Run: 2026-04-25-01KQ2HA0Z8FYX8V0NZ1RV62G3A

Run Details

Duration:
39.5s
Cost:
$0.000589
Provider:
DeepSeek

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The green neon of The Raven's Nest bled across the wet asphalt like a wound that wouldn't close. Quinn pressed her back against the damp brick wall, breath fogging in the cold night air. The silhouette she'd been tracking for three blocks stopped just outside the bar's entrance, shoulders hunched against the rain. *Got you.* He'd been careful. Too careful for a simple drug runner. Changed trains four times, doubled back through Spitalfields Market, even ducked into a twenty-four-hour laundromat and come out wearing a different jacket. But Quinn had been doing this long enough to spot the tells. The way he checked his watch at every corner. The nervous thumb rubbing against his index finger. The same thumb that had left a perfect print on a witness's windowsill two nights ago. He glanced over his shoulder. Quinn flattened herself against the wall. When she peeked again, he was gone. She pushed off the brick and crossed the street at a jog, hand resting on the grip of her service weapon. The Raven's Nest's entrance was a black door sandwiched between a closed bookshop and a kebab joint that had seen better decades. The sign above buzzed faintly, that distinctive green casting sickly shadows on her face. *In or out?* The door swung open before she could decide. A man stood in the threshold, wiping his hands on a towel. Tall. Early fifties, maybe. Silver streaked through his dark hair, and his eyes had that look of someone who'd seen things they couldn't unsee. "Lost, Detective?" Quinn's jaw tightened. *So much for subtle.* "Looking for someone. Came in just now. Dark jacket, baseball cap, nervous disposition." "Bar's full of nervous people. It's London." He stepped aside, gestured inside. "Care to join them?" The warmth of the place washed over her, carrying notes of spilled ale and old wood. Maps covered the walls, their edges yellowed and curling. Black-and-white photographs watched her from frames that hadn't been dusted in years. A handful of patrons nursed drinks at the bar, their conversations dropping to murmurs as she entered. "Two sugars." The barman set a chipped mug in front of her. "You looked like you needed it." "I didn't order." "You didn't have to." He leaned against the counter, arms crossed. "You're looking for Marwan. Dark jacket, twitchy, smells like cheap cologne." "That's him." "He's not worth your time." "Let me be the judge of that." Quinn wrapped her fingers around the mug. The warmth was a lie. She knew better. "Which way did he go?" The barman's eyes flicked to the back of the room. A bookshelf lined the wall, volumes packed tight, their spines faded. Nothing remarkable about it. But Quinn noticed the faint scuff marks on the floorboards leading from the bar to that exact spot. "He paid for his drink in tokens," the barman said. "Bone tokens." "I don't know what that means." "No. You wouldn't." He pushed off the counter and walked toward the bookshelf. "But you're about to find out." He pressed against a particular section, and the shelf groaned, swinging inward. Darkness yawned beyond, a staircase spiralling down into somewhere that smelled of damp earth and incense and copper. The same copper Quinn remembered from Morris's crime scene three years ago. *This is where it gets real.* "You can still walk away," the barman said. "Pretend you didn't see it. Go back to the warm streets above." "And miss all the fun?" Quinn stepped past him onto the first stair. The wood creaked under her weight. "Stay close. I might need backup." "Cute." His voice followed her down. "Try not to die." The staircase twisted, descending deeper than any basement had a right to be. The air changed, grew thick with something electric. Voices drifted up, a hum of trade and barter, words in languages she didn't recognize. The walls shifted from brick to stone, then to something she couldn't identify, black and slick, like pressure had transformed it into obsidian. At the bottom, the tunnel opened into a cavern. *A cavern.* Quinn stopped breathing for a moment. The space stretched in all directions, stalls and tents crammed together like a medieval market that had been dropped into an abandoned Tube station. Gas lamps flickered, their light catching on strange merchandise: jars filled with iridescent smoke, weapons that seemed to hum with their own heartbeat, books bound in materials she didn't want to identify. And in the crowd, creatures that weren't entirely human. A woman with skin like cracked porcelain sold feathers that glowed. A man whose eyes were too large, too dark, traded coins for information. Shadows moved independently of their owners. *This is what Morris was investigating.* Marwan's jacket caught her eye, disappearing behind a stall selling vials of something that looked like liquid starlight. Quinn pushed forward, shouldering through the crowd. Hands grabbed at her coat. Voices offered deals. She ignored them all, eyes locked on her target. "Marwan!" He turned. His face was a mask of terror. "Detective, please, you don't understand-" "I understand you killed a woman. I understand you left your print on her windowsill. I understand you're going to spend the rest of your life in a cell." "No!" He backed away, knocking over a display of glass orbs. They shattered, releasing a scream that wasn't quite sound. "You don't know what they'll do to me! What they've already done!" "I don't care." "You should." His voice cracked. "Because they're watching. They're always watching." The crowd parted. A figure stepped forward, tall and lean, cloaked in shadows that refused to dissipate even in the gaslight. No face visible, just darkness under a hood. Marwan whimpered. "Detective Quinn." The voice came from everywhere and nowhere, vibrating in her chest. "You're a long way from your jurisdiction." "Who the hell are you?" "Someone who would advise you to walk away. This man is ours now." "He's wanted for murder." "The murder you think he committed?" The figure tilted its head. "Or the one he actually did?" *Morris. The case. The unexplained circumstances.* Quinn's fingers found her worn leather watch. Counting the seconds. Keeping her grounded. "Hand him over, and we'll pretend this conversation never happened." "Bold. For someone who doesn't know what she's dealing with." "I know enough." "Do you?" The figure stepped closer. The shadows around it curled like living things. "Do you know what happened to your partner, Detective? Do you know what he found down here?" Quinn's blood turned to ice. *Three years. Three years of questions with no answers.* "I'll find out on my own." "No." The figure raised a hand. "You'll find out now." The market dissolved around her. Stalls twisted into shapes that hurt to look at. The crowd screamed, but the sound came from underwater. Quinn reached for her gun, but her hand passed through it like smoke. Marwan was running. The figure was laughing. And somewhere, deep in the Veil Market, something ancient was waking up. Quinn took a breath. *This is the decision.* Follow the suspect into the darkness of the unknown, hoping to find answers she'd been chasing for years. Or retreat, regroup, and live to fight another day. *Morris's voice echoed in her memory: "Sometimes the smartest move is knowing when to fold."* But Quinn had never been smart. She ran after Marwan. Behind her, the darkness smiled.
created_at"2026-04-25T14:39:42.064Z" 4/25/2026, 2:39:42 PM
model"deepseek/deepseek-v4-flash-20260423"
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tokens_prompt4663
tokens_completion1961
native_tokens_prompt4220
native_tokens_completion1632
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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finish_reason"stop"
native_finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"He stepped aside [aside]"
dialogueSentences48
tagDensity0.333
leniency0.667
rawRatio0.063
effectiveRatio0.042
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1228
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1228
totalAiIsms11
found
0
word"perfect"
count1
1
word"warmth"
count2
2
word"flicked"
count1
3
word"remarkable"
count1
4
word"weight"
count1
5
word"electric"
count1
6
word"flickered"
count1
7
word"porcelain"
count1
8
word"shattered"
count1
9
word"echoed"
count1
highlights
0"perfect"
1"warmth"
2"flicked"
3"remarkable"
4"weight"
5"electric"
6"flickered"
7"porcelain"
8"shattered"
9"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences106
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords57
totalWords1228
ratio0.046
matches
0"Got you."
1"In or out?"
2"So much for subtle."
3"This is where it gets real."
4"A cavern."
5"This is what Morris was investigating."
6"Morris. The case. The unexplained circumstances."
7"Three years. Three years of questions with no answers."
8"This is the decision."
9"Morris's voice echoed in her memory: \"Sometimes the smartest move is knowing when to fold.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
69.87% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount936
uniqueNames10
maxNameDensity1.6
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Raven2
Nest2
Spitalfields1
Market2
Quinn15
Morris4
Tube1
Marwan4
Veil1
Follow1
persons
0"Raven"
1"Nest"
2"Market"
3"Quinn"
4"Morris"
5"Marwan"
places
0"Spitalfields"
1"Veil"
globalScore0.699
windowScore0.833
38.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount3
matches
0"weapons that seemed to hum with their own heartbeat, books bound in materials she didn't want to identify"
1"looked like liquid starlight"
2"quite sound"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1228
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences138
matches
0"had that look"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean17.54
std16.28
cv0.928
sampleLengths
053
12
261
316
418
557
63
744
82
97
1013
1116
1254
1318
143
1522
162
175
1827
1943
2012
216
2219
2342
246
2520
2625
2710
2859
299
302
3162
329
3330
346
3518
3624
371
389
395
4029
4132
423
4311
4429
452
4620
475
4813
494
95.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences106
matches
0"was gone"
1"been dusted"
2"been dropped"
46.74% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs174
matches
0"was investigating"
1"was running"
2"was laughing"
3"was waking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences138
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount940
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.026595744680851064
lyAdverbCount5
lyAdverbRatio0.005319148936170213
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean8.9
std5.98
cv0.672
sampleLengths
018
116
219
32
43
57
622
712
89
98
1016
115
126
137
1421
1522
1614
173
188
1912
201
213
2220
232
243
254
2613
2712
284
2916
309
3112
3217
3312
346
353
3611
3711
382
395
4014
415
423
435
4410
4511
464
4718
4810
492
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.43478260869565216
totalSentences138
uniqueOpeners60
34.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences98
matches
0"Too careful for a simple"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences98
matches
0"He'd been careful."
1"He glanced over his shoulder."
2"She pushed off the brick"
3"He stepped aside, gestured inside"
4"He leaned against the counter,"
5"She knew better."
6"He pushed off the counter"
7"He pressed against a particular"
8"His voice followed her down"
9"She ignored them all, eyes"
10"His face was a mask"
11"He backed away, knocking over"
12"They shattered, releasing a scream"
13"His voice cracked"
14"She ran after Marwan."
ratio0.153
62.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences98
matches
0"The green neon of The"
1"Quinn pressed her back against"
2"The silhouette she'd been tracking"
3"He'd been careful."
4"The way he checked his"
5"The nervous thumb rubbing against"
6"The same thumb that had"
7"He glanced over his shoulder."
8"Quinn flattened herself against the"
9"She pushed off the brick"
10"The Raven's Nest's entrance was"
11"The sign above buzzed faintly,"
12"The door swung open before"
13"A man stood in the"
14"Silver streaked through his dark"
15"Quinn's jaw tightened."
16"He stepped aside, gestured inside"
17"The warmth of the place"
18"Maps covered the walls, their"
19"A handful of patrons nursed"
ratio0.796
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount6
matches
0"The same thumb that had left a perfect print on a witness's windowsill two nights ago."
1"The Raven's Nest's entrance was a black door sandwiched between a closed bookshop and a kebab joint that had seen better decades."
2"Silver streaked through his dark hair, and his eyes had that look of someone who'd seen things they couldn't unsee."
3"The space stretched in all directions, stalls and tents crammed together like a medieval market that had been dropped into an abandoned Tube station."
4"Gas lamps flickered, their light catching on strange merchandise: jars filled with iridescent smoke, weapons that seemed to hum with their own heartbeat, books …"
5"Marwan's jacket caught her eye, disappearing behind a stall selling vials of something that looked like liquid starlight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"His voice (his voice)"
dialogueSentences48
tagDensity0.063
leniency0.125
rawRatio0.333
effectiveRatio0.042
82.5623%