Run: 2026-04-27-01KQ733Q77BJ0N55JBBZRTQSRF

Run Details

Duration:
1m 7s
Cost:
$0.008269
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect hit the wet pavement running and I didn't blink. My boots hammered against the asphalt, matching his frantic pace. Rain splashed off the brim of my coat, stinging my eyes. I kept my centre of gravity low, breath steady. Eighteen years of service taught me the rhythm of a chase. You don't panic. You calculate. The suspect, a jagged shape in a soaked grey coat, vaulted a discarded rubbish bin. I followed. My boots struck the cobblestones with military precision. I adjusted my grip on my service weapon. The weight of the steel grounded me. A satchel hung at his waist, bouncing against his hip. My hand brushed the worn leather watch on my left wrist. The ticking reminded me of the deadline. Morris's death remained an open file. A supernatural void where a body should be. If this satchel contained answers, I would drag this man back from the edge of hell itself. "Police! Stop in the name of the law!" I roared. "Chasing ghosts, Quinn!" The suspect scrambled over a rusted gate. "You can't arrest the dark!" "I can arrest you." I leapt the gate. The metal frame clattered against my shin. "DS Morris would tell you the same." "Morris belongs to the Veil now!" His voice echoed off the brick walls. "You just dug his grave deeper!" He dove through a maintenance door beneath a crumbling station sign. Camden Town. The green neon sign of The Raven's Nest flickered above, casting long shadows, but the bar sat safely above. This door led down. I grabbed the handle. Cold metal bit into my palm. I pulled. The door groaned and swung inward. I stepped into the tunnel. The air shifted instantly. The smell of rain and diesel vanished, replaced by ozone, dried blood, and old stone. The tunnel breathed. Walls sweated a black slime. Yellow warning tape hung in tatters from the ceiling. The ground sloped sharply downward, leading to a rusted turnstile and the familiar graffiti of abandoned tube platforms. I kept moving. My boots clicked against the wet concrete. The satchel swung wildly. I needed it. I needed the truth. The platform opened into a cavernous space. Stalls lined the abandoned tracks, built from scrap metal and driftwood. Merchants stood behind counters laden with impossible wares. Jars of preserved eyes swam in formaldehyde. Rolls of whispering skin coiled in glass cases. A bone token lay in a puddle near my boot, glinting under a flickering bulb. The Veil Market moved every full moon, but tonight it sat dormant, waiting for a sacrifice. A hooded figure leaned from a stall draped in velvet. "Detective Quinn." The voice hissed like steam. "Your partner visited us three years ago. He didn't leave." "I know where he is. Just not alive." I kept my gun raised. "Move aside." "The boy holds the key to the deeper tunnels." The figure tapped a clawed finger on the counter. "But the lock demands blood." "I don't carry blood." I pressed on. "I carry a warrant." "The Met doesn't exist down here. Only the Market." The figure laughed. A dry, rattling sound. "And the Market hungers." Kael, the suspect, sprinted down the platform. He wore a grey coat soaked through. Sweat matted his short curly dark hair. A scar ran along his left forearm, visible where the sleeve rode up. He glanced back, spotting me. He didn't run. He laughed. A manic, desperate sound. "Quinn! You followed me down!" He gripped the satchel straps. "You think you can take this from me?" "Put it down, Kael." I raised the weapon. "Hand over the satchel." "You don't know what's inside." His voice cracked. "Tomás told me! He said the Medallion protects against the dark!" "Tomás Herrera?" I lowered the gun an inch. "The paramedic? He's not involved." "He's been feeding us information!" Kael's eyes darted to the shadows. "He patched up Silas when the cultists cut him open. He knows the routes. He treats our wounded. But he also knows the weakness. The Market needs a keeper. The bone token calls to the keeper." "You're lying." I stepped closer. "Drop the satchel." "Ask your dead partner about the bone token! Ask why he screamed my name before he dissolved!" Kael's eyes widened. "You know nothing! You just chase shadows!" Morris. The name hit me like a punch. Morris never screamed Kael's name. Morris vanished. The file said suicide. I never believed it. Kael's words slithered into my mind. *Dissolved.* Unexplained circumstances. Supernatural origins. The clues connected. Kael wasn't just a thief. He was a key. And I held the lock. "Step away from the booth." I took a step forward. "Surrender, and I'll protect you. The clique won't touch you." "Protect me?" Kael shook his head. "They already own me. My sister works the stalls. She owes them flesh. I steal the token to buy her freedom." His voice broke. "This is our only chance. The token breaks the master's chain." "There's always another way." I raised the gun. "Drop it." "No." Kael's grin returned. Sharp. Desperate. "The token doesn't break the chain. It breaks the cage. And I'm letting everything out." He ripped the clasp open. His hand plunged inside. He pulled out a bone token, white and etched with runes. He slammed it against the metal railing. Click-clack. The sound echoed through the tunnel like a gunshot. The vibration rattled my teeth. My vision blurred. The shadows between the stalls peeled away from the walls. Shapes detached from the darkness. Tall. Gaunt. Eyes burning like embers. The merchants froze. The woman with silver hair whispered a prayer. Kael stepped back, raising the token high. "Welcome to the hunt!" he screamed. The first shadow lunged. Claws extended. I raised my gun. The safety clicked off. The shadow blurred forward. Metal scraped metal. The shadow was on me. The first claw raked my thigh.
created_at"2026-04-27T09:07:47.587Z" 4/27/2026, 9:07:47 AM
model"qwen/qwen3.6-35b-a3b-20260415"
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streamedtrue
cancelledfalse
latency1110
moderation_latency(null)
generation_time67157
tokens_prompt4663
tokens_completion8158
native_tokens_prompt4482
native_tokens_completion7818
native_tokens_completion_images(null)
native_tokens_reasoning6440
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.008268822
router(null)
provider_responses
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latency1110
model_permaslug"qwen/qwen3.6-35b-a3b-20260415"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"The voice hissed like [like]"
dialogueSentences41
tagDensity0.537
leniency1
rawRatio0.045
effectiveRatio0.045
94.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount981
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount981
totalAiIsms10
found
0
word"calculate"
count1
1
word"weight"
count1
2
word"echoed"
count2
3
word"grave"
count1
4
word"flickered"
count1
5
word"familiar"
count1
6
word"glinting"
count1
7
word"velvet"
count1
8
word"etched"
count1
highlights
0"calculate"
1"weight"
2"echoed"
3"grave"
4"flickered"
5"familiar"
6"glinting"
7"velvet"
8"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences117
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords981
ratio0.001
matches
0"Dissolved."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount696
uniqueNames9
maxNameDensity1.29
worstName"Kael"
maxWindowNameDensity4
worstWindowName"Kael"
discoveredNames
Town1
Raven1
Nest1
Veil1
Market1
Kael9
Morris4
Unexplained1
Sharp1
persons
0"Raven"
1"Nest"
2"Market"
3"Kael"
4"Morris"
places
0"Town"
globalScore0.853
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount981
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean31.65
std23.31
cv0.737
sampleLengths
057
199
210
315
422
519
654
759
821
972
1027
1115
1223
1311
1420
1548
1618
1712
1819
1913
2047
218
2227
2351
2420
2541
2610
2721
2884
296
3032
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount697
adjectiveStacks1
stackExamples
0"short curly dark hair."
adverbCount11
adverbRatio0.015781922525107604
lyAdverbCount5
lyAdverbRatio0.007173601147776184
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean7.21
std5.01
cv0.694
sampleLengths
011
110
211
39
411
53
62
715
82
98
108
117
1210
1311
147
156
168
1717
1810
1910
205
218
227
237
2413
256
2611
272
2819
294
304
316
322
336
345
354
3615
373
385
399
4018
413
427
434
443
454
467
4711
488
497
55.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.39705882352941174
totalSentences136
uniqueOpeners54
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences101
matches(empty)
ratio0
77.43% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences101
matches
0"My boots hammered against the"
1"I kept my centre of"
2"You don't panic."
3"My boots struck the cobblestones"
4"I adjusted my grip on"
5"My hand brushed the worn"
6"I leapt the gate"
7"His voice echoed off the"
8"He dove through a maintenance"
9"I grabbed the handle."
10"I stepped into the tunnel."
11"I kept moving."
12"My boots clicked against the"
13"I needed it."
14"I needed the truth."
15"I kept my gun raised"
16"I pressed on"
17"He wore a grey coat"
18"He glanced back, spotting me."
19"He didn't run."
ratio0.356
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences101
matches
0"The suspect hit the wet"
1"My boots hammered against the"
2"Rain splashed off the brim"
3"I kept my centre of"
4"You don't panic."
5"The suspect, a jagged shape"
6"My boots struck the cobblestones"
7"I adjusted my grip on"
8"The weight of the steel"
9"A satchel hung at his"
10"My hand brushed the worn"
11"The ticking reminded me of"
12"Morris's death remained an open"
13"A supernatural void where a"
14"The suspect scrambled over a"
15"I leapt the gate"
16"The metal frame clattered against"
17"His voice echoed off the"
18"He dove through a maintenance"
19"The green neon sign of"
ratio0.941
49.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences101
matches
0"If this satchel contained answers,"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount0
matches(empty)
52.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"I roared (roar)"
1"The voice hissed like (hiss)"
2"The figure laughed (laugh)"
3"he screamed (scream)"
dialogueSentences41
tagDensity0.098
leniency0.195
rawRatio1
effectiveRatio0.195
83.5262%