Run: 2026-04-27-01KQ78DF9V26REKXQ2N2NFBR36

Run Details

Duration:
3m 49s
Cost:
$0.055598
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots slapped the slick pavement. Quinn closed the gap, lungs burning, eyes locked on the dark jacket weaving through the midnight crowd. The suspect vaulted a discarded bicycle, shoulders hunched, one hand clamped tight against his ribs. Blood seeped through his fingers. Dark. Fresh. She pushed harder. Eighteen years on the force taught her to read a runner. This one favoured his left leg, kept his head down, moved with the desperate rhythm of a man who knew exactly what waited if he stopped. He cut down Inverness Street, past the shuttered pubs and overflowing bins. Quinn tracked the splatter on the tarmac. Three drops. Five. A trail a blind constable could follow. He slammed through a rusted iron gate at the end of a service lane. The hinges shrieked. Quinn shoulder checked the frame, rotten wood splintering, and plunged into the narrow passage beyond. Damp brick walls closed in. The air grew thick with the smell of stale urine and ozone. Concrete steps descended into blackness. She drew her torch. The beam caught a silver medallion swinging from a broken chain on the bottom step. Saint Christopher. Traveller saint. Fitting. She descended. Cold seeped through her soles. The tick tock of dripping water marked her pace. The tunnel opened into a cavernous tiled hall. Abandoned Camden Town station. Or what the public believed was abandoned. Flickering amber bulbs strung along corroded pipes cast long shadows over makeshift stalls. Heavy grey tarpaulin roofs flapped in the draft. Glass jars glowed with sickly green liquid. A woman with filed teeth weighed brass scales against a pile of dried moth wings. The Veil Market. Intelligence files called it a myth. Morris had called it a graveyard. The suspect stumbled past a stall selling rusted surgical tools. He grabbed a wooden post, steadied himself, and turned. Warm brown eyes met hers. Olive skin pale beneath the grime. A jagged scar ran along his left forearm. Tomás Herrera. Former paramedic. Current headache. "You are out of your depth, Detective." "Hands where I can see them, Herrera." "You followed the blood. Clever. You will not follow what comes next." "Watch me." "I do not watch. I survive. You should turn around." He pressed a carved bone disc into a slot on a heavy rectangular steel door. Gears ground. The door split open. Heat and the scent of crushed herbs and copper rolled out. A figure stepped from the shadows beside the frame. Tall. Wearing a stitched leather coat. Eyes entirely black. "Token," the figure rasped. Quinn kept her service weapon level. "Metropolitan Police. Step aside." The figure tilted its head. "Law stops at the threshold. Flesh and bone pay the toll." "I have a badge." "Badges melt. Bones endure." Herrera slipped through the gap. The steel door began to close. Quinn lunged. Her boot caught the edge. Metal groaned. She jammed her forearm against the frame, tendons straining. The worn leather strap of her watch dug into her wrist. Eighteen years of procedure warred with the raw instinct that had kept her breathing since Morris vanished into a case file marked unsolved. "Last chance, copper," the guard murmured. "Cross the line, you belong to the Market." Quinn shoved forward. The door scraped her shoulder. She cleared the threshold. The noise hit first. A hundred voices bartering in tongues that twisted the jaw. Stalls stretched into the gloom, piled with vials of swirling vapour, bound grimoires, and things that pulsed beneath wet cloth. Market riff raff scattered like roaches as she advanced. Herrera vanished into the crush. Quinn stepped off the concrete platform onto packed earth. Her boot sank an inch. Something crunched beneath the sole. She looked down. Finger bones. Dozens of them. Paved into the floor. A hand clamped her shoulder. Heavy. Cold. "You paid nothing," a voice whispered close to her ear. "The Market collects." Quinn spun, elbow driving back into ribs that felt like stone. The grip held fast. Fingers tightened. She dropped her centre of gravity, twisted her hips, and swung her torch into the attacker temple. Glass shattered. The figure staggered but did not fall. Blood the colour of tarnished silver dripped onto the bone floor. Herrera voice cut through the din from a nearby alcove. "I told you to turn back." Quinn raised her weapon. "You are under arrest." "For what? Saving lives the NHS forgot?" "For running. For bleeding on my streets. For knowing things that got my partner killed." Herrera jaw tightened. He touched the scar on his arm. "Morris did not die. He was traded. You stand in the place where they keep the receipts." The guard from the door stepped into the aisle. Two more flanked him. Their boots made no sound on the bone tiles. Quinn backed against a stall. Jars rattled. A merchant hissed and pulled a coarse canvas sheet over his wares. "Drop the iron," the lead guard said. "Or we take the hand that holds it." Quinn thumbed the safety. The click echoed sharp and clean. "Come and get it." The first guard moved. Quinn fired. The report tore through the cavern. Muzzles flashed. Stalls exploded. Glass rained. She dove behind a crate of heavy iron chains. Something wet and heavy slapped the wood where her head had been. She rolled, came up on one knee, and tracked movement through the smoke. Herrera stood ten feet away, pressing a cloth to his side, watching her with something that looked like pity. "They do not bleed like us," he called over the chaos. "Aim for the joints." A blade whistled past her ear. It buried itself in the crate. The handle vibrated. Quinn ripped it free. Cold steel. Etched with runes that made her teeth ache. She gripped the hilt. Her service pistol lay three feet away, half buried in shattered vials and dark sludge. Boots crunched on bone. Three sets. Closing fast. She tightened her grip on the stolen blade. The leather watch strap bit into her wrist. She counted the steps. Two. One. The canvas roof above her ripped open. Something dropped from the rafters. Heavy. Hungry. It landed between her and the guards, claws scraping the bone floor, jaws parting to reveal rows of needle teeth. It turned its head. Yellow eyes locked onto Quinn. She braced. The creature lunged.
created_at"2026-04-27T10:40:30.02Z" 4/27/2026, 10:40:30 AM
model"qwen/qwen3.6-max-preview-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1833
moderation_latency(null)
generation_time228784
tokens_prompt4663
tokens_completion6823
native_tokens_prompt4482
native_tokens_completion6381
native_tokens_completion_images(null)
native_tokens_reasoning4952
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0555984
router(null)
provider_responses
0
endpoint_id"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id"chatcmpl-b176e37e-486d-9dc3-aae0-9d30c2ce7edc"
is_byokfalse
latency1833
model_permaslug"qwen/qwen3.6-max-preview-20260420"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777286430-x8wrwBzqIxy4C7gEJ4mI"
session_id(null)
api_type"completions"
id"gen-1777286430-Bs9VehKnA9FdHmMuTg4D"
upstream_id"chatcmpl-b176e37e-486d-9dc3-aae0-9d30c2ce7edc"
total_cost0.0555984
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"a voice whispered close [close]"
dialogueSentences24
tagDensity0.208
leniency0.417
rawRatio0.2
effectiveRatio0.083
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1051
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1051
totalAiIsms7
found
0
word"gloom"
count1
1
word"pulsed"
count1
2
word"shattered"
count2
3
word"echoed"
count1
4
word"vibrated"
count1
5
word"etched"
count1
highlights
0"gloom"
1"pulsed"
2"shattered"
3"echoed"
4"vibrated"
5"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences141
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences160
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1051
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount898
uniqueNames13
maxNameDensity1.56
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Inverness1
Street1
Christopher1
Camden1
Town1
Veil1
Market2
Herrera6
Quinn14
Morris2
Cold3
Heavy3
Glass3
persons
0"Christopher"
1"Herrera"
2"Quinn"
3"Morris"
4"Cold"
5"Heavy"
6"Glass"
places
0"Inverness"
1"Street"
2"Camden"
3"Town"
globalScore0.72
windowScore0.667
66.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount2
matches
0"felt like stone"
1"looked like pity"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1051
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences160
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean27.66
std25.82
cv0.934
sampleLengths
044
169
278
393
444
57
67
712
82
910
1050
114
1210
1316
144
154
1663
1714
1812
1979
207
2113
2254
2316
248
257
2615
2727
2841
2915
3010
314
3271
3315
3456
3522
3643
375
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences141
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences160
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount898
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.012249443207126948
lyAdverbCount3
lyAdverbRatio0.0033407572383073497
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences160
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences160
mean6.57
std4.81
cv0.732
sampleLengths
05
117
215
35
41
51
63
711
826
912
107
112
121
137
1414
153
1615
175
1812
195
204
2115
222
232
241
252
265
279
288
294
307
3113
328
337
3415
353
366
376
3810
399
405
416
428
432
442
452
467
477
4812
492
72.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.44375
totalSentences160
uniqueOpeners71
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences108
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences108
matches
0"She pushed harder."
1"He cut down Inverness Street,"
2"He slammed through a rusted"
3"She drew her torch."
4"He grabbed a wooden post,"
5"He pressed a carved bone"
6"Her boot caught the edge."
7"She jammed her forearm against"
8"She cleared the threshold."
9"Her boot sank an inch."
10"She looked down."
11"She dropped her centre of"
12"He touched the scar on"
13"Their boots made no sound"
14"She dove behind a crate"
15"She rolled, came up on"
16"he called over the chaos"
17"It buried itself in the"
18"She gripped the hilt."
19"Her service pistol lay three"
ratio0.222
38.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences108
matches
0"Boots slapped the slick pavement."
1"Quinn closed the gap, lungs"
2"The suspect vaulted a discarded"
3"Blood seeped through his fingers."
4"She pushed harder."
5"This one favoured his left"
6"He cut down Inverness Street,"
7"Quinn tracked the splatter on"
8"A trail a blind constable"
9"He slammed through a rusted"
10"The hinges shrieked."
11"Quinn shoulder checked the frame,"
12"The air grew thick with"
13"She drew her torch."
14"The beam caught a silver"
15"The tick tock of dripping"
16"The tunnel opened into a"
17"Glass jars glowed with sickly"
18"A woman with filed teeth"
19"The Veil Market."
ratio0.843
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences108
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"Quinn spun, elbow driving back into ribs that felt like stone."
1"Herrera stood ten feet away, pressing a cloth to his side, watching her with something that looked like pity."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"the guard murmured (murmur)"
1"a voice whispered close (whisper)"
dialogueSentences24
tagDensity0.167
leniency0.333
rawRatio0.5
effectiveRatio0.167
85.6441%