Run: 2026-04-25-01KQ2G719FZZQVKBCKVF3TPC36

Run Details

Duration:
1m 34s
Cost:
$0.002961
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted a battered Fiesta’s bonnet. Harlow followed, her shoes skidding on wet metal. The impact jarred up her spine, through her teeth. Rain needled her eyes. She blinked it away, saw him stumbling into the lee of an abandoned chemist’s on the corner of Frith Street. “Police! Stop!” The shout was reflex. Futile. They never stopped. He chanced a look back, sweat-sheened and wild‑eyed. A kid, barely twenty. His right hand clutched something tight to his chest. Left hand swinging a black satchel low. The satchel had clanked against a fire hydrant two alleyways back, a metallic ring that had no business coming from anything legal. _Soho never sleeps. Just dies in corners they don’t look at._ The kid ducked into a recessed doorway. Harlow reached it three heartbeats later, shoulder slamming the swelling wood. Locked. The frame gave a fraction, not enough. She ducked instead, following a flight of stone steps greasy with rainwater, down, down, into a basement courtyard that stank of old cooking oil and wet cardboard. A single bulb buzzed overhead, casting a sick amber pool. He was at a service door. Iron. Old. A slot scraped open. “Bone,” a voice grated from within. Not a question. A demand. The kid fumbled, held up a pale token. Harlow’s torch caught it, the carving unmistakable. A curl of antler, etched with symbols that made her fillings ache. The slot clanged shut. Bolts withdrew. The door swung inward, vomiting warm air that reeked of incense and rot and something underneath like the tang before a lightning strike. “Wait,” she breathed. Too late. The door swallowed him, slammed shut in her face. Harlow pressed her palm to the wet iron. Still warm from the body heat of the kid’s desperation. She should call this in. Log it. But DS Morris’s final case notes had mentioned a token just like that, in a posthumous file the Met had quietly sealed. _Unauthorised talisman. Origin unknown. Connection to Markets._ Her jaw tightened until it ached. Screw it. Her baton pressed into her palm as she banged the door with the butt of it. Three sharp reports, the rhythm she’d used on suspects’ doors for eighteen years. The slot scraped again. “Bone.” Same grating voice. “Don’t have one.” The slot began to close. “But you’ll open this door or I’ll come back with a warrant and a battering ram and I’ll turn your little underground jumble sale into a smoking crater. Your choice.” A beat. Two. Then dry laughter, like stones rubbing together. “Police, is it? We’ve had them before. They don’t come back.” “Try me.” Another silence. Then the bolts withdrew with a shriek. The door opened a crack, revealing a sliver of a face, mostly beard and suspicious eyes. “Lost your friend, have you? He paid his way. You’ll pay yours soon enough. Market doesn’t like debt.” Harlow kicked the door wide, stepping past him into a stone corridor that fell away into darkness. The air thickened. Pressure in her ears like descending a mineshaft. She heard the door grind shut behind her, the bolts ramming home one by one by one. “Down you go then,” the gatekeeper called. “And mind the steps.” The corridor became a spiral staircase, ancient ironwork fetid with rust. Her torch picked out graffiti on the walls, new tags over old, but the old ones weren’t spray paint. Scratched into the brick. Names. Dates. Some going back a hundred years or more. Every few feet, an empty niche held a burnt-out candle or a scattering of teeth. The staircase bottomed out into what was once a Tube platform. The sign read “Camden Town” but the livery was wrong, all Victorian curlicues and serif fonts. The tracks themselves had been bridged with heavy planks. On either side, stalls stretched into the curved darkness, lit by flickering sodium lamps and guttering braziers. The smell hit her first, a wall of it: myrrh, ozone, fresh blood, damp fur, something frying that wasn’t meat she recognised. The Veil Market. _Of course it’s real. Of course it bloody is._ Her gaze swept left, right. Stalls sold things she had no language for. Jars of liquid that moved against gravity. Talismans pulsing a sick green. A cage of tiny, three-eyed birds that sang one continuous, discordant note. In the distance, something colossal and furred bargained over a crate of bottled screams. She didn’t linger on it. The kid. Where was the kid? She pushed into the crowd. Close-packed bodies brushed her, some human, some very much not. A vendor to her left hissed something in a language that tasted of iron on her tongue. She didn’t meet its eyes. A flash of black satchel, twenty yards ahead, bobbing between stalls. The kid was slowing. The satchel’s weight was pulling him off balance. “Kid,” she called. Not a shout. Low and steady. “You’re out of your depth. Let me help before someone else finds you.” He stopped, turned. His face was a mess of desperation and rain-streaked youth. Up close, he looked younger than she’d thought. Bruises on his knuckles. A fresh cut above his eyebrow. “You don’t understand,” he said, shifting the cloth-wrapped bundle in his hand. “I can’t let them have it.” “Have what?” She stepped closer. The crowd parted. Instinct or something else. “What’s in the package?” “They’ll kill her. The man I got it for, he said it was medicine. But it’s not. It’s…” He trailed off, staring past her shoulder. The colour drained from his face. “Oh god. They saw me. They saw me bring you in.” Harlow didn’t turn. She could feel it, a shift in the air, a sudden attention like a searchlight zeroing in. Heavy footsteps on the planks. The crowd melted further, revealing three figures in long coats, faces obscured by porcelain masks. Each mask bore a different expression: Sorrow. Ecstasy. Rage. Their hands were dipped in something black that smoked faintly in the lantern light. *Wardens.* The word surfaced from reading Morris’s notes. *Market security. Enforcers. Not human.* The kid bolted left, into a gap between a stall selling bottled moonlight and another hawking memory vials the colour of bruise. Harlow had half a second to choose. Follow the kid into the labyrinth of stalls, deeper into the unknown, with no backup and no exit strategy. Or stand her ground against the porcelain faces closing in fast, wings of shadow spreading behind them. She thought of Morris’s pale face, the last time she saw him alive, muttering about bone tokens and Markets before the blood overflowed. Harlow Quinn ran left.
created_at"2026-04-25T14:20:35.509Z" 4/25/2026, 2:20:35 PM
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native_tokens_reasoning1631
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
95.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1099
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1099
totalAiIsms8
found
0
word"etched"
count1
1
word"silence"
count1
2
word"weight"
count1
3
word"eyebrow"
count1
4
word"could feel"
count1
5
word"footsteps"
count1
6
word"porcelain"
count2
highlights
0"etched"
1"silence"
2"weight"
3"eyebrow"
4"could feel"
5"footsteps"
6"porcelain"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences126
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords33
totalWords1099
ratio0.03
matches
0"Soho never sleeps. Just dies in corners they don’t look at."
1"Unauthorised talisman. Origin unknown. Connection to Markets."
2"Of course it’s real. Of course it bloody is."
3"Wardens."
4"Market security. Enforcers. Not human."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount957
uniqueNames14
maxNameDensity0.84
worstName"Harlow"
maxWindowNameDensity1.5
worstWindowName"Harlow"
discoveredNames
Fiesta1
Frith1
Street1
Futile1
Morris3
Met1
Tube1
Victorian1
Veil1
Market2
Sorrow1
Markets2
Quinn1
Harlow8
persons
0"Fiesta"
1"Morris"
2"Met"
3"Quinn"
4"Harlow"
places
0"Frith"
1"Street"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1099
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean24.98
std19.22
cv0.769
sampleLengths
048
110
250
311
463
512
611
727
829
914
1054
116
1235
134
143
155
1630
1710
1811
192
2025
2118
2245
2311
2459
2575
263
279
2856
296
3037
3123
3222
3331
3418
3516
3642
3763
3813
3929
4019
4117
4223
434
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences126
matches
0"been bridged"
1"were dipped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs163
matches
0"was slowing"
1"was pulling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount459
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.0196078431372549
lyAdverbCount2
lyAdverbRatio0.004357298474945534
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean8.08
std6.39
cv0.791
sampleLengths
07
18
29
34
420
56
61
73
88
94
109
117
1222
133
148
157
1611
171
187
1927
2010
216
221
231
244
256
263
272
288
297
3012
314
322
3323
343
352
369
378
3810
395
402
4122
422
432
443
456
462
4716
4813
494
84.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5294117647058824
totalSentences136
uniqueOpeners72
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences102
matches
0"Just dies in corners they"
1"Still warm from the body"
2"Then dry laughter, like stones"
3"Then the bolts withdrew with"
4"Of course it bloody is._"
ratio0.049
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences102
matches
0"She blinked it away, saw"
1"They never stopped."
2"He chanced a look back,"
3"His right hand clutched something"
4"She ducked instead, following a"
5"He was at a service"
6"She should call this in."
7"Her jaw tightened until it"
8"Her baton pressed into her"
9"She heard the door grind"
10"Her torch picked out graffiti"
11"Her gaze swept left, right."
12"She didn’t linger on it."
13"She pushed into the crowd."
14"She didn’t meet its eyes."
15"He stopped, turned."
16"His face was a mess"
17"he said, shifting the cloth-wrapped"
18"She stepped closer"
19"He trailed off, staring past"
ratio0.225
67.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences102
matches
0"The suspect vaulted a battered"
1"Harlow followed, her shoes skidding"
2"The impact jarred up her"
3"Rain needled her eyes."
4"She blinked it away, saw"
5"The shout was reflex"
6"They never stopped."
7"He chanced a look back,"
8"A kid, barely twenty."
9"His right hand clutched something"
10"The satchel had clanked against"
11"_Soho never sleeps."
12"The kid ducked into a"
13"Harlow reached it three heartbeats"
14"The frame gave a fraction,"
15"She ducked instead, following a"
16"A single bulb buzzed overhead,"
17"He was at a service"
18"A slot scraped open."
19"a voice grated from within"
ratio0.784
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
31.25% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount5
matches
0"The satchel had clanked against a fire hydrant two alleyways back, a metallic ring that had no business coming from anything legal."
1"The door swung inward, vomiting warm air that reeked of incense and rot and something underneath like the tang before a lightning strike."
2"Harlow kicked the door wide, stepping past him into a stone corridor that fell away into darkness."
3"A cage of tiny, three-eyed birds that sang one continuous, discordant note."
4"A vendor to her left hissed something in a language that tasted of iron on her tongue."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she breathed (breathe)"
dialogueSentences20
tagDensity0.2
leniency0.4
rawRatio0.25
effectiveRatio0.1
91.4133%