NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-27-01KQ77FRT3DAG8WKZ4PDAG4FK3
Run Details
Model:
Qwen3.6 Max Preview
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
2m 50s
Cost:
$0.042775
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
48.16%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
94.79%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.38%
Sentence opener variety
(details)
34.01%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
51.84%
Subject-first sentence starts
(details)
51.02%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.4063%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots skidded on wet asphalt.
Quinn lunged, fingers brushing the
suspect’s waxed cotton collar before he twisted free. He shouldered a rusted skip, sent it screeching across the pavement, and bolted down the narrow Soho cut-through. Cold water needled her neck. She ignored it. Eighteen years on the force taught her how to run through pain.
She pushed off the damp
brick wall, closed the gap, and tracked his silhouette against the sodium streetlamps.
He moved like a man
who knew the alleys.
She moved like a woman
who hunted them.
He vaulted a low iron
fence.
Quinn followed, soles catching the
top railing.
She landed hard, rolled across
cracked concrete, and came up running.
Her breath sawed in her
chest.
The suspect cut left toward
Camden High Street.
Traffic hissed on the main
road. Horns blared.
He weaved through idling black
cabs, slipped between a double-decker and a courier van, and vanished down a sloping service ramp.
Quinn hit the ramp at
full speed. Concrete walls closed in.
The air grew thick with
damp stone and stale urine.
Emergency lighting flickered overhead, casting
long, stuttering shadows.
She slowed her pace, hand
dropping to the holster at her hip. The ramp descended into darkness. Old railway tiles lined the walls, cracked and slick with moisture. Peeling advertisements curled like dead leaves.
The tunnel opened into a
cavernous space. Disused platforms stretched into the
gloom
. Rusted tracks disappeared beneath piles of rubble and forgotten maintenance crates. The air changed here.
It carried the sharp tang
of ozone, crushed fennel, and something metallic that coated the back of her throat. Faint chatter
echoed
from beyond a collapsed ticket barrier. Amber lantern light bled through the gaps in a makeshift wooden hoarding. Quinn pressed her spine against the damp tile. She listened. Footsteps scuffed ahead. The suspect had stopped. "You're late." The voice carried low. Warm. Touched with an Andalusian cadence that smoothed the hard London edges. "Copper on my tail. Lost her at the ramp." "You brought a copper to the threshold." "I shook her. Swear it." Quinn angled her head past the barrier. The suspect stood before a heavy steel door welded into the old station wall. A man leaned against the frame. Olive skin. Short curly hair darkened by the damp. A silver Saint Christopher medallion caught the lantern light as he shifted his
weight
. A pale scar
traced
his left forearm where his sleeve rode up. Tomás Herrera. The name clicked from a surveillance file. Former paramedic. Stripped of his licence.
Now the underground set kept
him on retainer. Tomás held out a hand. The suspect dropped a small, polished object into his palm. Bone. Carved with interlocking circles. Tomás ran his thumb over the grooves, nodded, and slotted it into a recess beside the door. Iron mechanisms groaned. Heavy bolts retracted. The steel parted just enough to spill warm, spiced air into the tunnel. Beyond the gap, stalls crowded the abandoned platform. Canvas awnings stretched between rusted pillars. Glass jars glowed with suspended liquids. Merchants haggled in hushed tones. A woman with scaled fingers weighed tarnished silver coins. A man in a charcoal overcoat inspected a
dagger that seemed to drink the light
. The Veil Market. Intelligence reports claimed it moved with the full moon. Intelligence reports claimed it stayed hidden. Intelligence lied. Quinn’s fingers tightened around her grip.
Her left wrist ached where
the worn leather
watch
band dug into her skin. Three years ago, Morris chased a lead into a place like this.
They found his badge in
a storm drain.
They never found the rest
of him. Tomás turned his head.
His warm brown eyes locked
onto the shadows where she stood. He didn't flinch.
He didn't reach for a
weapon. He just watched her. "You can stay in the dark, Detective. Or you can step into the fire." The suspect slipped through the gap. The door
began to
swing shut. Quinn moved.
She cleared the barrier in
three strides, boots silent on the wet concrete.
She reached the threshold as
the steel scraped toward the frame. She shoved her shoulder against the cold metal, forced it back, and crossed the line. Heat hit her first.
Then the smell of burning
sage and copper. The market noise died instantly. Every head turned. Stallholders froze. Hands drifted toward concealed holsters and wrapped blades. The suspect stood ten paces ahead, chest heaving, eyes wide. He backed into a display of glass vials. They
shattered
on the stone floor. Purple liquid hissed against the tiles. Tomás stepped between them. He raised both hands, palms open. "Easy. She's Metropolitan. Not Enclave." "She crossed the bone line." The voice rasped from the nearest stall. A man with milky eyes and a throat scar stepped forward. He drew a curved knife. "That makes her meat." Quinn drew her service weapon. The click of the safety
echoed
through the vaulted ceiling. "Drop it." The man smiled. He
flicked
his wrist. The knife tumbled end over end through the air. Quinn sidestepped. The blade buried itself in the wooden pillar beside her cheek. Splinters rained down. She raised her aim, finger settling on the trigger, as the entire market surged forward.
created_at
"2026-04-27T10:24:16.718Z"
4/27/2026, 10:24:16 AM
model
"qwen/qwen3.6-max-preview-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1747
moderation_latency
(null)
generation_time
170326
tokens_prompt
4663
tokens_completion
5396
native_tokens_prompt
4482
native_tokens_completion
4737
native_tokens_completion_images
(null)
native_tokens_reasoning
3575
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0427752
router
(null)
provider_responses
0
endpoint_id
"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id
"chatcmpl-7d24a946-898d-9e9b-b96e-b0a0c98e28fe"
is_byok
false
latency
1747
model_permaslug
"qwen/qwen3.6-max-preview-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777285456-YiXy9c3RNouswnyGj7Yn"
session_id
(null)
api_type
"completions"
id
"gen-1777285456-hQXMTUjfMiONYXCRJXeF"
upstream_id
"chatcmpl-7d24a946-898d-9e9b-b96e-b0a0c98e28fe"
total_cost
0.0427752
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
9
tagDensity
0.111
leniency
0.222
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
868
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
48.16%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
868
totalAiIsms
9
found
0
word
"flickered"
count
1
1
word
"gloom"
count
1
2
word
"echoed"
count
2
3
word
"footsteps"
count
1
4
word
"weight"
count
1
5
word
"traced"
count
1
6
word
"shattered"
count
1
7
word
"flicked"
count
1
highlights
0
"flickered"
1
"gloom"
2
"echoed"
3
"footsteps"
4
"weight"
5
"traced"
6
"shattered"
7
"flicked"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
109
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
109
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
868
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
94.79%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
29
wordCount
815
uniqueNames
15
maxNameDensity
1.1
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Tomás"
discoveredNames
Soho
1
Camden
1
High
1
Street
1
Andalusian
1
London
1
Saint
1
Christopher
1
Herrera
1
Veil
1
Market
1
Morris
1
Quinn
9
Tomás
5
Intelligence
3
persons
0
"Saint"
1
"Christopher"
2
"Herrera"
3
"Market"
4
"Morris"
5
"Quinn"
6
"Tomás"
7
"Intelligence"
places
0
"Soho"
1
"Camden"
2
"High"
3
"Street"
4
"London"
globalScore
0.948
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
70
glossingSentenceCount
1
matches
0
"dagger that seemed to drink the light"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
868
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
117
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
27
mean
32.15
std
24.75
cv
0.77
sampleLengths
0
36
1
55
2
67
3
63
4
68
5
17
6
2
7
16
8
9
9
7
10
5
11
85
12
56
13
69
14
47
15
28
16
14
17
12
18
41
19
60
20
10
21
5
22
32
23
15
24
2
25
16
26
31
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
109
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
166
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
117
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
817
adjectiveStacks
1
stackExamples
0
"wooden pillar beside her"
adverbCount
9
adverbRatio
0.011015911872705019
lyAdverbCount
2
lyAdverbRatio
0.0024479804161566705
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
7.42
std
4.3
cv
0.579
sampleLengths
0
5
1
13
2
18
3
5
4
3
5
12
6
18
7
9
8
8
9
6
10
7
11
11
12
6
13
8
14
6
15
2
16
21
17
7
18
4
19
10
20
8
21
12
22
5
23
11
24
6
25
7
26
6
27
11
28
4
29
19
30
9
31
12
32
8
33
2
34
3
35
4
36
2
37
4
38
1
39
11
40
9
41
7
42
5
43
7
44
14
45
6
46
2
47
7
48
14
49
12
68.38%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.46153846153846156
totalSentences
117
uniqueOpeners
54
34.01%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
98
matches
0
"Then the smell of burning"
ratio
0.01
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
98
matches
0
"He shouldered a rusted skip,"
1
"She ignored it."
2
"She pushed off the damp"
3
"He moved like a man"
4
"She moved like a woman"
5
"He vaulted a low iron"
6
"She landed hard, rolled across"
7
"Her breath sawed in her"
8
"He weaved through idling black"
9
"She slowed her pace, hand"
10
"It carried the sharp tang"
11
"Her left wrist ached where"
12
"They found his badge in"
13
"They never found the rest"
14
"His warm brown eyes locked"
15
"He didn't flinch."
16
"He didn't reach for a"
17
"He just watched her."
18
"She cleared the barrier in"
19
"She reached the threshold as"
ratio
0.276
51.84%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
80
totalSentences
98
matches
0
"Boots skidded on wet asphalt."
1
"Quinn lunged, fingers brushing the"
2
"He shouldered a rusted skip,"
3
"She ignored it."
4
"She pushed off the damp"
5
"He moved like a man"
6
"She moved like a woman"
7
"He vaulted a low iron"
8
"Quinn followed, soles catching the"
9
"She landed hard, rolled across"
10
"Her breath sawed in her"
11
"The suspect cut left toward"
12
"Traffic hissed on the main"
13
"He weaved through idling black"
14
"Quinn hit the ramp at"
15
"The air grew thick with"
16
"Emergency lighting flickered overhead, casting"
17
"She slowed her pace, hand"
18
"The ramp descended into darkness."
19
"The tunnel opened into a"
ratio
0.816
51.02%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
98
matches
0
"Now the underground set kept"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.4063%