Run: 2026-05-01-01KQHS8FX1EV0Z0CEQ92X8ZAZE

Run Details

Duration:
36.4s
Cost:
$0.010463
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn slammed her shoulder into a stumbling pedestrian, her breath ragged as she kept her eyes fixed on the hooded figure ahead. Rain lashed the Soho pavements, turning every gutter into a treacherous mirror. The suspect moved with unnatural grace, dodging between late-night revellers like smoke through fingers. "Police! Stop!" she shouted, but the words dissolved in the downpour. Her worn leather watch caught the glare of a passing taxi, its hands frozen at the exact moment Morris had vanished three years ago. She never wound it anymore. Reminders kept a detective sharp. The figure glanced back once. A flash of olive skin, a glint of silver at the throat. Tomás Herrera. She had watched him slip out of The Raven's Nest twenty minutes earlier, medallion swinging as he tucked a small bone token into his pocket. Off-the-books medic to every freak and monster this city hid. Tonight, he would lead her to them. Herrera vaulted a low railing and disappeared down a narrow alley off Greek Street. Quinn followed, boots splashing through puddles that stank of piss and spilled ale. Her salt-and-pepper hair clung to her scalp. Military precision kept her strides even despite the burn in her lungs. She rounded the corner in time to see him wrench open a service door half-hidden behind overflowing bins. The green neon of The Raven's Nest flickered behind her, casting sickly light on wet brick. She drew her baton, not her gun. Not yet. Rules existed for a reason, even when the rules no longer seemed to apply. The door led to concrete steps descending into darkness. Quinn hesitated only a second. Morris had hesitated once. She still heard his screams some nights. "Detective Quinn," she muttered to herself, testing the name like a weapon. "You want answers? Then earn them." She descended. The stairs spat her out into an abandoned Tube platform, but something was wrong with the air. It tasted of copper and ozone and old blood. Lanterns swung from makeshift rigging, throwing warped shadows across tiled walls that should have been derelict. Instead, they crawled with living tattoos that shifted when she looked too long. Vendors hunched over tables piled with things that should not exist: vials of liquid starlight, knives forged from frozen screams, books bound in what looked suspiciously like human skin. The Veil Market. She had heard rumours, of course. Every copper who lasted past five years heard them. None believed. None except those who had lost partners to circumstances that laughed at forensics. A bone token. That was the price of entry. Herrera must have used his. Quinn had none. She moved along the platform edge, keeping to the deeper shadows where the lanterns failed to reach. The air hummed with voices speaking languages that hurt to hear. A stall to her left sold eyes that still blinked. The vendor, a creature with too many joints, caught her stare and smiled with too many teeth. "Lost, little copper?" it whispered in a voice like grinding bones. "We have maps to places even Scotland Yard fears to name." Quinn ignored it. Her focus stayed on Herrera's curly head bobbing through the crowd twenty metres ahead. He stopped at a stall draped in black velvet, spoke quickly to the woman behind it. Quinn edged closer, using a cluster of arguing warlocks as cover. Their accents mixed Spanish curses with something older, something that made her teeth ache. The woman handed Herrera a small glass phial containing what looked like liquid midnight. He slipped it into his coat, next to the Saint Christopher medallion that glinted mockingly. Patron saint of travellers. Quinn wondered who protected travellers through hell. "You shouldn't be here, Detective." The voice came from directly behind her. Low. Calm. Spanish lilt softened the edges but not the steel beneath. Quinn spun, baton already rising. Herrera stood there, hands visible, scar on his left forearm vivid under the lantern light. His warm brown eyes held no surprise. Only exhaustion. "Tomás Herrera," she said, voice flat. "You're under arrest on suspicion of aiding and abetting criminal supernatural entities. You do not have to say anything, but it may harm your defence..." "Save the speech." He glanced at the crowd, which had begun to notice them. "They don't like police down here. Especially not ones asking questions about partners who disappeared." The words hit like a slap. Quinn's grip tightened on the baton until her knuckles cracked. "You know what happened to Morris." "I know what took him." Herrera's fingers brushed his medallion unconsciously. "And I know you're about to make the same mistake he did. Following without understanding the rules." A vendor nearby slammed his stall shut. The sound echoed like a gunshot. Several hooded figures turned in their direction. Quinn felt the shift in atmosphere, the way prey feels the predator's attention narrow. "Rules," she spat. "Your rules got my partner killed." "My rules kept your partner alive for three hours after the thing took him." Herrera's voice dropped further. "Three hours of me stitching what shouldn't be stitched. Three hours of him begging me to let him die before it came back for the rest." The platform seemed to tilt. Quinn tasted bile. The lanterns swung harder, throwing their faces into grotesque masks. She saw it then, the way Herrera carried himself, shoulders slightly rounded as if expecting a blow that had already landed years ago. "Why run tonight?" she demanded. "Because I saw you watching the Nest. Because some things need to stay buried, Detective. For your sake as much as mine." The crowd had begun to circle. Quinn counted seven, eight, nine figures closing in. Some carried objects that caught the light wrong. Blades. Bones. Things that looked like bones but moved. Herrera noticed too. His scar twitched, a tell she filed away. "Give me the phial," she ordered. "No." "Then you're coming with me. Above ground. Proper station. Proper lights. No more shadows." "You think your station lights will protect you from what's hunting in those shadows?" He laughed once, short and bitter. "Morris thought the same. Right until the dark peeled his skin like an orange." Quinn lunged. Herrera moved faster than any human should. He slipped under her baton, grabbed her wrist, and used her own momentum to spin her toward the nearest stall. Glass shattered. Something wet and warm splashed across her boots. The vendor screamed in a language that made her ears bleed. "Run, you idiot!" Herrera shouted. But Quinn had spent eighteen years running toward trouble. She drove an elbow back, connected with his ribs. He grunted but held on, dragging her toward a rusted gate that led deeper into the abandoned tunnels. "This way," he hissed. "They won't follow. Not without preparation. The Market moves with the full moon. Two days from now it won't be here. Neither will the answers you want." She stomped on his instep. He released her with a curse in rapid Spanish. Quinn whirled, baton raised for a proper strike this time. The crowd had become a mob. Faces twisted with things that weren't quite human. Claws. Scales. Eyes too large for their sockets. They wanted her gone. Or they wanted her blood. Both options seemed equally likely. Herrera stood between her and the mob, arms spread. His medallion swung free now, catching what little light remained. Saint Christopher stared at her with blank metal eyes. "Last chance, Detective," he said. "Come with me or stay and become another statistic. Another unexplained disappearance for your colleagues to file under ' bollocks'." Quinn's heart hammered against her ribs. The baton felt heavy in her grip. Morris's face flashed behind her eyes, the way he'd smiled during their last proper conversation. Coffee at that awful station canteen. He'd told her about a dream. Something about ravens and markets and a price that couldn't be paid in money. She had laughed at him. The first creature lunged. Not Herrera. Something with too many joints and a hunger that leaked from its pores like oil. Quinn made her choice. She brought the baton down hard on the thing's head. It crumpled, but two more took its place. Herrera was already moving, sprinting toward the rusted gate. He looked back once. "Decide!" he yelled. Quinn ran after him. The gate screeched open. Beyond lay tunnels that shouldn't exist, lit by floating orbs that pulsed like diseased hearts. The air grew thicker, heavier, pressing against her skin with malicious intent. Herrera's footsteps echoed ahead, steady despite the scar that must have pained him. She followed him deeper, the sounds of the Market fading behind. Or changing. Becoming something worse. "Talk," she panted as they rounded a corner where the tiles gave way to brick slick with something that wasn't water. "Tell me what took Morris. Tell me why you're helping monsters." Herrera didn't slow. His curly hair was plastered to his skull now, olive skin glistening. "Not monsters. Patients. There's a difference, Detective. One your system refuses to learn." He stopped so abruptly she nearly collided with his back. They had reached a junction. Three tunnels branched off, each breathing differently. One smelled of graves. One of ozone. The third smelled of nothing at all, which somehow terrified her most. Herrera pulled the phial from his coat. The liquid inside swirled like living smoke. "This buys passage. This buys truth. But truth has teeth, Quinn. It bit your partner nearly in half." Quinn's hand shook as she lowered the baton. Rain from above had long since soaked through her clothes. Or perhaps the moisture on her face came from somewhere else. She refused to examine that possibility. "Show me," she said. Herrera met her brown eyes with his own warm ones. For the first time, she saw the depth of exhaustion there. The weight of secrets kept too long. "Follow close," he warned. "And whatever you do, don't look at what wears your partner's face. It lies beautifully." He stepped into the tunnel that smelled of nothing. Quinn followed. Behind them, the rusted gate slammed shut with finality. The Market's lanterns flickered once and went dark. Somewhere far above, the rain continued to fall on indifferent streets, washing away footprints and evidence and the last traces of ordinary life. Ahead, something with Morris's voice began to laugh.
created_at"2026-05-01T12:47:16.905Z" 5/1/2026, 12:47:16 PM
model"x-ai/grok-4.20-20260309"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency347
moderation_latency(null)
generation_time36274
tokens_prompt4663
tokens_completion2709
native_tokens_prompt4170
native_tokens_completion2127
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0104628
router(null)
provider_responses
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endpoint_id"3ecee37f-b217-4093-87fb-aaf0afe307af"
id"b7abf745-8132-9027-9861-052b75b10d51"
is_byokfalse
latency66
model_permaslug"x-ai/grok-4.20-20260309"
provider_name"xAI"
status200
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request_id"req-1777639636-Bjlax1goK1OP69XaNYSz"
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Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"Herrera's voice dropped further [further]"
1"He laughed once [once]"
dialogueSentences37
tagDensity0.486
leniency0.973
rawRatio0.111
effectiveRatio0.108
94.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1722
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"slightly"
count1
highlights
0"quickly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1722
totalAiIsms14
found
0
word"treacherous"
count1
1
word"glint"
count1
2
word"flickered"
count2
3
word"velvet"
count1
4
word"lilt"
count1
5
word"echoed"
count2
6
word"predator"
count1
7
word"shattered"
count1
8
word"pulsed"
count1
9
word"footsteps"
count1
10
word"glistening"
count1
11
word"weight"
count1
highlights
0"treacherous"
1"glint"
2"flickered"
3"velvet"
4"lilt"
5"echoed"
6"predator"
7"shattered"
8"pulsed"
9"footsteps"
10"glistening"
11"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences166
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences166
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences185
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1723
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions63
wordCount1384
uniqueNames15
maxNameDensity1.45
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Soho1
Morris4
Herrera19
Raven2
Nest2
Greek1
Street1
Tube1
Veil1
Market3
Spanish3
Saint2
Christopher2
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Herrera"
4"Raven"
5"Nest"
6"Market"
7"Saint"
8"Christopher"
places
0"Soho"
1"Greek"
2"Street"
globalScore0.777
windowScore0.667
58.26% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences109
glossingSentenceCount4
matches
0"looked like liquid midnight"
1"as if expecting a blow that had already landed years ago"
2"looked like bones but moved"
3"quite human"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1723
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences185
matches
0"examine that possibility"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean26.51
std17.91
cv0.676
sampleLengths
050
145
261
346
457
525
618
72
884
93
1030
1117
1255
1322
1458
1540
165
1719
1829
1931
2029
2122
2228
2334
249
2544
2641
275
2822
2931
3011
316
321
3314
3434
352
3648
375
3836
3931
4024
4136
4228
4325
4454
455
4621
474
4831
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences166
matches
0"was plastered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs268
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences185
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1390
adjectiveStacks1
stackExamples
0"thicker, heavier, pressing against her"
adverbCount51
adverbRatio0.03669064748201439
lyAdverbCount17
lyAdverbRatio0.01223021582733813
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences185
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences185
mean9.31
std5.97
cv0.641
sampleLengths
024
112
214
311
424
55
65
75
812
92
1025
1110
127
1314
1413
157
1612
1718
1816
197
202
2114
229
235
244
257
2612
276
282
2917
309
3116
3213
3329
343
356
369
372
3813
393
406
415
423
4317
4411
4510
4617
4711
4811
493
70.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.42702702702702705
totalSentences185
uniqueOpeners79
47.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences141
matches
0"Instead, they crawled with living"
1"Somewhere far above, the rain"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences141
matches
0"she shouted, but the words"
1"Her worn leather watch caught"
2"She never wound it anymore."
3"She had watched him slip"
4"Her salt-and-pepper hair clung to"
5"She rounded the corner in"
6"She drew her baton, not"
7"She still heard his screams"
8"she muttered to herself, testing"
9"It tasted of copper and"
10"She had heard rumours, of"
11"She moved along the platform"
12"it whispered in a voice"
13"Her focus stayed on Herrera's"
14"He stopped at a stall"
15"Their accents mixed Spanish curses"
16"He slipped it into his"
17"His warm brown eyes held"
18"she said, voice flat"
19"He glanced at the crowd,"
ratio0.298
16.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount125
totalSentences141
matches
0"Detective Harlow Quinn slammed her"
1"Rain lashed the Soho pavements,"
2"The suspect moved with unnatural"
3"she shouted, but the words"
4"Her worn leather watch caught"
5"She never wound it anymore."
6"Reminders kept a detective sharp."
7"The figure glanced back once."
8"A flash of olive skin,"
9"She had watched him slip"
10"Tonight, he would lead her"
11"Herrera vaulted a low railing"
12"Quinn followed, boots splashing through"
13"Her salt-and-pepper hair clung to"
14"Military precision kept her strides"
15"She rounded the corner in"
16"The green neon of The"
17"She drew her baton, not"
18"Rules existed for a reason,"
19"The door led to concrete"
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences141
matches(empty)
ratio0
51.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount7
matches
0"Lanterns swung from makeshift rigging, throwing warped shadows across tiled walls that should have been derelict."
1"Vendors hunched over tables piled with things that should not exist: vials of liquid starlight, knives forged from frozen screams, books bound in what looked su…"
2"Their accents mixed Spanish curses with something older, something that made her teeth ache."
3"He slipped it into his coat, next to the Saint Christopher medallion that glinted mockingly."
4"He grunted but held on, dragging her toward a rusted gate that led deeper into the abandoned tunnels."
5"Beyond lay tunnels that shouldn't exist, lit by floating orbs that pulsed like diseased hearts."
6"Herrera's footsteps echoed ahead, steady despite the scar that must have pained him."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount2
matches
0"she shouted, but the words dissolved in the downpour"
1"she said, voice flat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount12
fancyTags
0"she shouted (shout)"
1"she muttered (mutter)"
2"it whispered (whisper)"
3"she spat (spit)"
4"she demanded (demand)"
5"she ordered (order)"
6"He laughed once (laugh)"
7"Herrera shouted (shout)"
8"he hissed (hiss)"
9"he yelled (yell)"
10"she panted (pant)"
11"he warned (warn)"
dialogueSentences37
tagDensity0.405
leniency0.811
rawRatio0.8
effectiveRatio0.649
80.6620%