Run: 2026-05-10-01KR8X3ZKGSQEHVM50ATTDHKKA

Run Details

Duration:
54.0s
Cost:
$0.000874
Provider:
DekaLLM

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Move, you bastard!" The shout died in the roar of the downpour. Rain lashed against the pavement, turning the Soho cobblestones into a slick, treacherous trap. Detective Harlow Quinn lunged forward, her boots skidding against a discarded crate. Ahead, the silhouette of a heavy trench coat vanished around the corner of a narrow alleyway. She pushed her lungs to the breaking point. Every breath tasted of wet soot and ozone. The pursuit had begun three blocks back outside a gambling den, but the target had moved with a frantic, unnatural speed that defied his lanky frame. A neon green sign flickered overhead, casting a sickly light across the puddles. The Raven's Nest sat silent, its windows dark, the heavy oak door bolted tight against the storm. Quinn didn't spare it a glance. She focused on the rhythmic slap of wet leather against stone. "Police! Stop!" The suspect didn't slow. Instead, he veered left, diving toward a maintenance hatch partially obscured by a pile of overflowing rubbish bags. He didn't even hesitate. He threw his weight against the metal, a metallic clang echoing through the alley, and disappeared into the dark. Quinn reached the hatch seconds later. She pulled her service weapon, the grip slick despite her efforts. The scent of damp earth and something sharper, something metallic, rose from the opening. It wasn't the usual stench of the London sewers. This was richer, smelling of old parchment and dried herbs. She peered into the gloom. The hatch led to a service staircase, a narrow spiral of rusted iron descending into a void that the city maps didn't quite account for. "I know you're down there." Silence. Only the rhythmic drip of rainwater hitting the metal stairs. Quinn hesitated. Her training screamed at her to call for backup, to wait for a perimeter to be established. But the memory of DS Morris, vanishing into a similar pocket of darkness three years ago, acted like a physical weight in her chest. She couldn't lose another one to the shadows. She descended. The air grew warmer as she went deeper, losing the bite of the Atlantic storm. The iron stairs gave way to a stone walkway, uneven and worn smooth by centuries of footsteps. The walls here weren't brick or concrete; they were ancient, weeping masonry that felt unnervingly organic to the touch. Then, the sound hit her. It wasn't the silence of a tomb. It was a low, buzzing hum, like a disturbed hive, overlaid with the murmur of a thousand hushed voices. She rounded a sharp bend and froze. The abandoned Tube station beneath Camden didn't look abandoned. The vaulted ceilings, once grey and utilitarian, were now draped in shimmering, translucent silks that caught the light of hovering, amber lanterns. The scent hit her like a physical blow: sandalwood, sulfur, and the copper tang of fresh blood. The Veil Market. Stalls lined the platforms, constructed from mismatched scrap metal and dark timber. Vendors with eyes that caught the light in ways no human eyes should were hawking wares that made Quinn’s skin crawl. A woman in a velvet cloak held up a jar of swirling, iridescent smoke; a man with skin the colour of bruised plums displayed a row of jagged, obsidian daggers. "Keep your eyes down, Detective." The voice was low, melodic, and laced with a warning. Quinn spun, her weapon levelled at a man leaning against a pillar. He looked unremarkable at first, dressed in a simple linen shirt and dark trousers, but his presence commanded the immediate space around him. A Saint Christopher medallion caught the amber light against his olive skin. "Tomás," Quinn said, her voice tight. "Step away from the shadows." Tomás Herrera didn't flinch. He stood with a calm, practiced ease, his warm brown eyes fixed on her with a pity that stung more than an insult. He rubbed a faint scar on his left forearm, a rhythmic, nervous habit. "You're out of your depth, Harlow. This isn't a precinct raid." "I'm following a suspect. Violent crime. Murder in the making." "In this place?" Tomás let out a short, dry laugh. "Everything here is a crime, depending on who you ask. And certainly a crime to bring that piece of iron into the Market." He gestured to her gun. "He went this way." Quinn pointed toward the far end of the platform, where the suspect’s coat had vanished into a thicket of stalls selling dried roots and jars of unidentifiable fluids. "He’s not a man you want to corner," Tomás said. He stepped closer, his voice dropping to a conspiratorial whisper. "He's looking for something. Something the Market isn't ready to give up." "I don't care about his shopping list. I care about the body in the alley." "The body in the alley is the least of your concerns if you keep walking that way." Quinn ignored him. She moved into the throng, her heart hammering against her ribs. The crowd was a sea of anomalies. A tall figure in a heavy shroud brushed past her, smelling of graveyard dirt. A group of small, hooded figures scurried between the stalls, their movements too fluid, too synchronized. The sensory overload was staggering. The clatter of wooden coins, the hiss of alchemical vapours, the underlying vibration of the earth itself. It felt as though the station were breathing, a slow, rhythmic expansion that matched her own panicked pulse. She spotted him near a stall draped in heavy, black lace. The suspect. He was hunched over a counter, his fingers trembling as he slid a small, jagged piece of bone across the wood. A bone token. "Hey!" Quinn yelled, her voice cracking the low hum of the market. The suspect froze. He turned, his face pale and gaunt in the flickering light. His eyes were wide, blown out with a terror that seemed to transcend the mere fear of arrest. "You shouldn't have come here," he hissed. "Hands where I can see them!" He didn't put them up. He turned and bolted, not toward the stairs, but deeper into the labyrinth of the market, weaving through the stalls with desperate agility. "Stop! Police!" Quinn plunged into the chase. The rules of the street no longer applied. She vaulted over a crate of writhing, translucent eels. She ducked under a hanging tapestry that felt like cold skin. The market felt like it was shifting around her. A stall that had been to her left was now to her right. The aisles narrowed, pressing in on her, the shadows stretching out like grasping fingers. She pushed through a curtain of hanging beads, stumbling into a small clearing. The suspect was there, trapped against a heavy stone wall etched with runes that seemed to pulse with a dull, rhythmic light. He turned, cornered, a jagged shard of glass gripped in his hand. "Stay back!" "It's over," Quinn said, closing the distance. Her boots thudded heavily on the stone. "Drop the weapon." "You don't understand," the man gasped, his breath coming in ragged, wet stabs. "They're already here. They tracked the scent." "Who?" A sudden, deafening crack echoed through the station, like a whip breaking the sound barrier. The amber lanterns flickered and died, plunging the clearing into near-total darkness. The temperature plummeted. Quinn's breath blossomed in a white cloud before her face. "Quinn!" Tomás’s voice drifted from the darkness, stripped of its previous composure. "Get out of there! Now!" A low, guttural growl vibrated through the floorboards, starting at the far end of the platform and rushing toward them. It wasn't animal. It was something older, something that had been waiting in the dark for a long, long time. The suspect screamed. A massive, clawed hand, blacker than the surrounding gloom, slammed into the stone wall inches from Quinn’s head. The impact sent a spray of grit into her eyes. She raised her weapon, her finger tightening on the trigger, but the darkness was moving. It wasn't just the absence of light; it was a physical presence, a heavy, suffocating weight that surged forward from the shadows. A second strike hit the ground, the force of it throwing Quinn backward. Her head cracked against the stone, and for a second, the world spun in a sickening kaleidoscope of grey and black. Through the ringing in her ears, she heard the sound of tearing fabric and a wet, sickening crunch. "Quinn!" She scrambled to her feet, squinting through the haze. The suspect was gone. In his place, a towering shape loomed, its silhouette jagged and wrong. The creature lunged.
created_at"2026-05-10T12:17:15.393Z" 5/10/2026, 12:17:15 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
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latency12073
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generation_time53900
tokens_prompt4663
tokens_completion2203
native_tokens_prompt4194
native_tokens_completion1886
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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num_fetches(null)
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is_byokfalse
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provider_responses
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endpoint_id"d99bcbe6-bec3-4991-965e-45fea79fe63c"
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latency12073
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.321
leniency0.643
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1427
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1427
totalAiIsms30
found
0
word"treacherous"
count1
1
word"flickered"
count2
2
word"rhythmic"
count5
3
word"weight"
count3
4
word"echoing"
count1
5
word"gloom"
count2
6
word"silence"
count2
7
word"footsteps"
count1
8
word"constructed"
count1
9
word"velvet"
count1
10
word"practiced ease"
count1
11
word"whisper"
count1
12
word"synchronized"
count1
13
word"pulse"
count2
14
word"tapestry"
count1
15
word"etched"
count1
16
word"echoed"
count1
17
word"vibrated"
count1
18
word"kaleidoscope"
count1
19
word"loomed"
count1
highlights
0"treacherous"
1"flickered"
2"rhythmic"
3"weight"
4"echoing"
5"gloom"
6"silence"
7"footsteps"
8"constructed"
9"velvet"
10"practiced ease"
11"whisper"
12"synchronized"
13"pulse"
14"tapestry"
15"etched"
16"echoed"
17"vibrated"
18"kaleidoscope"
19"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences108
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1427
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1264
uniqueNames16
maxNameDensity1.19
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Soho1
Harlow1
Quinn15
Raven1
Nest1
London1
Morris1
Atlantic1
Tube1
Camden1
Veil1
Market1
Saint1
Christopher1
Tomás4
Herrera1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Morris"
5"Camden"
6"Market"
7"Saint"
8"Christopher"
9"Tomás"
10"Herrera"
places
0"Soho"
1"London"
globalScore0.907
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount5
matches
0"quite account for"
1"terror that seemed to transcend the mere fear of arrest"
2"felt like cold skin"
3"felt like it was shifting around her"
4"runes that seemed to pulse with a dull, rhythmic light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.701
wordCount1427
matches
0"not toward the stairs, but deeper into the labyrinth of the market, weaving through the"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean23.78
std17.22
cv0.724
sampleLengths
03
151
242
347
42
545
650
730
85
911
1051
112
1251
1331
147
1548
163
1763
185
1910
2047
2111
2240
2311
2410
2533
265
2732
2832
2915
3017
3151
3240
3337
3412
3532
367
376
3828
392
4033
4136
4235
4312
442
4517
4620
471
4827
4913
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences108
matches
0"was hunched"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs204
matches
0"were hawking"
1"were breathing"
2"was shifting"
75.37% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences127
ratio0.024
matches
0"The walls here weren't brick or concrete; they were ancient, weeping masonry that felt unnervingly organic to the touch."
1"A woman in a velvet cloak held up a jar of swirling, iridescent smoke; a man with skin the colour of bruised plums displayed a row of jagged, obsidian daggers."
2"It wasn't just the absence of light; it was a physical presence, a heavy, suffocating weight that surged forward from the shadows."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1265
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.01818181818181818
lyAdverbCount5
lyAdverbRatio0.003952569169960474
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean11.24
std6.78
cv0.604
sampleLengths
03
19
214
312
416
58
68
726
813
917
106
1111
122
134
1418
154
1619
176
1811
1914
209
2110
225
2325
245
251
2610
272
2817
2924
308
312
3215
3317
3419
355
367
3719
387
399
4022
4117
423
4312
4421
4530
465
4710
4812
4923
34.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.2992125984251969
totalSentences127
uniqueOpeners38
98.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences102
matches
0"Instead, he veered left, diving"
1"Only the rhythmic drip of"
2"Then, the sound hit her."
ratio0.029
78.82% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences102
matches
0"She pushed her lungs to"
1"She focused on the rhythmic"
2"He didn't even hesitate."
3"He threw his weight against"
4"She pulled her service weapon,"
5"It wasn't the usual stench"
6"She peered into the gloom."
7"Her training screamed at her"
8"She couldn't lose another one"
9"It wasn't the silence of"
10"It was a low, buzzing"
11"She rounded a sharp bend"
12"He looked unremarkable at first,"
13"He stood with a calm,"
14"He rubbed a faint scar"
15"He gestured to her gun."
16"He stepped closer, his voice"
17"She moved into the throng,"
18"It felt as though the"
19"She spotted him near a"
ratio0.353
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences102
matches
0"The shout died in the"
1"Rain lashed against the pavement,"
2"Detective Harlow Quinn lunged forward,"
3"She pushed her lungs to"
4"Every breath tasted of wet"
5"The pursuit had begun three"
6"A neon green sign flickered"
7"The Raven's Nest sat silent,"
8"Quinn didn't spare it a"
9"She focused on the rhythmic"
10"The suspect didn't slow."
11"He didn't even hesitate."
12"He threw his weight against"
13"Quinn reached the hatch seconds"
14"She pulled her service weapon,"
15"The scent of damp earth"
16"It wasn't the usual stench"
17"This was richer, smelling of"
18"She peered into the gloom."
19"The hatch led to a"
ratio0.931
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
49.18% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount8
matches
0"The pursuit had begun three blocks back outside a gambling den, but the target had moved with a frantic, unnatural speed that defied his lanky frame."
1"The walls here weren't brick or concrete; they were ancient, weeping masonry that felt unnervingly organic to the touch."
2"The vaulted ceilings, once grey and utilitarian, were now draped in shimmering, translucent silks that caught the light of hovering, amber lanterns."
3"Vendors with eyes that caught the light in ways no human eyes should were hawking wares that made Quinn’s skin crawl."
4"He stood with a calm, practiced ease, his warm brown eyes fixed on her with a pity that stung more than an insult."
5"It felt as though the station were breathing, a slow, rhythmic expansion that matched her own panicked pulse."
6"The suspect was there, trapped against a heavy stone wall etched with runes that seemed to pulse with a dull, rhythmic light."
7"It was something older, something that had been waiting in the dark for a long, long time."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Quinn said, her voice tight"
1"Quinn yelled, her voice cracking the low hum of the market"
2"the man gasped, his breath coming in ragged, wet stabs"
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Quinn yelled (yell)"
1"he hissed (hiss)"
2"the man gasped (gasp)"
dialogueSentences28
tagDensity0.214
leniency0.429
rawRatio0.5
effectiveRatio0.214
75.3539%