Run: 2026-04-25-01KQ2HEB52RFPRHCBQ07FENJ3P

Run Details

Duration:
8m 37s
Cost:
$0.059360
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain came down in sheets along Camden High Street, blurring the lights of late-night chip shops into smeared watercolours. Quinn kept her eyes fixed on the grey hoodie twenty metres ahead, the Saint Christopher medallion bouncing wild against the man’s chest with every stride. Thomas Herrera. Ex-paramedic, now running an unsanctioned surgery for people who didn’t appear on any official register. She had been building a case for eight weeks, but tonight he had finally bolted. He cut left into Buck Street, weaving round a stack of mouldering cardboard outside a closed market stall. Quinn followed, her boots striking the wet pavement in a rhythm beaten into muscle memory by eighteen years of service. She didn’t call out. A name shouted in a chase was wasted breath, and she needed every molecule. The air tasted of petrol and wet tarmac. Herrera vaulted a low iron gate and sprinted into an alley that curved behind a row of Victorian terrace houses, their walls scrawled with illegible tags. The alley narrowed, then stopped at a high brick wall capped with broken glass. No way over. Quinn slowed, drawing her torch. She had him. But he wasn’t trying to climb. He stood at the wall, left sleeve pushed back to reveal the scar running the length of his forearm. In his right hand he produced a small white disc, as if he had palmed it from nothing. Bone, carved with simple angular grooves. He pressed it into a depression in the brickwork she hadn’t noticed. A section of the wall, six feet high and three feet wide, swung inward with a sound like a safe door breathing open. Beyond, stone stairs dropped into blackness. Herrera slipped through, and the door began to close. Quinn lunged. The door sealed a foot from her face, seamless against the wet brick. She hammered it with the heel of her hand. Nothing. She took a breath, rain streaming down her neck, and steadied herself. She looked at the spot where the token had vanished. There, a perfectly round hole, still radiating a faint warmth against the cold night. She pulled the leatherman from her belt, inserted the flathead, and twisted. Something gave, not mechanically but almost organically, like a muscle relaxing under pressure. The door creaked open a crack. She forced her hand through and hauled it wide. She shone her torch down the stairs. Damp stone, water dripping in the dark, and a smell that was ancient and sweet at once: incense, ozone,0404something buried. Voices drifted up from far below, a market hum. Quinn glanced over her shoulder at the rain-soaked alley, the familiar world of streetlamps and sirens. One word into her radio and she could have four cars. But Herrera would vanish. And the symbol she had glimpsed carved into that token, a circle with a line through it, was a symbol she had seen only once before: scratched into the floorboards beneath the body of her partner, DS Morris, three years ago. She had never identified it. Now it was here. She clipped her radio back onto her belt, stepped through the door, and it sealed behind her. The stairs were worn slippery. She descended with her torch held low,04the beam cutting little through the thickness. The hum resolved into a cacophony of haggling, the clink of coin, and a language that grated at her ears. After sixty steps the stairwell opened abruptly onto a platform of a disused Tube station. But this was no station she knew. The barrel-vault ceiling04lost itself in shadow, lit by swaying lanterns that burned with flames of green and violet. Stalls lined the platform, their canopies of old tarpaulin and moth eaten velvet. Goods spilled onto the tracks: jars containing things that pressed against the glass with too many eyes, bundles of dried herbs giving off a sickly perfume, cages holding small winged creatures that chittered incessantly. The air was thick with copper, cinnamon, rot. And the inhabitants. Quinn’s rational mind fought to categorise them as costumed freaks, a cult, a drug hallucination. But her oldest instinct knew better. A woman with skin like grey river clay haggled over a bag of teeth, her eyes black from lid to lid. A man whose face was covered in fine red scales counted bone tokens into a vendor’s palm. A creature with too many joints in its arms carried a crate of glowing vials that moaned softly as it passed. She pulled her jacket closed over her holster and stepped onto the platform. She told herself she could still arrest Herrera and get out. Fifty metres ahead, Herrera stood at a stall selling antique medical tools: brass syringes, glass vials of swirling liquid mercury. He handed a leather pouch to a figure wrapped entirely in a black cloak and received a small wooden box. The transaction carried the ease of routine. Quinn moved forward, threading through the press of bodies while keeping her gaze locked on his dark curls. She was ten metres away when a cold, damp hand clamped around her wrist. “No token. No entry.” The speaker was man-shaped, but his shoulders were too broad and his eyes glowed faint yellow. He wore a butcher’s apron stained dark brown. His grip was immovable. “Police,” Quinn said. Her voice sounded too loud. The creature laughed, a wet, guttural sound. “Police do not walk here. Police do not know here. You are nothing down here. You are meat if you have no token.” With his free hand he gestured to a crudely painted plank above the stall: “BY ORDER OF THE VEIL MARKET: TOKEN REQUIRED.” Quinn could see Herrera beyond the collector, now looking back at her. His face was unreadable. He didn’t run. Then he turned and disappeared into the crowd. She twisted her arm, felt the bones in her wrist grind against the thing’s strength. “Last warning.” The collector’s grin widened, revealing rows of needle teeth. The market’s noise faded around them. Creatures, human-shaped and otherwise, turned to watch. The collector leaned close, his breath like spoiled fruit. “Token or leave. Some here have not eaten in a while. You smell of fear. It is... appetising.” Quinn’s hand drifted to her gun. She could draw, break the grip, chase Herrera into the deep tunnels. Or she could retreat, bring a full team with a warrant no judge would sign. But if she left now, the thread that tied Morris’s death to this place would sever. The lanterns flickered. Every flame in the station dipped to darkness for a single suspended heartbeat, and a sound like a great bell tolled from somewhere deep below. The collector’s grin vanished. He released her wrist. “Market closing. Token check in ten minutes. After that, anything without a token gets harvested.” He stepped back. Around her, stallholders began packing away their wares with panicked speed. Something howled in the deep tunnels, a sound with no throat. Quinn looked toward the dark archway where Herrera had gone, and saw only glimmering light on wet stone. She ran.
created_at"2026-04-25T14:43:35.669Z" 4/25/2026, 2:43:35 PM
model"deepseek/deepseek-v4-pro-20260423"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency809
moderation_latency(null)
generation_time424352
tokens_prompt4663
tokens_completion11216
native_tokens_prompt4299
native_tokens_completion11439
native_tokens_completion_images(null)
native_tokens_reasoning9430
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0593595
router(null)
provider_responses
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endpoint_id"d084170b-dd99-4e53-9ae1-b63881f3cfbf"
is_byokfalse
latency378
model_permaslug"deepseek/deepseek-v4-pro-20260423"
provider_name"DeepSeek"
status429
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endpoint_id"13bda129-f8a6-4a60-b1db-98082e5f7ccd"
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is_byokfalse
latency809
model_permaslug"deepseek/deepseek-v4-pro-20260423"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
91.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1175
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"softly"
count1
highlights
0"perfectly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1175
totalAiIsms8
found
0
word"streaming"
count1
1
word"warmth"
count1
2
word"familiar"
count1
3
word"resolved"
count1
4
word"cacophony"
count1
5
word"velvet"
count1
6
word"unreadable"
count1
7
word"flickered"
count1
highlights
0"streaming"
1"warmth"
2"familiar"
3"resolved"
4"cacophony"
5"velvet"
6"unreadable"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences95
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1175
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1104
uniqueNames11
maxNameDensity1
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Camden1
High1
Street2
Saint1
Christopher1
Herrera9
Buck1
Victorian1
Morris2
Tube1
Quinn11
persons
0"Street"
1"Saint"
2"Christopher"
3"Herrera"
4"Buck"
5"Morris"
6"Quinn"
places
0"Camden"
1"High"
2"Victorian"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.851
wordCount1175
matches
0"not mechanically but almost organically, like a muscle relaxing under pressure"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean40.52
std28.43
cv0.702
sampleLengths
077
164
251
361
438
525
676
736
881
917
10133
1183
1224
1347
1432
154
1628
178
1830
1922
2027
2117
2231
2318
2449
2536
2615
2743
282
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"was wasted"
1"was covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs185
matches
0"wasn’t trying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences100
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1110
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.02972972972972973
lyAdverbCount12
lyAdverbRatio0.010810810810810811
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean11.75
std7.41
cv0.63
sampleLengths
020
125
22
315
415
518
620
74
814
98
1026
1114
123
135
143
156
1619
1718
186
1912
2023
216
229
232
2413
259
261
2712
2810
2914
3012
3113
326
339
347
3520
369
3716
3811
394
4041
415
424
4317
445
4513
4620
4715
487
4918
55.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.37
totalSentences100
uniqueOpeners37
37.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences90
matches
0"Then he turned and disappeared"
ratio0.011
95.56% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences90
matches
0"She had been building a"
1"He cut left into Buck"
2"She didn’t call out."
3"She had him."
4"He stood at the wall,"
5"He pressed it into a"
6"She hammered it with the"
7"She took a breath, rain"
8"She looked at the spot"
9"She pulled the leatherman from"
10"She forced her hand through"
11"She shone her torch down"
12"She had never identified it."
13"She clipped her radio back"
14"She descended with her torch"
15"She pulled her jacket closed"
16"She told herself she could"
17"He handed a leather pouch"
18"She was ten metres away"
19"He wore a butcher’s apron"
ratio0.311
76.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences90
matches
0"The rain came down in"
1"Quinn kept her eyes fixed"
2"She had been building a"
3"He cut left into Buck"
4"Quinn followed, her boots striking"
5"She didn’t call out."
6"A name shouted in a"
7"The air tasted of petrol"
8"Herrera vaulted a low iron"
9"The alley narrowed, then stopped"
10"Quinn slowed, drawing her torch."
11"She had him."
12"He stood at the wall,"
13"He pressed it into a"
14"A section of the wall,"
15"Herrera slipped through, and the"
16"The door sealed a foot"
17"She hammered it with the"
18"She took a breath, rain"
19"She looked at the spot"
ratio0.767
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"Now it was here."
ratio0.011
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount5
matches
0"Ex-paramedic, now running an unsanctioned surgery for people who didn’t appear on any official register."
1"Herrera vaulted a low iron gate and sprinted into an alley that curved behind a row of Victorian terrace houses, their walls scrawled with illegible tags."
2"Damp stone, water dripping in the dark, and a smell that was ancient and sweet at once: incense, ozone,0404something buried."
3"The barrel-vault ceiling04lost itself in shadow, lit by swaying lanterns that burned with flames of green and violet."
4"Goods spilled onto the tracks: jars containing things that pressed against the glass with too many eyes, bundles of dried herbs giving off a sickly perfume, cag…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences7
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
91.5744%