NC Bench
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Run: 2026-04-27-01KQ733Q77BJ0N55JBBZRTQSRF
Run Details
Model:
Qwen 3.6 35B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 7s
Cost:
$0.008269
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.90%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
49.03%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.15%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
77.43%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
49.50%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
52.44%
Dialogue tag variety (said vs. fancy)
(details)
83.5262%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect hit the wet
pavement running and I didn't blink.
My boots hammered against the
asphalt, matching his frantic pace.
Rain splashed off the brim
of my coat, stinging my eyes.
I kept my centre of
gravity low, breath steady. Eighteen years of service taught me the rhythm of a chase. You don't panic. You
calculate
.
The suspect, a jagged shape
in a soaked grey coat, vaulted a discarded rubbish bin. I followed.
My boots struck the cobblestones
with military precision.
I adjusted my grip on
my service weapon.
The weight of the steel
grounded me.
A satchel hung at his
waist, bouncing against his hip.
My hand brushed the worn
leather
watch
on my left wrist.
The ticking reminded me of
the deadline.
Morris's death remained an open
file.
A supernatural void where a
body should be. If this satchel contained answers, I would drag this man back from the edge of hell itself. "Police! Stop in the name of the law!" I roared. "Chasing ghosts, Quinn!"
The suspect scrambled over a
rusted gate. "You can't arrest the dark!" "I can arrest you."
I leapt the gate
.
The metal frame clattered against
my shin. "DS Morris would tell you the same." "Morris belongs to the Veil now!"
His voice echoed off the
brick walls. "You just dug his
grave
deeper!"
He dove through a maintenance
door beneath a crumbling station sign. Camden Town.
The green neon sign of
The Raven's Nest
flickered
above, casting long shadows, but the bar sat safely above. This door led down. I grabbed the handle. Cold metal bit into my palm. I pulled. The door groaned and swung inward. I stepped into the tunnel. The air shifted instantly. The smell of rain and diesel vanished, replaced by ozone, dried blood, and old stone. The tunnel breathed. Walls sweated a black slime. Yellow warning tape hung in tatters from the ceiling. The ground sloped
sharply
downward, leading to a rusted turnstile and the
familiar
graffiti of abandoned tube platforms. I kept moving.
My boots clicked against the
wet concrete. The satchel swung wildly. I needed it. I needed the truth. The platform opened into a cavernous space. Stalls lined the abandoned tracks, built from scrap metal and driftwood. Merchants stood behind counters laden with impossible wares. Jars of preserved eyes swam in formaldehyde. Rolls of whispering skin coiled in glass cases. A bone token lay in a puddle near my boot,
glinting
under a flickering bulb. The Veil Market moved every full moon, but tonight it sat dormant, waiting for a sacrifice. A hooded figure leaned from a stall draped in
velvet
. "Detective Quinn." The voice hissed like steam. "Your partner visited us three years ago. He didn't leave." "I know where he is. Just not alive."
I kept my gun raised
. "Move aside." "The boy holds the key to the deeper tunnels." The figure tapped a clawed finger on the counter. "But the lock demands blood." "I don't carry blood."
I pressed on
. "I carry a warrant." "The Met doesn't exist down here. Only the Market." The figure laughed. A dry, rattling sound. "And the Market hungers." Kael, the suspect, sprinted down the platform.
He wore a grey coat
soaked through. Sweat matted his short curly dark hair. A scar ran along his left forearm, visible where the sleeve rode up. He glanced back, spotting me. He didn't run. He laughed. A manic, desperate sound. "Quinn! You followed me down!" He gripped the satchel straps. "You think you can take this from me?" "Put it down, Kael." I raised the weapon. "Hand over the satchel." "You don't know what's inside." His voice cracked. "Tomás told me! He said the Medallion protects against the dark!" "Tomás Herrera?" I lowered the gun an inch. "The paramedic? He's not involved." "He's been feeding us information!" Kael's eyes darted to the shadows. "He patched up Silas when the cultists cut him open. He knows the routes. He treats our wounded. But he also knows the weakness. The Market needs a keeper. The bone token calls to the keeper." "You're lying." I stepped closer. "Drop the satchel." "Ask your dead partner about the bone token! Ask why he screamed my name before he dissolved!" Kael's
eyes widened
. "You know nothing! You just chase shadows!" Morris. The name hit me like a punch. Morris never screamed Kael's name. Morris vanished. The file said suicide. I never believed it. Kael's words slithered into my mind. *Dissolved.* Unexplained circumstances. Supernatural origins. The clues connected. Kael wasn't just a thief. He was a key. And I held the lock. "Step away from the booth." I took a step forward. "Surrender, and I'll protect you. The clique won't touch you." "Protect me?" Kael shook his head. "They already own me. My sister works the stalls. She owes them flesh. I steal the token to buy her freedom." His voice broke. "This is our only chance. The token breaks the master's chain." "There's always another way." I raised the gun. "Drop it." "No." Kael's grin returned. Sharp. Desperate. "The token doesn't break the chain. It breaks the cage. And I'm letting everything out." He ripped the clasp open. His hand plunged inside. He pulled out a bone token, white and
etched
with runes. He slammed it against the metal railing. Click-clack. The sound
echoed
through the tunnel like a gunshot. The vibration rattled my teeth. My vision blurred. The shadows between the stalls peeled away from the walls. Shapes detached from the darkness. Tall. Gaunt. Eyes burning like embers. The merchants froze. The woman with silver hair whispered a prayer. Kael stepped back, raising the token high. "Welcome to the hunt!" he screamed. The first shadow lunged. Claws extended. I raised my gun. The safety clicked off. The shadow blurred forward. Metal scraped metal. The shadow was on me. The first claw raked my thigh.
created_at
"2026-04-27T09:07:47.587Z"
4/27/2026, 9:07:47 AM
model
"qwen/qwen3.6-35b-a3b-20260415"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1110
moderation_latency
(null)
generation_time
67157
tokens_prompt
4663
tokens_completion
8158
native_tokens_prompt
4482
native_tokens_completion
7818
native_tokens_completion_images
(null)
native_tokens_reasoning
6440
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.008268822
router
(null)
provider_responses
0
endpoint_id
"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
id
"ddae71b35df9462698a383cb04007ebb"
is_byok
false
latency
1110
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"AtlasCloud"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777280867-h8CCxOhk3rvxVYTYDT0o"
session_id
(null)
api_type
"completions"
id
"gen-1777280867-FAygpo9FpTEKgr39y4S5"
upstream_id
"ddae71b35df9462698a383cb04007ebb"
total_cost
0.008268822
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
1
adverbTags
0
"The voice hissed like [like]"
dialogueSentences
41
tagDensity
0.537
leniency
1
rawRatio
0.045
effectiveRatio
0.045
94.90%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
981
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
49.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
981
totalAiIsms
10
found
0
word
"calculate"
count
1
1
word
"weight"
count
1
2
word
"echoed"
count
2
3
word
"grave"
count
1
4
word
"flickered"
count
1
5
word
"familiar"
count
1
6
word
"glinting"
count
1
7
word
"velvet"
count
1
8
word
"etched"
count
1
highlights
0
"calculate"
1
"weight"
2
"echoed"
3
"grave"
4
"flickered"
5
"familiar"
6
"glinting"
7
"velvet"
8
"etched"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
117
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
117
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
981
ratio
0.001
matches
0
"Dissolved."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
696
uniqueNames
9
maxNameDensity
1.29
worstName
"Kael"
maxWindowNameDensity
4
worstWindowName
"Kael"
discoveredNames
Town
1
Raven
1
Nest
1
Veil
1
Market
1
Kael
9
Morris
4
Unexplained
1
Sharp
1
persons
0
"Raven"
1
"Nest"
2
"Market"
3
"Kael"
4
"Morris"
places
0
"Town"
globalScore
0.853
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
50
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
981
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
31
mean
31.65
std
23.31
cv
0.737
sampleLengths
0
57
1
99
2
10
3
15
4
22
5
19
6
54
7
59
8
21
9
72
10
27
11
15
12
23
13
11
14
20
15
48
16
18
17
12
18
19
19
13
20
47
21
8
22
27
23
51
24
20
25
41
26
10
27
21
28
84
29
6
30
32
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
117
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
135
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
136
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
697
adjectiveStacks
1
stackExamples
0
"short curly dark hair."
adverbCount
11
adverbRatio
0.015781922525107604
lyAdverbCount
5
lyAdverbRatio
0.007173601147776184
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
7.21
std
5.01
cv
0.694
sampleLengths
0
11
1
10
2
11
3
9
4
11
5
3
6
2
7
15
8
2
9
8
10
8
11
7
12
10
13
11
14
7
15
6
16
8
17
17
18
10
19
10
20
5
21
8
22
7
23
7
24
13
25
6
26
11
27
2
28
19
29
4
30
4
31
6
32
2
33
6
34
5
35
4
36
15
37
3
38
5
39
9
40
18
41
3
42
7
43
4
44
3
45
4
46
7
47
11
48
8
49
7
55.15%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.39705882352941174
totalSentences
136
uniqueOpeners
54
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
101
matches
(empty)
ratio
0
77.43%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
101
matches
0
"My boots hammered against the"
1
"I kept my centre of"
2
"You don't panic."
3
"My boots struck the cobblestones"
4
"I adjusted my grip on"
5
"My hand brushed the worn"
6
"I leapt the gate"
7
"His voice echoed off the"
8
"He dove through a maintenance"
9
"I grabbed the handle."
10
"I stepped into the tunnel."
11
"I kept moving."
12
"My boots clicked against the"
13
"I needed it."
14
"I needed the truth."
15
"I kept my gun raised"
16
"I pressed on"
17
"He wore a grey coat"
18
"He glanced back, spotting me."
19
"He didn't run."
ratio
0.356
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
95
totalSentences
101
matches
0
"The suspect hit the wet"
1
"My boots hammered against the"
2
"Rain splashed off the brim"
3
"I kept my centre of"
4
"You don't panic."
5
"The suspect, a jagged shape"
6
"My boots struck the cobblestones"
7
"I adjusted my grip on"
8
"The weight of the steel"
9
"A satchel hung at his"
10
"My hand brushed the worn"
11
"The ticking reminded me of"
12
"Morris's death remained an open"
13
"A supernatural void where a"
14
"The suspect scrambled over a"
15
"I leapt the gate"
16
"The metal frame clattered against"
17
"His voice echoed off the"
18
"He dove through a maintenance"
19
"The green neon sign of"
ratio
0.941
49.50%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
101
matches
0
"If this satchel contained answers,"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
19
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
0
matches
(empty)
52.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
4
fancyTags
0
"I roared (roar)"
1
"The voice hissed like (hiss)"
2
"The figure laughed (laugh)"
3
"he screamed (scream)"
dialogueSentences
41
tagDensity
0.098
leniency
0.195
rawRatio
1
effectiveRatio
0.195
83.5262%