Run: 2026-04-27-01KQ79XJ443FX06V4DX3RGDKT8

Run Details

Duration:
2m 36s
Cost:
$0.042034
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Leather soles skidded across wet tarmac. Quinn drove her shoulder into a brick archway, corrected her balance, and pushed forward. The suspect cut left into a narrow service lane. She followed, breath steady, eyes locked on the dark shape ahead. Rain turned the cobblestones to glass. Her footing slipped. She dropped her centre of gravity, found traction, and surged ahead. The man ahead wore a soaked canvas jacket. Water streamed off his shoulders. He moved with a medic’s economy. No wasted motion. Just sharp turns and calculated risks. Streetlight caught his neck as he glanced back. A silver chain. A Saint Christopher medallion swinging against his collarbone. Olive skin. Short dark curls plastered to his forehead. Tomás Herrera. The off-the-books surgeon. The man who stitched up the clique when the law came knocking. "Herrera. Stop running." "You do not want what is down here, Detective." "I want answers. Morris deserves them." "Morris dug too deep. You will drown if you follow." He vaulted a low wall and vanished behind a row of rusted commercial bins. Quinn cleared the obstacle in two strides. Her knees absorbed the impact. She rolled her weight forward and kept moving. The alley narrowed. Damp brick pressed close on both sides. The air grew thick with ozone and stale earth. Herrera dropped through a maintenance hatch ahead. Metal clanged against concrete. Quinn hit the edge. She peered down. Concrete steps spiralled into black. She descended, hand trailing the cold wall, counting drops. Eighteen. Twenty-four. Thirty. Her worn leather watch scraped rough masonry. She kept her weight on the balls of her feet. Ready. Always ready. The tunnel opened into a vaulted chamber. Peeling Transport for London posters clung to curved walls. An abandoned ticket hall. Camden’s ghost station. Fluorescent tubes flickered behind wire cages, casting sickly yellow pools over cracked terrazzo. The air tasted of copper and old dust. Wooden stalls lined the perimeter, draped in heavy velvet and strung with dried herbs. Glass jars caught the dim light, holding things that shifted when she looked away. Dried mandrake roots. Stoppered vials of iridescent fluid. Tarnished silver instruments laid out on felt. This was not a place for Met warrants. This was the Veil Market. Herrera stood thirty paces ahead, pressed against a wrought iron turnstile. He palmed a small white disc. Bone. Carved with interlocking runes. He slotted it into a brass mechanism. Gears ground. The barrier clicked open. "Last chance, Quinn." He did not look back. "Turn around. File your report. Pretend the world stops at the pavement." "I stopped pretending three years ago." "Then you already know what waits in the dark." He slipped through. The turnstile snapped shut. The bone token clattered to the wet floor on her side. Quinn stepped forward. She crouched, picked up the disc. It felt warm. Porous. Human knuckle, perhaps. The carvings pulsed faintly against her thumb. Her training screamed protocol. Call it in. Secure the perimeter. Wait for armed response. Her partner’s empty desk screamed louder. Morris had walked into something like this. He never walked out. The case file still sat on her shelf. Eighteen years of decorated service meant nothing when the rules changed beneath your feet. She stood. Shouldered her coat. Slotted the token into the brass receiver. Metal shrieked. The barrier yielded. She stepped through. The air changed instantly. Pressure dropped. A low hum vibrated in her teeth. Shadows detached from the stalls. Three figures stepped into the yellow light. Heavy leather aprons. Glass vials strapped to their chests. Eyes reflecting the flicker like stray cats. "Metropolitan Police." Quinn dropped her hand to her sidearm. "Step away from the stalls." The centre figure smiled. Teeth filed to sharp points. "Badge means nothing past the turnstile, copper." Herrera’s voice echoed from a stairwell ahead. "I told you not to follow." A vial shattered against the terrazzo. Green smoke bloomed. Quinn drew her weapon. The floor plates shuddered. Something heavy moved beneath the grating. Iron bolts groaned. A thick chain snapped. The metal grid buckled upwards. Quinn sidestepped. A pale hand punched through the rusted bars. Fingers too long. Joints bending backwards. It grabbed the edge of the broken grate and pulled. Wet muscle slid into the light. A second hand followed. Then a head. No eyes. Just a wide mouth lined with needle teeth. "Fall back," Quinn said. She raised her sights. "Now." The thing on the floor opened its jaw. A sound like grinding glass filled the hall. The three stall keepers did not move. They watched. Waiting. Herrera appeared on the iron balcony above. He held a brass syringe. Dark liquid sloshed inside the glass barrel. "Put the gun down, Harlow." "Drop the syringe, Tomás." "You are out of your depth." "I swim fine." The creature on the floor coiled its legs. Tendons snapped tight. Quinn shifted her weight. Finger resting on the trigger guard. Safety off. The hum in the walls grew louder. The fluorescent tubes popped one by one. Darkness rushed in from the edges. The thing leapt.
created_at"2026-04-27T11:06:45.773Z" 4/27/2026, 11:06:45 AM
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streamedtrue
cancelledfalse
latency3507
moderation_latency(null)
generation_time155980
tokens_prompt4663
tokens_completion5064
native_tokens_prompt4482
native_tokens_completion4642
native_tokens_completion_images(null)
native_tokens_reasoning3468
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0420342
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provider_responses
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is_byokfalse
latency3507
model_permaslug"qwen/qwen3.6-max-preview-20260420"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount839
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount839
totalAiIsms11
found
0
word"calculated"
count1
1
word"weight"
count3
2
word"flickered"
count1
3
word"velvet"
count1
4
word"pulsed"
count1
5
word"vibrated"
count1
6
word"flicker"
count1
7
word"echoed"
count1
8
word"shattered"
count1
highlights
0"calculated"
1"weight"
2"flickered"
3"velvet"
4"pulsed"
5"vibrated"
6"flicker"
7"echoed"
8"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences134
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen14
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords839
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount740
uniqueNames9
maxNameDensity1.22
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Saint1
Christopher1
Herrera5
Transport1
London1
Met1
Veil1
Market1
Quinn9
persons
0"Saint"
1"Christopher"
2"Herrera"
3"Met"
4"Quinn"
places
0"London"
globalScore0.892
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"something like this"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount839
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences149
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean25.42
std23.43
cv0.921
sampleLengths
040
148
245
33
49
56
610
764
844
9100
1035
1120
126
139
1418
1576
1612
175
1844
1914
2016
2113
2235
2349
249
2526
2619
275
284
296
303
3143
323
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences134
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences149
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount743
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.017496635262449527
lyAdverbCount3
lyAdverbRatio0.004037685060565276
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean5.63
std3.08
cv0.546
sampleLengths
06
114
29
311
46
53
611
78
85
96
103
116
128
133
148
152
167
172
183
1912
203
219
226
2310
2414
257
265
278
283
297
309
317
324
334
343
355
369
371
381
391
407
4110
421
432
447
459
464
473
4813
498
82.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5167785234899329
totalSentences149
uniqueOpeners77
86.96% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences115
matches
0"Just sharp turns and calculated"
1"Then a head."
2"Just a wide mouth lined"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences115
matches
0"She followed, breath steady, eyes"
1"Her footing slipped."
2"She dropped her centre of"
3"He moved with a medic’s"
4"He vaulted a low wall"
5"Her knees absorbed the impact."
6"She rolled her weight forward"
7"She peered down."
8"She descended, hand trailing the"
9"Her worn leather watch scraped"
10"She kept her weight on"
11"He palmed a small white"
12"He slotted it into a"
13"He did not look back"
14"He slipped through."
15"She crouched, picked up the"
16"It felt warm."
17"Her training screamed protocol."
18"Her partner’s empty desk screamed"
19"He never walked out."
ratio0.209
73.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences115
matches
0"Leather soles skidded across wet"
1"Quinn drove her shoulder into"
2"The suspect cut left into"
3"She followed, breath steady, eyes"
4"Her footing slipped."
5"She dropped her centre of"
6"The man ahead wore a"
7"Water streamed off his shoulders."
8"He moved with a medic’s"
9"Streetlight caught his neck as"
10"A silver chain."
11"A Saint Christopher medallion swinging"
12"The off-the-books surgeon."
13"The man who stitched up"
14"He vaulted a low wall"
15"Quinn cleared the obstacle in"
16"Her knees absorbed the impact."
17"She rolled her weight forward"
18"The alley narrowed."
19"The air grew thick with"
ratio0.774
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences115
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount1
matches
0"Glass jars caught the dim light, holding things that shifted when she looked away."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences18
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
91.6155%