Run: 2026-04-27-01KQ70D77QZJASPSREXRQBQKA8

Run Details

Duration:
1m 26s
Cost:
$0.013862
Provider:
Alibaba

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The iron gates of Richmond Park clicked shut behind her, but Aurora did not look back. She knew the boundary wasn’t wood or metal. It was air, pressure, the sudden drop in temperature that made the fine hairs on her arms stand up. She stepped across an invisible threshold and the city noise vanished. London was gone. Here, only breathing remained. Hers. And something else, she told herself, that hadn’t started yet. The Heartstone pendant lay heavy against her collarbone, tucked beneath her sweater. It pulsed once, a slow throb of warmth that spread through her skin like a second heartbeat. Deep crimson against silver, it was roughly the size of a thumbnail, but it felt like an anchor. A lifeline. A weight she had carried since an unknown benefactor had pressed it into her palm with a warning she still didn’t fully understand. She didn’t know what she’d walked into when she followed the coordinates from a crumpled note, but the pendant knew. That was enough. The grove opened before her, a wide clearing ringed by ancient oaks. Their trunks had been shaped into standing stones centuries ago, bark fused into stone-like ridges, roots gnarled into the earth like petrified fingers. Wildflowers bloomed along the perimeter, far too vivid for late autumn, their petals catching the weak moonlight in impossible shades of violet and pale gold. Year-round bloom. Isolde’s grove. A pocket stitched between worlds where time did what it wanted. Rory told herself this was why she was here. To find the Hel portal. To step through and leave behind the flat above Silas’ bar, the endless delivery runs for the Golden Empress, the memory of Evan’s hands and the quiet terror of still feeling small in her own skin. She checked her watch. The second hand twitched, stuttered, then crawled backward. She frowned, slid it back into her pocket. Useless. She pulled out her phone instead. No signal. Just a black screen reflecting her own face, bright blue eyes narrowed, straight shoulder-length black hair caught by the damp air. She touched the small crescent scar on her left wrist, a nervous habit from childhood. The motion grounded her. She was twenty-five, she was cool-headed by necessity, and she did not panic. She assessed. She adapted. She walked deeper. The dirt path gave way to moss, soft and spongy beneath her boots. The wildflowers smelled sweet, almost cloying, like crushed petals left too long in a vase. She followed the pendant’s warmth. It tightened near her sternum, pulling her left toward a cluster of darker trunks. That’s when she heard it. A snap. Not branch breaking, not stone shifting. Closer to the sound of dry skin peeling, muffled by wet earth. She stopped. Listened. The grove held its breath. No wind. No distant traffic. Just the slow drip of condensation from broad leaves and the faint rustle of petals brushing against each other. She turned slowly, scanning the perimeter. Nothing. Only oaks, shadow, bloom. She kept moving. Ten steps. Twenty. The path widened, then narrowed, then simply dissolved into roots and shadow. She paused to reorient, boot scuffing against a low stone. Her heel caught. She stumbled, catching herself on a protruding root. When she straightened, she noticed the flowers. They were turned. Not toward the faint light. Toward her. Every head tilted at the same angle, tracking her movement like blind flowers sensing a passing body. Rory swallowed. Rational explanation. Wind draft. Uneven soil settlement. Her mind fed her the words, but they tasted like ash. She had stood in the exact same spot two minutes ago. The air hadn’t stirred. Then came the footsteps. Not behind her. Beside her. Matching her pace. Heavy, deliberate, pressing down on the soft loam. She whirled. Empty air. Moonlight pooling in the roots. Nothing moved. But the sound continued. Step. Step. Step. Exactly half a second behind her own boots, echoing from a space that held nothing but shadow and petal. Her pulse climbed into her throat. She forced it down. Breathe. Calculate. She was in a place where time fractured. Where oaks grew into stone. Where her watch ran backward. This was a known variable. She just needed to find the Hel portal, touch the pendant to the boundary, and get out. That’s why she came. That’s why she left her quiet life and walked into a pocket dimension at two in the morning with nothing but a sweater and a compass she didn’t understand. She took another step. The phantom step followed. She stopped. It stopped. The silence that followed was thicker, heavier, as if the grove were leaning in. Something brushed her shoulder. Not wind. Not branch. A dry, papery swipe against wool, like the back of a hand dragged over fabric. She spun, swiping at the air. Nothing. Her fingers closed on cold humidity. The pendant flared. Heat bloomed against her chest, sharp and sudden. She ripped open her sweater, pressing a hand over the silver chain. The crimson stone glowed faintly from within, a slow, rhythmic pulse that matched the thrumming in her ears. Near a Hel portal, her unknown benefactor had said. When you’re close enough to step through. She wasn’t close. She was inside. A low sound rose from the earth. Not wind. Not water. A hum, vibrating up through her boots, into her bones. The oaks groaned. The standing stones shifted, just a fraction, grinding against one another like teeth settling into a bite. The wildflowers bowed inward. Rory backed away. Her heel caught another root. She didn’t fall this time. She stayed upright, chest tight, eyes scanning the dark. At the edge of her vision, something moved. Tall. Narrow. Not human. It slipped between two trunks, disappearing before she could focus. Then another shape, lower, gliding over the moss like smoke poured into legs. She turned her head quickly. Nothing. Just shadow and stone. But they were there. She felt it in the pressure against her eardrums, in the way the air thickened, in the deliberate quiet of a room holding its breath. Not attacking. Observing. Circling. She tried to walk back the way she came. Her boots found only moss and roots. The path was gone. The grove had reconfigured itself around her, oaks sliding into new formations, stones realigning with soft, grinding whispers. Time stretched. Her watch in her pocket felt heavy, dead weight. She couldn’t tell if minutes or hours had passed. The pendant burned hotter. The glow seeped through her sweater, painting her ribs in faint crimson. A voice whispered. Not in English. Not in any language she knew. It slithered from the trees, from the soil, from the space between heartbeats. Three syllables. Repeated. Like a name. Like a summons. She pressed her back against the nearest stone. Cold bark bit into her spine. The crescent scar on her wrist itched. She traced it with her thumb, pressing hard. Pain kept her sharp. Fear kept her still. She forced her mind to work, to find the angle, the escape, the variable she was missing. Quick thinking was the only thing that had kept her alive before. It would have to now. The footsteps returned. Closer now. Not beside her. In front. To her left. Behind. They didn’t march. They drifted. Tapping softly against the roots, pausing, resuming. A circle tightening. She squeezed her eyes shut. Opened them. The wildflowers were gone. In their place stood tall, pale shapes, standing perfectly still, their heads tilted at impossible angles. No faces. Just smooth, bark-like surfaces and long, jointed limbs resting against their sides. They didn’t breathe. They didn’t blink. They waited. The pendant pulsed once, violently. Heat flared. The crimson light spilled across the moss, illuminating the base of the standing stones. Faint etchings glowed beneath the grime—spirals, runes, a gateway carved into the oldest wood. She had found it. But the grove had found her first. The whisper rose again, louder now, vibrating in her teeth. The shapes shifted, closing the distance by inches. The air grew thick, sweet, suffocating. Rory didn’t run. Running triggered the chase. She stood rooted, hands open at her sides, pulse hammering against the silver chain. Cool-headed. Quick-thinking. She had walked into a pocket between worlds to find a door out of her life. Now the door was here. And everything watching her had decided she belonged to the grove. The pale shapes leaned in. The pendant warmed to the point of burning. And the quiet of the Fae Grove swallowed the last sound of London forever.
created_at"2026-04-27T08:20:33.149Z" 4/27/2026, 8:20:33 AM
model"qwen/qwen3.5-plus-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1045
moderation_latency(null)
generation_time85660
tokens_prompt812
tokens_completion6350
native_tokens_prompt792
native_tokens_completion5644
native_tokens_completion_images(null)
native_tokens_reasoning3723
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0138624
router(null)
provider_responses
0
endpoint_id"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id"chatcmpl-028c094b-4da4-97d0-9345-d3e1d3ab5a5b"
is_byokfalse
latency1045
model_permaslug"qwen/qwen3.5-plus-20260420"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777278033-Gq0JC76pZJipX5ABO204"
session_id(null)
api_type"completions"
id"gen-1777278033-QgvD8PmBoi9xxQN8sMFq"
upstream_id"chatcmpl-028c094b-4da4-97d0-9345-d3e1d3ab5a5b"
total_cost0.0138624
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
85.97% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1426
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"quickly"
count1
2
adverb"softly"
count1
3
adverb"perfectly"
count1
highlights
0"slowly"
1"quickly"
2"softly"
3"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1426
totalAiIsms23
found
0
word"pulsed"
count2
1
word"throb"
count1
2
word"warmth"
count2
3
word"weight"
count2
4
word"scanning"
count2
5
word"footsteps"
count2
6
word"echoing"
count1
7
word"pulse"
count3
8
word"calculate"
count1
9
word"fractured"
count1
10
word"variable"
count2
11
word"silence"
count1
12
word"rhythmic"
count1
13
word"traced"
count1
14
word"whisper"
count1
highlights
0"pulsed"
1"throb"
2"warmth"
3"weight"
4"scanning"
5"footsteps"
6"echoing"
7"pulse"
8"calculate"
9"fractured"
10"variable"
11"silence"
12"rhythmic"
13"traced"
14"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences208
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences208
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences208
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1425
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1398
uniqueNames11
maxNameDensity0.29
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Step"
discoveredNames
Richmond1
Park1
Aurora1
Heartstone1
Hel3
English1
Fae1
Grove1
London2
Rory4
Step3
persons
0"Aurora"
1"Grove"
2"Rory"
places
0"Richmond"
1"Park"
2"Hel"
3"English"
4"Fae"
5"London"
6"Step"
globalScore1
windowScore1
92.53% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount2
matches
0"felt like an anchor"
1"tasted like ash"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1425
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences208
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean39.58
std31.21
cv0.788
sampleLengths
072
195
2125
386
43
552
620
73
840
946
103
1159
124
1318
149
1526
1685
1726
184
1932
2057
216
2245
2367
2433
2574
263
2731
2871
2929
3049
3135
324
337
3479
3527
98.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences208
matches
0"was gone"
1"been shaped"
2"was gone"
3"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs273
matches
0"were leaning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences208
ratio0.005
matches
0"Faint etchings glowed beneath the grime—spirals, runes, a gateway carved into the oldest wood."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount266
adjectiveStacks1
stackExamples
0"lay heavy against her"
adverbCount8
adverbRatio0.03007518796992481
lyAdverbCount3
lyAdverbRatio0.011278195488721804
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences208
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences208
mean6.85
std6.08
cv0.887
sampleLengths
016
18
219
311
43
54
61
710
812
917
1018
112
1223
1320
143
1512
1623
1725
182
192
2011
219
225
2336
244
258
268
271
286
292
3021
3115
324
3313
342
352
363
3713
3815
395
4014
415
422
436
4412
452
461
475
482
493
43.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats27
diversityRatio0.34134615384615385
totalSentences208
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences153
matches
0"Just a black screen reflecting"
1"Just the slow drip of"
2"Only oaks, shadow, bloom."
3"Then came the footsteps."
4"Exactly half a second behind"
5"Then another shape, lower, gliding"
6"Just shadow and stone."
7"Just smooth, bark-like surfaces and"
ratio0.052
78.82% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount54
totalSentences153
matches
0"She knew the boundary wasn’t"
1"It was air, pressure, the"
2"She stepped across an invisible"
3"It pulsed once, a slow"
4"She didn’t know what she’d"
5"Their trunks had been shaped"
6"She checked her watch."
7"She frowned, slid it back"
8"She pulled out her phone"
9"She touched the small crescent"
10"She was twenty-five, she was"
11"She walked deeper."
12"She followed the pendant’s warmth."
13"It tightened near her sternum,"
14"She turned slowly, scanning the"
15"She kept moving."
16"She paused to reorient, boot"
17"Her heel caught."
18"She stumbled, catching herself on"
19"They were turned."
ratio0.353
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences153
matches
0"The iron gates of Richmond"
1"She knew the boundary wasn’t"
2"It was air, pressure, the"
3"She stepped across an invisible"
4"London was gone."
5"Here, only breathing remained."
6"The Heartstone pendant lay heavy"
7"It pulsed once, a slow"
8"A weight she had carried"
9"She didn’t know what she’d"
10"That was enough."
11"The grove opened before her,"
12"Their trunks had been shaped"
13"Wildflowers bloomed along the perimeter,"
14"A pocket stitched between worlds"
15"Rory told herself this was"
16"She checked her watch."
17"The second hand twitched, stuttered,"
18"She frowned, slid it back"
19"She pulled out her phone"
ratio0.719
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences153
matches
0"To find the Hel portal."
1"To step through and leave"
2"When you’re close enough to"
3"To her left."
4"Now the door was here."
ratio0.033
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount2
matches
0"It was air, pressure, the sudden drop in temperature that made the fine hairs on her arms stand up."
1"The grove had reconfigured itself around her, oaks sliding into new formations, stones realigning with soft, grinding whispers."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.7703%