Run: 2026-05-01-01KQHRB7Z97MF4017Y1KWGJ2HG

Run Details

Duration:
30.5s
Cost:
$0.010280
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's coat flapped like a wounded bird as he bolted down the narrow alley off Brewer Street. Detective Harlow Quinn dug her heels in and followed, her breath sharp in her lungs. Mud from yesterday's downpour splashed up her trousers. She had him this time. Three weeks of dead ends, and now this idiot had slipped on wet cobbles right in front of her. "Met Police! Stop right there!" Her voice cracked against brick walls. He didn't slow. Of course he didn't. They never did. Quinn pumped her arms harder. The leather watch on her left wrist bounced against her skin with each stride. Eighteen years on the force had taught her when a runner carried guilt like this one did. The way he glanced back, eyes wide with something worse than fear of handcuffs. Something that reminded her too much of the night Morris disappeared. The night the air had split open and swallowed her partner whole. The man veered left onto Old Compton Street, nearly colliding with a group of revellers stumbling from a club. Neon lights reflected in puddles that Quinn's boots shattered. She gained ground. His curly hair plastered to his head from the rain. Short. Dark. Familiar somehow. "Tomás Herrera!" she shouted. "I know it's you!" The name landed like a punch. He stumbled, just enough. Quinn closed the gap to ten metres, then five. The Saint Christopher medallion bounced against his neck as he ran. She'd seen that medallion before, in grainy CCTV from the night a body turned up drained in Shoreditch. The clique protected their own. But not tonight. Herrera smashed through a pile of bin bags. Rotten fruit stench exploded into the damp air. Quinn leapt over the mess without breaking stride. Her sharp jaw tightened. This ended now. He cut down a side street that narrowed into nothing but graffiti and shadows. Quinn's pulse thundered in her ears. The underground entrance loomed ahead, a rusting grate pulled half-open. Bone token required, the rumours said. She didn't have one. Didn't care. Herrera dropped down the concrete steps two at a time. Quinn followed, her military posture never faltering even as the darkness swallowed them both. The air changed immediately. Thicker. Charged. Like breathing through wet wool. The tunnel stretched before them, old Tube platforms long abandoned. Water dripped from curved ceilings onto tracks that hadn't seen a train in decades. Lanterns hung at irregular intervals, casting sickly yellow pools that fought against the gloom. Figures moved in those pools. Too many figures. "Police!" Quinn called again, but her voice sounded smaller here. Muffled. Herrera weaved through the growing crowd. Stalls lined what used to be platforms, draped in deep velvets and strung with charms that caught what little light existed. The Veil Market. She'd heard whispers in interrogation rooms for years. Never thought she'd see it. The schedule said it moved every full moon. Tonight it had settled beneath Camden like a tumour. A woman with eyes too large for her face hissed as Quinn pushed past her. Something scuttled in the shadows between stalls. Quinn kept her focus on Herrera's retreating back. He knew this place. Moved like he belonged. "Stop running, Tomás. Makes you look guilty." He didn't answer. Instead he ducked under a low archway hung with what looked like dried herbs. The scent of them burned Quinn's nostrils. Copper and something sweeter. Blood. Recent. She followed. The crowd thickened. Hands brushed against her. Some scaled. Some too cold. She kept her own hands near her waistband, ready. The salt-and-pepper stubble of her closely cropped hair felt damp against her scalp. Rain still dripped from her collar. A stall to her left sold vials of liquid that glowed faint blue. The vendor, a man with no discernible mouth, watched her pass with obvious interest. Quinn ignored him. Focus on the target. Always. Herrera glanced back again. Their eyes met across fifteen metres of supernatural black market. His warm brown gaze held something like pity. The scar along his left forearm caught the lantern light as he raised a hand in what might have been warning. Quinn's stomach twisted. Morris had looked at her like that once. Right before he walked into that warehouse alone. Right before whatever lived in the dark took him. She pushed harder. A creature with too many joints scuttled out of her path. Someone offered her a bone token with a crooked smile. She batted it away. "Last chance, Herrera. Don't make me use force down here." The words felt hollow even to her. This wasn't her territory. The rules she'd lived by for eighteen years didn't apply in places where the air itself seemed to watch. Herrera reached a bookshelf at the far end of the platform. Odd, in a Tube station. He pressed something. The shelf swung inward. A hidden room. The Raven's Nest connection, perhaps. Silas' bar had rumours of passages like this. Quinn broke into a sprint. Her boots pounded against the old platform tiles. Heart hammering. Morris' face flashed in her mind. The way his blood had looked on the warehouse floor before the shadows claimed it. Before the thing with too many teeth had smiled at her from the dark. She reached the bookshelf just as it began to close. Slid her fingers into the gap. The wood bit into her skin. She shoved harder. The mechanism groaned in protest but gave way. The secret room beyond smelled of old paper and whiskey. Dim lights illuminated walls covered in maps. Not the ones from upstairs at The Raven's Nest. These showed streets that shifted. Places that shouldn't exist. A green neon sign flickered above a small bar in the corner. The Nest's signature glow, somehow transported here. Herrera stood in the centre of the room. No longer running. His chest heaved. The medallion lay still against his olive skin now. "You shouldn't have followed me here, Detective." His voice carried traces of Seville. Soft consonants. A former paramedic's calm that didn't match the chase they'd just endured. The scar on his forearm stood out livid against his skin as he crossed his arms. Quinn drew her baton. Not her gun. Not yet. The room felt too small for bullets. Too full of things she didn't understand. "You've been treating them. The clique. After they killed that girl in Shoreditch." "I treat who needs treating." He touched the medallion briefly. "Some injuries your hospitals can't fix." She took a step closer. The baton felt heavy in her grip. "I lost a partner to whatever you're mixed up in. Three years ago. DS Morris. You remember that name?" Something flickered across Herrera's face. Recognition. Regret. "Morris knew better than to go alone. Some doors, once opened, don't close easy." The words landed like ice water down Quinn's spine. She gripped the baton tighter. The worn leather of her watch creaked as her wrist flexed. "Explain that." "Can't. Not here. Not to you." He gestured at the bookshelf door swinging shut behind her. "This market doesn't like outsiders asking questions. Especially not coppers." The door clicked closed. The sound echoed wrong. Too final. Quinn glanced at it, then back at Herrera. The maps on the walls seemed to move when she wasn't looking directly at them. Streets rearranged themselves. Alleys lengthened. The green neon sign buzzed louder. "You led me here on purpose." A half-smile. "Smart. Morris always said you were the clever one." Her blood ran hot. "Don't say his name." The room temperature dropped. The lanterns flickered. From somewhere beyond the walls came the sound of something large moving through water. Herrera's warm brown eyes hardened. "You have two choices, Detective Quinn. Leave now. Forget you saw any of this. Or step through that next door with me." He nodded toward another bookshelf on the far wall. "But I warn you. What happened to Morris? That's just the beginning." Quinn's jaw worked. The baton felt useless in her hand. This place, these people, they operated outside her rules. Outside reality itself. She could arrest him. Drag him back up those concrete steps. Watch his medallion bounce as she cuffed him. But Morris' face kept flashing. The unexplained circumstances. The supernatural origins she had tried so hard to forget. The moving maps caught her eye again. One section showed her own street. Her flat. The window where she sometimes saw shapes that shouldn't be there. She lowered the baton a fraction. "Give me one reason I shouldn't take you in right now." Herrera reached into his pocket. Pulled out a small bone token. The entry requirement. He tossed it to her. She caught it on reflex. The bone felt warm. Alive. "Because whatever took Morris is still hungry. And it's been watching you for three years. This market? It moves every full moon. But the thing that has your partner? It never moves. It waits." The second bookshelf began to open on its own. Beyond it, darkness. But not empty darkness. Something breathed in there. Something that knew her name. Quinn stared at the token in her palm. Then at Herrera. The former paramedic who lost his license helping monsters. The man with the scar from a knife attack that probably wasn't from any human blade. Rain still dripped from her closely cropped hair onto the stone floor. The green neon sign reflected in the growing puddle at her feet. She took one step toward the open bookshelf. Then another. The breathing grew louder. Closer. Herrera watched her, face unreadable. "Your choice, Detective. But choose quick. The market's about to shift again. And some doors only open once." Quinn gripped the bone token until it bit into her palm. Blood welled up. Copper stung her nostrils. The same smell that had filled the air the night Morris vanished. She crossed the threshold. The bookshelf door slammed shut behind her with the sound of a coffin lid.
created_at"2026-05-01T12:31:18.516Z" 5/1/2026, 12:31:18 PM
model"x-ai/grok-4.20-20260309"
app_id182717
external_user(null)
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latency318
moderation_latency(null)
generation_time30320
tokens_prompt4663
tokens_completion2561
native_tokens_prompt4170
native_tokens_completion2054
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0102803
router(null)
provider_responses
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endpoint_id"3ecee37f-b217-4093-87fb-aaf0afe307af"
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is_byokfalse
latency43
model_permaslug"x-ai/grok-4.20-20260309"
provider_name"xAI"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"Quinn called again [again]"
dialogueSentences23
tagDensity0.261
leniency0.522
rawRatio0.167
effectiveRatio0.087
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1657
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1657
totalAiIsms13
found
0
word"shattered"
count1
1
word"familiar"
count1
2
word"pulse"
count1
3
word"thundered"
count1
4
word"loomed"
count1
5
word"charged"
count1
6
word"gloom"
count1
7
word"stomach"
count1
8
word"flickered"
count3
9
word"echoed"
count1
10
word"unreadable"
count1
highlights
0"shattered"
1"familiar"
2"pulse"
3"thundered"
4"loomed"
5"charged"
6"gloom"
7"stomach"
8"flickered"
9"echoed"
10"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences205
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences205
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences224
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1657
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
79.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1412
uniqueNames19
maxNameDensity1.42
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Brewer1
Street2
Harlow1
Quinn20
Morris3
Old1
Compton1
Saint1
Christopher1
Shoreditch1
Tube2
Muffled1
Veil1
Market1
Camden1
Herrera13
Raven2
Nest3
Seville1
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Saint"
4"Christopher"
5"Camden"
6"Herrera"
7"Raven"
8"Nest"
places
0"Brewer"
1"Street"
2"Old"
3"Compton"
4"Shoreditch"
5"Tube"
6"Seville"
globalScore0.792
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount2
matches
0"looked like dried herbs"
1"something like pity"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1657
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences224
matches
0"seen that medallion"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean26.3
std16.74
cv0.637
sampleLengths
065
111
210
373
445
58
656
731
842
935
1046
1111
1260
1338
147
1530
1642
1735
1843
1928
2028
2110
2230
2339
2450
2533
2654
2723
287
2936
3023
3113
3216
3331
347
3514
3625
372
3826
3910
4034
416
4211
438
4421
4548
4641
4718
4826
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences205
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs244
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences224
ratio0
matches(empty)
99.19% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount953
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.040923399790136414
lyAdverbCount8
lyAdverbRatio0.008394543546694649
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences224
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences224
mean7.4
std5.16
cv0.698
sampleLengths
018
115
28
35
419
511
63
74
83
95
1014
1117
1214
1311
1412
1519
169
173
1810
191
201
212
224
234
246
254
269
2711
2818
295
303
318
328
338
344
353
3614
376
3810
396
404
412
4210
4314
444
451
461
475
4810
4914
60.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.39285714285714285
totalSentences224
uniqueOpeners88
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences179
matches
0"Of course he didn't."
1"Too many figures."
2"Instead he ducked under a"
3"Right before he walked into"
4"Right before whatever lived in"
5"No longer running."
6"Too full of things she"
7"Then at Herrera."
ratio0.045
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences179
matches
0"She had him this time."
1"Her voice cracked against brick"
2"He didn't slow."
3"They never did."
4"She gained ground."
5"His curly hair plastered to"
6"He stumbled, just enough."
7"She'd seen that medallion before,"
8"Her sharp jaw tightened."
9"He cut down a side"
10"She didn't have one."
11"She'd heard whispers in interrogation"
12"He knew this place."
13"He didn't answer."
14"She kept her own hands"
15"Their eyes met across fifteen"
16"His warm brown gaze held"
17"She pushed harder."
18"She batted it away."
19"He pressed something."
ratio0.207
52.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount146
totalSentences179
matches
0"The suspect's coat flapped like"
1"Detective Harlow Quinn dug her"
2"Mud from yesterday's downpour splashed"
3"She had him this time."
4"Her voice cracked against brick"
5"He didn't slow."
6"They never did."
7"Quinn pumped her arms harder."
8"The leather watch on her"
9"The way he glanced back,"
10"Something that reminded her too"
11"The night the air had"
12"The man veered left onto"
13"Neon lights reflected in puddles"
14"She gained ground."
15"His curly hair plastered to"
16"The name landed like a"
17"He stumbled, just enough."
18"Quinn closed the gap to"
19"The Saint Christopher medallion bounced"
ratio0.816
27.93% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences179
matches
0"Before the thing with too"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount2
matches
0"He cut down a side street that narrowed into nothing but graffiti and shadows."
1"Lanterns hung at irregular intervals, casting sickly yellow pools that fought against the gloom."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Quinn called again, but her voice sounded smaller here"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she shouted (shout)"
dialogueSentences23
tagDensity0.087
leniency0.174
rawRatio0.5
effectiveRatio0.087
90.7162%