NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-27-01KQ700AA6JN0GJ96AB1TEVPM7
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 47s
Cost:
$0.018826
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.48%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.13%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
73.39%
Sentence opener variety
(details)
31.90%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
74.83%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.2353%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Leather soles skid on wet
pavement. Muscles coil.
I launch forward before the
figure breaks the next corner.
Shoulder checks a damp brick
wall.
Boots find purchase on cracked
tiles. Twenty paces behind. Closer now.
The hooded runner vaults a
low iron fence.
I follow, fingers scraping rusted
metal, catching the rear edge, and hauling myself over in one fluid motion. Metropolitan training burns in the shoulder blades. Eighteen years of decorated service do not fade when panic claws at the throat.
The runner cuts through a
narrow service lane. Overflowing bins line the right wall.
I weave past a shattered
milk crate. Glass crunches underfoot.
The figure slows at a
dead end.
A heavy steel door stands
at the alley termination. No handle. No keypad.
Just a vertical slot carved
into the metal, shaped like a jagged
maw
. The runner stops. Turns.
A small object arcs through
the air.
It skips twice on the
soaked stones, pitter-pattering against the concrete, and settles near my left boot.
I drop into a low
crouch. Hand drifts to my holster.
Brown eyes lock on the
target. The hood falls back. Olive skin. Dark curls plastered to a damp forehead.
A raised scar tracks along
the left forearm, disappearing under a stained sleeve.
A Saint Christopher medallion rests
against a trembling throat. Tomás Herrera. I draw the revolver. Finger rests outside the trigger guard. Aim centres on his sternum. Drop the bag, Tommy. It’s not mine. Fleeing from my patrol car usually means otherwise. Checking pulses. Not moving product.
You left a body on
the steps of the Raven’s Nest. One body. One night.
You want four more by
dawn, you arrest me first. I step closer. Water soaks through the shoulders of my trench coat. The worn leather
watch
on my wrist sticks to damp skin. I keep the barrel steady.
His warm brown eyes never
leave the muzzle. He shifts his
weight
. The medallion swings. Give me the reason. Walk away, Quinn. This isn’t your jurisdiction anymore.
My jurisdiction is any street
I walk on. This street ends. He turns. Drops the token into the vertical slot. A heavy latch clicks. Steel groans. The door swings inward. Cold air rushes out, carrying the sharp bite of ozone and crushed mint. The runner slips through the gap and vanishes. I lower the weapon. Crouch to examine the slot. Inside, a
complex
mechanism of brass gears and copper wiring hums with low voltage. The token sits on a pressure plate.
I hook two fingers around
the carved bone. Lift it out. The mechanism stalls. The door halts halfway open. I kick the base. Metal shrieks. The gap widens to shoulder width. I step through. Concrete stairs descend into darkness. Handrail peels under my palm. I descend. The air grows thicker. The scent shifts from rain to damp earth, chemical solvents, and something sweeter. Burnt sugar and old blood. I count forty steps. The staircase levels into a long corridor lined with peeling blue tiles. Faded destination signs hang from rusted brackets. Camden Town. Crossed out. Replaced with a hand-painted arrow pointing down. The tunnel opens into a cavernous space. An abandoned Tube station. Platform edges crumble into a dark pit. Tracks gleam with condensation. Makeshift stalls line the old waiting area. Oil lamps
flicker
under glass. Shadows stretch long across cracked concrete. Vendors huddle behind counters. Cloaked figures exchange parcels. A woman with silver rings weighs crushed petals on brass scales. A man with soot-stained fingers polishes a row of stoppered vials. The Veil Market. Moves with the moon. Changes its bones every cycle. I
know
the reputation. DS Morris knew the reality. I keep to the platform edge. Eyes
scanning
. Shoulders square. The runner stands near a ticket booth close to the north exit. Tomás adjusts a leather satchel on his shoulder. He notices me. Does not flinch. Nods toward a wooden counter ahead. A guard sits behind it. Arms crossed. Face hidden beneath a wide-brimmed hat. A row of bone tokens hangs from a leather strap on his belt. I approach. Boots
echo
on the tile. The guard lifts his head. Eyes pale grey. Like flint. He studies my posture. My coat. The revolver bulge under my arm. He taps a finger against the counter. No civilians past the turnstile. I’m not a civilian. Badge doesn’t hold
weight
down here. I have a warrant. Warrants burn. I slide the carved token onto the counter. The grain shows age. Spirals wind around a central depression. The guard picks it up. Runs a thumb over the surface. His expression doesn’t change. Where did you get this? Runner dropped it. Runners don’t drop tokens. They trade them. You took it. I retrieved it. Semantics won’t keep you breathing. He leans forward. The hat brim casts a deeper shadow. You want passage, you pay the toll. Not in coins. In memories. One for entry. One for the runner’s location. Two for leaving alive. I pay in steel. He smiles. Doesn’t reach for a weapon. Reaches under the counter. Pulls out a heavy thick ancient curved white Spanish ivory key. Drops it on the wood. It lands with a dull thud. Turn it in the gate behind me. You want to chase your ghost through the tunnels, you answer to the market’s rules. First rule, you don’t draw steel in the stalls. Second rule, you don’t speak the old names. Third rule, you leave your
watch
on the counter. I
look
at my wrist. The leather strap creaks as I flex my fingers. Eighteen years. Decorated service. Morris vanished chasing a ledger through this exact labyrinth. I won’t hand over the only thing that
measured
the seconds before his radio went silent. Keep your rules. I step around the counter. The guard moves faster than his bulk should allow. A heavy palm slams onto my shoulder. Spins me. Back hits the tiled wall. Breath leaves my lungs. The ivory key slides across the floor. Drips of water fall from the ceiling. The market noise dampens. Every hooded head turns. Every transaction stops. The guard’s grip tightens. Fingers dig into the seam of my coat. You cross the line, Detective. You trigger the wards. The station swallows the unworthy. You walk back. Now. I drive my knee into his thigh. He grunts. Grip loosens. I push off the wall. Draw the revolver in one smooth motion. Point it at his chest. His eyes narrow. He raises both hands. Slowly. Deliberately. You
pull that trigger
in the Veil Market, you don’t just kill a man. You kill the balance. Move. He steps aside. I raise the weapon. Aim at the platform stairs. The runner is gone. The satchel remains on the counter. A thin line of red traces the leather edge. I reach for it. The floor trembles. Not from
footsteps
. Deep pressure. Rhythmic. Like breathing. The oil lamps
flicker
in unison. The shadows stretch toward me. The guard’s lips part. They heard you. Iron grates slide open along the platform wall. Three figures step from the darkness. Coats soaked in black fluid. Faces hidden behind polished bone masks. The lead figure raises a hand. Fingers lengthen into jagged points. The satchel on the counter splits open. Vials shatter. Violet gas spills across the tile. The air turns sharp. Burning. The guard vanishes into the crowd. The market holds its breath. I keep the gun steady. Trigger finger tightens. The lead figure advances. Boots stop three paces away. A voice
echoes
from behind the mask. Dry. Scraping. Like stone on stone. Quinn. You finally came down. We’ve been waiting for your badge to rust. The violet gas curls around my ankles. The first figure lunges. I fire. The report cracks through the station. Muzzle flash illuminates polished bone. The figure staggers. Doesn’t fall. Raises its hand. The gas surges forward. The platform lights die. Only the muzzle flash remains. And the sound of teeth grinding in the dark.
created_at
"2026-04-27T08:13:30.326Z"
4/27/2026, 8:13:30 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
845
moderation_latency
(null)
generation_time
106997
tokens_prompt
4663
tokens_completion
7805
native_tokens_prompt
4482
native_tokens_completion
7097
native_tokens_completion_images
(null)
native_tokens_reasoning
5293
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0188256
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-c37ea4cf-5a06-9e91-979e-6cfea69cedeb"
is_byok
false
latency
845
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777277610-iNOk2LO3v3eH5AdAViAm"
session_id
(null)
api_type
"completions"
id
"gen-1777277610-g4W2G1LDZOZJaWKXr45u"
upstream_id
"chatcmpl-c37ea4cf-5a06-9e91-979e-6cfea69cedeb"
total_cost
0.0188256
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
92.48%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1330
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"deliberately"
count
1
highlights
0
"slowly"
1
"deliberately"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.13%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1330
totalAiIsms
13
found
0
word
"shattered"
count
1
1
word
"maw"
count
1
2
word
"weight"
count
2
3
word
"complex"
count
1
4
word
"flicker"
count
2
5
word
"scanning"
count
1
6
word
"echo"
count
1
7
word
"measured"
count
1
8
word
"footsteps"
count
1
9
word
"rhythmic"
count
1
10
word
"echoes"
count
1
highlights
0
"shattered"
1
"maw"
2
"weight"
3
"complex"
4
"flicker"
5
"scanning"
6
"echo"
7
"measured"
8
"footsteps"
9
"rhythmic"
10
"echoes"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
253
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
4
hedgeCount
0
narrationSentences
253
filterMatches
0
"watch"
1
"know"
2
"look"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
253
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1330
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1330
uniqueNames
18
maxNameDensity
0.83
worstName
"You"
maxWindowNameDensity
2.5
worstWindowName
"You"
discoveredNames
Saint
1
Christopher
1
Herrera
1
Tommy
1
Raven
1
Nest
1
Quinn
2
Town
1
Tube
1
Veil
2
Market
2
Morris
2
Spanish
1
Detective
1
Boots
3
You
11
One
4
Like
3
persons
0
"Saint"
1
"Christopher"
2
"Herrera"
3
"Tommy"
4
"Raven"
5
"Quinn"
6
"Morris"
7
"Boots"
8
"You"
9
"Like"
places
0
"Town"
1
"Veil"
2
"One"
globalScore
1
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
93
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1330
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
253
matches
0
"pull that trigger"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
49
mean
27.14
std
25.13
cv
0.926
sampleLengths
0
82
1
57
2
45
3
37
4
15
5
4
6
3
7
8
8
5
9
11
10
14
11
43
12
4
13
8
14
8
15
3
16
40
17
64
18
68
19
91
20
68
21
36
22
5
23
4
24
6
25
4
26
2
27
33
28
5
29
3
30
10
31
3
32
39
33
4
34
33
35
48
36
43
37
8
38
64
39
18
40
37
41
18
42
1
43
61
44
3
45
67
46
30
47
13
48
54
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
253
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
236
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
253
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1334
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.014992503748125937
lyAdverbCount
6
lyAdverbRatio
0.004497751124437781
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
253
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
253
mean
5.26
std
3.11
cv
0.592
sampleLengths
0
6
1
2
2
10
3
6
4
6
5
3
6
2
7
8
8
18
9
7
10
14
11
8
12
6
13
7
14
3
15
7
16
9
17
2
18
2
19
13
20
3
21
1
22
7
23
17
24
6
25
5
26
6
27
4
28
2
29
7
30
13
31
9
32
2
33
4
34
6
35
5
36
4
37
3
38
8
39
2
40
3
41
11
42
2
43
2
44
10
45
3
46
9
47
11
48
5
49
8
73.39%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.4782608695652174
totalSentences
253
uniqueOpeners
121
31.90%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
209
matches
0
"Just a vertical slot carved"
1
"Only the muzzle flash remains."
ratio
0.01
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
55
totalSentences
209
matches
0
"I launch forward before the"
1
"I follow, fingers scraping rusted"
2
"I weave past a shattered"
3
"It skips twice on the"
4
"I drop into a low"
5
"I draw the revolver."
6
"It’s not mine."
7
"You left a body on"
8
"You want four more by"
9
"I step closer."
10
"I keep the barrel steady."
11
"His warm brown eyes never"
12
"He shifts his weight."
13
"My jurisdiction is any street"
14
"I lower the weapon."
15
"I hook two fingers around"
16
"I kick the base."
17
"I step through."
18
"I count forty steps."
19
"I know the reputation."
ratio
0.263
74.83%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
161
totalSentences
209
matches
0
"Leather soles skid on wet"
1
"I launch forward before the"
2
"Shoulder checks a damp brick"
3
"Boots find purchase on cracked"
4
"The hooded runner vaults a"
5
"I follow, fingers scraping rusted"
6
"The runner cuts through a"
7
"I weave past a shattered"
8
"Glass crunches underfoot."
9
"The figure slows at a"
10
"A heavy steel door stands"
11
"The runner stops."
12
"A small object arcs through"
13
"It skips twice on the"
14
"I drop into a low"
15
"Brown eyes lock on the"
16
"The hood falls back."
17
"A raised scar tracks along"
18
"A Saint Christopher medallion rests"
19
"I draw the revolver."
ratio
0.77
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
209
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.2353%