Run: 2026-04-25-01KQ2FAJH6K5A3G7K717N3W0WW

Run Details

Duration:
1m 17s
Cost:
$0.002449
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted the metal barrier, his shoes skidding on the wet pavement of Charing Cross Road. Quinn followed, her shoulder clipping the barrier with a dull thud. Sloppy. She registered the sting, filed it away. Focus narrowed to the man twelve strides ahead, his coat flapping like a wounded bird. "Police! Stop!" He didn't stop. They never did. A taxi horn blared as they crossed into Denmark Street. The guitar shop windows reflected their chase in bursts of polished mahogany and brass. Quinn's lungs burned with the cold air, her leather watch catching the occasional streetlamp glare. Eighteen years on the force, and she could still hear Morris's voice in her head during moments like this. *Pace yourself, Quinn. A chase isn't a sprint.* Morris had been dead three years. The voice persisted. The suspect ducked left into a narrow alley, and she almost lost him. Wheelie bins blurred past. Something glass shattered underfoot. The stench of old cooking oil and cigarette butts rose from the wet cobbles. He was heading north, towards Camden. She knew these streets, the shortcuts, the dead ends. But he moved with a local's precision, and that bothered her. She reached the end of the alley and saw him thirty yards ahead, pushing through a door she'd never noticed before. A nondescript metal door in a brick wall that should lead nowhere. Quinn slowed. Controlled her breathing. The door hung ajar, revealing nothing but darkness and a concrete step descending into shadow. She pulled her radio. Crackled with nothing but static. The rain had finally stopped, and the silence pressed in. A sound drifted up from the doorway. Voices. Many of them, a low murmur that shouldn't exist beneath this patch of North London. She pressed her back against the cold brick and peered inside. Stairs descended for what looked like fifty feet, lit by the faintest glow of what might be candlelight or something altogether stranger. Her suspect was gone. The stairs waited. --- The descent took longer than it should. Quinn counted seventy-three steps before the walls changed from modern concrete to Victorian brick, and then to something older altogether. The air thickened with the scent of incense, burnt herbs, and the unmistakable tang of blood. Fresh blood. Her hand moved to her holster, resting on the grip of her service weapon. She had not unclipped it yet, but the temptation was becoming hard to resist. At the bottom, an archway opened into a cavernous space that should not exist. The abandoned Tube station, if that's what it had once been, stretched for hundreds of yards. Makeshift stalls lined the old platforms, their tables laden with jars of things suspended in murky liquid, ancient books bound in leather darker than cowhide, cages that rustled with unseen occupants. And the people. Dozens of them, moving through the market with the practiced ease of regulars. Some looked human. Most did not. Quinn's training screamed at her to observe, to catalogue, to remain unseen. But her suspect was already vanishing into the crowd, weaving between a stall selling silver amulets and another offering what appeared to be living shadows trapped in glass spheres. She stepped into the market. A figure blocked her path almost immediately. Tall, gaunt, with eyes that reflected the torchlight like a cat's. "Bone token," it said. "Police. I'm in pursuit of a suspect." "Bone token," it repeated, as if explaining something to a child. "No token. No entry. Those are the rules." Quinn looked past the figure. Her suspect had reached the far end of the platform, glancing back over his shoulder. Even at this distance, she caught something in his expression. Not fear. Anticipation. "Detective Harlow Quinn," she said, pulling out her warrant card. "Metropolitan Police. That man is wanted in connection with three murders. I'm not leaving without him." The tall being tilted its head. Someone behind her laughed softly. "Three murders," the being said. "Such a tidy number. Do you know how many deaths this market has seen since the last full moon? Your suspect purchased three things from the alchemist tonight. Three things used specifically for the kind of ceremony that requires blood and bone and a heart still beating inside a chest." The crowd had parted around them, forming a loose circle of spectators. Stallholders watched with the placid interest of those who had seen such confrontations before and would see them again. "You're making a mistake, Detective. Your man isn't a murderer. He's a customer." "Then you won't mind if I ask him a few questions." "He's protected here. Everyone who holds a token is protected." Quinn studied the being's face. What she had taken for malice was something else entirely. Protocol. Bureaucracy. The market had rules, and this creature enforced them with the same weary dedication as any desk sergeant. "Then sell me a token." A ripple of surprise moved through the onlookers. The tall being smiled, revealing teeth that had been filed to points. "Tokens cannot be purchased. They must be earned. Or inherited. Or taken from someone who no longer requires them." It leaned closer. "Are you offering to take one?" Quinn's hand tightened on her weapon. She calculated distances, threats, the likelihood that her 9mm would have any effect on the things surrounded her. Her suspect had stopped running. He stood at the entrance to a tunnel at the market's edge, waiting. *Morris would've told me to back off. Call for backup. Regroup.* But Morris had followed protocol once, and it had gotten him killed by something that didn't care about warrants or badges or the thin blue line. "Tell me about the ceremony," Quinn said. "Tell me about your dead partner," the being replied. The words hit her like a physical blow. She hadn't mentioned Morris. Not once. "How do you-" "The Veil Market trades in information as readily as goods, Detective Quinn. Your partner's death was not... conventional. You've suspected this for three years. The question is whether you want confirmation badly enough to abandon the world you know." Her suspect smiled from across the market. Raised one hand in a mocking wave and disappeared into the tunnel. The tunnel gaped like a throat. Quinn made her choice. She released her weapon and pushed past the gaunt figure, ignoring the gasps and murmurs from the crowd. The tunnel swallowed her shadow, then her footsteps, then the distant sound of the market's commerce. Behind her, the being called out a final warning. "Beyond this point, the rules change, Detective. No tokens. No protection. No way back that doesn't leave a scar." The darkness wrapped around her like a second skin. And Quinn followed.
created_at"2026-04-25T14:05:05.21Z" 4/25/2026, 2:05:05 PM
model"deepseek/deepseek-v4-pro-20260423"
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generation_time74583
tokens_prompt4663
tokens_completion3138
native_tokens_prompt4220
native_tokens_completion2582
native_tokens_completion_images(null)
native_tokens_reasoning1151
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
latency492
model_permaslug"deepseek/deepseek-v4-pro-20260423"
provider_name"DeepSeek"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
95.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1113
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1113
totalAiIsms6
found
0
word"shattered"
count1
1
word"silence"
count1
2
word"practiced ease"
count1
3
word"anticipation"
count1
4
word"calculated"
count1
5
word"footsteps"
count1
highlights
0"shattered"
1"silence"
2"practiced ease"
3"anticipation"
4"calculated"
5"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences98
matches
0"A ripple of surprise"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences98
filterMatches
0"watch"
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords19
totalWords1113
ratio0.017
matches
0"Pace yourself, Quinn. A chase isn't a sprint."
1"Morris would've told me to back off. Call for backup. Regroup."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
82.13% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount884
uniqueNames12
maxNameDensity1.36
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Charing1
Cross1
Road1
Denmark1
Street1
Morris5
Quinn12
Camden1
North1
London1
Victorian1
Tube1
persons
0"Morris"
1"Quinn"
places
0"Charing"
1"Cross"
2"Road"
3"Denmark"
4"Street"
5"Camden"
6"North"
7"London"
8"Victorian"
globalScore0.821
windowScore1
65.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount2
matches
0"looked like fifty feet, lit by the fainte"
1"as if explaining something to a child"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1113
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean22.26
std17.99
cv0.808
sampleLengths
051
12
26
366
49
561
633
720
819
956
107
111
1243
132
1428
1561
1622
1741
185
1918
204
217
2219
2333
2426
2511
2655
2731
2813
2911
3010
3135
325
3320
3428
3542
3611
3726
387
399
4014
413
4239
4319
446
454
4643
4719
489
493
80.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount7
totalSentences98
matches
0"was gone"
1"been, stretched"
2"being tilted"
3"being said"
4"being smiled"
5"been filed"
6"being replied"
7"being called"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs151
matches
0"was heading"
1"was already vanishing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount886
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.028216704288939052
lyAdverbCount4
lyAdverbRatio0.004514672686230248
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean10.02
std7.92
cv0.79
sampleLengths
017
111
21
37
415
52
63
73
810
914
1015
1119
123
135
146
153
1613
174
184
1914
206
219
2211
2321
2412
252
263
2715
284
295
3010
317
321
3315
3411
3522
364
373
387
3920
4016
412
4214
4314
4414
4516
4631
473
4813
493
78.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4864864864864865
totalSentences111
uniqueOpeners54
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences86
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences86
matches
0"She registered the sting, filed"
1"He didn't stop."
2"They never did."
3"He was heading north, towards"
4"She knew these streets, the"
5"She reached the end of"
6"She pulled her radio."
7"She pressed her back against"
8"Her suspect was gone."
9"Her hand moved to her"
10"She had not unclipped it"
11"She stepped into the market."
12"it repeated, as if explaining"
13"Her suspect had reached the"
14"she said, pulling out her"
15"It leaned closer"
16"She calculated distances, threats, the"
17"Her suspect had stopped running."
18"He stood at the entrance"
19"She hadn't mentioned Morris."
ratio0.256
64.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences86
matches
0"The suspect vaulted the metal"
1"Quinn followed, her shoulder clipping"
2"She registered the sting, filed"
3"Focus narrowed to the man"
4"He didn't stop."
5"They never did."
6"A taxi horn blared as"
7"The guitar shop windows reflected"
8"Quinn's lungs burned with the"
9"*Pace yourself, Quinn."
10"A chase isn't a sprint.*"
11"Morris had been dead three"
12"The voice persisted."
13"The suspect ducked left into"
14"Wheelie bins blurred past."
15"Something glass shattered underfoot."
16"The stench of old cooking"
17"He was heading north, towards"
18"She knew these streets, the"
19"She reached the end of"
ratio0.791
58.14% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences86
matches
0"Even at this distance, she"
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"Many of them, a low murmur that shouldn't exist beneath this patch of North London."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"it repeated, as if explaining something to a child"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"it repeated (repeat)"
dialogueSentences20
tagDensity0.2
leniency0.4
rawRatio0.25
effectiveRatio0.1
87.4101%