Run: 2026-05-01-01KQHR9Q75GF18NP7Y7YHYCYVS

Run Details

Duration:
1m 34s
Cost:
$0.018728
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn charged down the narrow Soho alley, her fingers hooking the back of Tomás Herrera's jacket just enough to yank him off balance. He spun, olive skin flushed, and drove his elbow into her ribs before breaking free again. The scar along his left forearm stood out pale against his skin as he sprinted onward. "Stay out of it, Quinn," he shouted over his shoulder, the words carrying a faint Spanish edge. His short curly dark brown hair bounced with each stride while the Saint Christopher medallion swung against his collarbone. "You don't know what they need." She kept pace, boots striking the slick cobblestones in steady rhythm, her military bearing cutting through the scattering of late-night pedestrians. Herrera veered left onto a wider street where shop fronts stood shuttered. Quinn's leather watch dug into her wrist from the tension as she extended her stride, closing the gap once more. A bin hurtled backward from his kick, and she vaulted it without slowing, the metal clatter swallowed by the distant rumble of traffic. They cut across an empty intersection. Herrera dodged a group of early morning workers emerging from a corner bakery, sending one sprawling. Quinn sidestepped the tangle, the sharp line of her jaw set as she followed. The man's medallion caught streetlight for a moment before he ducked into another passage between buildings. She followed, the air thickening with the scent of stale beer and damp brick. Herrera burst out near the green neon sign above the Raven's Nest. He glanced back once, warm brown eyes narrowing, then crossed the road against the flow of a lone taxi. Quinn kept after him, her breath controlled despite the burn spreading through her chest. The streets opened wider as they moved north, crowds thinning into the occasional late walker and shuttered market stalls. A cafe's awning flapped in their wake, its chairs stacked and chained. She gained ground on a longer stretch of pavement. Quinn's hand clamped around his forearm again, rough texture of the old knife scar under her palm. They stumbled together against a lamppost. She held firm this time. "Talk to me, Tommy," she said, voice low and even. "Those treatments you gave outside the rules. The ones for patients who shouldn't still be breathing. I need names." He wrenched free, the medallion chain taut against his skin before it settled back. "They die without the help. You think your rules fix that?" His chest heaved. "Go back to your files, Detective. This isn't for you." Herrera bolted again before she could answer, heading toward the Camden Road with renewed speed. Quinn pursued, the gap widening slightly on the straight path as he wove between parked vehicles. A pedestrian shouted after them, but the words faded. Buildings rose taller here, brick and steel replacing the tighter press of Soho. The distant hum of the city at night pressed in, broken by the slap of their feet on tarmac. The chase shifted when Herrera turned sharply toward a side entrance near the Camden station. Quinn followed down the steps, the world narrowing into concrete walls marked with faded graffiti. The abandoned Tube station stretched below, its platforms empty, lights long since removed. Shadows pooled in the disused tunnels. Herrera's footsteps echoed ahead as he crossed the platform and stopped at a section of wall where the tiles had been pried loose. Quinn descended behind him, the damp chill rising from the stone. She saw him fumble in his pocket and produce a small bone, its surface etched with faint lines. He pressed it against a crack in the wall. The stone shifted inward with a low scrape, revealing a passageway that breathed out air thick with unfamiliar scents: sweet herbs mixed with something metallic and sharp. Soft murmurs and the clink of objects drifted from inside. Herrera slipped through before the gap closed. Quinn reached the threshold and halted. The hidden entrance pulsed faintly along its edges, as if the bones in her own hand might respond to it. Beyond lay rows of narrow passages lined with stalls under dim hanging bulbs. Figures moved among them, some cloaked, others displaying vials that glowed with inner light or bundles of twisted roots. Information changed hands over counters made from salvaged railings. The space stretched deeper than any station should, its boundaries shifting in the corners of her vision. She gripped the edge of the broken tiles, the watch on her wrist pressing against the rough surface. Going through meant leaving the city she knew for something without maps or backup. The partner she had lost three years ago had vanished into whispers like these, threads that still snagged at her cases. Herrera's silhouette grew smaller inside, his curly hair disappearing past a stall heavy with what looked like charred feathers and stoppered glass. The bone token clattered to the floor just inside as the passage began to narrow. Quinn released the tiles and stepped across. The air shifted the moment she crossed, cooler and laced with the taste of old smoke. A low voice called out from the nearest stall, something about payments and thresholds, while another figure turned from sorting small bones into a dish. Herrera paused deeper in, half-hidden behind a display of liquid-filled orbs, and met her stare with the medallion glinting once more. Movement stirred from the sides, shapes detaching from the market's edges.
created_at"2026-05-01T12:30:28.589Z" 5/1/2026, 12:30:28 PM
model"x-ai/grok-4.3-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency74051
moderation_latency(null)
generation_time93941
tokens_prompt4663
tokens_completion3223
native_tokens_prompt4172
native_tokens_completion5432
native_tokens_completion_images(null)
native_tokens_reasoning4360
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0187278
router(null)
provider_responses
0
endpoint_id"45623cb8-18e5-4b32-8fc4-85d05439982d"
id"63c41541-2254-4002-41dc-484db81c9c50"
is_byokfalse
latency101
model_permaslug"x-ai/grok-4.3-20260430"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777638628-dQWHrK0f6U4mfw5HEEDM"
session_id(null)
api_type"completions"
id"gen-1777638628-zCbVDkpV5gLRWpDRYshW"
upstream_id"63c41541-2254-4002-41dc-484db81c9c50"
total_cost0.0187278
cache_discount0.0000672
upstream_inference_cost0
provider_name"xAI"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
88.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount899
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"sharply"
count1
highlights
0"slightly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount899
totalAiIsms8
found
0
word"charged"
count1
1
word"tension"
count1
2
word"footsteps"
count1
3
word"echoed"
count1
4
word"chill"
count1
5
word"etched"
count1
6
word"pulsed"
count1
7
word"glinting"
count1
highlights
0"charged"
1"tension"
2"footsteps"
3"echoed"
4"chill"
5"etched"
6"pulsed"
7"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
93.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences58
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences61
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords899
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
90.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount844
uniqueNames12
maxNameDensity1.18
worstName"Herrera"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Soho2
Tomás1
Herrera10
Spanish1
Saint1
Christopher1
Raven1
Nest1
Camden2
Road1
Tube1
Quinn10
persons
0"Tomás"
1"Herrera"
2"Saint"
3"Christopher"
4"Raven"
5"Quinn"
places
0"Soho"
1"Camden"
2"Road"
globalScore0.908
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount1
matches
0"looked like charred feathers and stoppere"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount899
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences61
matches(empty)
44.50% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs14
mean64.21
std19.63
cv0.306
sampleLengths
055
142
276
366
476
537
629
738
872
972
1075
1191
1290
1380
99.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences58
matches
0"been pried"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences61
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount847
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.025974025974025976
lyAdverbCount6
lyAdverbRatio0.0070838252656434475
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences61
echoCount0
echoWords(empty)
83.27% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences61
mean14.74
std5.28
cv0.358
sampleLengths
023
116
216
317
419
56
621
712
820
923
106
1116
1214
1316
1414
1512
1619
1714
1819
1912
209
2117
226
235
2410
2519
2614
2714
2810
2915
3016
319
3213
3319
3415
3515
3613
376
3823
3911
4018
419
4227
4310
447
456
4620
4713
4819
499
55.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3442622950819672
totalSentences61
uniqueOpeners21
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences58
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences58
matches
0"He spun, olive skin flushed,"
1"he shouted over his shoulder,"
2"His short curly dark brown"
3"She kept pace, boots striking"
4"They cut across an empty"
5"She followed, the air thickening"
6"He glanced back once, warm"
7"She gained ground on a"
8"They stumbled together against a"
9"She held firm this time."
10"she said, voice low and"
11"He wrenched free, the medallion"
12"His chest heaved"
13"She saw him fumble in"
14"He pressed it against a"
15"She gripped the edge of"
ratio0.276
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences58
matches
0"Quinn charged down the narrow"
1"He spun, olive skin flushed,"
2"The scar along his left"
3"he shouted over his shoulder,"
4"His short curly dark brown"
5"She kept pace, boots striking"
6"Herrera veered left onto a"
7"Quinn's leather watch dug into"
8"A bin hurtled backward from"
9"They cut across an empty"
10"Herrera dodged a group of"
11"Quinn sidestepped the tangle, the"
12"The man's medallion caught streetlight"
13"She followed, the air thickening"
14"Herrera burst out near the"
15"He glanced back once, warm"
16"Quinn kept after him, her"
17"The streets opened wider as"
18"A cafe's awning flapped in"
19"She gained ground on a"
ratio0.948
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences58
matches(empty)
ratio0
94.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount3
matches
0"She kept pace, boots striking the slick cobblestones in steady rhythm, her military bearing cutting through the scattering of late-night pedestrians."
1"The stone shifted inward with a low scrape, revealing a passageway that breathed out air thick with unfamiliar scents: sweet herbs mixed with something metallic…"
2"Figures moved among them, some cloaked, others displaying vials that glowed with inner light or bundles of twisted roots."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"he shouted, the words carrying a faint Spanish edge"
1"she said, voice low and even"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"he shouted (shout)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
76.8538%