Run: 2026-04-25-01KQ2EDB405HZJB8AQWZW509WE

Run Details

Duration:
21.9s
Cost:
$0.000990
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The first rule of chasing a supernatural suspect through Soho: never let them reach the Underground. I broke that rule somewhere between Old Compton Street and the alley behind The French House. Rain lashed my face as I vaulted a stack of black bin bags. My service pistol stayed holstered. In this city, you don't draw steel unless you're ready to explain yourself to three different departments. The man ahead of me had a half-second lead and the kind of desperate energy that came from knowing what waited at the end of handcuffs. He wore a grey hoodie, soaked through, clinging to wiry shoulders. I'd caught him leaving a bloodstained flat in Covent Garden. The body inside had been there three days based on the smell. The victim's throat had been opened with surgical precision. Not a mugging gone wrong. Not a domestic. This was ritual work. He cut left, boots splashing through a puddle that reflected the garish neon of a sex shop. I matched his pace, my lungs burning. Eighteen years on the force and I still ran like I had something to prove. Morris used to say I chased criminals like they'd stolen my last cigarette. *Morris didn't make it to forty-two.* The thought hit me as the suspect glanced back, his face a pale blur under a leaking streetlamp. He saw me gaining. Saw the set of my jaw. And then he did something that told me everything I needed to know about what I was dealing with. He stopped running toward the station entrance. He ran *past* it. Directly for the grate. Iron bars set into the pavement, ancient and rusted. A maintenance access to the old sewer system. The sort of thing that shouldn't be open, shouldn't be accessible, shouldn't exist on any modern map of London. But it was open. A dark mouth in the concrete, rain slicking the edges. He dropped through without hesitation. I skidded to a halt at the edge, my worn leather watch scraping against the railing as I caught myself. Below, a ladder descended into absolute blackness. The kind of black that swallowed light before it could form. This was not a sewer access. I knew what sat beneath Camden. The Veil Market. A shifting bazaar that moved locations every full moon, accessible only by bone token and invitation. I'd spent three years trying to get a warrant for it. My superiors called it a waste of resources. The file sat in a drawer marked *Urban Legends* alongside Morris's unsolved case. The suspect's footsteps echoed below, fading. *One chance. Go loud or go home.* I unhooked the flashlight from my belt and clicked it on. The beam caught wet brick walls covered in symbols I couldn't read. Not Greek. Something older. The ladder glistened with moisture and something else. Something that caught the light with a greasy sheen. "Metropolitan Police!" My voice bounced off unseen walls. "Stop where you are!" The footsteps didn't stop. They sped up. I took a breath. The air smelled of copper and wet stone and something floral. Jasmine. Growing in absolute darkness. *That's not possible.* I swung onto the ladder. The rungs were slick under my palms. I descended fast, counting rungs to keep my mind from wandering into the territory Morris had warned me about. The territory that got him killed. *Twenty-three. Twenty-four.* The shaft opened into a tunnel. Brickwork from the Victorian era, arched ceilings, gas lamps flickering with blue-white flame. Not sewer gas. Something else illuminated the space, casting shadows that moved independently of the objects creating them. The suspect was thirty feet ahead, sprinting past stalls made of salvaged wood and bone. The market was quiet tonight. A few figures in hooded cloaks watched from the shadows. A vendor with too many fingers rearranged jars containing things that glowed from within. "Police! Clear the way!" They didn't clear. They watched. Curious. Amused. The suspect knocked over a display of what looked like teeth. Human teeth. They scattered across the wet floor, clattering like dice. I jumped over them, landed wrong, felt a spike of pain shoot through my left ankle. *Keep moving.* The tunnel branched. The suspect took the left passage. I followed, drawing my pistol now. The weight of it was familiar, grounding. The grip pressed against my palm like an old friend. "You're making this harder than it needs to be!" I shouted. Ahead, a door. Solid oak, iron bands, a knocker shaped like a raven's head. The suspect fumbled with something in his pocket, produced a small white object. A bone token. He pressed it to a recess in the door. The lock clicked. He disappeared inside. I reached the door three seconds later. The bone token was gone. The lock was smooth, no keyhole visible. The raven's head stared at me with chips of obsidian for eyes. *Morris had a bone token. Found it at the last crime scene.* I remembered the look on his face when he'd shown it to me. The excitement. The certainty that he'd finally found the thread that would unravel everything. Three days later, I identified his body. I raised my boot and kicked the door. Wood splintered. Once. Twice. On the third kick, the iron bands gave way with a scream of protest. The door swung inward, revealing a corridor lined with doors on either side. Numbered. All identical. The suspect was gone. But the corridor hummed with energy. The air vibrated, thick with something that pressed against my eardrums. The gas lamps flickered, casting the walls in a rhythmic pulse. *Thump-thump. Thump-thump.* Like a heartbeat. A door to my left creaked open. A woman stood in the doorway. Tall, elegant, dressed in black silk. Her eyes were wrong. Too large, too dark, set in a face that was beautiful and terrible in equal measure. "That's far enough, Detective." I raised my pistol. "Where did he go?" "He's gone where you cannot follow. Not tonight." "Try me." She smiled. Her teeth were sharp. Not shaped that way by a dentist. Sharp like something that had evolved to tear. "You carry the weight of a dead partner," she said. "His ghost follows you. Whispers to you when the city sleeps." She tilted her head. "He wants you to go back. Wants you to live." "Morris didn't whisper. He screamed." The temperature dropped. My breath misted in front of me. The woman's smile widened, impossibly wide. "Then you already know what waits down here." She stepped aside, revealing the corridor behind her. "But the question remains, Detective Quinn. Do you?"
created_at"2026-04-25T13:49:05.03Z" 4/25/2026, 1:49:05 PM
model"deepseek/deepseek-v4-flash-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency929
moderation_latency(null)
generation_time21751
tokens_prompt4663
tokens_completion1698
native_tokens_prompt4220
native_tokens_completion1426
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00099008
router(null)
provider_responses
0
endpoint_id"722e0746-2034-4d6e-a08f-e6271849ee9e"
id"5038dfbf-529f-46de-897a-19fd500fcb24"
is_byokfalse
latency388
model_permaslug"deepseek/deepseek-v4-flash-20260423"
provider_name"DeepSeek"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777124945-4p7yAW7qVOlC72V6Y3lc"
session_id(null)
api_type"completions"
id"gen-1777124945-8kqxMhlS4EIaJ4ErB1mA"
upstream_id"5038dfbf-529f-46de-897a-19fd500fcb24"
total_cost0.00099008
cache_discount(null)
upstream_inference_cost0
provider_name"DeepSeek"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"She stepped aside [aside]"
dialogueSentences14
tagDensity0.357
leniency0.714
rawRatio0.2
effectiveRatio0.143
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1099
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1099
totalAiIsms13
found
0
word"footsteps"
count2
1
word"echoed"
count1
2
word"weight"
count2
3
word"familiar"
count1
4
word"unravel"
count1
5
word"vibrated"
count1
6
word"flickered"
count1
7
word"rhythmic"
count1
8
word"pulse"
count1
9
word"silk"
count1
10
word"whisper"
count1
highlights
0"footsteps"
1"echoed"
2"weight"
3"familiar"
4"unravel"
5"vibrated"
6"flickered"
7"rhythmic"
8"pulse"
9"silk"
10"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences135
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans9
markdownWords37
totalWords1099
ratio0.034
matches
0"Morris didn't make it to forty-two."
1"past"
2"Urban Legends"
3"One chance. Go loud or go home."
4"That's not possible."
5"Twenty-three. Twenty-four."
6"Keep moving."
7"Morris had a bone token. Found it at the last crime scene."
8"Thump-thump. Thump-thump."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1012
uniqueNames18
maxNameDensity0.49
worstName"Morris"
maxWindowNameDensity1
worstWindowName"Morris"
discoveredNames
Soho1
Underground1
Old1
Compton1
Street1
French1
House1
Covent1
Garden1
London1
Camden1
Veil1
Market1
Morris5
Greek1
Victorian1
Ahead1
Like1
persons
0"Morris"
places
0"Soho"
1"Old"
2"Compton"
3"Street"
4"French"
5"House"
6"Covent"
7"Garden"
8"London"
9"Victorian"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount1
matches
0"looked like teeth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1099
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences144
matches
0"broke that rule"
1"shaped that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean18.95
std17.42
cv0.919
sampleLengths
016
151
268
38
44
552
66
747
87
94
104
1136
1214
135
1438
156
1657
176
187
1944
2012
214
223
2320
243
2537
262
2737
2844
294
307
3138
322
3332
3411
3539
363
373
3831
3912
4027
417
428
4334
444
4528
462
473
4839
494
97.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences135
matches
0"been opened"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs189
matches
0"was dealing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1017
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.02359882005899705
lyAdverbCount5
lyAdverbRatio0.004916420845624385
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean7.63
std5.07
cv0.664
sampleLengths
016
116
213
35
417
526
611
710
812
99
105
113
124
1317
147
1515
1613
176
1818
194
206
2119
227
234
244
259
268
2719
284
2910
305
3120
327
3311
346
356
363
3716
3811
398
4013
416
422
435
4411
4512
462
472
488
499
51.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3819444444444444
totalSentences144
uniqueOpeners55
59.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences113
matches
0"Directly for the grate."
1"Too large, too dark, set"
ratio0.018
96.11% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences113
matches
0"I broke that rule somewhere"
1"My service pistol stayed holstered."
2"He wore a grey hoodie,"
3"I'd caught him leaving a"
4"He cut left, boots splashing"
5"I matched his pace, my"
6"He saw me gaining."
7"He stopped running toward the"
8"He ran *past* it."
9"He dropped through without hesitation."
10"I skidded to a halt"
11"I knew what sat beneath"
12"I'd spent three years trying"
13"My superiors called it a"
14"I unhooked the flashlight from"
15"My voice bounced off unseen"
16"They sped up."
17"I took a breath."
18"I swung onto the ladder."
19"I descended fast, counting rungs"
ratio0.31
70.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences113
matches
0"The first rule of chasing"
1"I broke that rule somewhere"
2"Rain lashed my face as"
3"My service pistol stayed holstered."
4"The man ahead of me"
5"He wore a grey hoodie,"
6"I'd caught him leaving a"
7"The body inside had been"
8"The victim's throat had been"
9"This was ritual work."
10"He cut left, boots splashing"
11"I matched his pace, my"
12"Morris used to say I"
13"*Morris didn't make it to"
14"The thought hit me as"
15"He saw me gaining."
16"He stopped running toward the"
17"He ran *past* it."
18"A maintenance access to the"
19"The sort of thing that"
ratio0.779
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences113
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount7
matches
0"The man ahead of me had a half-second lead and the kind of desperate energy that came from knowing what waited at the end of handcuffs."
1"He cut left, boots splashing through a puddle that reflected the garish neon of a sex shop."
2"The sort of thing that shouldn't be open, shouldn't be accessible, shouldn't exist on any modern map of London."
3"A shifting bazaar that moved locations every full moon, accessible only by bone token and invitation."
4"Something else illuminated the space, casting shadows that moved independently of the objects creating them."
5"A vendor with too many fingers rearranged jars containing things that glowed from within."
6"Too large, too dark, set in a face that was beautiful and terrible in equal measure."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"I shouted (shout)"
dialogueSentences14
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
85.8473%