NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-27-01KQ745EE4NK1BEDEB6V9TS7AB
Run Details
Model:
Qwen 3.6 27B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
3m 25s
Cost:
$0.029700
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.57%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
44.24%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
59.40%
Name drop frequency
(details)
97.37%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.43%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
31.65%
Subordinate conjunction sentence starts
(details)
98.21%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
1.06%
Dialogue tag variety (said vs. fancy)
(details)
82.4309%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's knee crunched against the
damp pavement.
She hauled Tomás up by
the collar of his jacket.
His elbow shot back, catching
her ribs. Air hissed from her lungs. She didn't flinch. Three years of breathing through pain after Morris started in the back of her mind and buried itself again. "You're done, Tomás." She wrenched him upright. Her wrist flexed.
The sharp elbow dug into
his kidney.
He groaned but kept his
balance.
The scar along his left
forearm gleamed wet in the
gloom
. He fumbled at his neck, fingers closing over the silver chain that hung against his chest.
Quinn jammed a hand into
his jacket pocket and came away with a jagged piece of yellowed bone.
She weighed the object in
her palm. It radiated a faint heat. "Token," she muttered.
The worn leather watch on
her left wrist flapped against her skin as she adjusted her grip on the bone. "Veil Market. Beneath Camden." "Drop it."
Herrera's voice lacked conviction
.
His warm brown eyes darted
toward the alley mouth to their right. "You have no idea what you're holding." "I know exactly what I'm holding. Evidence." "Proof. Of things your badge can't touch."
Quinn slammed his shoulder back
against the brickwork.
Graffiti scrawled across the wall
shifted when she looked at it directly.
The ink writhed like living
worms.
She squeezed her eyes shut
and opened them. The scrawl settled into nonsense symbols. "Morris didn't get lost, Tomás."
Her voice dropped to a
gravelly
whisper
. "He found something. And you were at the scene." Herrera's breath hitched. Fear warred with a strange, desperate
resolve
in his expression. "I tried to save him. He saw what he shouldn't." "Like me?" A low rumble
vibrated
through the soles of her boots. The ground heaved
slightly
. Distant, but wrong. Not traffic. Something heavier. "They're early," Herrera whispered. He twisted his wrists. The scar
pulsed
. "Quinn, listen to me. This isn't a arrest. This is a delivery. If it goes through, everyone dies. You included." "Who delivers?" "The Market decides."
He pried her hand from
his jacket. His movements were fast, precise. Paramedic reflexes. "Give me the token." Quinn held the bone away.
Her other hand drifted to
the holster at her hip. "Hands. Where. Now." "No time for procedure. They're tracking the bone." A metallic screech tore through the night from the direction of the High Street. Shadows stretched long and wrong across the street. The ambient noise of the city died. Streetlights
flickered
and failed. The distinct green neon eye of The Raven's Nest bled onto the wet brick of the corner, illuminating the crumbling
facade
of Silas's bar. Quinn had
watched that entrance
for months. The mouth of the beast. "The Nest," she said. "You're taking me in." "You're already in." Herrera lunged. Quinn sidestepped with military precision.
She drove her palm into
his chest.
He flew backward into the
alley. She closed the distance. Her gun cleared leather. The barrel tracked his movement. "Police!" She shouted the word at the darkness. "Show yourself!" The darkness answered. Shadows detached themselves from the piles of rotting sacks near the alley entrance. Tall, emaciated shapes with limbs bent at impossible angles. Herrera scrambled for cover behind a dumpster. "Don't fire! Ballistics trigger the wards!" Quinn kept the gun level. The shadows paused. They snarled. The sound raised the hair on her arms. "Quinn," Herrera said. He stood up
slowly
. He held the bone token up. "The door. Now." He sprinted toward a rusted service panel set into the back wall of the alley. Quinn kept pace. She matched his stride step by step. He slammed his palm against the metal. It groaned. He pressed the bone token into a depression beside the handle. Click. The panel slid back with a hydraulic sigh. Cold air washed up, smelling of ozone and ancient dust. "Go." Herrera shoved the bone into her free hand. "Stay behind me." Quinn hesitated. The police line behind her felt safe. The darkness ahead
felt like a throat waiting to swallow
. Morris's file sat in her desk. Sketches of tunnels. References to a place where the missing things went. She had laughed at the briefing.
Now she stood on the
edge of the joke. She stepped into the panel. The air pressure dropped. Her ears popped. The darkness below wasn't empty. It
pulsed
with a low, thrumming vibration that rattled her teeth. Concrete stairs spiralled down into the belly of the earth. Quinn descended. She counted steps. Twenty. Thirty. The heat from her coat couldn't combat the cold rising from the
depths
. The smell of sulphur intensified, burning her sinuses. The staircase ended at a heavy grate. Herrera pushed it back. Beyond lay a cavern. An abandoned Tube station, gutted and repurposed. Tracks ran through the centre, overgrown with bioluminescent fungi. Stalls carved from bone and shadow lined the edges. Candles
flickered
and flared with blue flame. Figures moved in the
gloom
. Some wore rags. Others wore suits that
shimmered
with oil-slick iridescence. A hag haggled with a man who had too many joints in his fingers. A vendor displayed jars of liquid that screamed when the stoppers loosened. The Veil Market. "Stay close," Herrera whispered. He pulled Quinn by the elbow. "Don't touch anything. Don't make eye contact with the sellers." Quinn's mind
raced
. She
scanned
the crowd. She catalogued exits. She assessed threats. None of the exits led back up. The stairs
seemed to
have vanished behind a wall of moving mist. "This is it," she murmured. "The black market for freaks." "For survivors." Herrera's grip tightened. "And predators." A figure detached itself from a stall nearby. Tall. Emaciated. It wore a mask of polished copper. It held a ledger bound in skin. The figure turned its head. The copper eyes caught the blue light and reflected no humanity. "Herrera," the figure rasped. The voice sounded like dry leaves skittering on stone. "You bring company." "Just the delivery," Herrera said. He stepped in front of Quinn. "Token's valid. I require passage." The figure's gaze slid past Tomás, fixing on Quinn. It sniffed the air. Long, multi-jointed fingers ran down the spine of the ledger. "Police stench," it said. The copper lips didn't move. The sound came from the mask itself. "And desperation. Delicious." "She's under my protection," Herrera lied. "The Market decides protection." The figure raised a hand. "Inspection." The figure lunged. Not at Quinn. At Herrera. A blade of glass extended from its wrist, catching the blue light. Quinn reacted. Instinct overrode warning. She raised her pistol. The barrel tracked the movement. Her finger squeezed the trigger. "Quinn, no!" Herrera screamed. The gun bucked. The report
shattered
the low murmur of the market. A bullet slammed into the copper mask. The metal dented. Sparks showered the crowd. The station groaned. The blue candles flared white hot. Every voice in the market shrieked in unison. Shadows on the walls boiled and erupted. Tendrils of darkness lashed out, seeking the heat of the gun. Quinn rolled left, diving behind a collapsed ticket barrier made of rusted iron. The shadows smashed into the concrete where she had stood. The stone dissolved into black slurry. Acid hissed. "You fired!" Herrera's voice crackled from the chaos. "You woke the Warden!" Quinn peered over the barrier. The market descended into madness. Creatures tore stalls apart. Patrons threw themselves onto the tracks. The copper-masked figure stood untouched, watching her with growing amusement. The dent in its mask wept a silver liquid. A massive shape detached from the gantry above. Wings of leathery membrane spanned the width of the station. Eyes like burning coals fixed on Quinn. The air tasted of copper and ash. The Warden let out a roar that shook dust from the ceiling. It locked onto Quinn. Quinn gripped the gun. Her heart hammered against her ribs. Morris's face flashed in her mind. The way he had looked. Not dead. Erased. She stood up. "Quinn, get down!" She raised the gun. She aimed for the burning eyes. The Warden spread its wings and dove.
created_at
"2026-04-27T09:26:12.687Z"
4/27/2026, 9:26:12 AM
model
"qwen/qwen3.6-27b-20260422"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1798
moderation_latency
(null)
generation_time
205260
tokens_prompt
4663
tokens_completion
7850
native_tokens_prompt
4482
native_tokens_completion
7503
native_tokens_completion_images
(null)
native_tokens_reasoning
5588
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0297
router
(null)
provider_responses
0
endpoint_id
"82097366-3a73-4790-ac36-f96ba9f6f577"
id
"chatcmpl-9d20ca85-1c25-9cf4-989b-2ffb42b67151"
is_byok
false
latency
1798
model_permaslug
"qwen/qwen3.6-27b-20260422"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777281972-snZL6ZeoWVEgCSSbHNdL"
session_id
(null)
api_type
"completions"
id
"gen-1777281972-oCtja3M72bYb5WxSGbUS"
upstream_id
"chatcmpl-9d20ca85-1c25-9cf4-989b-2ffb42b67151"
total_cost
0.0297
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
47
tagDensity
0.447
leniency
0.894
rawRatio
0
effectiveRatio
0
92.57%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1345
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
44.24%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1345
totalAiIsms
15
found
0
word
"gloom"
count
2
1
word
"whisper"
count
1
2
word
"resolve"
count
1
3
word
"vibrated"
count
1
4
word
"pulsed"
count
2
5
word
"flickered"
count
2
6
word
"facade"
count
1
7
word
"depths"
count
1
8
word
"shimmered"
count
1
9
word
"raced"
count
1
10
word
"scanned"
count
1
11
word
"shattered"
count
1
highlights
0
"gloom"
1
"whisper"
2
"resolve"
3
"vibrated"
4
"pulsed"
5
"flickered"
6
"facade"
7
"depths"
8
"shimmered"
9
"raced"
10
"scanned"
11
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
186
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
186
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
212
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1345
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
59.40%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
54
wordCount
1159
uniqueNames
14
maxNameDensity
1.81
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Herrera"
discoveredNames
Tomás
2
Morris
3
Herrera
15
High
1
Street
1
Shadows
3
Raven
1
Nest
1
Silas
1
Quinn
21
Tube
1
Veil
1
Market
1
Warden
2
persons
0
"Tomás"
1
"Morris"
2
"Herrera"
3
"Shadows"
4
"Raven"
5
"Nest"
6
"Silas"
7
"Quinn"
8
"Market"
9
"Warden"
places
0
"High"
1
"Street"
globalScore
0.594
windowScore
0.667
97.37%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
2
matches
0
"felt like a throat waiting to swallow"
1
"sounded like dry leaves skittering on ston"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1345
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
212
matches
0
"watched that entrance"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
65
mean
20.69
std
14.82
cv
0.716
sampleLengths
0
51
1
3
2
47
3
30
4
27
5
25
6
7
7
7
8
40
9
21
10
23
11
2
12
21
13
31
14
2
15
21
16
18
17
77
18
8
19
5
20
31
21
10
22
25
23
13
24
18
25
16
26
45
27
1
28
18
29
12
30
52
31
5
32
33
33
28
34
47
35
42
36
3
37
20
38
32
39
10
40
7
41
24
42
16
43
16
44
16
45
23
46
19
47
6
48
10
49
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
186
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
223
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
212
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1161
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.009474590869939707
lyAdverbCount
5
lyAdverbRatio
0.004306632213608958
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
212
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
212
mean
6.34
std
3.93
cv
0.619
sampleLengths
0
7
1
10
2
7
3
5
4
3
5
19
6
3
7
4
8
3
9
7
10
6
11
11
12
16
13
18
14
7
15
5
16
3
17
20
18
4
19
6
20
12
21
7
22
7
23
7
24
8
25
12
26
6
27
8
28
6
29
12
30
9
31
3
32
10
33
10
34
2
35
10
36
4
37
3
38
2
39
2
40
4
41
4
42
3
43
20
44
2
45
10
46
5
47
2
48
4
49
5
48.43%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.3443396226415094
totalSentences
212
uniqueOpeners
73
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
158
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
47
totalSentences
158
matches
0
"She hauled Tomás up by"
1
"His elbow shot back, catching"
2
"She didn't flinch."
3
"She wrenched him upright."
4
"Her wrist flexed."
5
"He groaned but kept his"
6
"He fumbled at his neck,"
7
"She weighed the object in"
8
"It radiated a faint heat."
9
"His warm brown eyes darted"
10
"She squeezed her eyes shut"
11
"Her voice dropped to a"
12
"He twisted his wrists."
13
"He pried her hand from"
14
"His movements were fast, precise."
15
"Her other hand drifted to"
16
"She drove her palm into"
17
"He flew backward into the"
18
"She closed the distance."
19
"Her gun cleared leather."
ratio
0.297
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
148
totalSentences
158
matches
0
"Quinn's knee crunched against the"
1
"She hauled Tomás up by"
2
"His elbow shot back, catching"
3
"Air hissed from her lungs."
4
"She didn't flinch."
5
"She wrenched him upright."
6
"Her wrist flexed."
7
"The sharp elbow dug into"
8
"He groaned but kept his"
9
"The scar along his left"
10
"He fumbled at his neck,"
11
"Quinn jammed a hand into"
12
"She weighed the object in"
13
"It radiated a faint heat."
14
"The worn leather watch on"
15
"Herrera's voice lacked conviction"
16
"His warm brown eyes darted"
17
"Quinn slammed his shoulder back"
18
"Graffiti scrawled across the wall"
19
"The ink writhed like living"
ratio
0.937
31.65%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
158
matches
0
"Now she stood on the"
ratio
0.006
98.21%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
32
technicalSentenceCount
2
matches
0
"He fumbled at his neck, fingers closing over the silver chain that hung against his chest."
1
"It pulsed with a low, thrumming vibration that rattled her teeth."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
0
matches
(empty)
1.06%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
7
fancyTags
0
"she muttered (mutter)"
1
"Herrera whispered (whisper)"
2
"She shouted (shout)"
3
"Herrera whispered (whisper)"
4
"she murmured (murmur)"
5
"Herrera lied (lie)"
6
"Herrera screamed (scream)"
dialogueSentences
47
tagDensity
0.234
leniency
0.468
rawRatio
0.636
effectiveRatio
0.298
82.4309%