NC Bench
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Run: 2026-04-27-01KQ79YZC2BFQHASNFY0T8NNP7
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
53.5s
Cost:
$0.014141
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.66%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
82.43%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.27%
Sentence opener variety
(details)
12.72%
Adverb-first sentence starts
(details)
68.85%
Pronoun-first sentence starts
(details)
7.71%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
79.5882%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's boot skidded on the
wet tarmac. She lunged.
Her fingers grazed the wool
coat of the man sprinting ahead.
He ducked under a rusted
fire escape.
The metal groaned above her
head. "Stop!" Quinn shouted.
Her voice bounced off the
narrow brick walls. "Police! Don't make this worse!" The man didn't stop.
He scrambled over a stack
of rotting crates. Wood splintered under his
weight
.
He moved with the desperate
agility of a cornered rat. Quinn closed the gap.
She used her shoulder to
shove aside a dumpster lid. The impact numbed her palm. She didn't flinch. "You're dead in the water, Herrera!" Quinn yelled.
Her breath plumed in the
chill
air.
Tomás Herrera scrambled up a
drainpipe.
His curly dark brown hair
flashed under the streetlamp.
He vaulted onto a leaking
roof and sprinted across the slate tiles. Quinn didn't hesitate.
She found a grip in
the rusted ladder rungs and climbed twice his speed. Her lungs burned. The worn leather
watch
on her left wrist pressed against her bone. It felt tight. Like a warning. She burst onto the roof. Rain hammered her salt-and-pepper hair. Tomás stood near the edge. He held up an arm.
His palm glowed with a
faint blue light. Quinn skidded to a halt.
She kept her hand near
her holster. "Don't come any closer, Harlow!" Tomás shouted. His accent thickened. The Seville vowels rounded when he panicked. "You don't know what you're chasing!" "I know you're running from everything!" Quinn stepped forward. Her boots crunched on gravel. "I know you're helping the clique move contraband. I saw you at the warehouse. I saw the alchemical canisters." "Those aren't contraband!" Tomás turned his head.
His warm brown eyes locked
onto hers. Fear made his face pale. "Those are stabilizers! If I don't get them to the Nest, the city cracks in half!" Quinn lowered her hand an inch. Doubt crept in. She shook her head. The doubt solidified. Morris's face flashed in her mind. The blood. The unnatural twist of his body. The way the shadows had moved. Three years. Three years since Morris died screaming at nothing. "Where's Morris?" Quinn asked. Her voice dropped. Hard. "You have the answers. Give them to me." Tomás swallowed. His Adam's apple bobbed. "Morris is at the Veil Market. He's alive, Harlow. But he's... changed. You need me to get you there. You can't go alone." "I don't need you." Quinn kept her hand on her gun. "I have a warrant. You're coming with me in cuffs." "This isn't the Met!" Tomás laughed. A brittle sound. "Your warrant is paper. My way is bone." He pointed down. Through the gap between the buildings, a heavy iron gate stood behind a demolished ticket booth. The gate bore the symbol of the underground market. "The market moves every full moon. Tonight, we're beneath Camden. The gate won't open for you. It needs this." Tomás pulled a small object from his inner pocket. A bone token. White as milk. Carved with
spirals that seemed to writhe in the rain
. Quinn's breath hitched. She
knew that symbol
. She had seen it carved into the doorframe where Morris lay dead. "Drop the token," Quinn ordered. "Step away from the drop-off." "I can't. It's bonded to my blood." Tomás held the token tight. His fingers left red smears. "And you can't get past the gate without it. Or without a toll." Quinn's gut tightened. She reached into her pocket. Her thumb brushed cold metal. A folded piece of paper. She hadn't given up. Not yet. She pulled out a second token. Rougher. Stained with old blood. She had taken it from Morris's pocket the day he vanished. The evidence bag hadn't sealed. She had touched it. The token warmed in her grip. "I have a token too," Quinn said. Tomás stiffened. "That one... that's dark blood. It'll trigger a lockdown. You could kill us both." "I'm not here to die," Quinn said. She holstered her gun. She wouldn't risk a struggle. She held the blood-stained token in her open palm. "Show me the way. Then we talk about Morris." Tomás stared at her hand. His shoulders slumped. He wiped his palm on his trousers. He stepped closer to the edge. "You follow me. You don't touch anything. You don't speak to the merchants. You keep your weapon cold." "Agreed." Quinn jumped from the roof. Her boots hit the wet gutter. She landed in a crouch and sprang up. Military precision anchored her movements. She landed beside Tomás in the alley. The rain slowed to a drizzle here. The sound of the city faded. They approached the iron gate. The metal stood waist-high. Heavy chains bound the top. A rusted lock hung in the middle. The air around the gate tasted of ozone and copper. Quinn's skin prickled. Every hair on her arms stood up. Tomás placed his bone token against the lock. The lock clicked. Gears ground deep within the metal. The sound
echoed
like dying birds. The gate groaned open. Darkness yawned behind it. "After you," Tomás whispered. Quinn stepped across the threshold. The temperature dropped ten degrees. The smell of rain vanished. Replaced by damp earth and rotting flowers. She fumbled for her torch. She clicked it on. The beam cut through the fog. The light revealed a cavernous space. An abandoned Tube station stretched before her. The platforms had warped into raised walkways. Glass jars lined the walls, filled with swirling smoke and strange, preserved limbs. Merchants haggled in hushed tones. Their voices sounded like leaves skittering over pavement. Some had extra limbs. Others had skin the colour of bruised plums. "The Veil Market," Tomás hissed. He grabbed her elbow. His grip was iron. "Keep moving." Quinn pulled her arm free. She
scanned
the crowd. Every eye turned toward her. Whispers rippled through the throng. "The Iron Lady walks." "She brought the blood token." "The police come to feed." Quinn kept her pace steady. She aimed her torch forward. Her heart thumped a slow rhythm. *Thump-thump, thump-thump.* Control. Precision. She wasn't afraid. She
was hunting
. Tomás dragged her toward a kiosk at the platform's end. The kiosk sold vials of iridescent liquid. A merchant with too many teeth leaned over the counter. He licked his lips. "Tomás," the merchant croaked. "You bring the detective. Bold. Or foolish." "I need the antidote, Silas," Tomás said. He didn't look at the merchant. He looked past him, toward the dark tunnel deeper in the station. "For the boy. The one marked by the spider." Silas chuckled. The sound made Quinn's skin crawl. "The antidote requires a price. A memory of joy. She can spare one." Silas pointed a crooked finger at Quinn. "The detective. She holds a heavy heart. Plenty of joy to harvest." Quinn stepped forward. Her gun came up. Her aim centered on Silas's forehead. "Step away from him." Silas raised his hands. His fingers elongated. "You wouldn't shoot in the Market, Detective. The rules forbid iron in the blood zone." Quinn's finger tightened on the trigger. She had checked this rule. Every officer knew it. Iron touched the ground, the wards reacted. The bullets would vanish. Or turn to snakes. "Then I'll shoot him anyway," Quinn said. "And call the cleanup crew." Silas laughed. "There is no cleanup crew here. No Met. No Mayor." He leaned back. "Only the Old Laws." A horn blasted from the tunnel. A low, mournful sound. The lights along the platform
flickered
. Red light bled through the fog. The merchants scattered. They hissed and scuttled into the shadows. "What's happening?" Quinn asked. She kept her aim steady. Tomás turned to her. His face crumpled. "The toll," he whispered. "The blood token triggered the toll. The Market feeds on the intrusion." The floor shuddered. Rusted turnstiles groaned. The walkways groaned-sloped. The glass jars
shattered
. Smoke poured out, forming shapes. Tall, spindly creatures with long fingers. They dropped from the ceilings. They landed on the platforms. Three of them surrounded Quinn. "Fire!" Quinn screamed. She squeezed the trigger. The gun kicked back. A cloud of smoke formed at the muzzle. But the bullet vanished. The air where the bullet flew rippled. The bullet dissolved into a puff of grey dust. Silas clapped his hands. "Iron is welcome. Iron is punishment." Quinn stepped back. Her heel hit the edge of the platform. Below, the tunnel tracks glistened with black water. Something moved in the water. A ripple. A shape. "Tomás!" Quinn shouted. "Help me!" Tomás fumbled at the Saint Christopher medallion around his neck. He pulled a small knife from his boot. The blade
shimmered
. "The knife is blessed!" he yelled. He lunged at the nearest shadow creature. The knife caught the red light. The creature shrieked and recoiled. "We have to go!" Tomás grabbed Quinn's wrist. "The exit is in the tunnel! The train won't move, but the service hatch is near the old signal box!" Quinn wrenched her arm away. "Where is Morris?" A voice
echoed
from the darkness behind Tomás. Deep. Distorted. Like gravel grinding on stone. "Morris is mine now." Quinn spun around. Her torch beam caught a figure standing on the raised platform above them. The figure wore a long grey coat. The face
was hidden
in shadow. But Quinn knew the posture. The way the head tilted. The scar on the cheek. "Morris?" Quinn breathed. Her gun hung useless at her side. The figure stepped forward. The red light defined his features. His eyes
were gone
. Replaced by hollow pits of black ooze. His jaw hung loose. "You kept the token, Harlow," Morris's voice gurgled. He didn't move his lips. The voice came from the walls. "You couldn't let go. Now the Market gives you a reunion." The shadow creatures surged forward. Quinn fired again. The bullets melted into sludge. Silas howled with laughter. "Detective Quinn," Silas shouted. "Welcome to the Veil. You're under arrest. For the crime of coming alive." The nearest creature lunged. Its clawed hand swiped at Quinn's face. Quinn ducked. The claw tore her jacket. Metal snagged on her shoulder. Pain flared hot. She kicked the creature's knee. It crunched. The creature hissed. "Move!" Tomás screamed. He slashed at the creature's throat. Black blood sprayed. The creature fell. Quinn stumbled toward the tunnel. Her boots slipped on the wet stone. She grabbed a rusted pipe and hauled herself onto the service hatch ledge. The heavy iron door stood before her. Locked. Tomás reached her. He jammed his knife into the lock mechanism. Sparks flew. "It won't hold!" he yelled. "The wards are tightening!" The hollow-eyed Morris raised a hand. He pointed at Tomás. Tomás froze. The medallion around his neck grew red hot. He screamed. He dropped the knife. He clutched his throat. His skin bubbled. The medallion sank into his flesh. "Tomás!" Quinn lunged for him. The figure, Morris, stepped off the platform. He floated down. He landed without a sound. He glided toward Quinn. The shadow creatures parted for him. Quinn backed until her spine hit the cold iron door. The door buckled inward. The hinges screamed. "You want answers, Detective?" Morris whispered. He pulled a notebook from his coat. The cover was stained with dark blood. "I have the ledger." He opened it. The pages
fluttered
. The ink moved across the paper. Words shifted like worms. "But the price has gone up." Quinn looked at Tomás. He lay on the ground, gasping. His eyes rolled back. Black veins spread up his neck. He looked at Quinn. His mouth formed a word. *Run.* Quinn looked back at Morris. She looked at the knife embedded in the lock. She looked at the token in her pocket. She could use the token. Sacrifice it. But the warning flashed in her mind. *Dark blood.* The Market would take more than a token. The iron door groaned. Morris's hand touched Quinn's cheek. His skin
felt like wet ash
. "Let's go home, Harlow," Morris said.
Then the platform beneath Quinn
gave way. She dropped into the black water. The creature below erupted. Teeth flashed.
created_at
"2026-04-27T11:07:32.107Z"
4/27/2026, 11:07:32 AM
model
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app_id
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external_user
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moderation_latency
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generation_time
53434
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4663
tokens_completion
9319
native_tokens_prompt
4482
native_tokens_completion
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native_tokens_completion_images
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native_tokens_reasoning
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native_tokens_cached
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num_media_prompt
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num_input_audio_prompt
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num_media_completion
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finish_reason
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native_finish_reason
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usage
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router
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provider_responses
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"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-589a5e7f-0463-9424-8ce3-8357faf65b59"
is_byok
false
latency
810
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777288052-me5NW4YZDu4LNOhzROt1"
session_id
(null)
api_type
"completions"
id
"gen-1777288052-jV6nezOeZszXDpA7V3BP"
upstream_id
"chatcmpl-589a5e7f-0463-9424-8ce3-8357faf65b59"
total_cost
0.0141405
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
36
adverbTagCount
1
adverbTags
0
"He leaned back [back]"
dialogueSentences
68
tagDensity
0.529
leniency
1
rawRatio
0.028
effectiveRatio
0.028
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2014
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.66%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2014
totalAiIsms
9
found
0
word
"weight"
count
1
1
word
"chill"
count
1
2
word
"echoed"
count
2
3
word
"scanned"
count
1
4
word
"flickered"
count
1
5
word
"shattered"
count
1
6
word
"shimmered"
count
1
7
word
"fluttered"
count
1
highlights
0
"weight"
1
"chill"
2
"echoed"
3
"scanned"
4
"flickered"
5
"shattered"
6
"shimmered"
7
"fluttered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
309
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
309
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
341
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
5
totalWords
2014
ratio
0.002
matches
0
"Thump-thump, thump-thump."
1
"Run."
2
"Dark blood."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
103
wordCount
1558
uniqueNames
14
maxNameDensity
3.02
worstName
"Quinn"
maxWindowNameDensity
4.5
worstWindowName
"Quinn"
discoveredNames
Herrera
1
Seville
1
Morris
11
Adam
1
Tomás
25
Through
1
Quinn
47
Tube
1
Control
1
Silas
8
Saint
1
Christopher
1
Market
1
Three
3
persons
0
"Herrera"
1
"Morris"
2
"Adam"
3
"Tomás"
4
"Quinn"
5
"Silas"
6
"Saint"
7
"Christopher"
8
"Market"
places
0
"Seville"
globalScore
0
windowScore
0.167
82.43%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
111
glossingSentenceCount
3
matches
0
"spirals that seemed to writhe in the rain"
1
"sounded like leaves skittering over paveme"
2
"felt like wet ash"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2014
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
341
matches
0
"knew that symbol"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
76
mean
26.5
std
14.97
cv
0.565
sampleLengths
0
33
1
16
2
49
3
15
4
65
5
40
6
23
7
33
8
35
9
46
10
16
11
29
12
21
13
64
14
44
15
10
16
30
17
61
18
7
19
16
20
34
21
39
22
45
23
41
24
31
25
4
26
37
27
58
28
15
29
33
30
26
31
31
32
11
33
34
34
40
35
17
36
22
37
30
38
12
39
19
40
32
41
9
42
23
43
39
44
7
45
32
46
10
47
28
48
5
49
45
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
309
matches
0
"was hidden"
1
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
327
matches
0
"was hunting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
341
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1565
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.010862619808306708
lyAdverbCount
2
lyAdverbRatio
0.0012779552715654952
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
341
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
341
mean
5.91
std
3.36
cv
0.568
sampleLengths
0
7
1
2
2
11
3
7
4
6
5
3
6
8
7
5
8
4
9
8
10
5
11
10
12
4
13
10
14
5
15
3
16
8
17
7
18
6
19
9
20
12
21
3
22
14
23
3
24
12
25
3
26
3
27
5
28
5
29
5
30
5
31
8
32
5
33
7
34
7
35
3
36
7
37
6
38
9
39
5
40
19
41
7
42
7
43
5
44
16
45
6
46
3
47
4
48
3
49
6
38.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
40
diversityRatio
0.2668621700879765
totalSentences
341
uniqueOpeners
91
12.72%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
262
matches
0
"Then the platform beneath Quinn"
ratio
0.004
68.85%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
99
totalSentences
262
matches
0
"Her fingers grazed the wool"
1
"He ducked under a rusted"
2
"Her voice bounced off the"
3
"He scrambled over a stack"
4
"He moved with the desperate"
5
"She used her shoulder to"
6
"She didn't flinch."
7
"Her breath plumed in the"
8
"His curly dark brown hair"
9
"He vaulted onto a leaking"
10
"She found a grip in"
11
"Her lungs burned."
12
"It felt tight."
13
"She burst onto the roof."
14
"He held up an arm."
15
"His palm glowed with a"
16
"She kept her hand near"
17
"His accent thickened."
18
"Her boots crunched on gravel."
19
"His warm brown eyes locked"
ratio
0.378
7.71%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
237
totalSentences
262
matches
0
"Quinn's boot skidded on the"
1
"Her fingers grazed the wool"
2
"He ducked under a rusted"
3
"The metal groaned above her"
4
"Her voice bounced off the"
5
"The man didn't stop."
6
"He scrambled over a stack"
7
"Wood splintered under his weight."
8
"He moved with the desperate"
9
"Quinn closed the gap."
10
"She used her shoulder to"
11
"The impact numbed her palm."
12
"She didn't flinch."
13
"Her breath plumed in the"
14
"Tomás Herrera scrambled up a"
15
"His curly dark brown hair"
16
"He vaulted onto a leaking"
17
"Quinn didn't hesitate."
18
"She found a grip in"
19
"Her lungs burned."
ratio
0.905
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
262
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
36
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
24
fancyCount
17
fancyTags
0
"Quinn shouted (shout)"
1
"Quinn yelled (yell)"
2
"Tomás shouted (shout)"
3
"Tomás laughed (laugh)"
4
"Quinn ordered (order)"
5
"Tomás whispered (whisper)"
6
"Tomás hissed (hiss)"
7
"the merchant croaked (croak)"
8
"he whispered (whisper)"
9
"Quinn screamed (scream)"
10
"Quinn shouted (shout)"
11
"he yelled (yell)"
12
"Quinn breathed (breathe)"
13
"Silas shouted (shout)"
14
"Tomás screamed (scream)"
15
"he yelled (yell)"
16
"Morris whispered (whisper)"
dialogueSentences
68
tagDensity
0.353
leniency
0.706
rawRatio
0.708
effectiveRatio
0.5
79.5882%