Run: 2026-04-27-01KQ7226W8G7AT09JCJDYQ0MW1

Run Details

Duration:
35.0s
Cost:
$0.005851
Provider:
Morph

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The glass in the window shattered as Detective Harlow Quinn kicked the back door of the safehouse. She rolled through the breach, her boots skidding on the wet pavement outside. The Soho streets slick with oily rain. She didn't pause to check for witnesses. Not with the weight of the evidence driving her forward. Inside, she grabbed the heavy leather satchle from the coffee table. The stolen file was stuffed safely in her jacket pocket. The neon sign above the door buzzed with a dying flicker. Green light spilled from the broken windows of *The Raven's Nest*. It illuminated the alleyways. The air smelled of cheap cigarettes and stale beer. "Oi! Cop!" A voice shouted from the rooftop above. Silas. He was running. She took off. Her heavy boots hit the pavement. A figure darted across the street. She cut left. A black taxi splashed mud onto her trousers. The driver didn't bother with his horn. He swerved around her. Her breath came out in harsh bursts. She didn't slow down. She hit the curb on the other side. Her heart hammered against her ribs. She kept her eyes on the retreating coat tails. The man didn't stop. He didn't look back. He just moved. He flowed through the night. Like smoke through a chimney. She sprinted toward the tube station. Camden Town Station. The bone token dug into her palm. She'd stolen it from his coat pocket when she passed him on the street. He knew where she was heading. He knew the rules. *The Veil Market.* She needed answers. Silas was the door to them. And she had his key. Her training held her together. The military precision took over. The rage behind her eyes. The grief for Morris. Eighteen years of policing the surface had never prepared her for the underground. Not the real kind. Not the kind that ate people whole. She descended the escalator. It was broken. Just the stairs. Concrete steps led down into the damp dark. The rumble of the train vibrated through the floor tiles. The old station smelled of mildew and urine. She reached the edge. The train wasn't there. A blast of warm air hit her face. Silas scrambled down the platform. He jumped the tracks. She followed. Darkness. She hit the rails. Gravel crunched under her soles. The tracks were empty. The third rail hummed with dangerous potential. She didn't have a choice. The tunnel mouth swallowed her head first. She ran. The train approached. It wasn't the regular service. It was a ghost. A silent engine. She dove just before it passed. Wind whipped her hair back. She slid into the carriage. The doors closed behind her. They rattled. The motion was wrong. It didn't follow the map. She knew the Tube. This run was too fast too smooth. Silas waited at the far end. He stood by the emergency brake. He didn't look at her face. He studied her shoes. He watched her mud. He smelled her fear. She smelled the ozone tang in the air. "Detective Quinn." One of the men spoke. No question involved. "You're far from the jurisdiction line." "Shut up," she snarled. He didn't flinch. They never did. She pulled her gun. They didn't care. Silas stepped forward. Silas was the only one who did. Her finger tightened. The slide locked. "Put the piece away, Detective." "No." She didn't have the luxury of manners. She had a suspect. She had a lead. She needed a confession. The train screeched. It didn't stop. The tunnel narrowed. She saw no platform ahead. They weren't at Camden anymore. The tracks curved. They led downwards. Her stomach turned inside out. She was falling. "Jump." Silas shouted over the noise. "Or you fall with us." She kicked the brakes. The train screeched to a halt. Sparks showered down. She tumbled onto the platform. Silas landed in a crouch. He rose slowly. She scrambled up. "You're an idiot." He didn't sound angry. She saw exhaustion. They were old. "Take me to the Market," she growled. Silas spat on the rails. "You can't go to the open Market with a badge and a bullet waiting to sing." She checked the tunnel. He was gone. Silas' men surrounded her. The bone token still in her right hand. "He said to take me. Or you don't see him again." She aimed the gun at him. Silas kept moving. Her aim was true. Her finger twitched on the trigger. Her eyes never left the darkness. She followed. The tunnel branched left. Then down stairs. Then deeper into the earth. The smell of ozone gave way to something else. Incense. Rotting meat. Burnt herbs. The air grew warm. Humid. Heavy. She moved through a maintenance corridor. She had been there once. With Morris. Before the dark swallowed him whole. She hadn't known where to go. Now she had the key. They reached a rusted cage. Silas unlocked the side gate. The bone token dissolved. It turned to ash in her right hand. She grabbed him. Dragged him inside. "This way." He was pulled backwards. She let him go. She had to follow. Her aim was better than theirs. But she didn't want to play hide-and-seek with the wrong crowd. Silas led her through a maintenance corridor. The walls were lined with pipes. They wept condensation. The air grew thick. "Or what?" Quinn demanded. "You'll kill me?" They led her. They never spoke again. "Take the back way." He muttered. "Who are you people?" She demanded. The cage door clicked. It opened into a hidden stairwell. Down. She didn't have time for answers. She had Silas. That was enough leverage for now. She followed Silas. Down. Deeper into the labyrinthine maintenance corridors. The concrete gave way to stone. Old London stones. She could hear them breathing. They reached a heavy iron door. Silas pushed it open. A narrow corridor waited behind. Candles lit the way. She followed him into the catacombs. She kept her hand on her gun. "Welcome to the Market," Silas muttered. "Try not to get eaten, Detective."
created_at"2026-04-27T08:49:29.742Z" 4/27/2026, 8:49:29 AM
model"qwen/qwen3.6-27b-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1343
moderation_latency(null)
generation_time32523
tokens_prompt4663
tokens_completion1552
native_tokens_prompt4482
native_tokens_completion1411
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0058515
router(null)
provider_responses
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endpoint_id"82097366-3a73-4790-ac36-f96ba9f6f577"
is_byokfalse
latency2168
model_permaslug"qwen/qwen3.6-27b-20260422"
provider_name"Alibaba"
status429
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endpoint_id"826cab4e-dc26-4472-83be-e4ddd5ebd2ab"
id"af050405ddd84f44a54ebe03bb9d55e6"
is_byokfalse
latency703
model_permaslug"qwen/qwen3.6-27b-20260422"
provider_name"Morph"
status200
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request_id"req-1777279769-B0ArB22mCBJc038lAHOv"
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api_type"completions"
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total_cost0.0058515
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.579
leniency1
rawRatio0
effectiveRatio0
95.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1015
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1015
totalAiIsms6
found
0
word"shattered"
count1
1
word"weight"
count1
2
word"flicker"
count1
3
word"vibrated"
count1
4
word"potential"
count1
5
word"stomach"
count1
highlights
0"shattered"
1"weight"
2"flicker"
3"vibrated"
4"potential"
5"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences189
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences189
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences197
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1015
ratio0.006
matches
0"The Raven's Nest"
1"The Veil Market."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
63.70% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount927
uniqueNames13
maxNameDensity1.73
worstName"Silas"
maxWindowNameDensity3
worstWindowName"Silas"
discoveredNames
Detective1
Harlow1
Quinn2
Soho1
Raven1
Silas16
Town1
Station1
Veil1
Morris2
Tube1
Camden2
London1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Silas"
4"Morris"
places
0"Soho"
1"Town"
2"Station"
3"Tube"
4"Camden"
5"London"
globalScore0.637
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1015
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences197
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean16.92
std15.13
cv0.894
sampleLengths
054
156
213
337
455
59
631
73
857
944
108
119
122
131
1434
1536
1622
1738
1816
194
206
214
2219
235
2420
2533
2611
2723
283
293
3013
317
3221
337
3412
3511
3625
372
3832
3930
4022
416
4231
4320
447
457
466
476
4811
4915
97.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences189
matches
0"was stuffed"
1"was gone"
2"was pulled"
3"were lined"
91.30% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs184
matches
0"was running"
1"was heading"
2"was falling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences197
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount676
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.016272189349112426
lyAdverbCount4
lyAdverbRatio0.005917159763313609
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences197
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences197
mean5.15
std2.61
cv0.506
sampleLengths
017
113
27
37
410
511
610
711
811
94
109
119
121
133
143
156
166
173
188
197
204
217
224
238
246
259
264
274
283
295
305
316
323
337
3414
356
364
373
383
396
405
415
425
435
444
4513
464
477
484
493
36.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats26
diversityRatio0.25380710659898476
totalSentences197
uniqueOpeners50
59.17% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences169
matches
0"Just the stairs."
1"Then down stairs."
2"Then deeper into the earth."
ratio0.018
9.35% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount89
totalSentences169
matches
0"She rolled through the breach,"
1"She didn't pause to check"
2"It illuminated the alleyways."
3"He was running."
4"She took off."
5"Her heavy boots hit the"
6"She cut left."
7"He swerved around her."
8"Her breath came out in"
9"She didn't slow down."
10"She hit the curb on"
11"Her heart hammered against her"
12"She kept her eyes on"
13"He didn't look back."
14"He just moved."
15"He flowed through the night."
16"She sprinted toward the tube"
17"She'd stolen it from his"
18"He knew where she was"
19"He knew the rules."
ratio0.527
19.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount149
totalSentences169
matches
0"The glass in the window"
1"She rolled through the breach,"
2"The Soho streets slick with"
3"She didn't pause to check"
4"The stolen file was stuffed"
5"The neon sign above the"
6"It illuminated the alleyways."
7"The air smelled of cheap"
8"A voice shouted from the"
9"He was running."
10"She took off."
11"Her heavy boots hit the"
12"A figure darted across the"
13"She cut left."
14"A black taxi splashed mud"
15"The driver didn't bother with"
16"He swerved around her."
17"Her breath came out in"
18"She didn't slow down."
19"She hit the curb on"
ratio0.882
59.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences169
matches
0"Before the dark swallowed him"
1"Now she had the key."
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences11
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount9
fancyTags
0"A voice shouted (shout)"
1"the men spoke (speak)"
2"she snarled (snarl)"
3"Silas shouted (shout)"
4"she growled (growl)"
5"Quinn demanded (demand)"
6"He muttered (mutter)"
7"She demanded (demand)"
8"Silas muttered (mutter)"
dialogueSentences19
tagDensity0.474
leniency0.947
rawRatio1
effectiveRatio0.947
83.4008%