NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-27-01KQ743JEG6DKKRGH04TCTZP2Q
Run Details
Model:
Qwen 3.6 35B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 46s
Cost:
$0.027235
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
84.82%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
39.28%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
81.19%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
28.29%
Sentence opener variety
(details)
14.01%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
8.32%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.8638%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My boot crushed a shattered
glass panel and sent shards skittering across the wet pavement.
The suspect vaulted a rusted
steel bin and sprinted towards the Camden lock arches. Rain hammered my coat like handfuls of gravel. I matched his pace. Eighteen years on the Met taught me how to read a flight path. He favoured his left leg.
I closed the gap by
three yards.
He cut through a narrow
alley. I followed.
The scent of damp brick
and frying oil cut through the petrol fumes. He glanced over his shoulder. I kept running.
A discarded newspaper flew past
my ear. I did not break stride.
The watch on my wrist
kept a steady tick-tock.
The leather strap had seen
better decades. I ignored it. Focus on the target. "You are chasing ghosts, Detective,"
his voice echoed off the
wet brickwork. He laughed. It sounded nervous. "I am chasing you," I replied. My voice stayed level. "Stop running." "The Nest won't save you down there."
He ducked under a low
hanging cable. "The Veil swallows coppers whole." I rounded the corner. The street ended. A heavy iron door stood between me and the abandoned platform. Rain dripped from the rusted hinges. The suspect pressed his palm against a carved stone panel. The mechanism groaned. Metal scraped against stone. The door swung inward. He disappeared into the dark. I stood at the threshold. Cold air washed over my ankles.
It carried a metallic tang
and something sharper. Ozone. I checked my service pistol. The slide was dry. I racked it. The click
echoed
in the narrow space. I stepped inside. The stairs spiraled down. Concrete steps gave way to cracked paving stones. The walls shifted from exposed brick to smooth tiled curves. Old advertising posters peeled from the plaster. Faded timetables pointed to destinations that no longer existed. My torch beam cut through the damp air. Dust motes danced in the narrow light. I descended steadily. My boots struck each step with
measured
force. Military precision demanded control. The air grew heavier. Humidity clung to my skin. Distant murmurs drifted up from the lower level. They
sounded like a crowded pub
. Except the voices whispered. I reached the platform. The abandoned Tube station stretched before me. Flickering halogen lamps buzzed overhead. They cast long, jittery shadows across the tracks. Stalls lined both sides of the concourse. They sold things no high street carried. Brass astrolabes sat beside tiny, glass vials of shimmering liquid. Leather-bound journals lay open next to rusted iron keys. The air smelled of old paper, crushed herbs, and something sweet like burning hair. A low ping-pong rhythm
echoed
off the vaulted ceiling. Something rolled across the tiles. I tracked it. It disappeared into a gap in the track bed. I kept moving. I moved along the platform edge. My eyes tracked every shadow. My hands stayed loose near my holster. The crowd moved with purpose. Tall figures in dark coats hurried past. Some wore masks of polished wood. Others kept their faces hidden beneath wide brimmed hats. No one looked at me. The market operated on silent rules. You paid. You took your goods. You walked away. The crowd parted like a tide. They formed a loose semi-circle around the platform edge. Their boots scraped against the stone. Their coats brushed against the damp air. They watched the standoff with quiet
anticipation
. No one offered assistance. No one raised an alarm. The Veil demanded its own justice. I kept my aim locked on the suspect. I monitored the merchant. I tracked the advancing figures. The platform felt smaller. The air felt heavier. The hum grew louder. It
vibrated
through my ribs. It drowned out the distant dripping water. I prepared for impact. I braced my stance. I kept my breathing steady. Military precision demanded calm. I waited for the first strike. I spotted him near a stall draped in faded
velvet
. The suspect stood facing a hooded merchant. He held a small leather pouch in both hands. I slowed my approach. I blended into a group of shuffling customers. I kept my distance. Ten yards. Eight. Five. "You brought it?" The merchant's voice rasped. It
sounded like dry leaves scraping pavement
. "I brought it," the suspect replied. His voice dropped to a
whisper
. "But she followed me." The merchant turned his head. One eye glinted in the dim light. The other eye remained hidden in shadow. "The hunt has already begun." "I need more time," the suspect said. "The clique demands payment. They do not wait." "Payment arrives with blood." The merchant tapped a finger against a glass jar. Inside it, a pale slug floated in amber liquid. "The bone token covers the entry. It does not cover the debt." "You said the ledger was inside." "The ledger is everywhere." The merchant leaned forward. "And nowhere. Find it. Lose her. Or become part of the inventory." The suspect nodded. He turned away from the stall. He spotted me standing near a concrete pillar. His breath hitched. He reached into his coat. I drew my pistol. The metal felt cold and
familiar
against my palm. "Drop it," I said. My voice carried across the damp platform. Heads turned. Conversations died. The market fell silent except for the distant drip of water. The suspect smiled. It was a thin, desperate expression. "You
really
thought you could catch me in a place you do not understand?" "I understand trespassing. I understand theft. I understand pointing a weapon at a police officer." I took a step forward. My boots struck the stone with a sharp crack. "Hands where I can see them." He raised both hands. But his left hand hovered near his waist. I watched it. I watched the merchant. The merchant
slowly
closed his glass jar. He set it down. The click
sounded like a gunshot
. "A word, Detective," the merchant said. His voice cut through the
tension
. "You hunt a thief. You find a tomb." I kept my gun level. "Step away from him." "He stole something heavy." The merchant adjusted a leather glove. "Something that binds him to the dark. You pull him out. You pull the whole
structure
down." "I pull criminals in," I said. "That is the job." "The job ends tonight." The merchant turned to the suspect. "Finish it." The suspect's posture shifted. The desperation vanished. His shoulders squared. His breathing steadied. He dropped his hands. He reached into his coat and withdrew a long, curved steel blade. It caught the flickering light. It gleamed with a cold, unnatural sheen. I tightened my grip on the pistol. I shifted my
weight
. I
calculated
the distance. Two seconds to fire. Three seconds to dodge. The platform felt
suddenly
narrow. The air grew thick. Ozone burned in my throat. The murmurs returned. They came from the stalls behind me. I turned my head
slightly
. Three figures stepped from the shadows. They wore heavy canvas coats. Their faces remained hidden beneath scarred masks. They carried iron rods. They moved with practiced synchronicity. They fanned out across the tracks. "Quinn." The suspect's voice changed. It lost the nervous edge. It
carried the weight
of steel. "You should have stayed in Soho." "I do not take orders from fence runners." I kept my aim steady. "Step back. Now." The merchant raised a hand. "The debt is called. The token is spent." He tapped his temple. "You entered the Veil. The Veil keeps what is owed." The first figure lunged. The iron rod swept through the damp air. I fired. The report cracked through the station. Glass
shattered
. A stall lamp exploded. Sparks rained down on the platform. I moved. I rolled behind a concrete pillar. The iron rod struck stone. It sent up a shower of dust. I peeked around the edge. The suspect stood
perfectly
still. He held his blade at his side. He watched me. He did not run. "You fight like a soldier," he said. His voice
echoed
off the tiled walls. "But soldiers bleed here." I reloaded. My fingers moved automatically. Slide back. New round. Rack forward. The mechanism clicked. I checked my
watch
. The leather strap creaked. I ignored it. I
measured
the spacing between the figures. I tracked the merchant. He stood motionless. He watched the exchange with cold interest. He knew the terrain. I did not. A low hum
vibrated
through the floor. It traveled up through my boots. The halogen lamps
flickered
. They dimmed to a sickly yellow. The shadows stretched. They lengthened across the tracks. They pooled around the figures. They moved against the light. "You brought me into a trap," I said. I kept my voice steady. "We brought you into your own case." The suspect smiled. It did not reach his eyes. "DS Morris thought he understood the dark. He learned otherwise. You will learn the same." I kept my gun trained on the suspect. I watched the shadows. They coalesced. They took shape. They stood between us. They wore the same heavy coats. They carried the same iron rods. They blocked my line of sight. They stepped forward. The suspect raised his blade. The merchant raised his hands. The first figure raised his rod. The halogen lamps died. The platform plunged into darkness.
Only the distant drip of
water remained. The hum grew louder. It sounded like breathing. A cold draft swept across my neck. It carried the scent of copper. I felt the shift in the air. I knew what happened next. I raised my weapon. I held my breath. The shadows detached themselves from the platform. Three figures emerged from the dark. They stepped onto the tracks. They moved towards me. They carried curved blades. They pointed them at my throat. The suspect's voice rang out from the darkness. It carried the edge of a knife. "Welcome to the deep end, Detective."
created_at
"2026-04-27T09:25:11.259Z"
4/27/2026, 9:25:11 AM
model
"qwen/qwen3.6-35b-a3b-20260415"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
385
moderation_latency
(null)
generation_time
91215
tokens_prompt
4663
tokens_completion
14376
native_tokens_prompt
4482
native_tokens_completion
13150
native_tokens_completion_images
(null)
native_tokens_reasoning
11937
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0272351
router
(null)
provider_responses
0
endpoint_id
"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
is_byok
false
latency
14663
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"AtlasCloud"
status
504
1
endpoint_id
"57ebdffc-b059-4d92-a1ac-94436bae3d31"
id
"chatcmpl-8a261652ea49d06e"
is_byok
false
latency
385
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777281911-B1HXik0i88mxIxCv8amB"
session_id
(null)
api_type
"completions"
id
"gen-1777281911-Q9mnYZHmslpYwGYVfers"
upstream_id
"chatcmpl-8a261652ea49d06e"
total_cost
0.0272351
cache_discount
0.0006336
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
41
tagDensity
0.415
leniency
0.829
rawRatio
0
effectiveRatio
0
84.82%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1647
totalAiIsmAdverbs
5
found
0
adverb
"really"
count
1
1
adverb
"slowly"
count
1
2
adverb
"suddenly"
count
1
3
adverb
"slightly"
count
1
4
adverb
"perfectly"
count
1
highlights
0
"really"
1
"slowly"
2
"suddenly"
3
"slightly"
4
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
39.28%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1647
totalAiIsms
20
found
0
word
"shattered"
count
2
1
word
"echoed"
count
4
2
word
"measured"
count
2
3
word
"anticipation"
count
1
4
word
"vibrated"
count
2
5
word
"velvet"
count
1
6
word
"whisper"
count
1
7
word
"familiar"
count
1
8
word
"tension"
count
1
9
word
"structure"
count
1
10
word
"weight"
count
1
11
word
"calculated"
count
1
12
word
"carried the weight"
count
1
13
word
"flickered"
count
1
highlights
0
"shattered"
1
"echoed"
2
"measured"
3
"anticipation"
4
"vibrated"
5
"velvet"
6
"whisper"
7
"familiar"
8
"tension"
9
"structure"
10
"weight"
11
"calculated"
12
"carried the weight"
13
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
260
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
260
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
281
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1647
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
10
wordCount
1393
uniqueNames
6
maxNameDensity
0.22
worstName
"You"
maxWindowNameDensity
1.5
worstWindowName
"You"
discoveredNames
Camden
1
Met
1
Tube
1
Veil
1
You
3
Three
3
persons
0
"Met"
1
"Veil"
2
"You"
places
0
"Camden"
globalScore
1
windowScore
1
81.19%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
109
glossingSentenceCount
3
matches
0
"sounded like a crowded pub"
1
"sounded like dry leaves scraping pavement"
2
"sounded like a gunshot"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1647
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
281
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
13
mean
126.69
std
110.38
cv
0.871
sampleLengths
0
66
1
64
2
93
3
47
4
95
5
100
6
65
7
114
8
46
9
167
10
239
11
85
12
466
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
260
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
290
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
281
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1397
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.010737294201861132
lyAdverbCount
8
lyAdverbRatio
0.00572655690765927
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
281
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
281
mean
5.86
std
2.89
cv
0.493
sampleLengths
0
15
1
14
2
8
3
4
4
13
5
5
6
7
7
6
8
2
9
13
10
5
11
3
12
7
13
5
14
9
15
7
16
3
17
4
18
12
19
2
20
3
21
6
22
4
23
2
24
14
25
5
26
4
27
3
28
11
29
6
30
10
31
3
32
4
33
4
34
5
35
5
36
6
37
8
38
1
39
5
40
4
41
3
42
7
43
3
44
4
45
8
46
10
47
7
48
9
49
8
28.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
61
diversityRatio
0.21708185053380782
totalSentences
281
uniqueOpeners
61
14.01%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
238
matches
0
"Only the distant drip of"
ratio
0.004
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
132
totalSentences
238
matches
0
"My boot crushed a shattered"
1
"I matched his pace."
2
"He favoured his left leg."
3
"I closed the gap by"
4
"He cut through a narrow"
5
"He glanced over his shoulder."
6
"I kept running."
7
"I did not break stride."
8
"I ignored it."
9
"his voice echoed off the"
10
"It sounded nervous."
11
"My voice stayed level."
12
"He ducked under a low"
13
"I rounded the corner."
14
"He disappeared into the dark."
15
"I stood at the threshold."
16
"It carried a metallic tang"
17
"I checked my service pistol."
18
"I racked it."
19
"I stepped inside."
ratio
0.555
8.32%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
215
totalSentences
238
matches
0
"My boot crushed a shattered"
1
"The suspect vaulted a rusted"
2
"I matched his pace."
3
"He favoured his left leg."
4
"I closed the gap by"
5
"He cut through a narrow"
6
"The scent of damp brick"
7
"He glanced over his shoulder."
8
"I kept running."
9
"A discarded newspaper flew past"
10
"I did not break stride."
11
"The watch on my wrist"
12
"The leather strap had seen"
13
"I ignored it."
14
"his voice echoed off the"
15
"It sounded nervous."
16
"My voice stayed level."
17
"He ducked under a low"
18
"I rounded the corner."
19
"The street ended."
ratio
0.903
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
238
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
16
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
0
fancyTags
(empty)
dialogueSentences
41
tagDensity
0.146
leniency
0.293
rawRatio
0
effectiveRatio
0
81.8638%