NC Bench
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Run: 2026-04-27-01KQ73HS1N5XGB8HV7HSQ4V0XB
Run Details
Model:
Qwen 3.6 27B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
2m 30s
Cost:
$0.030910
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.66%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
11.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
76.21%
Sentence opener variety
(details)
92.17%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
63.69%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.6671%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots hammered against slick pavement.
A figure in a heavy
canvas jacket banked left, heels catching on a tram rail.
Quinn surged forward, driving straight
through the gap.
Her shoulder cleared a fruit
cart. Apples exploded across the road. She did not break stride.
The suspect bolted toward Camden
High Street, weaving through the thin crowd. Quinn pulled her collar up, tracking the movement with sharp,
calculated
steps. Eighteen years on the force taught her when to sprint and when to conserve. This was a sprint.
She cut across the pedestrian
crossing against the signal. A taxi horn blared. She ignored it.
The suspect vanished down a
narrow alley off Regent's Park Road.
Quinn followed, boots echoing off
damp brick.
The air grew heavy with
wet wood and stale refuse. She slowed, listening. Faint
footsteps
upstairs.
Then a sudden clatter from
below. The suspect had dropped underground.
A rusted maintenance hatch lay
cracked open on the cobblestones.
A dark mouth breathing cold
air.
Quinn crouched, flashlight beam slicing
through the
gloom
. Concrete steps descended into the black.
She descended carefully, one step
at a time. The beam revealed peeling wallpaper, exposed piping, and a faded
mosaic
of the London Underground roundel. The station sat dead since the seventies, but the ventilation shafts pushed a steady, unnatural draft upward.
It smelled of ozone and
crushed herbs. Copper stung her nostrils. Something else lingered beneath. Burnt sugar. Wet earth. She reached a concrete platform. Tracks vanished under decaying turf. The main line stretched into the dark, flanked by collapsed ticket booths and
shattered
glass. Further down, shadows shifted. Torches guttered behind wire mesh. A low murmur of voices rose like steam. The Veil Market. She knew the files. Knew the whispers. Abandoned Tube station beneath Camden. Moved locations every full moon. Required a bone token for entry. She had no token.
She had a warrant, a
sidearm, and a suspect running straight into a den of black-market dealers.
She rested her weight on
one leg, studying the darkness. The air grew thick.
Her lungs burned with every
shallow breath.
Somewhere ahead, a brass bell
chimed. Then another. Rhythmless. Tick-tock. Tick-tock.
She pressed her back against
the cold concrete wall.
She shook her head, closely
cropped salt-and-pepper strands plastering her sharp jaw. Eighteen years. Fourteen homicide cases. Two missing persons. Morris. The name sat heavy in her chest.
He had vanished chasing a
lead down a route just like this. Unexplained. They called it a fall. She called it a lie. The supernatural wrapped itself around the city like ivy, choking the truth. She had to follow. She stepped forward. A figure stepped from the shadows. Olive skin gleamed under the torchlight. Warm brown eyes
scanned
her badge, her gun, her face. The man wore a faded medical coat over dark jeans. A silver medallion rested against his collarbone. His left forearm bore a pale, jagged line running down the muscle. Turn back. His voice carried a Seville cadence. Smooth. Measured. HSW11-94. Metropolitan Police. I want the man in the canvas jacket. You want trouble. He stepped closer. The torch beam caught the saint on his chest. Christopher. Protector of travellers. That way leads nowhere good. He carries evidence. I carry a warrant. Warrants do not work past that archway. You need a token. He
flicked
a small object against his palm. Pale. Porous. A finger bone. Paid for with blood. Not paper. I am passing. Then you will bleed first. Quinn did not flinch. She adjusted her stance, boots finding solid ground. What happens if I try? The market protects its own. He tilted his head. Or it digests them. Your choice. Where is the suspect heading? The Raven's Nest back room. He tapped his temple. Through the bookshelf. Silas pays in silver. You will find nothing but ledgers and lies. Silas runs a criminal network. I
know
how they move. You
know
nothing. His jaw tightened. You walk into a war you do not understand. Your partner walked there too. The words hit like a physical strike. Quinn's finger brushed the trigger guard. Do not. Morris asked for help. The man's voice dropped. I gave it. They took him anyway. Who took him? The same ones buying through that archway. He stepped back into the shadows. The token, Detective. Bone. Or turn around. Quinn holstered her weapon. She reached into her tactical vest. Fingers found a small, wrapped parcel. She pulled it free. Unwrapped the fabric. A human phalanx. Treated. Clean. She slid it into her pocket. She had not expected to need it tonight. Fate dealt in cruel hands. She approached him. Held out the bone. He took it. Nodded once. Archway to the left. Stay low. Do not look at the faces behind the
silk
drapes. Do not accept offered drinks. And if the bells start ringing in triple time, run. Understood. You will not understand anything down there. He stepped aside. The torchlight revealed a low stone arch covered in carved runes. Past it, the air
shimmered
. Heat haze. The murmur of voices swelled. Coffers clinking. Haggling. A woman's laugh cut sharp and bright. Quinn passed under the stone. The temperature shifted. Damp vanished. The air grew dry and warm. Smell of crushed lavender and iron flooded her senses. Stalls lined the old platform. Silk canopies hung from rusted girders. Wares displayed on rough wooden tables. Vials of glowing green liquid. Bundles of dried nightshade. Tarnished daggers. Stacks of yellowed parchment. Faces turned toward her. Pale. Sharp. Eyes reflecting the torchlight like cat glass. No one moved. No one spoke. They watched. Calculated. Waiting. A commotion erupted near the northern arch. Boots
pounding
on stone. A muffled shout. Canvas jacket. Quinn moved. Shoulders brushing
silk
drapes. Fingers gripping her pistol again. She pushed through a gap between two stalls. The suspect stood near a heavy iron door. Back to her. Hands raised. A tall man in a tailored suit stood opposite him. Silver hair. Cold eyes. The package. The tall man extended a gloved hand. I am keeping it. The suspect's voice
trembled
. Wise choice. The tall man smiled. Slow. Predatory.
Then you will leave in
pieces. Quinn stepped forward. Raised her weapon. Metropolitan Police. Drop it. The tall man turned. His gaze locked onto hers. Recognition flashed. Then amusement. Detective Quinn. Always punctual. Always foolish. Silas. As I live and breathe, Detective. He gestured to the surrounding crowd. Look around you. London's real heartbeat. The city that feeds us. Not the one you write reports about. Step away from him. I never step away from business. Silas raised his palm. The crowd shifted. Not one person. Twenty. Thirty. All moving in sync. Toward her. Toward the suspect. Quinn's training took over. Footwork. Angles. Exit routes. None existed. The platform narrowed. Stalls boxed her in. She cocked the hammer. Steel clicked. The sound rang loud in the enclosed space. Last chance. She shifted her
weight
. Ready. Silas snapped his fingers. Once. Twice. The iron door behind him swung open. A sound crawled out. Low. Resonant. Like tectonic plates grinding together. The torchlight
flickered
. Dipped. Flared. Shadows lengthened. Twisted. Pooled at Quinn's boots. She kept her aim steady. Breath controlled. Fingers tight on the trigger. Silas stepped back. The crowd parted. The door widened. Eyes gleamed in the dark beyond. Too many. Too bright. Run, Detective. Silas whispered. Or stay. The first shadow detached itself from the floor. Moved toward her. Quinn fired. The gunshot cracked through the market. Echoes bounced off concrete. Glass
shattered
. Screams erupted. The thing in the doorway lunged. She dove left. Boots scraped stone. The heavy iron slammed shut behind her. Silence crashed down. Heavy. Sudden. Absolute. Footsteps approached. Slow. Deliberate. She rolled onto her back. Raised the weapon. Pointed it straight at the archway. A hand brushed the doorframe. Long fingers. Pale nails. Tapping. Tap-tap. Tap-tap. Missed. A voice
echoed
. Try again. The gun barrel shook. She squeezed the trigger. Click. Empty. The door handle turned. Slowly. Quietly. The gap widened. Light spilled out. Cold. Blue. She raised the pistol with both hands. Brace set. Jaw locked. The blue light swallowed her vision. Something stepped through.
created_at
"2026-04-27T09:15:28.198Z"
4/27/2026, 9:15:28 AM
model
"qwen/qwen3.6-27b-20260422"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1571
moderation_latency
(null)
generation_time
149654
tokens_prompt
4663
tokens_completion
8388
native_tokens_prompt
4482
native_tokens_completion
7839
native_tokens_completion_images
(null)
native_tokens_reasoning
5868
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0309096
router
(null)
provider_responses
0
endpoint_id
"82097366-3a73-4790-ac36-f96ba9f6f577"
id
"chatcmpl-a02a1e60-90fe-9d64-b5c4-262585432c41"
is_byok
false
latency
1571
model_permaslug
"qwen/qwen3.6-27b-20260422"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777281328-OOiAgd9SyCUG6GcRgJ6i"
session_id
(null)
api_type
"completions"
id
"gen-1777281328-PUkPREFg5jpQwFhi0ewH"
upstream_id
"chatcmpl-a02a1e60-90fe-9d64-b5c4-262585432c41"
total_cost
0.0309096
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
92.66%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1363
totalAiIsmAdverbs
2
found
0
adverb
"carefully"
count
1
1
adverb
"slowly"
count
1
highlights
0
"carefully"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
11.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1363
totalAiIsms
24
found
0
word
"calculated"
count
2
1
word
"echoing"
count
1
2
word
"footsteps"
count
2
3
word
"gloom"
count
1
4
word
"mosaic"
count
1
5
word
"shattered"
count
2
6
word
"weight"
count
2
7
word
"scanned"
count
1
8
word
"measured"
count
1
9
word
"flicked"
count
1
10
word
"silk"
count
3
11
word
"shimmered"
count
1
12
word
"pounding"
count
1
13
word
"trembled"
count
1
14
word
"flickered"
count
1
15
word
"echoes"
count
1
16
word
"silence"
count
1
17
word
"echoed"
count
1
highlights
0
"calculated"
1
"echoing"
2
"footsteps"
3
"gloom"
4
"mosaic"
5
"shattered"
6
"weight"
7
"scanned"
8
"measured"
9
"flicked"
10
"silk"
11
"shimmered"
12
"pounding"
13
"trembled"
14
"flickered"
15
"echoes"
16
"silence"
17
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
318
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
318
filterMatches
0
"know"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
318
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1363
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1363
uniqueNames
23
maxNameDensity
1.03
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"You"
discoveredNames
Camden
2
High
1
Street
1
Regent
1
Park
1
Road
1
London
2
Underground
1
Veil
1
Market
1
Tube
1
Seville
1
Police
2
Raven
1
Nest
1
Detective
4
Quinn
14
Boots
3
You
6
Pale
3
Silas
7
Do
3
Fingers
3
persons
0
"Regent"
1
"Raven"
2
"Quinn"
3
"Boots"
4
"You"
5
"Pale"
6
"Silas"
7
"Fingers"
places
0
"Camden"
1
"High"
2
"Street"
3
"Park"
4
"Road"
5
"London"
6
"Seville"
globalScore
0.986
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
83
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1363
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
318
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
73
mean
18.67
std
23.76
cv
1.272
sampleLengths
0
86
1
77
2
74
3
89
4
111
5
51
6
2
7
8
8
11
9
3
10
21
11
7
12
11
13
19
14
3
15
5
16
17
17
5
18
10
19
5
20
5
21
19
22
10
23
3
24
17
25
15
26
4
27
11
28
3
29
7
30
13
31
54
32
36
33
1
34
7
35
36
36
80
37
62
38
2
39
7
40
4
41
4
42
2
43
12
44
10
45
19
46
1
47
6
48
24
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
318
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
266
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
318
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1370
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.026277372262773723
lyAdverbCount
4
lyAdverbRatio
0.00291970802919708
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
318
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
318
mean
4.29
std
3.02
cv
0.704
sampleLengths
0
5
1
15
2
8
3
6
4
5
5
5
6
12
7
12
8
14
9
4
10
9
11
4
12
3
13
11
14
7
15
10
16
3
17
3
18
6
19
5
20
10
21
6
22
8
23
6
24
8
25
16
26
17
27
7
28
4
29
4
30
2
31
2
32
5
33
5
34
15
35
4
36
5
37
8
38
3
39
4
40
3
41
5
42
5
43
6
44
4
45
17
46
10
47
4
48
7
49
6
76.21%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.48742138364779874
totalSentences
318
uniqueOpeners
155
92.17%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
217
matches
0
"Then a sudden clatter from"
1
"Further down, shadows shifted."
2
"Somewhere ahead, a brass bell"
3
"Then you will bleed first."
4
"Then you will leave in"
5
"All moving in sync."
ratio
0.028
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
62
totalSentences
217
matches
0
"Her shoulder cleared a fruit"
1
"She did not break stride."
2
"She cut across the pedestrian"
3
"She ignored it."
4
"She slowed, listening."
5
"She descended carefully, one step"
6
"It smelled of ozone and"
7
"She reached a concrete platform."
8
"She knew the files."
9
"She had no token."
10
"She had a warrant, a"
11
"She rested her weight on"
12
"Her lungs burned with every"
13
"She pressed her back against"
14
"She shook her head, closely"
15
"He had vanished chasing a"
16
"They called it a fall."
17
"She called it a lie."
18
"She had to follow."
19
"She stepped forward."
ratio
0.286
63.69%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
172
totalSentences
217
matches
0
"Boots hammered against slick pavement."
1
"A figure in a heavy"
2
"Quinn surged forward, driving straight"
3
"Her shoulder cleared a fruit"
4
"Apples exploded across the road."
5
"She did not break stride."
6
"The suspect bolted toward Camden"
7
"Quinn pulled her collar up,"
8
"This was a sprint."
9
"She cut across the pedestrian"
10
"A taxi horn blared."
11
"She ignored it."
12
"The suspect vanished down a"
13
"Quinn followed, boots echoing off"
14
"The air grew heavy with"
15
"She slowed, listening."
16
"The suspect had dropped underground."
17
"A rusted maintenance hatch lay"
18
"A dark mouth breathing cold"
19
"Quinn crouched, flashlight beam slicing"
ratio
0.793
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
217
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.6671%