Run: 2026-04-27-01KQ74SPK7SBATRT6A4KFT19BY

Run Details

Duration:
42.9s
Cost:
$0.006546
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots hammered wet tarmac. Quinn kept her stride tight, knees driving forward, breath sawing through her nose. Vance vanished around the corner of Chalk Farm Road. She rounded it a second late. His dark coat flapped against a rusted lamppost. He did not look back. She closed the gap. Three yards. Two. Her hand shot out for his shoulder. Fingers scraped wool. He twisted. A brass knuckle caught her wrist. Pain spiked up her arm. She dropped low, swept his legs. He hit the puddle hard. Water sprayed. He rolled up, already moving toward a collapsed iron gate wedged between two boarded shops. Quinn did not hesitate. She followed. The gate groaned open. Stairs descended into a throat of damp brick and peeling paint. Faded London Underground signs hung crooked above cracked tile walls. The air grew thick with the smell of old iron and stagnant water. Fluorescent tubes flickered at irregular intervals, casting long, jittery shadows across damp concrete. A wooden barrier blocked the lower steps. Carved into its surface, faint but deliberate, was a crescent moon wrapped around a single human molar. Vance stood on the landing below. Water dripped from his nose. He turned slowly. Going down there, Detective? You are trespassing on police business. You have been trailing me since Soho. Since the Nest. His boots scuffed against the damp stone. Your badge means nothing past these stairs. My partner meant less. Vance eyes flicked to the worn leather watch on her left wrist. He smiled. Thin. Cold. Morris did not drown in a canal, Quinn. You know it. You have known it since they pulled him out. Save the poetry. Hands where I can see them. I have what you want. He tapped his chest pocket. A token. Bone. Carved with the old marks. You step down, you follow the rules. You draw your gun, the guards shoot first. Who are you really working for? The same people you have been hunting. The same people who took Morris. He reached into his coat. Quinn breath hitched. Her own hand drifted toward her holster. Easy. He pulled out a smooth, pale object. Dropped it on the wet steps. It rolled to her boots. Pick it up. Or walk away. The market does not care about your jurisdiction. Quinn stared at the token. Warmth radiated from it. She knelt. Picked it up. Bone felt dense. Carved lines pulsed faintly under her thumb. She slid it into her pocket. The gate mechanism clicked. Tick tock. The barrier lifted. She descended. The air shifted. Copper and crushed herbs replaced damp brick. Paper lanterns hung from rusted railway beams, glowing amber and violet. Stalls lined the curved platform floor. Glass jars held suspended roots, dried moth wings, vials of iridescent fluid. Merchants moved behind counters. Tall figures in heavy wool coats. Eyes sharp. Watching. Quinn kept her shoulders squared. Her boots echoed against tiled stone. Every step felt heavier. The market breathed. Slow. Deliberate. Vance stood near a central archway. He gestured toward a stall displaying silver chains and obsidian daggers. A woman with silver streaked hair leaned over the counter. She spoke without looking up. The token passed. The stranger earns an audience. Quinn stopped ten paces from Vance. Where is it? Where you want it. Vance voice dropped. The ledger. The names. The people who bleed magic through city drains. Give me the book. Trade first. He tapped his chest again. Morris last field notes. You kept them. I know you did. You hide them under floorboards in your flat in Brixton. You tell yourself you are preserving evidence. You are keeping a promise. Quinn jaw tightened. She kept her voice level. You do not know what you are asking for. I know you will trade. He stepped forward. The lantern light caught the scar along his left forearm. Or we wait. The market opens fully at midnight. The doors seal. You will be inside with us. Quinn fingers brushed the token in her pocket. She counted the exits. Two. One blocked by a stacked pallet of iron bars. Guards flanked the archway. Heavy coats. No badges. Hands resting near concealed pockets. The air tasted of ozone and dried sage. Her watch ticked against her pulse. Eleven forty seven. Vance raised his chin. Choose. Quinn reached into her coat. Vance eyes tracked the movement. She pulled out a slim notebook. Leather cover. Creased edges. She tossed it across the gap. It landed at his feet. He bent to pick it up. His shoulders relaxed. He opened the cover. Scanned a page. Looked up. Wrong section. Quinn did not blink. Check page twelve. Vance flipped the cover. His breath caught. He looked up. The guards shifted. One hand moved inside his coat. You planted it, Vance whispered. I always do. Quinn stepped past him. Toward the central archway. Toward the deeper stalls. Lead the way. Vance stared at her. Then he nodded. He turned. Walked into the shadows beneath the railway beams. Quinn followed. The lanterns dimmed as they passed. The stone walls curved inward. The air grew colder. Dripping water echoed off tiled surfaces. Then the ground shifted beneath her boots. Concrete gave way to packed earth. The ceiling lowered. Rusted pipes ran along the walls. Steam hissed from cracked joints. The scent of iron sharpened. Blood. Old and new. Vance stopped at a heavy iron door set into the curved wall. He placed his palm against a brass plate. The plate glowed. Faint green. The door groaned. It swung inward. Cold air rushed out. Quinn stepped inside. The room was vast. Stone walls lined with wooden crates. Iron cages held writhing shapes beneath heavy canvas. A long table sat in the centre. Carved from dark wood. Stained. Blood had soaked into the grain over decades. Three figures sat around it. Hooded. Silent. Vance walked to the head of the table. He turned. Looked at Quinn. You followed me into the deep vault. I followed you everywhere. Quinn kept her posture rigid. Now give me the ledger. Vance smiled. He reached under the table. Pulled out a heavy book. Bound in black leather. Iron clasps. He placed it on the table. Pushed it forward. Quinn stepped closer. Her boots crunched on scattered glass. She reached for the book. Her fingers brushed the clasps. They were cold. Wrong. The brass plate behind her exploded. Green light flooded the room. The stone walls shuddered. Vines of shadow spilled from the corners. The figures at the table stood. Hooded heads turned toward her. Vance backed away. Hands raised. You brought the key. His voice cracked. You idiot. A heavy iron chain snapped. The cage door swung open. Wet muscle slapped against stone. The thing inside raised its head. Jaw unhinged. Teeth gleamed in the green glare. Quinn stepped back. Her hand closed around her gun. The trigger guard bit into her palm. The thing lunged. Glass shattered. Vance dove behind the table. The shadow vines lashed out. They wrapped around Quinn wrists. Cold burned through her sleeves. She wrenched forward. The gun fired. The shot rang out. The chain shattered. The thing turned toward the archway. Toward Vance. Quinn yanked her arms free. She sprinted. The green light flared. The vault doors began to close. Stone ground against stone. The air thinned. Vance screamed. The thing roared. Quinn hit the stairwell. She ran. The floor beneath her boots gave way.
created_at"2026-04-27T09:37:16.403Z" 4/27/2026, 9:37:16 AM
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native_tokens_reasoning4342
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
91.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1239
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1239
totalAiIsms10
found
0
word"flickered"
count1
1
word"flicked"
count1
2
word"warmth"
count1
3
word"pulsed"
count1
4
word"echoed"
count2
5
word"pulse"
count1
6
word"scanned"
count1
7
word"shattered"
count2
highlights
0"flickered"
1"flicked"
2"warmth"
3"pulsed"
4"echoed"
5"pulse"
6"scanned"
7"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences261
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount5
hedgeCount1
narrationSentences261
filterMatches
0"watch"
1"know"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences261
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1239
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions1
matches
0"You planted it, Vance whispered."
65.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions77
wordCount1239
uniqueNames16
maxNameDensity1.69
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Vance"
discoveredNames
Chalk1
Farm1
Road1
London1
Underground1
Detective1
Soho1
Nest1
Quinn21
Morris3
Vance18
Brixton1
Carved4
You16
Cold3
Hands3
persons
0"Underground"
1"Quinn"
2"Morris"
3"Vance"
4"You"
5"Hands"
places
0"Chalk"
1"Farm"
2"Road"
3"London"
4"Soho"
5"Brixton"
globalScore0.653
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1239
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences261
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean26.36
std25.75
cv0.977
sampleLengths
045
158
26
375
414
54
66
724
84
916
1020
119
1233
136
1428
151
1618
1714
1839
1974
2032
218
229
2319
244
2540
268
279
2836
2952
305
3149
322
337
3419
355
3618
3776
3838
3958
407
4114
4227
4323
4438
459
46133
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences261
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs274
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences261
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1239
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.01533494753833737
lyAdverbCount4
lyAdverbRatio0.003228410008071025
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences261
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences261
mean4.75
std2.65
cv0.557
sampleLengths
04
113
29
36
48
55
64
72
81
97
103
112
126
135
146
155
162
1715
184
192
204
2111
2210
2313
2413
257
2617
276
285
293
304
316
327
333
347
357
364
3712
382
391
401
418
423
439
443
456
465
475
482
491
50.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3486590038314176
totalSentences261
uniqueOpeners91
31.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences213
matches
0"Then he nodded."
1"Then the ground shifted beneath"
ratio0.009
96.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount66
totalSentences213
matches
0"She rounded it a second"
1"His dark coat flapped against"
2"He did not look back."
3"She closed the gap."
4"Her hand shot out for"
5"She dropped low, swept his"
6"He hit the puddle hard."
7"He rolled up, already moving"
8"He turned slowly."
9"You are trespassing on police"
10"You have been trailing me"
11"His boots scuffed against the"
12"Your badge means nothing past"
13"My partner meant less."
14"You know it."
15"You have known it since"
16"I have what you want."
17"He tapped his chest pocket."
18"You step down, you follow"
19"You draw your gun, the"
ratio0.31
60.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount170
totalSentences213
matches
0"Boots hammered wet tarmac."
1"Quinn kept her stride tight,"
2"Vance vanished around the corner"
3"She rounded it a second"
4"His dark coat flapped against"
5"He did not look back."
6"She closed the gap."
7"Her hand shot out for"
8"Fingers scraped wool."
9"A brass knuckle caught her"
10"Pain spiked up her arm."
11"She dropped low, swept his"
12"He hit the puddle hard."
13"He rolled up, already moving"
14"Quinn did not hesitate."
15"The gate groaned open."
16"Stairs descended into a throat"
17"The air grew thick with"
18"A wooden barrier blocked the"
19"Vance stood on the landing"
ratio0.798
23.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences213
matches
0"Now give me the ledger."
ratio0.005
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.3142%