NC Bench
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Run: 2026-05-01-01KQHQTD2HHW88NXHH2G8P3FPC
Run Details
Model:
Grok 4.3 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
50.5s
Cost:
$0.013758
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
68.09%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
73.62%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.70%
Sentence opener variety
(details)
45.05%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
7.30%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
84.9914%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn lunged after the suspect.
Her hand closed on empty
space where the edge of his jacket had been a moment before.
The man ahead twisted into
a narrow passage between two buildings and vanished from sight.
She adjusted her course without
breaking stride, her movements precise and controlled after eighteen years of pursuit.
The passage opened onto a
wider road lined with shuttered shops.
Quinn spotted the fleeing figure
again, illuminated briefly by a passing car's headlights.
He carried something small and
pale in one hand, a bone token that caught the light as he ran.
She increased her pace, closing
the distance with each stride.
Her salt-and-pepper hair remained cropped
close to her skull, unaffected by motion.
The leather watch on her
left wrist pressed against her skin, a steady
reminder
of the time she had left before backup arrived.
A vendor cart lay overturned
ahead.
The suspect vaulted over it
in one fluid motion.
Quinn followed at a lower
angle, one shoulder brushing the scattered produce. Apples rolled underfoot. Someone shouted from behind her, but the voice faded as she pushed onward.
The suspect's path took him
deeper into Camden, toward the abandoned station where rumours placed the latest location of the Veil Market.
Quinn had no bone token
of her own, yet the distance between them shrank to arm's length.
He reached the station entrance
first. Concrete steps led downward into darkness.
The suspect paused only long
enough to jam the bone token into a recessed panel beside a half-hidden doorway. Stone grated on stone. A narrow gap appeared in the wall. He slipped through. The panel
began to
slide shut behind him, but Quinn caught the edge with her forearm and forced it wider. Metal resisted her push for a single heartbeat, then gave way. She stepped inside. Dim lights lined the passage. Stalls lined both sides, their surfaces covered with glass vials, faded maps, and objects that twisted the light into strange colours. Air pressed close, heavy with scents of iron and herbs. Quinn kept the suspect in view as he wove past a table stacked with brass scales. A woman behind the table glanced up, her eyes narrowing at the sight of an unfamiliar face. Quinn maintained her distance, aware that any sudden movement would draw attention. Her sharp jaw tightened. The suspect headed straight toward a figure standing near a curtained alcove. Tomás Herrera examined the man's forearm under a portable light. A scar ran along his own left arm, visible where his sleeve had rolled up. The olive-skinned former paramedic held a small vial in one hand, its contents glowing faintly green. The suspect spoke in low tones, urgency clear in his posture. Quinn edged closer, her military bearing allowing her to blend with the shifting crowd of market-goers. Tomás looked up from the wound.
His warm brown eyes met
hers across the short distance. Recognition
flickered
across his face, followed by a quick shift that sent the vial into his pocket.
He stepped back, one hand
resting near the Saint Christopher medallion at his throat. The suspect followed his gaze and spun, realisation tightening his shoulders. No one moved for a long moment. Then Tomás spoke. "Harlow Quinn." The words carried through the immediate space, drawing a few heads from nearby stalls. Quinn advanced another step.
Her hand hovered near her
concealed weapon. "You know my name from the files you stole three weeks ago. Hand over what you took from Morris's old case notes." Tomás remained still.
His posture stayed relaxed, yet
the curve of his fingers suggested readiness for sudden movement. The suspect backed against the curtain, eyes darting between them. "I treated a man who came to me bleeding out from symbols carved into his chest," Tomás continued. "Your partner left those notes behind because he knew what lived in the gaps between stations like this one. The market moves with the moon. You followed the wrong thread." Quinn's gaze
flicked
to the bone token still clutched in the suspect's hand. She
calculated
the exit routes. The doorway behind her had already sealed. Stalls blocked direct paths to the far side of the chamber, and the crowd had begun to thin in careful, deliberate ways. A low hum rose from an unseen device on one of the tables, the sound vibrating through her soles. The suspect lunged sideways toward a stack of crates. Quinn reacted instantly, driving forward to cut him off. Tomás moved at the same moment, placing himself between her and the hidden back area. His voice remained even. "Leave now while the exit still opens for you. The next bone token costs more than your warrant covers." Quinn feinted left, then committed right.
Her foot caught on a
loose grate. The ground tilted without warning. A pale light flared from the stall nearest the curtain, casting long shadows that twisted across the concrete. The suspect scrambled through the opening, token raised. market-goers stepped aside in practised
silence
, their attention fixed on the disruption in their midst.
She righted herself and pressed
on. Tomás watched her progress without raising a hand, yet his presence forced her to angle around him. The hum from the device intensified, synchronising with the
pulse
in her ears. Behind the curtain, a deeper chamber opened, filled with maps marked in ink that still glistened. Quinn crossed the threshold in three strides, the suspect's back visible ahead. Something large shifted in the shadows beyond the maps, its outline too broad for any ordinary customer. The decision to continue had already locked into place the moment the token sealed the street-level door.
created_at
"2026-05-01T12:22:06.681Z"
5/1/2026, 12:22:06 PM
model
"x-ai/grok-4.3-20260430"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
36805
moderation_latency
(null)
generation_time
50407
tokens_prompt
4663
tokens_completion
2254
native_tokens_prompt
4172
native_tokens_completion
3444
native_tokens_completion_images
(null)
native_tokens_reasoning
2338
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0137578
router
(null)
provider_responses
0
endpoint_id
"45623cb8-18e5-4b32-8fc4-85d05439982d"
id
"6633abd4-1ac9-da9f-9fc8-49e49df8a159"
is_byok
false
latency
70
model_permaslug
"x-ai/grok-4.3-20260430"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777638126-kNhQ4r3wdWYKJigAJgGB"
session_id
(null)
api_type
"completions"
id
"gen-1777638126-oOIx6qkbg4wmyNNA00FU"
upstream_id
"6633abd4-1ac9-da9f-9fc8-49e49df8a159"
total_cost
0.0137578
cache_discount
0.0000672
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
5
tagDensity
0.2
leniency
0.4
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
940
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
68.09%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
940
totalAiIsms
6
found
0
word
"reminder"
count
1
1
word
"flickered"
count
1
2
word
"flicked"
count
1
3
word
"calculated"
count
1
4
word
"silence"
count
1
5
word
"pulse"
count
1
highlights
0
"reminder"
1
"flickered"
2
"flicked"
3
"calculated"
4
"silence"
5
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
75
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
75
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
79
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
940
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
73.62%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
851
uniqueNames
8
maxNameDensity
1.53
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Tomás"
discoveredNames
Camden
1
Veil
1
Market
1
Quinn
13
Herrera
1
Saint
1
Christopher
1
Tomás
7
persons
0
"Quinn"
1
"Herrera"
2
"Saint"
3
"Christopher"
4
"Tomás"
places
0
"Camden"
globalScore
0.736
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
61
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
940
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
79
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
18
mean
52.22
std
28.86
cv
0.553
sampleLengths
0
54
1
88
2
82
3
79
4
85
5
80
6
58
7
10
8
2
9
25
10
22
11
28
12
48
13
66
14
37
15
19
16
59
17
98
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
75
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
148
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
79
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
858
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.023310023310023312
lyAdverbCount
4
lyAdverbRatio
0.004662004662004662
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
79
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
79
mean
11.9
std
6
cv
0.504
sampleLengths
0
5
1
17
2
15
3
17
4
11
5
13
6
19
7
10
8
12
9
23
10
6
11
9
12
12
13
3
14
13
15
22
16
17
17
6
18
6
19
19
20
4
21
7
22
3
23
20
24
11
25
3
26
5
27
21
28
10
29
16
30
17
31
12
32
4
33
12
34
10
35
15
36
16
37
11
38
16
39
6
40
10
41
17
42
14
43
11
44
7
45
3
46
2
47
14
48
4
49
7
55.70%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.34177215189873417
totalSentences
79
uniqueOpeners
27
45.05%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
74
matches
0
"Then Tomás spoke."
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
74
matches
0
"Her hand closed on empty"
1
"She adjusted her course without"
2
"He carried something small and"
3
"She increased her pace, closing"
4
"Her salt-and-pepper hair remained cropped"
5
"He reached the station entrance"
6
"He slipped through."
7
"She stepped inside."
8
"Her sharp jaw tightened."
9
"His warm brown eyes met"
10
"He stepped back, one hand"
11
"Her hand hovered near her"
12
"His posture stayed relaxed, yet"
13
"She calculated the exit routes."
14
"His voice remained even."
15
"Her foot caught on a"
16
"She righted herself and pressed"
ratio
0.23
7.30%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
67
totalSentences
74
matches
0
"Quinn lunged after the suspect."
1
"Her hand closed on empty"
2
"The man ahead twisted into"
3
"She adjusted her course without"
4
"The passage opened onto a"
5
"Quinn spotted the fleeing figure"
6
"He carried something small and"
7
"She increased her pace, closing"
8
"Her salt-and-pepper hair remained cropped"
9
"The leather watch on her"
10
"A vendor cart lay overturned"
11
"The suspect vaulted over it"
12
"Quinn followed at a lower"
13
"Apples rolled underfoot."
14
"Someone shouted from behind her,"
15
"The suspect's path took him"
16
"Quinn had no bone token"
17
"He reached the station entrance"
18
"The suspect paused only long"
19
"Stone grated on stone."
ratio
0.905
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
74
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"Tomás continued (continue)"
dialogueSentences
5
tagDensity
0.2
leniency
0.4
rawRatio
1
effectiveRatio
0.4
84.9914%