NC Bench
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Run: 2026-05-01-01KQHSX867DEDQWJTWAWYDNMJD
Run Details
Model:
Grok 4.3 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 34s
Cost:
$0.016460
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.46%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
93.02%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
87.95%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
31.05%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.33%
Sentence opener variety
(details)
38.76%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
29.77%
Subject-first sentence starts
(details)
58.14%
Subordinate conjunction sentence starts
(details)
74.18%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.8887%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow Quinn surged forward as
the man ahead vaulted a chain-link fence. She followed a heartbeat later, her boots scraping the metal.
The impact jarred her knees
but she kept the pace, one hand already checking the leather strap of her
watch
to confirm the time remained fixed on her wrist.
The suspect cut across a
loading bay behind a row of shuttered shops.
A stack of crates toppled
as he shouldered through them.
Quinn sidestepped the rolling boxes
and closed another metre.
Her sharp jaw tightened when
the man glanced back, eyes wide.
He shouted something she could
not catch, the words swallowed by the
echo
off brick walls. She lengthened her stride.
The distance shrank to ten
paces. Ten more, and she would have him.
The suspect twisted down a
service stairwell that led beneath a shuttered newsagent.
Quinn took the same stairs
two at a time.
Metal risers clanged under her
weight
. At the bottom the passage opened into a wider tunnel lined with dripping pipes and abandoned signage.
The suspect skidded on the
wet tiles and nearly fell. He recovered and bolted left.
Quinn followed without hesitation, her
military bearing unchanged even as the tunnel narrowed.
Her free hand brushed the
wall for balance.
The surface felt cold and
slick.
A low hum reached her
from deeper in, a vibration that set her teeth on edge.
She recognised the sensation from
three years earlier, the night she had lost DS Morris in a case that had never closed. The memory flashed only in physical terms, a sudden dryness in her mouth and a tightening across her shoulders. Up ahead the suspect paused at a rusted gate set into the tunnel wall.
He worked a small object
from his pocket, a pale fragment that glinted under the single working bulb. The gate swung open with a low groan. The man slipped through and pulled it shut behind him. Quinn reached the gate seconds later.
She tested the latch and
found it locked again. Her fingers
traced
the frame. The metal bore faint carvings,
lines that seemed to loop back on themselves without purpose
. She knocked once. No answer came. Through the bars she saw the tunnel continue another ten metres before it widened into a larger space lit by uneven orange glow. Figures moved among low stalls. Voices carried in hushed tones. Quinn stepped back. The decision
hung in the air
between the gate and the tunnel behind her. Backup remained several minutes away at best. The man she chased held information on the same pattern of events that had claimed her partner. Evidence pointed to involvement from the group that ran The Raven's Nest, though none of it would stand in court without corroboration. Entering without proper clearance broke every protocol. The space ahead carried the same
charged
undercurrent she had
felt that night
three years ago.
She pulled her warrant card
and pressed it against the gate bars. No one behind the gate paid attention. Another option presented itself when she crouched and spotted the same pale fragment the suspect had used lying in the shadows near her boot. A bone token,
etched
with shallow symbols that matched the gate carvings.
She retrieved it without letting
the surface touch her skin. The token fit the lock mechanism after two attempts. The gate released with a click that
echoed
far too loudly. Quinn pushed through and let the gate swing shut again.
She kept the token in
her right hand and advanced. The space opened into the abandoned station platform. Stalls lined both sides of the disused tracks. Canopies of dark cloth hung from rusted ceiling beams. Merchants sat behind tables displaying stoppered vials that
pulsed
with internal light. Others offered bundles of dried herbs that released sharp, sweet scents when disturbed. A low murmur filled the air, conversations that stopped whenever a new arrival passed too close. Quinn stayed close to the wall. The suspect had already reached the third stall on the left.
He spoke rapidly to a
merchant whose face remained hidden beneath a hood.
Their exchange involved another bone
token passed from hand to hand. The merchant angled the token toward a lantern and nodded. The entire market felt colder than the tunnel behind her. Quinn's
watch
band slid against her wrist as she adjusted her grip on the token.
She counted three exits, each
blocked by additional gates. People moved between them in loose groups, many carrying small satchels that clinked with hidden contents. One figure near the far end bore a scar along his left forearm visible beneath rolled sleeves.
He examined an array of
medical instruments laid out on a cloth.
His medallion caught the light
when he shifted. The suspect finished his transaction and turned.
His gaze swept the platform
and landed on Quinn. He froze for one beat.
Then he reversed direction and
headed toward a makeshift curtain at the back of the platform. Quinn
calculated
the distance.
If she moved now she
could intercept before he reached the curtain. She stepped away from the wall at the same moment a vendor three stalls down lifted a hand and
traced
a sign in the air. Two hooded figures detached from the shadows on either side of the platform. Their movements matched the suspect's sudden acceleration. She accelerated to match them. The platform surface changed under her boots from tile to packed earth. The hooded men converged on the suspect first, knives already drawn. One blade flashed as the suspect raised both hands in a futile block. Quinn closed the remaining gap in three strides, her token still gripped tight. The nearest attacker turned at the sound of her approach. His knife rose again, aimed this time at the space between her and the suspect.
created_at
"2026-05-01T12:58:37.137Z"
5/1/2026, 12:58:37 PM
model
"x-ai/grok-4.3-20260430"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
68800
moderation_latency
(null)
generation_time
93798
tokens_prompt
4663
tokens_completion
5881
native_tokens_prompt
4172
native_tokens_completion
4525
native_tokens_completion_images
(null)
native_tokens_reasoning
3408
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0164603
router
(null)
provider_responses
0
endpoint_id
"45623cb8-18e5-4b32-8fc4-85d05439982d"
id
"0dbdc48d-016a-9025-bae8-df02c19bcf16"
is_byok
false
latency
67
model_permaslug
"x-ai/grok-4.3-20260430"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777640317-dF0NmHWOMnnnaSn0aI75"
session_id
(null)
api_type
"completions"
id
"gen-1777640317-Xgoxm4reKQOas8RdUA1X"
upstream_id
"0dbdc48d-016a-9025-bae8-df02c19bcf16"
total_cost
0.0164603
cache_discount
0.0000672
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
967
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
967
totalAiIsms
9
found
0
word
"echo"
count
1
1
word
"weight"
count
1
2
word
"traced"
count
2
3
word
"charged"
count
1
4
word
"etched"
count
1
5
word
"echoed"
count
1
6
word
"pulsed"
count
1
7
word
"calculated"
count
1
highlights
0
"echo"
1
"weight"
2
"traced"
3
"charged"
4
"etched"
5
"echoed"
6
"pulsed"
7
"calculated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
93.02%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
86
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
86
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
967
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
87.95%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
15
wordCount
967
uniqueNames
4
maxNameDensity
1.24
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Quinn
12
Morris
1
Raven
1
Nest
1
persons
0
"Quinn"
1
"Morris"
2
"Raven"
places
(empty)
globalScore
0.88
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
1
matches
0
"lines that seemed to loop back on themselves without purpose"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
967
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
86
matches
0
"felt that night"
31.05%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
15
mean
64.47
std
16.68
cv
0.259
sampleLengths
0
51
1
59
2
62
3
99
4
65
5
59
6
86
7
65
8
40
9
66
10
51
11
87
12
37
13
61
14
79
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
86
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
169
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
86
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
968
adjectiveStacks
2
stackExamples
0
"same charged undercurrent she"
1
"released sharp, sweet scents"
adverbCount
23
adverbRatio
0.023760330578512397
lyAdverbCount
4
lyAdverbRatio
0.004132231404958678
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
86
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
86
mean
11.24
std
5.23
cv
0.465
sampleLengths
0
12
1
10
2
29
3
13
4
10
5
9
6
11
7
16
8
4
9
6
10
7
11
13
12
9
13
6
14
17
15
10
16
5
17
13
18
8
19
6
20
16
21
22
22
19
23
14
24
18
25
8
26
10
27
6
28
9
29
5
30
15
31
3
32
3
33
23
34
5
35
5
36
3
37
14
38
7
39
17
40
22
41
7
42
16
43
12
44
7
45
24
46
12
47
10
48
9
49
11
52.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.3488372093023256
totalSentences
86
uniqueOpeners
30
38.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
86
matches
0
"Then he reversed direction and"
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
86
matches
0
"She followed a heartbeat later,"
1
"Her sharp jaw tightened when"
2
"He shouted something she could"
3
"She lengthened her stride."
4
"He recovered and bolted left."
5
"Her free hand brushed the"
6
"She recognised the sensation from"
7
"He worked a small object"
8
"She tested the latch and"
9
"Her fingers traced the frame."
10
"She knocked once."
11
"She pulled her warrant card"
12
"She retrieved it without letting"
13
"She kept the token in"
14
"He spoke rapidly to a"
15
"Their exchange involved another bone"
16
"She counted three exits, each"
17
"He examined an array of"
18
"His medallion caught the light"
19
"His gaze swept the platform"
ratio
0.291
29.77%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
74
totalSentences
86
matches
0
"Harlow Quinn surged forward as"
1
"She followed a heartbeat later,"
2
"The impact jarred her knees"
3
"The suspect cut across a"
4
"A stack of crates toppled"
5
"Quinn sidestepped the rolling boxes"
6
"Her sharp jaw tightened when"
7
"He shouted something she could"
8
"She lengthened her stride."
9
"The distance shrank to ten"
10
"The suspect twisted down a"
11
"Quinn took the same stairs"
12
"Metal risers clanged under her"
13
"The suspect skidded on the"
14
"He recovered and bolted left."
15
"Quinn followed without hesitation, her"
16
"Her free hand brushed the"
17
"The surface felt cold and"
18
"A low hum reached her"
19
"She recognised the sensation from"
ratio
0.86
58.14%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
86
matches
0
"If she moved now she"
ratio
0.012
74.18%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
5
matches
0
"The suspect twisted down a service stairwell that led beneath a shuttered newsagent."
1
"She recognised the sensation from three years earlier, the night she had lost DS Morris in a case that had never closed."
2
"He worked a small object from his pocket, a pale fragment that glinted under the single working bulb."
3
"The metal bore faint carvings, lines that seemed to loop back on themselves without purpose."
4
"A low murmur filled the air, conversations that stopped whenever a new arrival passed too close."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.8887%