Run: 2026-04-27-01KQ745EE4NK1BEDEB6V9TS7AB

Run Details

Duration:
3m 25s
Cost:
$0.029700
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's knee crunched against the damp pavement. She hauled Tomás up by the collar of his jacket. His elbow shot back, catching her ribs. Air hissed from her lungs. She didn't flinch. Three years of breathing through pain after Morris started in the back of her mind and buried itself again. "You're done, Tomás." She wrenched him upright. Her wrist flexed. The sharp elbow dug into his kidney. He groaned but kept his balance. The scar along his left forearm gleamed wet in the gloom. He fumbled at his neck, fingers closing over the silver chain that hung against his chest. Quinn jammed a hand into his jacket pocket and came away with a jagged piece of yellowed bone. She weighed the object in her palm. It radiated a faint heat. "Token," she muttered. The worn leather watch on her left wrist flapped against her skin as she adjusted her grip on the bone. "Veil Market. Beneath Camden." "Drop it." Herrera's voice lacked conviction. His warm brown eyes darted toward the alley mouth to their right. "You have no idea what you're holding." "I know exactly what I'm holding. Evidence." "Proof. Of things your badge can't touch." Quinn slammed his shoulder back against the brickwork. Graffiti scrawled across the wall shifted when she looked at it directly. The ink writhed like living worms. She squeezed her eyes shut and opened them. The scrawl settled into nonsense symbols. "Morris didn't get lost, Tomás." Her voice dropped to a gravelly whisper. "He found something. And you were at the scene." Herrera's breath hitched. Fear warred with a strange, desperate resolve in his expression. "I tried to save him. He saw what he shouldn't." "Like me?" A low rumble vibrated through the soles of her boots. The ground heaved slightly. Distant, but wrong. Not traffic. Something heavier. "They're early," Herrera whispered. He twisted his wrists. The scar pulsed. "Quinn, listen to me. This isn't a arrest. This is a delivery. If it goes through, everyone dies. You included." "Who delivers?" "The Market decides." He pried her hand from his jacket. His movements were fast, precise. Paramedic reflexes. "Give me the token." Quinn held the bone away. Her other hand drifted to the holster at her hip. "Hands. Where. Now." "No time for procedure. They're tracking the bone." A metallic screech tore through the night from the direction of the High Street. Shadows stretched long and wrong across the street. The ambient noise of the city died. Streetlights flickered and failed. The distinct green neon eye of The Raven's Nest bled onto the wet brick of the corner, illuminating the crumbling facade of Silas's bar. Quinn had watched that entrance for months. The mouth of the beast. "The Nest," she said. "You're taking me in." "You're already in." Herrera lunged. Quinn sidestepped with military precision. She drove her palm into his chest. He flew backward into the alley. She closed the distance. Her gun cleared leather. The barrel tracked his movement. "Police!" She shouted the word at the darkness. "Show yourself!" The darkness answered. Shadows detached themselves from the piles of rotting sacks near the alley entrance. Tall, emaciated shapes with limbs bent at impossible angles. Herrera scrambled for cover behind a dumpster. "Don't fire! Ballistics trigger the wards!" Quinn kept the gun level. The shadows paused. They snarled. The sound raised the hair on her arms. "Quinn," Herrera said. He stood up slowly. He held the bone token up. "The door. Now." He sprinted toward a rusted service panel set into the back wall of the alley. Quinn kept pace. She matched his stride step by step. He slammed his palm against the metal. It groaned. He pressed the bone token into a depression beside the handle. Click. The panel slid back with a hydraulic sigh. Cold air washed up, smelling of ozone and ancient dust. "Go." Herrera shoved the bone into her free hand. "Stay behind me." Quinn hesitated. The police line behind her felt safe. The darkness ahead felt like a throat waiting to swallow. Morris's file sat in her desk. Sketches of tunnels. References to a place where the missing things went. She had laughed at the briefing. Now she stood on the edge of the joke. She stepped into the panel. The air pressure dropped. Her ears popped. The darkness below wasn't empty. It pulsed with a low, thrumming vibration that rattled her teeth. Concrete stairs spiralled down into the belly of the earth. Quinn descended. She counted steps. Twenty. Thirty. The heat from her coat couldn't combat the cold rising from the depths. The smell of sulphur intensified, burning her sinuses. The staircase ended at a heavy grate. Herrera pushed it back. Beyond lay a cavern. An abandoned Tube station, gutted and repurposed. Tracks ran through the centre, overgrown with bioluminescent fungi. Stalls carved from bone and shadow lined the edges. Candles flickered and flared with blue flame. Figures moved in the gloom. Some wore rags. Others wore suits that shimmered with oil-slick iridescence. A hag haggled with a man who had too many joints in his fingers. A vendor displayed jars of liquid that screamed when the stoppers loosened. The Veil Market. "Stay close," Herrera whispered. He pulled Quinn by the elbow. "Don't touch anything. Don't make eye contact with the sellers." Quinn's mind raced. She scanned the crowd. She catalogued exits. She assessed threats. None of the exits led back up. The stairs seemed to have vanished behind a wall of moving mist. "This is it," she murmured. "The black market for freaks." "For survivors." Herrera's grip tightened. "And predators." A figure detached itself from a stall nearby. Tall. Emaciated. It wore a mask of polished copper. It held a ledger bound in skin. The figure turned its head. The copper eyes caught the blue light and reflected no humanity. "Herrera," the figure rasped. The voice sounded like dry leaves skittering on stone. "You bring company." "Just the delivery," Herrera said. He stepped in front of Quinn. "Token's valid. I require passage." The figure's gaze slid past Tomás, fixing on Quinn. It sniffed the air. Long, multi-jointed fingers ran down the spine of the ledger. "Police stench," it said. The copper lips didn't move. The sound came from the mask itself. "And desperation. Delicious." "She's under my protection," Herrera lied. "The Market decides protection." The figure raised a hand. "Inspection." The figure lunged. Not at Quinn. At Herrera. A blade of glass extended from its wrist, catching the blue light. Quinn reacted. Instinct overrode warning. She raised her pistol. The barrel tracked the movement. Her finger squeezed the trigger. "Quinn, no!" Herrera screamed. The gun bucked. The report shattered the low murmur of the market. A bullet slammed into the copper mask. The metal dented. Sparks showered the crowd. The station groaned. The blue candles flared white hot. Every voice in the market shrieked in unison. Shadows on the walls boiled and erupted. Tendrils of darkness lashed out, seeking the heat of the gun. Quinn rolled left, diving behind a collapsed ticket barrier made of rusted iron. The shadows smashed into the concrete where she had stood. The stone dissolved into black slurry. Acid hissed. "You fired!" Herrera's voice crackled from the chaos. "You woke the Warden!" Quinn peered over the barrier. The market descended into madness. Creatures tore stalls apart. Patrons threw themselves onto the tracks. The copper-masked figure stood untouched, watching her with growing amusement. The dent in its mask wept a silver liquid. A massive shape detached from the gantry above. Wings of leathery membrane spanned the width of the station. Eyes like burning coals fixed on Quinn. The air tasted of copper and ash. The Warden let out a roar that shook dust from the ceiling. It locked onto Quinn. Quinn gripped the gun. Her heart hammered against her ribs. Morris's face flashed in her mind. The way he had looked. Not dead. Erased. She stood up. "Quinn, get down!" She raised the gun. She aimed for the burning eyes. The Warden spread its wings and dove.
created_at"2026-04-27T09:26:12.687Z" 4/27/2026, 9:26:12 AM
model"qwen/qwen3.6-27b-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1798
moderation_latency(null)
generation_time205260
tokens_prompt4663
tokens_completion7850
native_tokens_prompt4482
native_tokens_completion7503
native_tokens_completion_images(null)
native_tokens_reasoning5588
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0297
router(null)
provider_responses
0
endpoint_id"82097366-3a73-4790-ac36-f96ba9f6f577"
id"chatcmpl-9d20ca85-1c25-9cf4-989b-2ffb42b67151"
is_byokfalse
latency1798
model_permaslug"qwen/qwen3.6-27b-20260422"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777281972-snZL6ZeoWVEgCSSbHNdL"
session_id(null)
api_type"completions"
id"gen-1777281972-oCtja3M72bYb5WxSGbUS"
upstream_id"chatcmpl-9d20ca85-1c25-9cf4-989b-2ffb42b67151"
total_cost0.0297
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.447
leniency0.894
rawRatio0
effectiveRatio0
92.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1345
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1345
totalAiIsms15
found
0
word"gloom"
count2
1
word"whisper"
count1
2
word"resolve"
count1
3
word"vibrated"
count1
4
word"pulsed"
count2
5
word"flickered"
count2
6
word"facade"
count1
7
word"depths"
count1
8
word"shimmered"
count1
9
word"raced"
count1
10
word"scanned"
count1
11
word"shattered"
count1
highlights
0"gloom"
1"whisper"
2"resolve"
3"vibrated"
4"pulsed"
5"flickered"
6"facade"
7"depths"
8"shimmered"
9"raced"
10"scanned"
11"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences186
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences186
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences212
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1345
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
59.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1159
uniqueNames14
maxNameDensity1.81
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Herrera"
discoveredNames
Tomás2
Morris3
Herrera15
High1
Street1
Shadows3
Raven1
Nest1
Silas1
Quinn21
Tube1
Veil1
Market1
Warden2
persons
0"Tomás"
1"Morris"
2"Herrera"
3"Shadows"
4"Raven"
5"Nest"
6"Silas"
7"Quinn"
8"Market"
9"Warden"
places
0"High"
1"Street"
globalScore0.594
windowScore0.667
97.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount2
matches
0"felt like a throat waiting to swallow"
1"sounded like dry leaves skittering on ston"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1345
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences212
matches
0"watched that entrance"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean20.69
std14.82
cv0.716
sampleLengths
051
13
247
330
427
525
67
77
840
921
1023
112
1221
1331
142
1521
1618
1777
188
195
2031
2110
2225
2313
2418
2516
2645
271
2818
2912
3052
315
3233
3328
3447
3542
363
3720
3832
3910
407
4124
4216
4316
4416
4523
4619
476
4810
4920
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences186
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs223
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences212
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1161
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.009474590869939707
lyAdverbCount5
lyAdverbRatio0.004306632213608958
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences212
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences212
mean6.34
std3.93
cv0.619
sampleLengths
07
110
27
35
43
519
63
74
83
97
106
1111
1216
1318
147
155
163
1720
184
196
2012
217
227
237
248
2512
266
278
286
2912
309
313
3210
3310
342
3510
364
373
382
392
404
414
423
4320
442
4510
465
472
484
495
48.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3443396226415094
totalSentences212
uniqueOpeners73
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences158
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences158
matches
0"She hauled Tomás up by"
1"His elbow shot back, catching"
2"She didn't flinch."
3"She wrenched him upright."
4"Her wrist flexed."
5"He groaned but kept his"
6"He fumbled at his neck,"
7"She weighed the object in"
8"It radiated a faint heat."
9"His warm brown eyes darted"
10"She squeezed her eyes shut"
11"Her voice dropped to a"
12"He twisted his wrists."
13"He pried her hand from"
14"His movements were fast, precise."
15"Her other hand drifted to"
16"She drove her palm into"
17"He flew backward into the"
18"She closed the distance."
19"Her gun cleared leather."
ratio0.297
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount148
totalSentences158
matches
0"Quinn's knee crunched against the"
1"She hauled Tomás up by"
2"His elbow shot back, catching"
3"Air hissed from her lungs."
4"She didn't flinch."
5"She wrenched him upright."
6"Her wrist flexed."
7"The sharp elbow dug into"
8"He groaned but kept his"
9"The scar along his left"
10"He fumbled at his neck,"
11"Quinn jammed a hand into"
12"She weighed the object in"
13"It radiated a faint heat."
14"The worn leather watch on"
15"Herrera's voice lacked conviction"
16"His warm brown eyes darted"
17"Quinn slammed his shoulder back"
18"Graffiti scrawled across the wall"
19"The ink writhed like living"
ratio0.937
31.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences158
matches
0"Now she stood on the"
ratio0.006
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"He fumbled at his neck, fingers closing over the silver chain that hung against his chest."
1"It pulsed with a low, thrumming vibration that rattled her teeth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
1.06% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount7
fancyTags
0"she muttered (mutter)"
1"Herrera whispered (whisper)"
2"She shouted (shout)"
3"Herrera whispered (whisper)"
4"she murmured (murmur)"
5"Herrera lied (lie)"
6"Herrera screamed (scream)"
dialogueSentences47
tagDensity0.234
leniency0.468
rawRatio0.636
effectiveRatio0.298
82.4309%