Run: 2026-04-27-01KQ7434YGBRVXS05KP84TBSPS

Run Details

Duration:
48.9s
Cost:
$0.011613
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots slammed on wet cobblestones. Harlow Quinn pushed harder, lungs burning, worn leather watch biting into her left wrist. Thirty yards ahead, the suspect vaulted a rusted service gate and vanished into the alley. Harlow skidded past an overflowing bin, the sour stench of rotting cabbage mixing with diesel fumes. She didn't slow down. She never did. The suspect moved with practiced efficiency, ducking under a low-hanging fire escape, boots kicking up spray from a flooded gutter. Harlow followed, sharp jaw set, closely cropped salt-and-pepper hair plastered to her forehead. She closed the gap. Five yards. Four. The suspect turned, pulled a sleek black blade from his coat, and flashed it in the sodium streetlight. Harlow didn't flinch. She adjusted her grip on her baton and lunged. The suspect pivoted, slashed at her shoulder, and sprinted toward a cracked iron ladder descending into darkness. A faded Camden Town sign hung above the hatch. The underground. Harlow caught his sleeve, felt the rough weave give way, but he was already dropping. The heavy iron door groaned shut behind him. Harlow stood alone in the rain, water dripping off her coat brim, listening to the echo of his footsteps fading into the deep. She could call it in. Radio her team, wait for backup, follow proper procedure. Three years ago, procedure got Morris killed in that abandoned warehouse. The whispers still followed her. She unlatched the rusted handle, pulled the door open, and descended. The air changed first. Dry, metallic, thick with the smell of ozone and crushed herbs. Stone steps replaced wet concrete. She reached the bottom, eyes adjusting to the gloom. A narrow passage opened into a cavernous space. The Veil Market. Old maps covered the curved brick walls, their edges yellowed and torn. Black-and-white photographs of faceless crowds hung beside rusted pipes. The old pipes tick-tocked behind the damp brickwork. A flickering gas lamp cast long shadows. The space felt alive, waiting. She spotted a small wooden counter built into the stonework. Behind it sat a gaunt figure counting brass coins. The figure looked up, eyes milky white. Token. Harlow patted her pockets. Empty. She didn't carry those things. The figure's hand drifted toward a ceramic jar. Harlow raised her baton. I'm with the Met. This ain't your jurisdiction, love. Bone required. Or blood. The figure tapped a heavy iron door set into the wall. The sound echoed like a heartbeat. Boots echoed on the other side of the door. Heavy. Fast. The suspect. Harlow backed against the wall, baton ready. The iron door groaned open. A rush of cold air swept past her nose. The suspect stepped through, collar up, scarf shielding his face. He stopped when he saw her. Quinn. The voice was familiar. Warm brown eyes met her dark ones through the gloom. Tomás. He didn't deny it. The scar on his left forearm peeked from his sleeve. The Saint Christopher medallion swung from his neck. You shouldn't be here. Neither should you. She took a step forward. Where's Morris? The name hung in the damp air. Tomás's shoulders tensed. He reached into his coat. Harlow tensed, finger on the baton trigger. He pulled out a small leather pouch. Tossed it at her feet. He didn't run. He walked. Tomás turned toward the deeper tunnels. The clique sells memories, Detective. And they're running out. Harlow caught the pouch. Heavy. She knelt, opened it. A glass vial rattled inside. Dark liquid swirled without movement. The scent hit her. Copper and burnt sugar. Morris's cologne. Her breath caught. Why give it to me? Because you're chasing ghosts. Tomás adjusted his scarf. Look behind you. She spun. Three figures emerged from the shadows. Tall. Cloaked. Eyes reflecting the gaslight like a predator's. One held a silver chain. Another clutched a carved bone whistle. The third carried a wooden box etched with spirals. Market rules. The figure's voice sounded like grinding stone. No police. No questions. I'm leaving. Harlow raised her baton. Then you leave your weapon. The figure stepped closer. The chain rattled. Or you leave your name. Harlow's fingers tightened around the leather pouch. Morris's voice echoed in her head. Follow the money. Or the memories. She dropped the baton. It clattered on the stone. The figure smiled, a thin crack in a pale face. Tomás moved to her side. We're out of time. The wooden box in the third figure's hands clicked open. Inside sat a single human tooth, wrapped in black silk. The gas lamp flickered. The air grew thick, heavy, pressing against her ribs. A low hum vibrated through the soles of her boots. The chain tightened. The whistle raised to the third figure's lips. Harlow knew one blow from that sound would stop her heart. She looked at Tomás. He looked at the door. The hum grew louder. The figure drew breath.
created_at"2026-04-27T09:24:57.438Z" 4/27/2026, 9:24:57 AM
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tokens_completion5319
native_tokens_prompt4482
native_tokens_completion5022
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native_tokens_reasoning4056
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount808
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount808
totalAiIsms13
found
0
word"echo"
count1
1
word"footsteps"
count1
2
word"gloom"
count2
3
word"echoed"
count3
4
word"familiar"
count1
5
word"predator"
count1
6
word"etched"
count1
7
word"silk"
count1
8
word"flickered"
count1
9
word"vibrated"
count1
highlights
0"echo"
1"footsteps"
2"gloom"
3"echoed"
4"familiar"
5"predator"
6"etched"
7"silk"
8"flickered"
9"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences134
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords808
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
63.37% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount808
uniqueNames12
maxNameDensity1.73
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Harlow"
discoveredNames
Quinn2
Camden1
Town1
Morris4
Veil1
Market2
Met1
Saint1
Christopher1
Detective1
Tomás6
Harlow14
persons
0"Quinn"
1"Morris"
2"Saint"
3"Christopher"
4"Tomás"
5"Harlow"
places
0"Camden"
1"Town"
globalScore0.634
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"sounded like grinding stone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount808
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean26.06
std24.67
cv0.946
sampleLengths
057
170
274
341
481
526
61
722
84
926
1050
111
1214
131
1422
154
1610
1734
185
1915
2032
215
2211
2337
2413
256
2612
275
2843
294
3082
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences134
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs163
matches
0"was already dropping"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount814
adjectiveStacks1
stackExamples
0"thick, heavy, pressing against her"
adverbCount6
adverbRatio0.007371007371007371
lyAdverbCount1
lyAdverbRatio0.0012285012285012285
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean6.03
std4.07
cv0.675
sampleLengths
05
114
215
316
44
53
620
713
84
92
101
1118
123
139
1417
159
162
1715
188
1923
205
219
2211
235
2411
254
2611
275
289
298
303
3112
329
338
347
355
3610
379
387
391
404
411
425
438
444
454
465
472
482
4911
56.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3805970149253731
totalSentences134
uniqueOpeners51
30.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences111
matches
0"Then you leave your weapon."
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences111
matches
0"She didn't slow down."
1"She never did."
2"She closed the gap."
3"She adjusted her grip on"
4"She could call it in."
5"She unlatched the rusted handle,"
6"She reached the bottom, eyes"
7"She spotted a small wooden"
8"She didn't carry those things."
9"I'm with the Met."
10"He stopped when he saw"
11"He didn't deny it."
12"You shouldn't be here."
13"She took a step forward."
14"He reached into his coat."
15"He pulled out a small"
16"He didn't run."
17"She knelt, opened it."
18"Her breath caught."
19"She dropped the baton."
ratio0.216
50.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences111
matches
0"Boots slammed on wet cobblestones."
1"Harlow Quinn pushed harder, lungs"
2"Harlow skidded past an overflowing"
3"She didn't slow down."
4"She never did."
5"The suspect moved with practiced"
6"Harlow followed, sharp jaw set,"
7"She closed the gap."
8"The suspect turned, pulled a"
9"Harlow didn't flinch."
10"She adjusted her grip on"
11"The suspect pivoted, slashed at"
12"A faded Camden Town sign"
13"Harlow caught his sleeve, felt"
14"The heavy iron door groaned"
15"Harlow stood alone in the"
16"She could call it in."
17"Radio her team, wait for"
18"The whispers still followed her."
19"She unlatched the rusted handle,"
ratio0.82
45.05% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences111
matches
0"Because you're chasing ghosts."
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount1
matches
0"Harlow stood alone in the rain, water dripping off her coat brim, listening to the echo of his footsteps fading into the deep."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.6267%