Run: 2026-04-27-01KQ70F1ACM0C8ATT549A71VEY

Run Details

Duration:
1m 44s
Cost:
$0.018295
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's shoulder drove into the rusting gate. Metal shrieked against the damp brickwork, a sound that tore through the rhythm of her breathing. She didn't slow. She flowed through the narrowing gap, boots skidding on oil-slicked cobblestones before finding purchase. The suspect's silhouette blurred ahead, vaulting a overflowing refuse bin with desperate grace. "Down on the pavement, Herrera!" Quinn's voice cracked like a whip. She drew her service pistol in one smooth motion, the cold steel familiar against her palm. "Nowhere left. Camden's a dead end." Tomás kept moving. His curly dark hair plastered to his skull as he banked hard left toward a disused ticket kiosk. Posters for gigs dead twenty years peeled from the glass like scabbed skin. He favored his right leg. An old injury, possibly the result of the knife attack that had left the scar running along his left forearm. Quinn saw the glint of Saint Christopher's medallion flashing against his olive skin as he turned his head. Sweat and rain mingled in the furrows of his face. His eyes held no fear, only a frantic calculation. "Camden's deeper than you think, Detective." His accent carried the lilt of Seville, sharp and clipped even in flight. Tomás slid a hand into his jacket pocket. Quinn tensed, muscles coiling. If he pulled a weapon, she had the angle. She had the training. Eighteen years of precision honed in the Metropolitan Police meant she read body language like a ledger. But he didn't produce a gun. He pulled out a bone. Not a tool. Not a trinket. A finger bone, stripped clean and carved with intricate sigils that seemed to shift under the sickly yellow glow of the streetlamp. The runes made Quinn's teeth ache, a dull thrumming pressure behind her eyes that tasted of copper and ozone. "Drop the bone. Hands visible." Quinn advanced, barrel steady. Her breath fogged in the cool air. She kept the gun centered on his chest. "Step away from the kiosk." Tomás didn't raise his hands. He reached past the peeling glass and jammed the bone into a rusted slot beneath the counter. The mechanism groaned, dormant gears grinding with the sound of bones breaking. The air pressure dropped instantly. Quinn's ears popped. The hair on her arms rose, charged with static. "You're making a mistake, Harlow." Tomás spun around, his back against the kiosk. He raised his palms, empty. "You don't know what's waiting down there." "I know trespassers run from police." Quinn's gaze flicked to the slot. The kiosk walls shuddered, grinding inward. A staircase revealed itself, spiraling down into absolute blackness. The scent wafting up was wrong. Formaldehyde, crushed lavender, and something organic and old. "I know you treated the victim at the warehouse without a license. I know you're connected to the clique. Explain the bone, Tomás." Tomás smirked, though his knuckles whitened. "Treated him. Saved him. Unlike you, I don't let people die for politics." Quinn's jaw tightened. Politics. Three years ago, DS Morris had followed a lead into the dark. He had come back silent, his file burned, his mind gone to ash. He died in his flat alone, clutching a shard of black glass. Quinn touched the worn leather watch on her left wrist. The strap creaked. Morris's watch. She checked her pulse. Steady. She would not hesitate. Hesitation was what cost her partner his life. "Morris hesitated once." Quinn took another step. "He paid for it." "Morris was an amateur." Tomás nodded toward the dark stair. "The Veil doesn't forgive amateurs. Or detectives with badges." The kiosk wall fully retracted. The staircase yawned wide. Abandoned tiles lined the descent, stained with grime and something darker. A rusted sign hung askew: *Camdon Station - Closed*. But the arrow pointed down, into a hole that should not exist on any map Quinn had studied. Quinn holstered her weapon. She needed both hands for the descent. She drew her torch instead, the beam cutting a sharp cone through the gloom. The graffiti on the walls shifted when she looked directly at it. Symbols that resolved into eyes, teeth, hands. Her stomach turned. This was not a squatter's den. This was architecture meant to confuse, to hide. "Wait at the top," Quinn ordered. "If you go down, you come back changed." Tomás's voice dropped. The bravado bled away, replaced by a genuine warning. "Or you don't come back. The Market moves tonight. The moon pulls the threads." "Market?" Quinn paused on the first step. The word triggered a memory. A rumor from a snitch in Soho, whispered over stale lager. *The Raven's Nest*. Silas's bar. A secret room behind a bookshelf. But this was larger. This was a city beneath a city. She descended. Her boots struck stone. Echoes rang out, distorted, returning as whispers. *Detective... Detective... Llice...* The staircase opened onto a wide platform. Quinn swept the torch beam across the space. Her breath caught. The abandoned Tube station had been repurposed. Bioluminescent fungi clung to the pillars in pulsing veins of violet and blue. Makeshift stalls carved from bone and scavenged tech lined the tracks. Vials of iridescent liquids sat beside jars of preserved organs. Vendors shrouded in heavy cloaks haggled over crates of glowing roots. A figure with too many joints sat atop a counter, sharpening a blade made of translucent crystal. The air hummed with a low frequency that vibrated in Quinn's sternum. Alchemical smoke curled from braziers, carrying the scent of sulfur and sweet rot. Tomás stood frozen by a stall draped in black velvet. His medallion glowed faintly, reflecting the eerie light. He wasn't looking at Quinn. He was looking at the shadows between the pillars. "You followed." A voice rasped, dry as parchment and loud as thunder. It came from everywhere and nowhere. Quinn spun, flashlight raised. A figure detached itself from the darkness behind her. Tall, impossibly thin, wearing a suit of patchwork leather stitched with human hair. Its face was a porcelain mask, cracked down the centre. One eye socket held a gem that swirled like liquid mercury. "Metropolitan Police." Quinn's voice was steady, though her heart hammered against her ribs. "Nobody move." The porcelain figure tilted its head. The crack widened. A smile. "Police." The figure laughed, a sound like grinding stones. "You bring a badge here? To the Veil Market?" It gestured with a gloved hand. The haggling stopped. Vendors turned. Every hooded face, every shadowed eye focused on Quinn. The crowd surged forward, a wall of hunger and malice. Vendors reached beneath counters. Blades glinted. Tomás took a step back, his hands trembling. "I tried to tell her, Vex." "Vex?" Quinn repeated. Her eyes darted to Tomás. "You know the gatekeeper?" Vex stepped closer. The porcelain mask reflected Quinn's torch beam, splitting it into a dozen jagged shards. "The paramedic brings a rat to the nest. Interesting." Vex stopped three paces from Quinn. The mercury eye spun faster. "Entry requires a token." Vex's voice dropped to a hiss. "Your companion surrendered his offering. What do you offer, Detective?" Quinn's hand drifted toward her belt. She had her truncheon. She had her cuffs. She had the watch. None of it mattered here. She scanned the exit. The stairs were too far. The crowd blocked the tracks. "I offer you a warning." Quinn kept her voice level. "I offer you cooperation. Give me Tomás, and I forget I saw this." Vex leaned in. The porcelain mask creaked. "Cooperation?" A hand shot out from the darkness behind Quinn's back. Claws cold as ice wrapped around her ankle. Quinn dropped her center of gravity, instinct overriding shock. She pivoted, truncheon flashing. Her strike connected with something solid. A snarl erupted. A creature lunged from the shadows beneath the platform, a wolf with the torso of a man, its fur matted with alchemical slime. It snapped at her throat. Quinn rolled clear, kicking upward. Her boot connected with the creature's snout. Bone crunched. The beast recoiled, yelping. "You brought violence?" Vex's voice boomed. The porcelain mask cracked further. "In my Market?" The crowd roared. Vendors drew weapons. Alchemical flames ignited in braziers, casting long, dancing shadows. Tomás shouted in Spanish, his medallion flaring with a blinding white light that pushed the shadows back for a heartbeat. "Correr, Harlow!" The light faded. Vex raised a hand. The stalls groaned as mechanisms engaged. Iron gates slammed shut over the stairs. The platform trembled. Quín scrambled to her feet. Three figures closed in from the left. A vendor with a hook for a hand, a woman whose jaw unhinged to reveal rows of needle teeth, and the wolf-thing, drooling black saliva. Vex pointed a gloved finger at Quinn. "Payment or blood, Detective." The needle-toothed woman lunged.
created_at"2026-04-27T08:21:32.636Z" 4/27/2026, 8:21:32 AM
model"qwen/qwen3.5-plus-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency706
moderation_latency(null)
generation_time103808
tokens_prompt4663
tokens_completion7188
native_tokens_prompt4482
native_tokens_completion6876
native_tokens_completion_images(null)
native_tokens_reasoning4808
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0182952
router(null)
provider_responses
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endpoint_id"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id"chatcmpl-1ce7f836-caa0-9ca1-b545-818349483312"
is_byokfalse
latency706
model_permaslug"qwen/qwen3.5-plus-20260420"
provider_name"Alibaba"
status200
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Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Quinn's voice cracked like [like]"
1"Tomás spun around [around]"
dialogueSentences36
tagDensity0.444
leniency0.889
rawRatio0.125
effectiveRatio0.111
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1452
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1452
totalAiIsms22
found
0
word"familiar"
count1
1
word"glint"
count1
2
word"lilt"
count1
3
word"intricate"
count1
4
word"charged"
count1
5
word"flicked"
count1
6
word"pulse"
count1
7
word"gloom"
count1
8
word"resolved"
count1
9
word"stomach"
count1
10
word"echoes"
count1
11
word"crystal"
count1
12
word"vibrated"
count1
13
word"velvet"
count1
14
word"porcelain"
count5
15
word"scanned"
count1
16
word"dancing"
count1
17
word"trembled"
count1
highlights
0"familiar"
1"glint"
2"lilt"
3"intricate"
4"charged"
5"flicked"
6"pulse"
7"gloom"
8"resolved"
9"stomach"
10"echoes"
11"crystal"
12"vibrated"
13"velvet"
14"porcelain"
15"scanned"
16"dancing"
17"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences169
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences169
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences189
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords10
totalWords1453
ratio0.007
matches
0"Camdon Station - Closed"
1"The Raven's Nest"
2"Detective... Detective... Llice..."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions64
wordCount1244
uniqueNames15
maxNameDensity2.41
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Saint1
Christopher1
Seville1
Metropolitan1
Police1
Quinn30
Morris2
Tomás11
Station1
Soho1
Raven1
Tube1
Vex7
Spanish1
Vendors4
persons
0"Saint"
1"Christopher"
2"Police"
3"Quinn"
4"Morris"
5"Tomás"
6"Station"
7"Raven"
8"Vex"
9"Vendors"
places
0"Seville"
1"Metropolitan"
2"Soho"
3"Spanish"
globalScore0.294
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount1
matches
0"sigils that seemed to shift under the sickly yellow glow of the streetlamp"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1453
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences189
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean29.06
std20.69
cv0.712
sampleLengths
053
133
296
36
461
55
647
729
851
925
1064
1119
1273
1311
1419
1547
1661
176
1834
1945
2016
2118
2269
2325
2432
2518
2647
2715
2811
2918
3036
3114
3212
3326
3411
3520
3637
3723
388
3931
4037
4118
4214
4335
442
4523
4637
477
484
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences169
matches
0"been repurposed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs243
matches
0"wasn't looking"
1"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences189
ratio0.005
matches
0"A rusted sign hung askew: *Camdon Station - Closed*."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1246
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.016853932584269662
lyAdverbCount9
lyAdverbRatio0.0072231139646869984
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences189
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences189
mean7.69
std4.82
cv0.627
sampleLengths
07
116
23
314
413
511
616
76
83
918
1013
115
1220
1318
1410
159
166
1713
188
194
209
214
2217
236
245
253
263
2722
2819
299
307
318
325
335
3417
3512
365
373
389
3913
405
417
4212
436
449
456
468
4723
486
4913
49.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3492063492063492
totalSentences189
uniqueOpeners66
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences155
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences155
matches
0"She didn't slow."
1"She flowed through the narrowing"
2"She drew her service pistol"
3"His curly dark hair plastered"
4"He favored his right leg."
5"His eyes held no fear,"
6"His accent carried the lilt"
7"She had the training."
8"He pulled out a bone."
9"Her breath fogged in the"
10"She kept the gun centered"
11"He reached past the peeling"
12"He raised his palms, empty."
13"He had come back silent,"
14"He died in his flat"
15"She checked her pulse."
16"She would not hesitate."
17"She needed both hands for"
18"She drew her torch instead,"
19"Her stomach turned."
ratio0.239
27.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount134
totalSentences155
matches
0"Quinn's shoulder drove into the"
1"Metal shrieked against the damp"
2"She didn't slow."
3"She flowed through the narrowing"
4"The suspect's silhouette blurred ahead,"
5"Quinn's voice cracked like a"
6"She drew her service pistol"
7"Tomás kept moving."
8"His curly dark hair plastered"
9"Posters for gigs dead twenty"
10"He favored his right leg."
11"An old injury, possibly the"
12"Quinn saw the glint of"
13"Sweat and rain mingled in"
14"His eyes held no fear,"
15"His accent carried the lilt"
16"Tomás slid a hand into"
17"Quinn tensed, muscles coiling."
18"She had the training."
19"He pulled out a bone."
ratio0.865
32.26% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences155
matches
0"If he pulled a weapon,"
ratio0.006
73.17% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount4
matches
0"Metal shrieked against the damp brickwork, a sound that tore through the rhythm of her breathing."
1"A finger bone, stripped clean and carved with intricate sigils that seemed to shift under the sickly yellow glow of the streetlamp."
2"The runes made Quinn's teeth ache, a dull thrumming pressure behind her eyes that tasted of copper and ozone."
3"Tomás shouted in Spanish, his medallion flaring with a blinding white light that pushed the shadows back for a heartbeat."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"Tomás spun around, his back against the kiosk"
1"The figure laughed, a sound like grinding stones"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Quinn ordered (order)"
1"The figure laughed (laugh)"
2"Quinn repeated (repeat)"
dialogueSentences36
tagDensity0.083
leniency0.167
rawRatio1
effectiveRatio0.167
81.3781%