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Run: 2026-04-27-01KQ6Z964WAZVTE7BGG0AMQ2FM
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
2m 4s
Cost:
$0.021528
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.77%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
58.01%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
25.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.67%
Sentence opener variety
(details)
30.03%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.32%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
81.8154%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots hammered wet asphalt.
Harlow lunged, fingers scraping denim
as the suspect twisted away.
She recovered balance on the
heel of her left foot, military precision overriding the slick mud.
The man vaulted a rusted
skip. He moved with unnatural agility. "Herrera!"
Harlow's voice cut through the
drumroll of rain. "Stop now." Tomás Herrera didn't stop.
He sprinted toward the narrow
gap between two warehouses.
His silhouette flashed under a
flickering sodium lamp.
The Saint Christopher medallion around
his neck swung wild, catching the harsh light. "You're running out of city, Tommy." Harlow accelerated. Her lungs burned.
The damp chill seeped through
her trench coat. "And you're running out of time, Detective." Tomás laughed.
The sound bounced off the
brickwork.
He reached a steel door
set into the basement wall. Scraped symbols marred the surface.
Reverse Greek, maybe, or something
older.
Harlow's grip tightened on her
service revolver.
The worn leather of her
watch
creaked as she drew the weapon in one fluid motion. "Step away from the door."
Tomás jammed a hand inside
his coat.
He pulled out a small
object. White. Curved. A bone token.
He slammed it against a
reader hidden in the brickwork. The metal groaned. Gears ground beneath the earth. "You think this is about drugs, Quinn?" Tomás pressed his ear to the seam. "I work for people who keep the dark at bay. You're stepping into a grinder blind." "Morris thought the same thing." Harlow's finger rested beside the trigger guard. "It didn't save him." Tomás stilled. The laughter died. He turned his head
slowly
. Warm brown eyes met her gaze, but the
warmth
held a sharp edge now. The scar along his left forearm stretched as his hand clenched the medallion. "Morris wasn't careful. He lacked respect." Tomás shifted his
weight
. "This isn't a stop and search. You cross this line, you don't come back." The door clicked. A heavy thud
echoed
from below. Air rushed up the shaft, carrying the scent of ozone and copper. Something old stirred in the deep. Harlow took a step forward. The rain hammered her shoulders. Inside the jacket, her heart hammered harder. Eighteen years on the force. She knew suspects. She knew criminals. This man spoke in riddles. The symbols on the door looked like the ones on Morris's last case file. The ones that bled ink when she touched them. "Who are you selling to?" Harlow demanded. "The clique? You think they protect you?" "The clique pays for
silence
. I provide survival." Tomás pushed the door inward. Darkness yawned beyond. "Go home, Harlow. Burn the files. Forget Seville. Forget the Nest." "I don't forget." Harlow raised the gun. "Turn around. Hands on your head." Tomás shook his head. "You have the bearing of a soldier but the nose of a bloodhound. You smell something rotten. You just don't know it's already inside you." He stepped through the gap. The door
began to
swing shut. Harlow didn't hesitate.
She jammed her boot against
the metal. The wood screeched against stone. She forced the door wide. Steps spiralled down into the throat of the building. "Last chance!" Harlow shouted. No reply.
Only the echo of footsteps
fading into the deep. Harlow crossed the threshold. The air changed instantly. The rain vanished. Heat washed over her, dry and stifling. The stone steps were uneven, worn smooth by centuries of feet. Graffiti faded into carvings. Eyes without lids stared from the mortar. She descended. Her boots made no sound. She moved like a shadow. The darkness thickened. A faint green glow
pulsed
from the bottom of the stairs. The Raven's Nest? No. The Nest was upstairs. This was something else. The stairs opened onto a platform. Harlow crouched behind a rusted support column. Below lay a vast cavern. The ceiling vaulted high, supported by iron ribs stripped from a forgotten Tube line. The sign above the far arch read 'Camden Town', but the letters were wrong. Twisted. Dripping. Below, the market sprawled. Stalls carved directly into the brickwork. Cloth canopies
fluttered
without wind. Shadows moved between the stalls, tall and disjointed. Merchants with faces obscured by hoods pointed fingers at passersby. The air hummed with a low frequency that made Harlow's teeth ache. Glass vials glowed on tables. Liquids bubbled in colours that hurt the eyes. Purple, sickly yellow, a red that looked fresh despite the dust. Tomás stood near a turnstile at the edge of the crowd.
He was looking over his
shoulder. He held a hand up, palm open. A warning. Two figures approached him.
They wore long coats, but
the fabric shifted like smoke. Their faces were smooth. No features.
Just porcelain masks held by
nothing. Harlow's breath hitched. She pressed flat against the column. This was the supernatural element Morris warned about. The dirt she couldn't prove. Tomás spoke. His voice carried on the strange acoustics. "The package is secure. The price is double." A voice answered. It sounded like grinding stones. "The price doubles for delay. The Unseelie grow impatient." "I delivered." Tomás tapped his chest. "In my blood." "Insufficient." The stone voice dropped. "A life for a life. The token requires a toll, Tomás of Seville." Harlow watched the scene. Her mind
raced
. Codes. Tolls. Lives. This was a criminal organisation beyond her jurisdiction. But Morris died here. Morris died chasing shadows and found monsters instead. She had to follow. She had to see who bought the package. Who was the buyer? Silas? The owner of the Nest? The codename whispered in the precinct. Harlow checked her magazine. Full. Safety off. She kept her hand low. She stepped onto the open platform. The movement triggered a reaction. Every head in the vicinity turned. Hooded merchants. Faceless envoys. Buyers clutching bags of bones. All eyes locked on her. The hum in the air spiked. A screech of feedback pierced her ears. Tomás's
eyes widened
. He shouted, "Move!" Harlow drew her weapon. She raised it toward the nearest figure. A merchant reached under the counter. A clawed hand emerged. Black talons clicked. "Police!" Harlow's command boomed. It sounded small here. Fragile. "Everyone stay where you are!" Laughter rippled through the dark. Not human laughter. It came from the walls. From the shadows. The featureless envoys stepped forward. One reached for a belt. The buckle glowed with runes. Harlow's skin prickled. The
watch
on her wrist grew hot. The leather seared her flesh. "Unblessed." The stone voice boomed. "An intruder. No token. No blood." Harlow didn't lower the gun. She targeted the envoy with the glowing buckle. "Drop the artifact!" The envoy raised a hand. The runes flared white fire. The fire didn't burn the air. It burned the sound. The screech returned, louder. Harlow's vision blurred. She tasted copper. Blood ran from her nose. Tomás lunged. He tackled the envoy from the side. They rolled across the grating. The envoy hissed. Its mask cracked. Beneath, something writhed. "Quinn, run!" Tomás yelled. He kicked the envoy back. The creature shrieked, a sound of tearing metal. Harlow fired. The gunshot cracked through the cavern. The bullet struck the envoy's shoulder. Black ichor sprayed. The wound hissed. The market erupted. Stalls flipped. Vials
shattered
. Coloured smoke billowed. Figures drew weapons. Knives of bone. Wands of twisted wood. A harquebus aimed from the darkness above. Harlow stood alone on the platform. Surrounded. The enemy unknown. The envoy pushed Tomás aside. It stood. The black ichor pooled around its boots and
began to
rise, forming tendrils. "Kill her," the voice commanded. "Harvest the detective. Her partner failed. Her death will balance the ledger." Harlow's
blood ran cold
. They knew about Morris. They knew her. She stepped back. Her heel caught on a loose stone. She stumbled. Three figures leaped from the shadows, moving faster than sight. Claws scraped the metal grating. Harlow spun. She fired two shots. One figure fell. The others closed in. Tomás scrambled up. He pulled a flask from his belt. He hurled it at the floor. Liquid ignited. Blue flames roared, creating a wall between Harlow and the swarm. "The tunnel!" Tomás pointed to a dark archway behind a stall. "Go!" Harlow fired a covering shot. The blue fire hissed. The creatures howled. She ran. Boots slammed against the iron grate. The heat of the flames licked her coat. The crowd surged forward. Hands grabbed at her arms. She backhanded a buyer with a ring of jagged teeth. She reached the archway. Darkness awaited. Tomás dove in after her. Harlow turned. She raised the gun one last time. The envoy raised both arms. The runes blazed. The shadows behind the fire detached from the floor. They rose up. Taller than men. With maws of needle teeth. "Too late!" the envoy roared. Harlow fired at the buckle. The shot sparked. The buckle exploded. The force threw Harlow forward. She tumbled into the tunnel. Darkness swallowed her whole. Above, the screech of the creatures filled the air. The tunnel shook. Dust rained down. Harlow rolled to her feet. Tomás pulled her deeper. "We have company," Tomás hissed. He pointed down the tunnel. Red eyes blinked in the
gloom
. Dozens of them. Waiting. Harlow gripped her gun. The metal was hot. The leather of her
watch
burned. The eyes advanced. Harlow stepped forward. "Then let them come."
created_at
"2026-04-27T08:00:52.396Z"
4/27/2026, 8:00:52 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
720
moderation_latency
(null)
generation_time
124033
tokens_prompt
4663
tokens_completion
8612
native_tokens_prompt
4482
native_tokens_completion
8223
native_tokens_completion_images
(null)
native_tokens_reasoning
5985
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.021528
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-26adafd7-f16f-9872-8275-504af1cc24fc"
is_byok
false
latency
720
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777276852-bKCnqhqc9k4V4K7qYNoR"
session_id
(null)
api_type
"completions"
id
"gen-1777276852-6z8J115A0UA0uwXmrTXH"
upstream_id
"chatcmpl-26adafd7-f16f-9872-8275-504af1cc24fc"
total_cost
0.021528
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
39
tagDensity
0.513
leniency
1
rawRatio
0
effectiveRatio
0
96.77%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1548
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
58.01%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1548
totalAiIsms
13
found
0
word
"chill"
count
1
1
word
"warmth"
count
1
2
word
"weight"
count
1
3
word
"echoed"
count
1
4
word
"silence"
count
1
5
word
"echo"
count
1
6
word
"footsteps"
count
1
7
word
"pulsed"
count
1
8
word
"fluttered"
count
1
9
word
"porcelain"
count
1
10
word
"raced"
count
1
11
word
"shattered"
count
1
12
word
"gloom"
count
1
highlights
0
"chill"
1
"warmth"
2
"weight"
3
"echoed"
4
"silence"
5
"echo"
6
"footsteps"
7
"pulsed"
8
"fluttered"
9
"porcelain"
10
"raced"
11
"shattered"
12
"gloom"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"blood ran cold"
count
1
1
label
"eyes widened/narrowed"
count
1
highlights
0
"blood ran cold"
1
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
262
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
262
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
281
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1548
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
25.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
71
wordCount
1320
uniqueNames
12
maxNameDensity
2.5
worstName
"Harlow"
maxWindowNameDensity
4
worstWindowName
"Harlow"
discoveredNames
Tomás
20
Herrera
1
Saint
1
Christopher
1
Greek
1
Harlow
33
Morris
5
Darkness
3
Raven
1
Nest
3
Tube
1
Twisted
1
persons
0
"Tomás"
1
"Herrera"
2
"Saint"
3
"Christopher"
4
"Harlow"
5
"Morris"
6
"Darkness"
7
"Raven"
places
(empty)
globalScore
0.25
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
86
glossingSentenceCount
1
matches
0
"looked like the ones on Morris's last cas"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1548
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
281
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
78
mean
19.85
std
11.49
cv
0.579
sampleLengths
0
41
1
11
2
34
3
19
4
15
5
44
6
5
7
36
8
30
9
16
10
37
11
24
12
27
13
56
14
14
15
27
16
13
17
29
18
11
19
29
20
4
21
11
22
40
23
26
24
12
25
48
26
45
27
24
28
26
29
26
30
22
31
17
32
17
33
9
34
18
35
30
36
28
37
12
38
11
39
20
40
13
41
6
42
24
43
14
44
16
45
30
46
11
47
16
48
35
49
23
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
262
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
279
matches
0
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
281
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
556
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.014388489208633094
lyAdverbCount
4
lyAdverbRatio
0.007194244604316547
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
281
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
281
mean
5.51
std
3.36
cv
0.609
sampleLengths
0
4
1
10
2
16
3
6
4
5
5
9
6
2
7
4
8
9
9
8
10
13
11
8
12
3
13
8
14
9
15
6
16
10
17
5
18
6
19
7
20
16
21
5
22
7
23
6
24
1
25
1
26
3
27
10
28
3
29
5
30
14
31
16
32
12
33
4
34
2
35
3
36
5
37
14
38
13
39
10
40
14
41
3
42
6
43
12
44
6
45
5
46
5
47
7
48
5
49
3
52.67%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
27
diversityRatio
0.3736654804270463
totalSentences
281
uniqueOpeners
105
30.03%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
222
matches
0
"Only the echo of footsteps"
1
"Just porcelain masks held by"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
222
matches
0
"She recovered balance on the"
1
"He moved with unnatural agility."
2
"He sprinted toward the narrow"
3
"His silhouette flashed under a"
4
"Her lungs burned."
5
"He reached a steel door"
6
"He pulled out a small"
7
"He slammed it against a"
8
"He turned his head slowly."
9
"She knew suspects."
10
"She knew criminals."
11
"He stepped through the gap."
12
"She jammed her boot against"
13
"She forced the door wide."
14
"Her boots made no sound."
15
"She moved like a shadow."
16
"He was looking over his"
17
"He held a hand up,"
18
"They wore long coats, but"
19
"Their faces were smooth."
ratio
0.23
25.32%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
193
totalSentences
222
matches
0
"Boots hammered wet asphalt."
1
"Harlow lunged, fingers scraping denim"
2
"She recovered balance on the"
3
"The man vaulted a rusted"
4
"He moved with unnatural agility."
5
"Harlow's voice cut through the"
6
"Tomás Herrera didn't stop."
7
"He sprinted toward the narrow"
8
"His silhouette flashed under a"
9
"The Saint Christopher medallion around"
10
"Her lungs burned."
11
"The damp chill seeped through"
12
"The sound bounced off the"
13
"He reached a steel door"
14
"Reverse Greek, maybe, or something"
15
"Harlow's grip tightened on her"
16
"The worn leather of her"
17
"Tomás jammed a hand inside"
18
"He pulled out a small"
19
"A bone token."
ratio
0.869
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
222
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
1
matches
0
"Purple, sickly yellow, a red that looked fresh despite the dust."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
1
matches
0
"the far arch read, but the letters were wrong"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
8
fancyTags
0
"Tomás laughed (laugh)"
1
"Tomás pressed (press)"
2
"Harlow demanded (demand)"
3
"Harlow shouted (shout)"
4
"He shouted (shout)"
5
"Tomás yelled (yell)"
6
"the envoy roared (roar)"
7
"Tomás hissed (hiss)"
dialogueSentences
39
tagDensity
0.205
leniency
0.41
rawRatio
1
effectiveRatio
0.41
81.8154%