquid laughed. “This is the Veil Market, Detective. Your badge means nothing here.” The creature vanished around a corner. Quinn pushed through the crowd. Bodies pressed against her, some warm, some cold, some that didn’t feel like bodies at all. Hands reached for her coat. Voices offered deals she didn’t understand. She broke through into a wider chamber. Old ticket booths lined the walls, their windows dark. The creature stood at the far end, the leather pouch raised in triumph. “See?” It shook the pouch. “Silas’s debts. A ledger of every soul he’s bought and sold. Your precinct has three missing persons cases tied to that bar. Want to know where they went?” Quinn’s hand stayed on her weapon. The market pressed in around her, a living thing with too many eyes. “Give me the pouch.” “Take it.” The creature tossed it. The pouch landed at Quinn’s feet with a soft thud. “But you’ll lose more than you gain, Detective. Silas owns half the Metropolitan Police. You think filing a report would help? Think again.” Quinn picked up the pouch. The leather was warm. Alive. “Why give it to me?” “Because I don’t want it. And because you need to know what you’re really hunting.” The creature’s smile widened. “Morris knew. Before he went through his own door. He knew exactly what Silas was.” The name hit like a punch. “How do you know about Morris?” “Everyone knows about Morris. He’s dinner conversation down here.” The creature tilted its head. “He’s also still alive. If you want to find him, keep the pouch. Follow the ledger. But leave my kind out of your human squabbles.” The green doorway opened behind the creature again. “Wait.” “Can’t. The market moves at moonrise.” The creature stepped backwards. “Enjoy your gift, Detective. And remember: Silas knows you’re here now.” The doorway sealed. Quinn stood in the chamber, the pouch heavy in her hands. Around her, the market’s patrons watched with hungry eyes. Someone laughed. A glass shattered. The gaslights flickered. She tucked the pouch into her coat and walked back through the crowd, her hand never leaving her weapon. The exit found her, depositing her back into the alley. Rain still fell. Sirens still wailed. But the pouch in her pocket pulsed with a rhythm that matched her heartbeat. Quinn pulled out her phone. One bar of signal. She typed a message to Tomás Herrera: *Found something. Need medical consult. Human and otherwise.* The response came three minutes later: *Raven’s Nest. Midnight. Bring antiseptic.* She pocketed the phone and looked at the pouch. The leather had stopped pulsing. For now. Quinn started walking. The rain washed the market’s smell from her clothes but couldn’t touch the memory of Morris’s name echoing in that chamber. Alive. Still alive. She’d follow the ledger. She’d find him. And then she’d deal with Silas.
created_at"2026-04-25T13:47:14.51Z" 4/25/2026, 1:47:14 PM
model"deepseek/deepseek-v4-flash-20260423"
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external_user(null)
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cancelledfalse
latency673
moderation_latency(null)
generation_time23491
tokens_prompt4663
tokens_completion1985
native_tokens_prompt4220
native_tokens_completion1645
native_tokens_completion_images(null)
native_tokens_reasoning259
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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latency378
model_permaslug"deepseek/deepseek-v4-flash-20260423"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.31
leniency0.621
rawRatio0
effectiveRatio0
85.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1013
totalAiIsmAdverbs3
found
0
adverb"carefully"
count1
1
adverb"slowly"
count1
2
adverb"really"
count1
highlights
0"carefully"
1"slowly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1013
totalAiIsms8
found
0
word"echoed"
count1
1
word"weight"
count1
2
word"familiar"
count1
3
word"stomach"
count1
4
word"shattered"
count1
5
word"flickered"
count1
6
word"pulsed"
count1
7
word"echoing"
count1
highlights
0"echoed"
1"weight"
2"familiar"
3"stomach"
4"shattered"
5"flickered"
6"pulsed"
7"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences108
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords13
totalWords1013
ratio0.013
matches
0"Found something. Need medical consult. Human and otherwise."
1"Raven’s Nest. Midnight. Bring antiseptic."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount770
uniqueNames15
maxNameDensity1.95
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Archer1
Street1
London1
Stone1
Morris2
Victorian1
Tube1
Veil1
Market1
Quinn15
Tomás1
Herrera1
Nest1
Silas1
Wrong3
persons
0"Stone"
1"Morris"
2"Market"
3"Quinn"
4"Tomás"
5"Herrera"
6"Silas"
places
0"Archer"
1"Street"
2"London"
globalScore0.526
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount1
matches
0"weapons that seemed to shift in her peripheral vision, cages filled with things that whispered"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1013
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean19.48
std13.42
cv0.689
sampleLengths
030
134
29
34
421
529
637
73
89
918
104
1136
1232
1334
148
1531
165
1732
185
192
2043
2140
223
2346
2416
2519
266
2732
2829
2933
3019
314
3239
3310
345
3534
366
376
3839
398
401
4121
423
4328
4419
4530
4624
4711
4816
4927
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences108
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount772
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.023316062176165803
lyAdverbCount4
lyAdverbRatio0.0051813471502590676
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean7.91
std5.73
cv0.724
sampleLengths
010
120
27
318
49
57
62
74
84
92
101
1114
126
1311
1412
157
164
1717
189
193
209
218
222
232
246
254
263
276
2820
297
3010
312
3213
337
343
3511
362
373
384
394
403
414
428
4319
4412
455
4612
479
4811
495
71.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.46875
totalSentences128
uniqueOpeners60
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences91
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences91
matches
0"She’d stopped caring about being"
1"He’d gone through."
2"He hadn’t come back."
3"She hit the opening shoulder-first,"
4"She broke through into a"
5"It shook the pouch"
6"She tucked the pouch into"
7"She typed a message to"
8"She pocketed the phone and"
9"She’d follow the ledger."
10"She’d find him."
ratio0.121
42.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences91
matches
0"The suspect’s heels hit the"
1"Quinn matched the rhythm, her"
2"Rain plastered her collar to"
3"The kind of London rain"
4"She’d stopped caring about being"
5"The figure ahead ducked into"
6"A laugh echoed back."
7"The sound bounced off brick"
8"Quinn’s hand went to her"
9"The weight of her service"
10"The alley ended at a"
11"Graffiti covered every surface."
12"Layers upon layers of tags"
13"The suspect stood in the"
14"The voice slid through the"
15"Quinn’s fingers tightened on the"
16"The figure turned."
17"The eyes caught the alley’s"
18"The smile revealed teeth filed"
19"The creature tapped the brick"
ratio0.835
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount4
matches
0"The kind of London rain that found its way through every seam, every gap, every carefully planned layer."
1"The sound bounced off brick walls in ways that didn’t match the alley’s geometry."
2"Quinn spotted jars of preserved eyes, weapons that seemed to shift in her peripheral vision, cages filled with things that whispered."
3"But the pouch in her pocket pulsed with a rhythm that matched her heartbeat."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.7655%