NC Bench
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Run: 2026-04-27-01KQ76RZ09JRWFVD3QW51WWWGY
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
58.5s
Cost:
$0.009553
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
50.68%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.04%
Sentence opener variety
(details)
25.64%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
44.62%
Subject-first sentence starts
(details)
76.92%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.7078%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boot strikes wet tarmac.
Quinn lunges forward, fingers closing
on empty air.
The suspect dives through a
narrow service alley, shoulders slipping past stacking crates. She follows. Rain slicks her trench coat. Heavy boots pound concrete. She keeps pace.
Military precision cuts through the
sprint.
The alley opens onto a
Soho side street. Neon bleeds across puddles.
A green sign flickers above
a heavy door. The Raven’s Nest sits ahead.
Quinn knows the interior layout
from old surveillance files.
Walls covered with old maps
and black and white photographs.
A hidden back room accessible
through a bookshelf.
The suspect vanishes into the
shadow beneath it. Quinn’s breath hitches. Three years ago, the same darkness swallowed DS Morris. She ignores the old wound. Focus stays sharp.
She tracks boot prints on
wet stone, follows dragging marks toward a rusted iron grate.
Ladders descend into the city’s
throat. She grips the cold rungs. Rust flakes like dry skin. Cold air rises, smelling of damp mortar and ozone. Concrete steps spiral down, worn smooth by generations of hurried feet. Graffiti claws the tiles. White arrows point toward a dead turn. The city noise fades. Dripping water replaces distant sirens. A low
rhythmic
thump vibrates through the floorboards. Something
mechanical
. Something alive. A heavy iron door stands halfway ajar. A bone token rests on the wooden sill. Human bone. Or something shaped like one. Quinn checks her pocket. The clique distributes those. She pushes inside. Brick arches frame a cavernous space. Abandoned tube tracks disappear into the
gloom
. Stalls line the platforms, draped in heavy canvas. Glass cabinets hold strange artefacts. Battered journals rest beside vials of dark liquid. A brass scale sits next to a dagger with a silver hilt. The air hums. Not electricity. Something older. The market breathes. A figure steps from behind a timber crate. Olive skin. Short curly dark brown hair plastered by humidity. Warm brown eyes lock onto hers. A tarnished Saint Christopher medallion rests against an open linen shirt. The scar on his left forearm catches the dim light. Tomás Herrera. You followed the tracks.
I followed a corpse off
a roof three years ago. Morris didn't fall. Everyone falls eventually. She steps closer. Leather
watch
catches the light.
He walked into the dark
and never walked out. You
know
where he went. Tomás’s jaw tightens. He adjusts his collar. The medallion swings. This isn't your jurisdiction, Detective Quinn. I'm on a suspect. He came through here. Most things come through here. He gestures to the stalls. Supplies shift. Tokens change hands. I patch what breaks.
I don't track where it
goes.
You treat the same people
my unit hunts. I treat patients. His voice drops. Not monsters. Not saints.
Just broken things bleeding in
the dark.
She notices the medical bag
at his feet. Syringes. Wound dressings. A single vial of iridescent fluid catches the light. Alchemical. Banned. London calls it poison. The Veil Market calls it medicine. Where is he? He's already past the toll. Tomás steps aside. Points down the platform. You won't see him. He knows you're there the moment you cross the threshold. Explain. The Veil Market doesn't welcome cops. It tolerates prey. He taps the bone token in her pocket. Hold onto that. Lose it.
Either way, you're walking into
a room that moves. It shifts layout? Every full moon. Different traders. Different corridors. Your suspect knows the rhythm. You don't. I adapt. Adaptation requires time. You have seconds. He steps forward. The collectors down there don't care about your badge. They care about what you carry. That token gets you a table. It also marks you for the hunters. Hunters? The ones who track the trackless. Morris figured that out too late. Quinn’s hand drops to her service pistol. The holster digs into her hip. She weighs the options. The tunnel offers shelter. The market offers answers. Morris’s last transmission referenced a place underground. A ring of men. A ledger with names. Her partner vanished chasing shadows into this exact dark. She remembers the rain on that rooftoptop. The way Morris fell without a sound. The files they sealed afterward. The official report called it a slip. The unofficial one called it
silence
. She steps forward. Boots click on broken tiles.
If he's down there, I'm
bringing him home. You'll find the ledger first. Tomás replies. The rest follows blood. She reaches the shutter. The chalk mark on the door pulses faintly. The grind behind it stops. A heavy door slides open somewhere in the
gloom
. Footsteps
echo
. Not one pair. Many. Heavy. Meandering. Sheathing metal. A low murmur rises, layered with too many languages, too many voices. The air tastes of copper and burnt sugar. She grips the cold steel of her pistol. Clears the chamber. Shoulders the
weight
. Steps toward the opening. The iron gate crashes shut behind her.
created_at
"2026-04-27T10:12:16.933Z"
4/27/2026, 10:12:16 AM
model
"qwen/qwen3.6-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
644
moderation_latency
(null)
generation_time
30701
tokens_prompt
4663
tokens_completion
6257
native_tokens_prompt
4482
native_tokens_completion
5622
native_tokens_completion_images
(null)
native_tokens_reasoning
4513
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0095535
router
(null)
provider_responses
0
endpoint_id
"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-45a5d83c-a08a-9461-982c-e13187f2eac8"
is_byok
false
latency
644
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777284736-MBpb0aBKXi1G5RmEUIHV"
session_id
(null)
api_type
"completions"
id
"gen-1777284736-LxhTW4Y4RRquRJTw8koN"
upstream_id
"chatcmpl-45a5d83c-a08a-9461-982c-e13187f2eac8"
total_cost
0.0095535
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
811
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
50.68%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
811
totalAiIsms
8
found
0
word
"rhythmic"
count
1
1
word
"mechanical"
count
1
2
word
"gloom"
count
2
3
word
"silence"
count
1
4
word
"footsteps"
count
1
5
word
"echo"
count
1
6
word
"weight"
count
1
highlights
0
"rhythmic"
1
"mechanical"
2
"gloom"
3
"silence"
4
"footsteps"
5
"echo"
6
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
158
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
158
filterMatches
0
"watch"
1
"know"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
158
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
15
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
811
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
811
uniqueNames
13
maxNameDensity
0.86
worstName
"You"
maxWindowNameDensity
2.5
worstWindowName
"You"
discoveredNames
Soho
1
Raven
1
Nest
1
Morris
5
Saint
1
Christopher
1
Herrera
1
Detective
1
Quinn
6
Veil
2
Market
2
Tomás
4
You
7
persons
0
"Raven"
1
"Nest"
2
"Morris"
3
"Saint"
4
"Christopher"
5
"Herrera"
6
"Detective"
7
"Quinn"
8
"Market"
9
"Tomás"
10
"You"
places
0
"Soho"
globalScore
1
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
62
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
811
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
158
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
34
mean
23.85
std
24.12
cv
1.011
sampleLengths
0
45
1
101
2
62
3
33
4
56
5
47
6
4
7
10
8
3
9
3
10
22
11
16
12
8
13
25
14
8
15
17
16
32
17
3
18
26
19
1
20
31
21
3
22
14
23
2
24
37
25
1
26
12
27
81
28
8
29
8
30
11
31
56
32
18
33
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
158
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
150
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
158
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
811
adjectiveStacks
0
stackExamples
(empty)
adverbCount
13
adverbRatio
0.016029593094944512
lyAdverbCount
3
lyAdverbRatio
0.0036991368680641184
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
158
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
158
mean
5.13
std
2.79
cv
0.545
sampleLengths
0
4
1
8
2
13
3
2
4
5
5
4
6
3
7
6
8
8
9
4
10
8
11
5
12
9
13
10
14
8
15
8
16
3
17
9
18
5
19
3
20
15
21
6
22
5
23
5
24
9
25
11
26
4
27
7
28
4
29
5
30
8
31
2
32
2
33
7
34
8
35
2
36
5
37
4
38
4
39
3
40
6
41
7
42
8
43
5
44
8
45
12
46
3
47
2
48
2
49
3
70.04%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4620253164556962
totalSentences
158
uniqueOpeners
73
25.64%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
130
matches
0
"Just broken things bleeding in"
ratio
0.008
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
130
matches
0
"She keeps pace."
1
"She ignores the old wound."
2
"She tracks boot prints on"
3
"She grips the cold rungs."
4
"She pushes inside."
5
"You followed the tracks."
6
"I followed a corpse off"
7
"She steps closer."
8
"He walked into the dark"
9
"You know where he went."
10
"He adjusts his collar."
11
"I'm on a suspect."
12
"He came through here."
13
"He gestures to the stalls."
14
"I patch what breaks."
15
"I don't track where it"
16
"You treat the same people"
17
"I treat patients."
18
"His voice drops."
19
"She notices the medical bag"
ratio
0.292
44.62%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
108
totalSentences
130
matches
0
"Quinn lunges forward, fingers closing"
1
"The suspect dives through a"
2
"Rain slicks her trench coat."
3
"She keeps pace."
4
"Military precision cuts through the"
5
"The alley opens onto a"
6
"Neon bleeds across puddles."
7
"A green sign flickers above"
8
"The Raven’s Nest sits ahead."
9
"Quinn knows the interior layout"
10
"Walls covered with old maps"
11
"A hidden back room accessible"
12
"The suspect vanishes into the"
13
"Quinn’s breath hitches."
14
"She ignores the old wound."
15
"She tracks boot prints on"
16
"Ladders descend into the city’s"
17
"She grips the cold rungs."
18
"Graffiti claws the tiles."
19
"The city noise fades."
ratio
0.831
76.92%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
130
matches
0
"Either way, you're walking into"
1
"If he's down there, I'm"
ratio
0.015
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
10
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.7078%